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Freedom: Across the Smash Games, and its abscence in Smash 4

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victinivcreate1

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-long post-
In every Smash game, there are advanced techs that players who want to get better can use. These techs allow players to have a sense of complete freedom and control over their character. The games I will be using are all 4 games, plus Project M.

In 64, there are not too many techniques in the game to increase speed, however, we know that 64 is still a pretty quick game. Z-Cancelling gets rid of all landing lag during aerials. And the general huge amount of hitstun means we don`t need speed to combo still. 64 is great in this regard, showing that we don`t need speed to create an exciting game thats fun to watch as well.

In Melee, hitstun is reduced and L-Cancel lag is only half instead of all of it. However, in its place, gravity has increased. You can get jump momentum from a dash. SHFFLs now exist. SDI came along. Crouch cancels exist. Wavedashes allow fluid ground movement and give us intricate ground spacing and fluid platform interaction. These basic techs give way to wavesmashes, waveshines, shield pressure, JC grabs, huge combos on fast fallers, etc. If you wanna see Melee played at some of its most technical levels, watch Silent Wolf or Dark. Dark's Fox is especially impressive in my regard. His Fox shows us how far and how technical the game can be. As for SW, not much can be said. He's tech skill god. There are tons of great players that have excellent tech skill and mental skills like P4K EMP Mew2King and Armada, C9 Mango, Curse Hungrybox, EG PPMD, Ice, VGBC aMSa, MOR ChuDat and Axe, etc. All of these players have mastered their mains to such a high degree, that their movement is fluid, graceful, and lightning quick.

Then we got Brawl. Brawl ELIMINATED the foundation that 64 built up. L-Cancels are gone now. It eliminated the things that made Melee great. There are very few cancels. There are nearly zero techs in this game that every character can use. Every offensive tech in Brawl is character specific for the most part. MOST (not all, MOST) of Brawl's techs are actually glitches in the system. DACUS is a glitch. Glide Tossing is a glitch (also the only significant tech that every character can use effectively to an extent). Flight of Ganon is a HUGE glitch. Infinite Dimensional Cape is glitch. Gatling Combo is a glitch. Platform cancelling is a glitch. The only techs that were likely implemented into the game on purpose was B-Reversals, RAR, and Slide Smashes. Even though Brawl was less technical, the game still had a strong competitive scene, with exciting players like CT ESAM, Mr. R, Otori, Nairo, CT Tyrant, Mekos, Vermanubis, Ally, RAIN, CT ZeRo, etc. In Brawl, tech is not so important as much as player smarts. All of the players listed are extremely intelligent players, especially ESAM (known for super hard reads), Ally (see ESAM) and RAIN (Japanese MK who has downloaded all of Japan´s players, and can read them consistently to the point where he knows exactly how they´ll act in every situation). And then we have Salem, who abuses all that Brawl has to offer in terms of tech, and makes strong use of B-Reversals, footstools, and moves buffered out of airdodge.

Now because of Brawl´s perceived flaws, a group of hackers made Project M. They built it off Brawl´s engine, but basically made it identical to Melee´s engine, but added some of the techs that made Brawl a fantastic competitive game. PM added its own flair by giving characters tons of movement options as well. Space animals aren´t the only speed demons in this game. Psychic Boys, Mewtwo, Sonic, Roy, even characters like Bowser, Snake and Link are very fast themselves.This game, while under heavy fire from people who don´t support hacks, is especially popular among the competitive Smash community, and its a fantastic casual game as well. And we found new big names in the game. CT Wizzrobe (also established 64 and Melee player), Reign Professor Pro, Rolex, Emukiller, etc. And we have Melee and Brawl faces play the game as well.

What does Melee, 64 and PM have that Brawl (and subsequently Smash 4 as well) generally lacked? Mobility options. Options to increase speed. Brawl had its fair share of problems that caused its competitive community to die down significantly (atrocious balance being the big one), but MK wouldn´t be so bad if every character had ways to increase movement speed through L-Cancelling and wavedashes. MK´s moves already have 0 ending lag. L'Cancelled up air would still be like 0 frames. This wouldn´t affect him. However characters like Lucas, Marth, Mr. Game and Watch, Ganondorf, etc would be hugely affected by the additions of L-Cancelling and wavedashes.

For example in PM, Mewtwo has tons of movement options. He has the basic L-Cancels, Dash Dances, Moonwalks, Wavedashes, DJCs, etc. But now he has a hover (and subsequently Hover Cancels), and his Teleport no longer puts him in helpless, meaning he can act out of it. Its even possible to aim Teleport on platforms so it autocancels with no lag whatsoever! Mewtwo has so many options to play with.

