Zodac
Smash Journeyman
My Brawl + recovery rating/10: (based on codeset 3.3 with no-auto sweetspot on)
In order from best to worst (same scores = higher placed character recovery > lower placed character recovery)
Metaknight - 9.75
Jigglypuff - 9.5
Kirby - 9
Sonic - 8.75
Pit - 8.75
Rob - 8.5
Game and Watch - 8.5
Pikachu - 8.5
Wario - 8.5
King DDD - 7.75
Toon Link - 7.75
ZSS - 7.5
Lucario - 7 .25
Lucas - 7.25
Luigi - 7.25
Peach - 6.75
Samus - 6.75
Yoshi - 6.5
Charizard - 6.25
Snake - 6
Sheik - 6
Ice Climbers - 6
Zelda - 5.5
Fox - 5.25
Squirtle - 5
Marth - 4.75
Mario - 4.5
Captain Falcon - 4.5
Diddy Kong - 4.5
Ike - 4
DK - 4
Wolf - 3.75
Falco - 3.75
Ness - 3.5
Link - 3.5
Bowser - 3.25
Ganondorf - 3
Ivysaur - 2.25
Olimar - 2.25
Solo Climber - .5
Solo Olimar - .5
My standard Brawl recovery rating/10: (to compare)
Ratings based on the thread link below and altered to my opinion.
http://www.smashboards.com/showthread.php?t=209374
Metaknight -10
Jigglypuff - 9.5
Pit - 9
Rob - 9
Kirby - 9
Sonic - 8.75
Game and Watch - 8.75
Pikachu - 8.5
Wario - 8.5
Lucas - 8.25
Toon Link - 7.75
King DDD -7.75
ZSS - 7.5
Luigi - 7.5
Lucario - 7.25
Samus - 7.25
Peach - 7
Yoshi - 6.75
Charizard - 6.5
Diddy Kong - 6.25
Fox - 6.25
Snake - 6
Sheik - 6
Ice Climbers - 6
Zelda - 5.5
Squirtle - 5.25
Marth - 5
Captain Falcon - 5
Mario - 4.75
Ness - 4.5
DK - 4.5
Wolf - 4.25
Falco - 4.25
Ike - 4
Bowser - 3.5
Link - 3.5
Ganondorf - 3.5
Ivysaur - 2.25
Olimar - 2.25
Solo Climber - .5
Solo Olimar - .5
changes:
Metaknight - Can no longer use ledges to boost vertical height of shuttle loop (B^).
-Drill rush (B->), Mach tornado (B), diminsion cape (Bv) and glide all un-effected.
Jigglypuff - The same.
Pit - Rising wings of life (B^) won't grab ledge until it runs out.
-Pressing B^ after a jump will greatly increase grab range (weird huh).
Rob - B^ won't grab the egde until you go help-less or fast fall.
- Grab range from fast fall is less than standard brawl and could be punished by an edge-guarder.
-Rotot arm can now be used to boost horrizontal distance.
Kirby - The same.
Sonic - The same.
Game and Watch - B^ will not cling as easy, can be punished by an edge guarder by shielding then attacking.
Pikachu - Quick attack (B^) will not cling as easy, could be punished.
- Can use another direction of B^ from the edge instead of clinging if he has the 2nd direction left.
-Skull bash (B->) the same.
Wario - B^ won't cling as easy and can be punished, although difficult.
-Bike (B->) un-effected, waft (Bv) not sure if it clings in standard brawl but it doesn't matter anyway.
Lucas - PK Thunder (B^) less room for error and can easly stage spike yourself.
- B^ won't cling as easy, landing lag easy punished.
- Rope snake (z-air) un-effected.
- Zap jump unknown changes (never tried it).
Toon Link - B^ won't cling as easy and could be punished, although difficult.
- Chain (Z-air) recovery un-effected)
King DDD - The same.
ZSS - The same.
Luigi - Green missle (B^) won't cling as well, can be easly punished if timed wrong.
- Luigi nado (Bv) and B-> un-effected.
Lucario - The same.
Samus - B^ won't cling as well, extremly punishable if timed wrong.
- Z air and bomb jump recovery un-effected.
Princess Peach - B^ won't cling as easy, could be punished.
- Peach bomb (B->) un-effected.
Yoshi - The same.
Charizard - Fly (B^) won't cling as well, could be punished. Glide un-effected.
Diddy Kong - Rocket barrel (B^) very high chance to stage spike yourself, need perfect aiming and timing. B^ to avoid edges onto stage extremely punishable.
- Monkey flip (B->) un-effected.
Fox - Shine stall not as good.
