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G&W and peach help

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
i have my first tourney soonand i want to doa little studying b4 i go. a great peach and G&W from washington are going to be there and i cant find any matchup info on this. can any1 help?


ANOTHER THING
can sum1 help me incorporat f smash? i hardly use it which is odd. maybe more backwards rolls will help idk. i just dont seem to use it very often at all unless edgeguarding.
 

Rocann

Smash Lord
Joined
Feb 25, 2008
Messages
1,317
Location
bustin 5 knots wind whippin out my coat
you already know nair stops dair float approaches, and that's peach's most dangerous stuff. game n watch don't let first tourney jitters make you forget to jump up and uair the key

key will clank twice on your shield. don't grab until then. bair will clank a ton of times, then one bigger clank and that's when you can punish.
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
thanks andy ^^

upair vs key
nair s shield
MASTER comprehension of G&W dair and bair shield hits

im thiking pivot grabs will work more than usual in this matchup 2. idk though vald is kinda defensive.
what do u do when they short hop bair a lot ( even sometimes not hitting ur shield )
i find it very frustrting
 

Rocann

Smash Lord
Joined
Feb 25, 2008
Messages
1,317
Location
bustin 5 knots wind whippin out my coat
when someone uses one thing as their bread and butter a lot, and you stop it just two or three times, they get shaken. so punish that (whatever way, doesn't matter) a couple times and he'll have to switch to **** he's less confident with. you'll be fine.
 

iRjOn

Smash Lord
Joined
Aug 24, 2008
Messages
1,610
Location
Drawing my imagination, in GA
Hmm incorparating fsmash is just when ever you see the space and you have the right pikmin to use fsmash... thats my opinion at least but dont just fsmash like crazy it'll get you pwned...

But thats just imo like I said...
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Random stuff:
-You can mess up GaW's bair spacing by running forward->shielding quickly.
-Personally, I don't jump->upair after the key comes. I try to jump before hand so I don't have to worry about timing it or w/e. If you jump and fall back to the ground before the key comes out, just roll away. (or jump again if you've got time)

-nairs + uptilts will win you matches against Peach.
-never stand still, for even a second. >_>
-you can whistle through all of her edgeguarding attacks except dair. Dair will send you upwards though, helping you recover more easily. (if you DI correctly)
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
Mindgame people w/ f-smash by charging it, since they might think that you aren't going to. Don't charge till full, just wait a short time, and you might be able to hit if they dodge or something. Same with all of his smashes, since they all come out so fast.

Does moving the shield upwards help to not get shield poked against turtle?
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Fsmash is lame. I use it against special things, be it making a wall of hitboxes against bananas, sonic, falcon or sending them at people on the edge.
 

Cook

Smash Master
Joined
Mar 27, 2008
Messages
3,364
Location
Hannibal, MO
I play against a G&W all the time and pivot grab is wonderful in this match. Force his approach with pikmin toss, then either pivot grab or shield grab the turtle (just make sure you wait until all the hits are done, though). And like DanGR said, it's easier to jump and u-air before he uses the key; I just try u-air pretty much anytime he's above me. I don't think any other attacks (except maybe up-b) can hit him out of the key, even if you hit him from the side. Also, he has enough landing lag from the key for you to do a running up-smash. He can up-smash you out of his d-throw if you don't learn to tech it. Your grab is longer than his d-tilt. Watch out for the long-lasting hitbox on his f-smash (I don't think you can spot dodge it).

tl;dr version: spam pivot grab.
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
thanks

OKAY ONELAST THIG

howd u knowwhen to press R/L so can escape being d thrown and unished easily.
i know u hear sounds as he is performing the d throw ( b4 u are throw to the ground)
do those help u time ur teching?
also, i noice i a juggled between his hands b4 d thrw.can i use this to helpmy tech timing?
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
thanks

OKAY ONELAST THIG

howd u knowwhen to press R/L so can escape being d thrown and unished easily.
i know u hear sounds as he is performing the d throw ( b4 u are throw to the ground)
do those help u time ur teching?
also, i noice i a juggled between his hands b4 d thrw.can i use this to helpmy tech timing?
I really can't explain the specific timing for teching GW's Dthrow because it's different for every character, but when you hear the three beeps GW makes before he slams you to the ground, try to imagine where a 4th beep would be during the time he slams you to the ground. This is when you should tech. Remember you can roll forward, backward, or tech in place.

Practice a lot with a GW player and just have him do nothing but Dthrow you. Eventually you'll pick up the timing to tech the throw and it will come with practice. This is how I taught my friend who mains Falco to tech the throw. Now whenever he can play he's able to tech the throw on command.

Also, when GW is juggling you, it's not always going to be a Dthrow. GW makes a hand motion at the end of the throwing animation to show what direction he'll be throwing you. Sometimes GW will throw you into the air for some Uair juggling and whatnot, so watch out for that too.
 

Cook

Smash Master
Joined
Mar 27, 2008
Messages
3,364
Location
Hannibal, MO
To tech his d-throw watch when he juggles you. You will start on the side he is facing, then go up, then go to the side he isn't facing. When you get to the side he isn't facing, then hold R. Practice it a bit.
 

RichBrown

Smash Master
Joined
Apr 10, 2002
Messages
3,266
Location
Santa Clarita
With game and watch, STAY ON THE GROUND. Seriously, don't get in an air battle with him, you'll lose. Only use an aerial when you are fairly sure it will connect. If he gets below you, just try to get back on the ground, because it's not a good scene. space with Fsmash, and pivot grab a lot. That's the 101 of it. And yeah practicing the tech just takes practice. It's directly after the 3rd beep.

With peach, just pray you don't get someone who knows how to play olimar haha. With the exception of Edrees every peach I've ever played actually hasn't given me too many problems. I kinda abandon the grab game and get very campy, and pray for a lot of purples. Utilt stops dair, and use upB a little more than you normally would. Watch out for turnips when youre off the edge.

Good luck at your tournament man, I hope your online success translates into this in person tournament. I can almost guarantee you are gonna wanna stop playing online after your first taste of an in person tournament :p

while I'm at it: KEEP YOURSELF FED. Seriously, have snacks with you at all times, eat frequently. And try to get in a bunch of friendlies before hand so you can find a groove. Good luck :)
 

Olimarman

Smash Ace
Joined
Mar 30, 2008
Messages
763
Location
New York
I use his fsmash more defensively than offensively. Its an easy way to make some space if theyre right on your behind and with its amazing range, its like a huge shield. It also kills if your a scrub.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
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RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
You can't really make G&W approach you since he can just camp back with D-tilt and N-air and none of your attacks will be able to touch him. You have to bait him to approach, shield it, and then grab him.

True enough your grab can hit him out of his D-tilt, but he's not going to be using it and just sit there waiting for you to grab him. It has virtually zero ending lag btw.

If you tech the D-throw, G&W will usually kill you with F-air, and it's almost as deadly as his Smashes when undiminished. He can set it up pretty well in aerial combat or offstage.

I've not really played any Olimars that pivot grab a lot, so I want to challenge one who thinks they know the G&W vs Olimar matchup well.

I find corneria to be a strong counterpick against peach, and it seems to be legal alot more at tournaments than banned. Standing near the top of the wing makes it difficult for peach to approach at you from the air seeing as how she travels horizontally, and while standing on the slant, the pikmin you throw with latch go diagonally down the wing. Also, corneria has a large increase in yellows, which are helpful in out prioritizing peach's aerials. However NEVER go to the right section of corneria against peach... it's far too easy for peach to combo olimar with the wall there, and not the other way around, like against other characters (pikachu lol)
 
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