In Melee, lets take a simpler character. Captain Falcon. His mobility is already off the charts. One dash and jump and he´s flying across the stage. Without his mobility, his combo game would be non existent.

But in Brawl, you take Captain Falcon and he´s a much slower, floatier, less mobile character. You compare Melee to Brawl space animals, and Brawl´s spacies are super sluggish compared to Melee´s. Even basic characters like Marth are now a lot slower and less mobile.

Smash 4 in its present state is just like that. No options. I don´t feel free in this game. I feel that in 64/Melee/PM I could move so quickly and smoothly. I played Smash 4, and all the movement was gone. There is walk, jump, and run. Its very watered down in terms of mobility. This game is nowhere near as fast as Melee or PM or even 64. It is essentially a faster Brawl, which is not much. Because a faster Brawl is Brawl physics but characters can run faster. Thats what I felt when i played this game. Characters move faster, but game physics are virtually unchanged from Brawl to 4.
 

Cap'nChreest

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In a game that seems to be more ground based L-canceling would only hurt that idea. Maybe thats just the type of thing that its going towards. This game is going to be different thats for sure. I don't think its going to be too bad that there won't be L-canceling. Movement options of other kinds have improved. Rolling of course has quickened significantly. Freedom of movement can come in different ways. Getting punished for missing aerials and not throwing them out constantly :jigglypuffmelee: may be a good thing. Its going to change the meta game.

A demo is a demo. I liked what I played. There's still time for it to change. End lag increased but that may just be to keep people from spamming aerials which was kinda annoying in Brawl.:marth:

If the aerials are done high enough in the air there won't need to be any reason to l-cancel. I know... combos..... but there's still a possibility. We've even seen plenty of combos in the game already.

We don't really know whats in store for this game. Movement is fine imo. The game is faster and falling speed is faster as well. There may be more landing lag but that's probably just to change how we play the game. That way we aren't playing a Melee 2.0 or a Brawl 2.0
 
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victinivcreate1

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In a game that seems to be more ground based L-canceling would only hurt that idea. Maybe thats just the type of thing that its going towards. This game is going to be different thats for sure. I don't think its going to be too bad that there won't be L-canceling. Movement options of other kinds have improved. Rolling of course has quickened significantly. Freedom of movement can come in different ways. Getting punished for missing aerials and not throwing them out constantly :jigglypuffmelee: may be a good thing. Its going to change the meta game.

A demo is a demo. I liked what I played. There's still time for it to change. End lag increased but that may just be to keep people from spamming aerials which was kinda annoying in Brawl.:marth:

If the aerials are done high enough in the air there won't need to be any reason to l-cancel. I know... combos..... but there's still a possibility. We've even seen plenty of combos in the game already.

We don't really know whats in store for this game. Movement is fine imo. The game is faster and falling speed is faster as well. There may be more landing lag but that's probably just to change how we play the game. That way we aren't playing a Melee 2.0 or a Brawl 2.0
Rolling is bad in general. Making rolls good is kinda dumb. Defensive options are getting better. Ground based ighting doesn´t exactly allow for combos unless you´re spamming tilts. Footsies is primarily defensive in nature, and considering footsies are already very heavy in Brawl (I play both Marth and MK, footsie heavy characters), having a game more emphasized on this doesn´t exactly please me, nor is it exciting to watch. This type of play won´t make the crowd erupt in an MLG or Evo environment. Also, autocancels are slower than SHFFLs come on now everyone knows that.

Also nothing really wrong with aerial spam. If you´re getting spammed and can´t get through it, you´re a bad player. The only really spammy aerial is MK´s up air.
 
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Renji64

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This was a great post it sucks since brawl the lack of freedom you have now i don't see that changing. It is the way sakurai designs these games. People will keep using the word "Different" to justfity the lack of freedom.
 

victinivcreate1

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This was a great post it sucks since brawl the lack of freedom you have now i don't see that changing. It is the way sakurai designs these games. People will keep using the word "Different" to justfity the lack of freedom.
IDK about you, but I adore Brawl as a competitve game and enjoy watching players make these Mango esque reads as if it were nothing (I´d say ESAM and Ally´s reads are better than Mango´s in terms of success and effectiveness). But Brawl is not watchable. I showed my cousin GFs of apex 2013 Brawl singles. He left after game 1, and came back during last stock last match of Game 5 (and this is a kid who loves Brawl to death). I showed him some Melee stuff (think it was like Ice vs Mango) and he was SCREAMING with hype. I showed him SKTAR 3 GFs for PM and he was laughing so hard with all of the woop (also showed him a lot of Top 8 and he was excited).
 

