In a game like Smash, thats already accessible, new players should not be going even with SilentWolf in terms of raw technical ability after 2 minutes. Video games are a test to your mechanical and mental skill. When one of those elements are removed, the game is essentially dumbed down. That being said, I´m not fond of BlazBlue (only technical fighter I like is Soul Calibur cuz I grew up on it), to me its too technical, but I feel that if I actually sat down for 2 hours and tried to do the combos, I could do it, and I´d feel rewarded for doing it. If tech skill is easy to do, the sense of reward is gone. If people are complaining because they saw Dark do all of these crazy invisible shines, and they can´t do it, this is what you do: Training mode, 1/4 speed. Practice. Then move speed to 1/2, then 2/3, then 1. Thats how I learned to invisi-Shine. I can´t do it consistently, but I can do it. If Melee Fox was all of a sudden a really easy to play character, I hope you realize that we´d never see any character variety. Every game has a best character, and this character usually has a high technical ceiling. If ICs were easy to play, then you would never hear MK (a considerably less technical character) being called broken. If Diddy was easy to play, OMG. If Melee Fox/Falco were easy to play, every match would be ditto matches.
tldr-If a game has no technical capacity, then there is no sense of reward when you practice. And only the most technical characters would see play in tourney. And everyone would then complain about lack of character variety. Then the PMBR would save us by making every character tourney viable.
edit: if so called comeptitive players are complaining about tech being hard, they're bad and don't have the will to become greats. Greats don't complain. They work with what they have.