- B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- Fox flash (b->) and F-air 2nd jump un-effected.
Snake - The same.
-C4 recovery not tested.
Sheik - The same.
Ice Climbers - The same.
-"With Lagless Ledges code IC's recovery got better, because if only one makes it to the ledge, it can instantly drop then use Up+b, saving the other one."
Zelda - The same.
Squirtle - B^ won't cling as easy, could be punished although difficult.
Marth - B^ won't cling as easy, could be punished although difficult.
- Dancing blades (B->) recovery un-effected, shieldbreaker un-effected.
Captain Falcon - Falcon dive (B^) won't cling as easy, can be punished by edge-guard or the landing lag.
- Raptor boost (b->) un-effected.
Mario - B^ won't cling as easy, could be punished although difficult.
- Cape (b->) recovery un-effected.
Ness - PK Thunder (B^) less room for error and can easly stage spike yourself.
- PK thunder won't cling as easy, landing lag easy punished.
DK - Massive grab range gone (more notable than others).
- B^ won't cling as easy, can be punished by edge-guard or the landing lag.
Wolf - B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- B-> will not cling un-less sweespotted and will hit edge-guarders.
Falco - B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- Falco flash (b->) un-effected.
Ike - The same.
Bowser - B^ won't cling as easy (doesn't really matter due to ease of sweetspotting small distance), can be punished if timed wrong.
- Bowser has 50% less lag on up+b landing
Link- 10% boost on B^, B^ won't cling as easy and can be punished.
- Z air un-effected. Bomb jump un-tested (presumed same/useless).
Ganondorf - B^ won't cling as easy, can be punished by edge-guard or the landing lag. The last hitbox of B^ (where he does the purple punch) will now now stay out when he grabs the edge.
- B-> un-effected.
Ivysaur - The same.
Olimar - The same.
Solo Climber - B^ won't cling as easy.
Solo Olimar - The same.
As you can see the recovery has really evened up and with the possible addition of second chance up-B code for olimar/ivysuar it could close the gap even more.
edit: thinking of moving up falcons and ganons recovery .25 cause their up-B's go through shileds
-50% less landing lag on bowsers up-B added
-ganon B^ hit box added
- removed this "Also i haven't been able to magnet pull in + yet", due to it working fine.
- lucas moved above luigi.
- format clean-up. colours later.
In order from best to worst (same scores = higher placed character recovery > lower placed character recovery)
Metaknight - 9.75
Jigglypuff - 9.5
Kirby - 9
Sonic - 8.75
Pit - 8.75
Rob - 8.5
Game and Watch - 8.5
Pikachu - 8.5
Wario - 8.5
King DDD - 7.75
Toon Link - 7.75
ZSS - 7.5
Lucario - 7 .25
Lucas - 7.25
Luigi - 7.25
Peach - 6.75
Samus - 6.75
Yoshi - 6.5
Charizard - 6.25
Snake - 6
Sheik - 6
Ice Climbers - 6
Zelda - 5.5
Fox - 5.25
Squirtle - 5
Marth - 4.75
Mario - 4.5
Captain Falcon - 4.5
Diddy Kong - 4.5
Ike - 4
DK - 4
Wolf - 3.75
Falco - 3.75
Ness - 3.5
Link - 3.5
Bowser - 3.25
Ganondorf - 3
Ivysaur - 2.25
Olimar - 2.25
Solo Climber - .5
Solo Olimar - .5
My standard Brawl recovery rating/10: (to compare)
Ratings based on the thread link below and altered to my opinion.
http://www.smashboards.com/showthread.php?t=209374
Metaknight -10
Jigglypuff - 9.5
Pit - 9
Rob - 9
Kirby - 9
Sonic - 8.75
Game and Watch - 8.75
Pikachu - 8.5
Wario - 8.5
Lucas - 8.25
Toon Link - 7.75
King DDD -7.75
ZSS - 7.5
Luigi - 7.5
Lucario - 7.25
Samus - 7.25
Peach - 7
Yoshi - 6.75
Charizard - 6.5
Diddy Kong - 6.25
Fox - 6.25
Snake - 6
Sheik - 6
Ice Climbers - 6
Zelda - 5.5
Squirtle - 5.25
Marth - 5
Captain Falcon - 5
Mario - 4.75
Ness - 4.5
DK - 4.5
Wolf - 4.25
Falco - 4.25
Ike - 4
Bowser - 3.5
Link - 3.5
Ganondorf - 3.5
Ivysaur - 2.25
Olimar - 2.25
Solo Climber - .5
Solo Olimar - .5
changes:
Metaknight - Can no longer use ledges to boost vertical height of shuttle loop (B^).
