...sweet ****ing blood, tell me you didn't just say that. Do you not want the scene to be seen as anything other than circlejerking elitist ****s?
Seriously, OP, you're really making the competitive fandom look bad.
To be fair he's not really doing anything truly negative, people around these parts tend to hate on the competitive fandom enough as it is.
I disagree with some of what @
victinivcreate1
is saying, but some of it is also true. Adding mechanical depth for the sake of adding mechanical depth, while rewarding for players who do learn to do it effectively, is not something that Smash Bros should be moving toward. Tech where it is placed should be as equally tricky as it is rewarding, it should have a purpose outside of simply doing it to make you automatically better. I'd only support adding tech if it's adding an option. I love me some options. Wavedashing, in my opinion, is a perfect example of tech in Smash done right. It adds a bit of mechanical depth that you need to practice, but much of the depth is learning how to effectively use it. It also gives the players an option that, after learning, they will always have in their toolkit. I guess some people just don't like practice, but if you're going to get good at anything, including a video game, you need to practice.
EDIT: And I just saw your post @
Ogre_Deity_Link
, I guess we'll just have to agree or disagree on where the line between simplistic and difficult lies. I could see removing one of the roll buttons, but I'm not sure how that would work on any controller that's not a Gamecube controller. Considering there will be no Smash game with Melee's air dodge, the fact that it's a physical exploit involving an airdodge into the ground is really irrelevant, so the jump command would no longer be necessary.