Cap'nChreest

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Rolling is bad in general. Making rolls good is kinda dumb. Defensive options are getting better. Ground based ighting doesn´t exactly allow for combos unless you´re spamming tilts. Footsies is primarily defensive in nature, and considering footsies are already very heavy in Brawl (I play both Marth and MK, footsie heavy characters), having a game more emphasized on this doesn´t exactly please me, nor is it exciting to watch. This type of play won´t make the crowd erupt in an MLG or Evo environment. Also, autocancels are slower than SHFFLs come on now everyone knows that.

Also nothing really wrong with aerial spam. If you´re getting spammed and can´t get through it, you´re a bad player. The only really spammy aerial is MK´s up air.
They're making rolling a good option though. If you can act out of it quicker than it will be better. We've seen aerial combos in Smash 4.
Maybe in Melee or Brawl ground combos but In Smash 4 fox trotting is quicker iirc. So you can stop and then tilt.

I know about auto-cancelling and how you can't land immediately after an ariel an expect an auto-cancel. (with most characters) I would love for L-cancelling to be in this game but if they are trying to emphasize a different aspect of Smash with this game I don't mind it. I think that your problem is that you're trying to play Melee/Brawl/P:M with whats beneficial to Smash 4.

L-cancelling does allow for more "freedom" when landing but the "freedom" you mean is being able to miss an attack without being punished for it.
I'm not sure how you can say that you're bad if you can't get past spamming. If I'm a character that has no projectiles how am I supposed to get past the ariel spamming? It's more of a match up type of thing.

While Brawl is more defensive there are still some exciting moments when playing. An excited crowd happens when the crowd sees what it wants. Thats all. It's not a more aggressive gameplay or a more defensive gameplay. I came across this video today that I thought was pretty pleasing.





Also I've played against your before. :smirk: I know your Brawl mains. I think you remember my :zelda: heh... heh.... heh.... (this is totally besides the point and your MK beat it anyways haha good times) Actually this me saying that playing against a spammer doesn't make you bad.:GCCU:
 
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victinivcreate1

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They're making rolling a good option though. If you can act out of it quicker than it will be better. We've seen aerial combos in Smash 4.
Maybe in Melee or Brawl ground combos but In Smash 4 fox trotting is quicker iirc. So you can stop and then tilt.

I know about auto-cancelling and how you can't land immediately after an ariel an expect an auto-cancel. (with most characters) I would love for L-cancelling to be in this game but if they are trying to emphasize a different aspect of Smash with this game I don't mind it. I think that your problem is that you're trying to play Melee/Brawl/P:M with whats beneficial to Smash 4.

L-cancelling does allow for more "freedom" when landing but the "freedom" you mean is being able to miss an attack without being punished for it.
I'm not sure how you can say that you're bad if you can't get past spamming. If I'm a character that has no projectiles how am I supposed to get past the ariel spamming? It's more of a match up type of thing.

While Brawl is more defensive there are still some exciting moments when playing. An excited crowd happens when the crowd sees what it wants. Thats all. It's not a more aggressive gameplay or a more defensive gameplay. I came across this video today that I thought was pretty pleasing.





Also I've played against your before. :smirk: I know your Brawl mains. I think you remember my :zelda: heh... heh.... heh.... (this is totally besides the point and your MK beat it anyways haha good times)
The SKTAR 3 video was meh except for ESAM´s super random read on the roll which was HYPE.

Rolls should be used defensively and should have some sort of opening. They shouldn´t become the optimal movement option. Thats where advanced techs come in.

L-Cancelling just means I can move faster and more fluidly. And safely approach.

As for the other video, I commented on that already (Darth-Bane) and already proved how all of those combos don´t even exist. Most of them are pretty obvious too.

Thing is, Brawl is not too exciting to watch if you´re not into Smash. Melee is fun to watch even for non smashers. Offense generally means excitement. Defense is slower and less exciting. We all love watching cheetahs run because they´re so fast. But no one likes tortoises because they´re slow. They like them for the shell.
 

Pazzo.

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Not trying to bash your opinion, but I've played Smash 64 and Brawl extensively... and I like them both for what they are. Sure, Melee has a lot more options as far as movement, and Smash 4 may be different and more Brawl based, but will that really be a bad thing? Something that isn't Melee doesn't automatically make it bad.

