victinivcreate1
Banned via Warnings
-long post-
In every Smash game, there are advanced techs that players who want to get better can use. These techs allow players to have a sense of complete freedom and control over their character. The games I will be using are all 4 games, plus Project M.
In 64, there are not too many techniques in the game to increase speed, however, we know that 64 is still a pretty quick game. Z-Cancelling gets rid of all landing lag during aerials. And the general huge amount of hitstun means we don`t need speed to combo still. 64 is great in this regard, showing that we don`t need speed to create an exciting game thats fun to watch as well.
In Melee, hitstun is reduced and L-Cancel lag is only half instead of all of it. However, in its place, gravity has increased. You can get jump momentum from a dash. SHFFLs now exist. SDI came along. Crouch cancels exist. Wavedashes allow fluid ground movement and give us intricate ground spacing and fluid platform interaction. These basic techs give way to wavesmashes, waveshines, shield pressure, JC grabs, huge combos on fast fallers, etc. If you wanna see Melee played at some of its most technical levels, watch Silent Wolf or Dark. Dark's Fox is especially impressive in my regard. His Fox shows us how far and how technical the game can be. As for SW, not much can be said. He's tech skill god. There are tons of great players that have excellent tech skill and mental skills like P4K EMP Mew2King and Armada, C9 Mango, Curse Hungrybox, EG PPMD, Ice, VGBC aMSa, MOR ChuDat and Axe, etc. All of these players have mastered their mains to such a high degree, that their movement is fluid, graceful, and lightning quick.
Then we got Brawl. Brawl ELIMINATED the foundation that 64 built up. L-Cancels are gone now. It eliminated the things that made Melee great. There are very few cancels. There are nearly zero techs in this game that every character can use. Every offensive tech in Brawl is character specific for the most part. MOST (not all, MOST) of Brawl's techs are actually glitches in the system. DACUS is a glitch. Glide Tossing is a glitch (also the only significant tech that every character can use effectively to an extent). Flight of Ganon is a HUGE glitch. Infinite Dimensional Cape is glitch. Gatling Combo is a glitch. Platform cancelling is a glitch. The only techs that were likely implemented into the game on purpose was B-Reversals, RAR, and Slide Smashes. Even though Brawl was less technical, the game still had a strong competitive scene, with exciting players like CT ESAM, Mr. R, Otori, Nairo, CT Tyrant, Mekos, Vermanubis, Ally, RAIN, CT ZeRo, etc. In Brawl, tech is not so important as much as player smarts. All of the players listed are extremely intelligent players, especially ESAM (known for super hard reads), Ally (see ESAM) and RAIN (Japanese MK who has downloaded all of Japan´s players, and can read them consistently to the point where he knows exactly how they´ll act in every situation). And then we have Salem, who abuses all that Brawl has to offer in terms of tech, and makes strong use of B-Reversals, footstools, and moves buffered out of airdodge.
Now because of Brawl´s perceived flaws, a group of hackers made Project M. They built it off Brawl´s engine, but basically made it identical to Melee´s engine, but added some of the techs that made Brawl a fantastic competitive game. PM added its own flair by giving characters tons of movement options as well. Space animals aren´t the only speed demons in this game. Psychic Boys, Mewtwo, Sonic, Roy, even characters like Bowser, Snake and Link are very fast themselves.This game, while under heavy fire from people who don´t support hacks, is especially popular among the competitive Smash community, and its a fantastic casual game as well. And we found new big names in the game. CT Wizzrobe (also established 64 and Melee player), Reign Professor Pro, Rolex, Emukiller, etc. And we have Melee and Brawl faces play the game as well.
What does Melee, 64 and PM have that Brawl (and subsequently Smash 4 as well) generally lacked? Mobility options. Options to increase speed. Brawl had its fair share of problems that caused its competitive community to die down significantly (atrocious balance being the big one), but MK wouldn´t be so bad if every character had ways to increase movement speed through L-Cancelling and wavedashes. MK´s moves already have 0 ending lag. L'Cancelled up air would still be like 0 frames. This wouldn´t affect him. However characters like Lucas, Marth, Mr. Game and Watch, Ganondorf, etc would be hugely affected by the additions of L-Cancelling and wavedashes.
For example in PM, Mewtwo has tons of movement options. He has the basic L-Cancels, Dash Dances, Moonwalks, Wavedashes, DJCs, etc. But now he has a hover (and subsequently Hover Cancels), and his Teleport no longer puts him in helpless, meaning he can act out of it. Its even possible to aim Teleport on platforms so it autocancels with no lag whatsoever! Mewtwo has so many options to play with.
In Melee, lets take a simpler character. Captain Falcon. His mobility is already off the charts. One dash and jump and he´s flying across the stage. Without his mobility, his combo game would be non existent.
But in Brawl, you take Captain Falcon and he´s a much slower, floatier, less mobile character. You compare Melee to Brawl space animals, and Brawl´s spacies are super sluggish compared to Melee´s. Even basic characters like Marth are now a lot slower and less mobile.
Smash 4 in its present state is just like that. No options. I don´t feel free in this game. I feel that in 64/Melee/PM I could move so quickly and smoothly. I played Smash 4, and all the movement was gone. There is walk, jump, and run. Its very watered down in terms of mobility. This game is nowhere near as fast as Melee or PM or even 64. It is essentially a faster Brawl, which is not much. Because a faster Brawl is Brawl physics but characters can run faster. Thats what I felt when i played this game. Characters move faster, but game physics are virtually unchanged from Brawl to 4.