-Drill rush (B->), Mach tornado (B), diminsion cape (Bv) and glide all un-effected.
Jigglypuff - The same.
Pit - Rising wings of life (B^) won't grab ledge until it runs out.
-Pressing B^ after a jump will greatly increase grab range (weird huh).
Rob - B^ won't grab the egde until you go help-less or fast fall.
- Grab range from fast fall is less than standard brawl and could be punished by an edge-guarder.
-Rotot arm can now be used to boost horrizontal distance.
Kirby - The same.
Sonic - The same.
Game and Watch - B^ will not cling as easy, can be punished by an edge guarder by shielding then attacking.
Pikachu - Quick attack (B^) will not cling as easy, could be punished.
- Can use another direction of B^ from the edge instead of clinging if he has the 2nd direction left.
-Skull bash (B->) the same.
Wario - B^ won't cling as easy and can be punished, although difficult.
-Bike (B->) un-effected, waft (Bv) not sure if it clings in standard brawl but it doesn't matter anyway.
Lucas - PK Thunder (B^) less room for error and can easly stage spike yourself.
- B^ won't cling as easy, landing lag easy punished.
- Rope snake (z-air) un-effected.
- Zap jump unknown changes (never tried it).
Toon Link - B^ won't cling as easy and could be punished, although difficult.
- Chain (Z-air) recovery un-effected)
King DDD - The same.
ZSS - The same.
Luigi - Green missle (B^) won't cling as well, can be easly punished if timed wrong.
- Luigi nado (Bv) and B-> un-effected.
Lucario - The same.
Samus - B^ won't cling as well, extremly punishable if timed wrong.
- Z air and bomb jump recovery un-effected.
Princess Peach - B^ won't cling as easy, could be punished.
- Peach bomb (B->) un-effected.
Yoshi - The same.
Charizard - Fly (B^) won't cling as well, could be punished. Glide un-effected.
Diddy Kong - Rocket barrel (B^) very high chance to stage spike yourself, need perfect aiming and timing. B^ to avoid edges onto stage extremely punishable.
- Monkey flip (B->) un-effected.
Fox - Shine stall not as good.
- B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- Fox flash (b->) and F-air 2nd jump un-effected.
Snake - The same.
-C4 recovery not tested.
Sheik - The same.
Ice Climbers - The same.
-"With Lagless Ledges code IC's recovery got better, because if only one makes it to the ledge, it can instantly drop then use Up+b, saving the other one."
Zelda - The same.
Squirtle - B^ won't cling as easy, could be punished although difficult.
Marth - B^ won't cling as easy, could be punished although difficult.
- Dancing blades (B->) recovery un-effected, shieldbreaker un-effected.
Captain Falcon - Falcon dive (B^) won't cling as easy, can be punished by edge-guard or the landing lag.
- Raptor boost (b->) un-effected.
Mario - B^ won't cling as easy, could be punished although difficult.
- Cape (b->) recovery un-effected.
Ness - PK Thunder (B^) less room for error and can easly stage spike yourself.
- PK thunder won't cling as easy, landing lag easy punished.
DK - Massive grab range gone (more notable than others).
- B^ won't cling as easy, can be punished by edge-guard or the landing lag.
Wolf - B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- B-> will not cling un-less sweespotted and will hit edge-guarders.
Falco - B^ will edge-hog itself vertically if not sweetspoted, making it punishable by an edge-guard or edge-hog.
- B^ horrizontally will take more time to cling if not sweetspoted.
- Falco flash (b->) un-effected.
Ike - The same.
Bowser - B^ won't cling as easy (doesn't really matter due to ease of sweetspotting small distance), can be punished if timed wrong.
- Bowser has 50% less lag on up+b landing
Link- 10% boost on B^, B^ won't cling as easy and can be punished.
- Z air un-effected. Bomb jump un-tested (presumed same/useless).
Ganondorf - B^ won't cling as easy, can be punished by edge-guard or the landing lag. The last hitbox of B^ (where he does the purple punch) will now now stay out when he grabs the edge.
- B-> un-effected.
Ivysaur - The same.
Olimar - The same.
Solo Climber - B^ won't cling as easy.
Solo Olimar - The same.
As you can see the recovery has really evened up and with the possible addition of second chance up-B code for olimar/ivysuar it could close the gap even more.
edit: thinking of moving up falcons and ganons recovery .25 cause their up-B's go through shileds
-50% less landing lag on bowsers up-B added
-ganon B^ hit box added
- removed this "Also i haven't been able to magnet pull in + yet", due to it working fine.
- lucas moved above luigi.
- format clean-up. colours later.