Who knows, maybe we'll find other stuff that will make Smash 4 more exciting than Melee ever was.
 
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victinivcreate1

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Not trying to bash your opinion, but I've played Smash 64 and Brawl extensively... and I like them both for what they are. Sure, Melee has a lot more options as far as movement, and Smash 4 may be different and more Brawl based, but will that really be a bad thing? Something that isn't Melee doesn't automatically make it bad.

Who knows, maybe we'll find other stuff that will make Smash 4 more exciting than Melee ever was.
A game based on footsies isn´t that. Just watch MK dittos if you wanna see footsies in action. And for a player that really abuses footsies, watch the Apex 2013 crew battle Brawl. Watch the first match. Anti vs Otori. Thats footsies for ya. Or watch Otori vs Mew2King, Game 2. Footsies extreme.

Footsies is essentially poking at the player and making them do something, punish, and reset to neutral, and rinse repeat. Pros don´t really do stupid things for the most part. So footsies will be like 2 minutes long before anything major happens. And lets say the pro messes up and the other guy punishes with a combo. The moves are so laggy and the game is so immobile that the combo will only be like a 2-3 hit combo, not like a lengthy, exciting combo
 

NewGuy79

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I would be agreeing with you...if the game was actually out. I'm one of those types that like at least try to believe people ( atleast for the first time) when they say something. so if Sakurai sais the game is not complete then ill give him the benefit of the doubt and save my judgments for when I actually have the game in my hands.

we all know how much Brawl was changed in between its E3 demo debute and its actual release, so who knows perhaps they'll do the same thing again and in more movement options then you can handles, I just say wait and see if and if you dont lick what you see well no fighting game ive seen has ever been able to pleas everyone so ya.

(so many C's but im to lazy to eddit - ^ - )
 
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Renji64

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IDK about you, but I adore Brawl as a competitve game and enjoy watching players make these Mango esque reads as if it were nothing (I´d say ESAM and Ally´s reads are better than Mango´s in terms of success and effectiveness). But Brawl is not watchable. I showed my cousin GFs of apex 2013 Brawl singles. He left after game 1, and came back during last stock last match of Game 5 (and this is a kid who loves Brawl to death). I showed him some Melee stuff (think it was like Ice vs Mango) and he was SCREAMING with hype. I showed him SKTAR 3 GFs for PM and he was laughing so hard with all of the woop (also showed him a lot of Top 8 and he was excited).
Not a fan of standing around camping spaming and "hard reads." I like a more agressive fun and fast paced game. Alot of my friends dropped smash due to brawl.
 

victinivcreate1

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Not a fan of standing around camping spaming and "hard reads." I like a more agressive fun and fast paced game. Alot of my friends dropped smash due to brawl.
And I agree with your thinking. A faster paced game is better in my opinion. I don´t want Melee 2, but I want a game that has options. Options are what I´m asking. Melee is the game with the most options, which is why many people bring it up.

I´m guessing you´re not a Mango fan? He makes hard reads all day long!
 
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And I agree with your thinking. A faster paced game is better in my opinion. I don´t want Melee 2, but I want a game that has options. Options are what I´m asking. Melee is the game with the most options, which is why many people bring it up.

I´m guessing you´re not a Mango fan? He makes hard reads all day long!
Your type is always saying "I don't want Melee 2.0, I just want mobility options!", and then your only great ideas are techniques ripped straight out of Melee. A glaring signal to the collective creativity and blatant contradictory nature of your type that continues to be consistently nauseating to read.

Just go play Melee.
 
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TheEggsAndBacon

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Just gonna say really quick, we don't actually know if there are advanced techniques in this game or not. Even if we disregard the fact that this game is unfinished, we still need to recognize that nobody has had more than a day with this game yet.
The most popular of the mentioned advanced techniques, and the one you seem to be pushing the most, wavedashing was discovered on accident during a tournament by a Luigi player. It didn't even catch on for months.
My point is that we should wait til' the game is released, spend a good few months with the thing, then we can ***** about it on Smashboards. (Not meaning for that to sound like an attack on you, just fed up with the constant creation of these threads)

I can't believe I actually posted for once...
 

Mr. KoopaTurtle

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-long post-
In every Smash game, there are advanced techs that players who want to get better can use. These techs allow players to have a sense of complete freedom and control over their character. The games I will be using are all 4 games, plus Project M.

In 64, there are not too many techniques in the game to increase speed, however, we know that 64 is still a pretty quick game. Z-Cancelling gets rid of all landing lag during aerials. And the general huge amount of hitstun means we don`t need speed to combo still. 64 is great in this regard, showing that we don`t need speed to create an exciting game thats fun to watch as well.