In every Smash game, there are advanced techs that players who want to get better can use. These techs allow players to have a sense of complete freedom and control over their character. The games I will be using are all 4 games, plus Project M.
In 64, there are not too many techniques in the game to increase speed, however, we know that 64 is still a pretty quick game. Z-Cancelling gets rid of all landing lag during aerials. And the general huge amount of hitstun means we don`t need speed to combo still. 64 is great in this regard, showing that we don`t need speed to create an exciting game thats fun to watch as well.
In Melee, hitstun is reduced and L-Cancel lag is only half instead of all of it. However, in its place, gravity has increased. You can get jump momentum from a dash. SHFFLs now exist. SDI came along. Crouch cancels exist. Wavedashes allow fluid ground movement and give us intricate ground spacing and fluid platform interaction. These basic techs give way to wavesmashes, waveshines, shield pressure, JC grabs, huge combos on fast fallers, etc. If you wanna see Melee played at some of its most technical levels, watch Silent Wolf or Dark. Dark's Fox is especially impressive in my regard. His Fox shows us how far and how technical the game can be. As for SW, not much can be said. He's tech skill god. There are tons of great players that have excellent tech skill and mental skills like P4K EMP Mew2King and Armada, C9 Mango, Curse Hungrybox, EG PPMD, Ice, VGBC aMSa, MOR ChuDat and Axe, etc. All of these players have mastered their mains to such a high degree, that their movement is fluid, graceful, and lightning quick.
Then we got Brawl. Brawl ELIMINATED the foundation that 64 built up. L-Cancels are gone now. It eliminated the things that made Melee great. There are very few cancels. There are nearly zero techs in this game that every character can use. Every offensive tech in Brawl is character specific for the most part. MOST (not all, MOST) of Brawl's techs are actually glitches in the system. DACUS is a glitch. Glide Tossing is a glitch (also the only significant tech that every character can use effectively to an extent). Flight of Ganon is a HUGE glitch. Infinite Dimensional Cape is glitch. Gatling Combo is a glitch. Platform cancelling is a glitch. The only techs that were likely implemented into the game on purpose was B-Reversals, RAR, and Slide Smashes. Even though Brawl was less technical, the game still had a strong competitive scene, with exciting players like CT ESAM, Mr. R, Otori, Nairo, CT Tyrant, Mekos, Vermanubis, Ally, RAIN, CT ZeRo, etc. In Brawl, tech is not so important as much as player smarts. All of the players listed are extremely intelligent players, especially ESAM (known for super hard reads), Ally (see ESAM) and RAIN (Japanese MK who has downloaded all of Japan´s players, and can read them consistently to the point where he knows exactly how they´ll act in every situation). And then we have Salem, who abuses all that Brawl has to offer in terms of tech, and makes strong use of B-Reversals, footstools, and moves buffered out of airdodge.
Now because of Brawl´s perceived flaws, a group of hackers made Project M. They built it off Brawl´s engine, but basically made it identical to Melee´s engine, but added some of the techs that made Brawl a fantastic competitive game. PM added its own flair by giving characters tons of movement options as well. Space animals aren´t the only speed demons in this game. Psychic Boys, Mewtwo, Sonic, Roy, even characters like Bowser, Snake and Link are very fast themselves.This game, while under heavy fire from people who don´t support hacks, is especially popular among the competitive Smash community, and its a fantastic casual game as well. And we found new big names in the game. CT Wizzrobe (also established 64 and Melee player), Reign Professor Pro, Rolex, Emukiller, etc. And we have Melee and Brawl faces play the game as well.
What does Melee, 64 and PM have that Brawl (and subsequently Smash 4 as well) generally lacked? Mobility options. Options to increase speed. Brawl had its fair share of problems that caused its competitive community to die down significantly (atrocious balance being the big one), but MK wouldn´t be so bad if every character had ways to increase movement speed through L-Cancelling and wavedashes. MK´s moves already have 0 ending lag. L'Cancelled up air would still be like 0 frames. This wouldn´t affect him. However characters like Lucas, Marth, Mr. Game and Watch, Ganondorf, etc would be hugely affected by the additions of L-Cancelling and wavedashes.
For example in PM, Mewtwo has tons of movement options. He has the basic L-Cancels, Dash Dances, Moonwalks, Wavedashes, DJCs, etc. But now he has a hover (and subsequently Hover Cancels), and his Teleport no longer puts him in helpless, meaning he can act out of it. Its even possible to aim Teleport on platforms so it autocancels with no lag whatsoever! Mewtwo has so many options to play with.
In Melee, lets take a simpler character. Captain Falcon. His mobility is already off the charts. One dash and jump and he´s flying across the stage. Without his mobility, his combo game would be non existent.
But in Brawl, you take Captain Falcon and he´s a much slower, floatier, less mobile character. You compare Melee to Brawl space animals, and Brawl´s spacies are super sluggish compared to Melee´s. Even basic characters like Marth are now a lot slower and less mobile.
Smash 4 in its present state is just like that. No options. I don´t feel free in this game. I feel that in 64/Melee/PM I could move so quickly and smoothly. I played Smash 4, and all the movement was gone. There is walk, jump, and run. Its very watered down in terms of mobility. This game is nowhere near as fast as Melee or PM or even 64. It is essentially a faster Brawl, which is not much. Because a faster Brawl is Brawl physics but characters can run faster. Thats what I felt when i played this game. Characters move faster, but game physics are virtually unchanged from Brawl to 4.