In Melee, hitstun is reduced and L-Cancel lag is only half instead of all of it. However, in its place, gravity has increased. You can get jump momentum from a dash. SHFFLs now exist. SDI came along. Crouch cancels exist. Wavedashes allow fluid ground movement and give us intricate ground spacing and fluid platform interaction. These basic techs give way to wavesmashes, waveshines, shield pressure, JC grabs, huge combos on fast fallers, etc. If you wanna see Melee played at some of its most technical levels, watch Silent Wolf or Dark. Dark's Fox is especially impressive in my regard. His Fox shows us how far and how technical the game can be. As for SW, not much can be said. He's tech skill god. There are tons of great players that have excellent tech skill and mental skills like P4K EMP Mew2King and Armada, C9 Mango, Curse Hungrybox, EG PPMD, Ice, VGBC aMSa, MOR ChuDat and Axe, etc. All of these players have mastered their mains to such a high degree, that their movement is fluid, graceful, and lightning quick.

Then we got Brawl. Brawl ELIMINATED the foundation that 64 built up. L-Cancels are gone now. It eliminated the things that made Melee great. There are very few cancels. There are nearly zero techs in this game that every character can use. Every offensive tech in Brawl is character specific for the most part. MOST (not all, MOST) of Brawl's techs are actually glitches in the system. DACUS is a glitch. Glide Tossing is a glitch (also the only significant tech that every character can use effectively to an extent). Flight of Ganon is a HUGE glitch. Infinite Dimensional Cape is glitch. Gatling Combo is a glitch. Platform cancelling is a glitch. The only techs that were likely implemented into the game on purpose was B-Reversals, RAR, and Slide Smashes. Even though Brawl was less technical, the game still had a strong competitive scene, with exciting players like CT ESAM, Mr. R, Otori, Nairo, CT Tyrant, Mekos, Vermanubis, Ally, RAIN, CT ZeRo, etc. In Brawl, tech is not so important as much as player smarts. All of the players listed are extremely intelligent players, especially ESAM (known for super hard reads), Ally (see ESAM) and RAIN (Japanese MK who has downloaded all of Japan´s players, and can read them consistently to the point where he knows exactly how they´ll act in every situation). And then we have Salem, who abuses all that Brawl has to offer in terms of tech, and makes strong use of B-Reversals, footstools, and moves buffered out of airdodge.

Now because of Brawl´s perceived flaws, a group of hackers made Project M. They built it off Brawl´s engine, but basically made it identical to Melee´s engine, but added some of the techs that made Brawl a fantastic competitive game. PM added its own flair by giving characters tons of movement options as well. Space animals aren´t the only speed demons in this game. Psychic Boys, Mewtwo, Sonic, Roy, even characters like Bowser, Snake and Link are very fast themselves.This game, while under heavy fire from people who don´t support hacks, is especially popular among the competitive Smash community, and its a fantastic casual game as well. And we found new big names in the game. CT Wizzrobe (also established 64 and Melee player), Reign Professor Pro, Rolex, Emukiller, etc. And we have Melee and Brawl faces play the game as well.

What does Melee, 64 and PM have that Brawl (and subsequently Smash 4 as well) generally lacked? Mobility options. Options to increase speed. Brawl had its fair share of problems that caused its competitive community to die down significantly (atrocious balance being the big one), but MK wouldn´t be so bad if every character had ways to increase movement speed through L-Cancelling and wavedashes. MK´s moves already have 0 ending lag. L'Cancelled up air would still be like 0 frames. This wouldn´t affect him. However characters like Lucas, Marth, Mr. Game and Watch, Ganondorf, etc would be hugely affected by the additions of L-Cancelling and wavedashes.

For example in PM, Mewtwo has tons of movement options. He has the basic L-Cancels, Dash Dances, Moonwalks, Wavedashes, DJCs, etc. But now he has a hover (and subsequently Hover Cancels), and his Teleport no longer puts him in helpless, meaning he can act out of it. Its even possible to aim Teleport on platforms so it autocancels with no lag whatsoever! Mewtwo has so many options to play with.

In Melee, lets take a simpler character. Captain Falcon. His mobility is already off the charts. One dash and jump and he´s flying across the stage. Without his mobility, his combo game would be non existent.

But in Brawl, you take Captain Falcon and he´s a much slower, floatier, less mobile character. You compare Melee to Brawl space animals, and Brawl´s spacies are super sluggish compared to Melee´s. Even basic characters like Marth are now a lot slower and less mobile.

Smash 4 in its present state is just like that. No options. I don´t feel free in this game. I feel that in 64/Melee/PM I could move so quickly and smoothly. I played Smash 4, and all the movement was gone. There is walk, jump, and run. Its very watered down in terms of mobility. This game is nowhere near as fast as Melee or PM or even 64. It is essentially a faster Brawl, which is not much. Because a faster Brawl is Brawl physics but characters can run faster. Thats what I felt when i played this game. Characters move faster, but game physics are virtually unchanged from Brawl to 4.
I respect your opinion my good sir.

And that's exactly what it is: an opinion. This game was literally just shown a month ago. I don't think ANYONE can truly analyze this game. I agree that movement options can definitely be improved upon, but from what I've seen, heard, and experienced, Smash 4 is promising gameplay wise. This game has competitive potential, but I believe it may be an experience that the other Smash games have not offered yet. Don't think I'm sucking up to this game either, because I don't like some gameplay aspects either. This game is still massively unexplored for everyone, but it can't be explored if people don't give it a chance.

I think most of us, especially me, need to stop.

I love Melee and PM, and generally prefer it over Brawl, but they're all their own separate games. That's how I see all Smash games, and that's no different for Smash 4. We need to stop comparing Smash 4 to Melee, Brawl, PM, and 64, and simply see Smash 4 for what it is: Smash 4. Yes, this game does lean closer to Brawl in terms of gameplay, but I can tell it's deeper than that, that there is more to analyze.

I hope some changes are made to this game myself, as many others. However, what I have played is promising and fun. Fun to play, fun to watch, fun to be a part of. I like what I've played, and assuming some changes are made, I believe Smash 4 will be an amazing entry to the series and competitive community. For me, this is Smash 4. A new game, a new feel, a new experience.
 

FancysaurusRex

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They shouldn´t become the optimal movement option. Thats where advanced techs come in.
Why do movement options have to be either good or easy to perform? Why can't rolling be a strong movement option?

Honestly, I say that if they can find a way to give us engaging movement options that are easy to use for everybody, then I think that's a good thing. Whether or not Smash 4 takes this to heart, we should never pretend that making the game more difficult for new players in a needless fashion is a good thing. We don't need advanced techniques to have movement options.
 

Octillus

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Perhaps this is too easy - but satan help me, there's nothing freer than the ol' Red White and Blue


As a side note - maybe it's just me, but from what I played at Best Buy (and I agree there are some kinks that NEED to be worked out), the game had a feel more of kinetic force, than perhaps the strong wind that Melee felt like. I felt every hit in a way I never got out of Brawl. I agree there's something to be said about the way one could move about the stage, but there's something that's drawing me to this almost more aggressive game. At least, that's how I felt the two rounds I played.
 
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Mr. KoopaTurtle

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Perhaps this is too easy - but satan help me, there's nothing freer than the ol' Red White and Blue


As a side note - maybe it's just me, but from what I played at Best Buy (and I agree there are some kinks that NEED to be worked out), the game had a feel more of kinetic force, than perhaps the strong wind that Melee felt like. I felt every hit in a way I never got out of Brawl. I agree there's something to be said about the way one could move about the stage, but there's something that's drawing me to this almost more aggressive game. At least, that's how I felt the two rounds I played.
I swear I was going to do that in my post, laughing too hard right now.
 

Cap'nChreest

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I really need to privatise that video. I only uploaded it as a... proof of concept and yet it already has way more views than I intended.
Oh no a lot of views.... :rolleyes:

jk jk haha

collect that ad revenue dawg.Like, comment, and subscribe. hahaha.

I actually like to see combos though. If you got it flaunt it! :awesome:
 
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Senario

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As a general note, L cancelling was great but not accessible. This is a fair criticism because L cancelling holds no inherent decisions about whether or not you do it, no interesting gameplay arises as you ALWAYS L cancel. However, taking it out in favor of no landing lag reduction at all was a terrible decision. You could've solved the problem just by decreasing landing lag across the board.

Wavedashing is great for mobility options but also suffers the same accessibility problem even if it does incorporate good gameplay decisions. As a competitive community I think going forward with new smash games is to emphasize that we are fine with the game being accessible since that is what Sakurai wants. But also that these things need to be in the game in an easier form so that we can also play the game we want. Momentum carrying over when running and jumping, Lower landing lag across the board, dash dancing, all of these are accessible and good compromises between the simplicity the game aims for and the ability to be deeply complex like Melee, 64, or Project M. Because obviously melee 2.0 is impossible and ideally you don't want that because it'll cause the rift between the groups of players just to expand even more.
 

Renji64

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As a general note, L cancelling was great but not accessible. This is a fair criticism because L cancelling holds no inherent decisions about whether or not you do it, no interesting gameplay arises as you ALWAYS L cancel. However, taking it out in favor of no landing lag reduction at all was a terrible decision. You could've solved the problem just by decreasing landing lag across the board.

Wavedashing is great for mobility options but also suffers the same accessibility problem even if it does incorporate good gameplay decisions. As a competitive community I think going forward with new smash games is to emphasize that we are fine with the game being accessible since that is what Sakurai wants. But also that these things need to be in the game in an easier form so that we can also play the game we want. Momentum carrying over when running and jumping, Lower landing lag across the board, dash dancing, all of these are accessible and good compromises between the simplicity the game aims for and the ability to be deeply complex like Melee, 64, or Project M. Because obviously melee 2.0 is impossible and ideally you don't want that because it'll cause the rift between the groups of players just to expand even more.
That would be perfect and more than enough for me to be happy.
 

Amazing Ampharos

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Brawl had no lack of mobility options at all. Meta Knight definitely has more ways to move than any Melee character, and in general, the more mobile Brawl characters are more mobile than the more mobile Melee characters (just put Melee Jigglypuff next to Brawl Wario). Even more, mobility is usually mostly significant insofar as a character is really good at moving in one way, not so much in having a ton of different ways to move. Sonic is so mobile because he runs so fast. Wario is so mobile because his air control is so high. They both do actually have a ton of different options, but the really important point is having that one really good one (heck, Ganon has an above average number of movement options, but they all suck). That being the case, I don't really see your point at all. Smash 4 characters move very fluidly and will have no problem using their mobility for basically whatever purpose you might want though a few systemic changes will make run-away a lot worse than it was in Brawl (to the complaint of no one I presume?).
 

Mr. KoopaTurtle

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Brawl had no lack of mobility options at all. Meta Knight definitely has more ways to move than any Melee character, and in general, the more mobile Brawl characters are more mobile than the more mobile Melee characters (just put Melee Jigglypuff next to Brawl Wario). Even more, mobility is usually mostly significant insofar as a character is really good at moving in one way, not so much in having a ton of different ways to move. Sonic is so mobile because he runs so fast. Wario is so mobile because his air control is so high. They both do actually have a ton of different options, but the really important point is having that one really good one (heck, Ganon has an above average number of movement options, but they all suck). That being the case, I don't really see your point at all. Smash 4 characters move very fluidly and will have no problem using their mobility for basically whatever purpose you might want though a few systemic changes will make run-away a lot worse than it was in Brawl (to the complaint of no one I presume?).
I see what you mean. Good points.
 

TheMagicalKuja

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Yeah, I really think movement options should be a little more natural. I have nothing against wavedashing, but a more natural option to act out of dashes should be present in SSB4. I'm afraid I'll have to agree with Zipzo in that those bleating for better movement options really don't provide. I'd dig everyone having crouch cancelling or more IASA frames in their dashes (I AM using that right, aren't I? Certain frames where you can pull off a different move instead?).
 

#HBC | Red Ryu

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Brawl characters weren't really limited in mobility, it was approach options and safety that was the issue. Also kind of annoyed people are listing L-Canceling as a mobility option. It's not an option, it's a requirement or you get punished with more lag because it's an artificial barrier just cause.

Dashdancing only sucks in Brawl because you can trip and trip chance checks everytime you initiate a dash. You can still do it but again bad design of Brawl with tripping.

Platform canceling is not a glitch like the OP says, you can do that in Melee and in Brawl. If it is, then Melee is just as guilty for this one.

I agree though Brawl went too far in the opposite direction, but still I don't think more techs is the answer for this over just cutting lag on moves down or making people generally faster.
 

Ogre_Deity_Link

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As a general note, L cancelling was great but not accessible. This is a fair criticism because L cancelling holds no inherent decisions about whether or not you do it, no interesting gameplay arises as you ALWAYS L cancel. However, taking it out in favor of no landing lag reduction at all was a terrible decision. You could've solved the problem just by decreasing landing lag across the board.

Wavedashing is great for mobility options but also suffers the same accessibility problem even if it does incorporate good gameplay decisions. As a competitive community I think going forward with new smash games is to emphasize that we are fine with the game being accessible since that is what Sakurai wants. But also that these things need to be in the game in an easier form so that we can also play the game we want. Momentum carrying over when running and jumping, Lower landing lag across the board, dash dancing, all of these are accessible and good compromises between the simplicity the game aims for and the ability to be deeply complex like Melee, 64, or Project M. Because obviously melee 2.0 is impossible and ideally you don't want that because it'll cause the rift between the groups of players just to expand even more.

Holy crap. That's perfect. You found the word I've been searching for all this time! Accessibility! (As an amateur author, I am deeply ashamed that I could not think of that word for the life of me for my entire time on SmashBoards.) I have no issue with options! It's when those options are not accessible that irritates me! EVERYTHING else in Smash Brothers is incredibly and unarguably accessable, EXCEPT for things like Wavedashing/L-Cancelling and SHFFL-ing to a certain extent.
 

victinivcreate1

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Your type is always saying "I don't want Melee 2.0, I just want mobility options!", and then your only great ideas are techniques ripped straight out of Melee. A glaring signal to the collective creativity and blatant contradictory nature of your type that continues to be consistently nauseating to read.

Just go play Melee.
Didn't I say I was using Melee as an example because Melee is the game with the most options?

As for my creativity, well do you wanna hear some of my ideas? I don't mind sharing them just to prove you wrong, and show who is truly the uncreative one here.
 
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D

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Didn't I say I was using Melee as an example because Melee is the game with the most options?

As for my creativity, well do you wanna hear some of my ideas? I don't mind sharing them just to prove you wrong, and show who is truly the uncreative one here.
If you have ideas that are not essentially copy/paste ideas from previous smash games, then I'd be heavily intrigued. Alas, you would be the first Melee 2.0 whiner to even make that effort so it's beyond me why you wouldn't initiate the discussion with those ideas rather than being just another "This game isn't like Melee, which was the best in the series" threads.

Rule of thumb : your ideas can't be ripped straight from melee mechanics. That includes removing aerial landing lag as simply a replacement for l-canceling. The landing lag was clearly implemented for a reason, and we see a stronger ground game present in Smash 4 as a trade-off, so whinging about landing lag does nothing.
 

Cap'nChreest

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If you have ideas that are not essentially copy/paste ideas from previous smash games, then I'd be heavily intrigued. Alas, you would be the first Melee 2.0 whiner to even make that effort so it's beyond me why you wouldn't initiate the discussion with those ideas rather than being just another "This game isn't like Melee, which was the best in the series" threads.

Rule of thumb : your ideas can't be ripped straight from melee mechanics. That includes removing aerial landing lag as simply a replacement for l-canceling. The landing lag was clearly implemented for a reason, and we see a stronger ground game present in Smash 4 as a trade-off, so whinging about landing lag does nothing.
It would be nice if we could avoid speaking to each other like that.

I've actually played Brawl with him and he's pretty good. Its not like he will only play Melee and nothing else so it would be nice if you could try and not stereotype someone who has a different opinion than yours.
 
D

Deleted member 245254

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It would be nice if we could avoid speaking to each other like that.

I've actually played Brawl with him and he's pretty good. Its not like he will only play Melee and nothing else so it would be nice if you could try and not stereotype someone who has a different opinion than yours.
This isn't about what you've played or how good he is at either game, it's his words and his words alone he is being judged by.

I might be less inclined to speak to him "that way" if he wasn't the hundredth person to complain blindly about Smash 4 with no other reasoning aside from looking at Melee.

Melee is not the only way to make a successful Smash game.
 
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KeketheBasedCat

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Sounds like you didn't judge all the words in which he proved he knows what he's talking about when it comes to brawl and the brawl competitive scene (and that he appreciates and enjoys it).
 
D

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Sounds like you didn't judge all the words in which he proved he knows what he's talking about when it comes to brawl and the brawl competitive scene (and that he appreciates and enjoys it).
Oh my gosh...irrelevant. Adding a small positive tid-bit about Brawl's competitive scene doesn't cancel out the rest of the entire Melee ****-riding eye-sore that is his post (and too many others).
 

#HBC | Red Ryu

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Oh my gosh...irrelevant. Adding a small positive tid-bit about Brawl's competitive scene doesn't cancel out the rest of the entire Melee ****-riding eye-sore that is his post (and too many others).
Some people are going to do it and really you can't change how they felt between Melee and Brawl. He prefers Melee it's just that simple.

He might play Brawl, even though some of the things he stated are wrong or he's stretching the truth at points, but he does have some good understand of both and he does have points on where Brawl did mess up.
 
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