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Frame Data

pheX

Smash Apprentice
Joined
Jan 13, 2009
Messages
178
Location
Hamburg, Germany
Hey guys,
thats just a little overview that I've made.
I know its all in the Guide but its easier to find the
information here. I didnt mention the duration.
I think its useful to have such an overview.

Up B
hits on: after 8. Frame (9. = jump)
Cooldown: /
Invicibility Frames: 9-13 (=5 frames)

Side B
hits on: 16. frame
Cooldown: 25 frames

Down B:
hits on: 6. frame -> starts collecting
Cooldown: If the bucket is filling up a bar, its a total CD of 72 frames.

Single Jab:
hits on s: 4. Frame
Cooldown: 9 frames

Ftilt:
hits on: 10. frame
Cooldown: 17-20 frames

FSmash:
hits on: 17. frame
Cooldown: 10 frames

Dtilt:
hits on: 6. frame
Cooldown: 0 frames

Dsmash:
hits on: 15. frame
Cooldown:10 frames

Utilt:
hits on: 13. Frame
Cooldown: 3-8 frames

Usmash
hits on: 14 frame
Cooldown: 10 frames

Nair:
hits on: 7. frame
Landing lag: 9. frames

Fair:
hits on: 10. frame
Landing lag: 22 frames

Bair:
hits on: 10. frame
Landing lag: 12 frames

Uair:
hits on: 6. frame
Landing lag: 9 frames

Dair:
hits on: 12. frame
Landing lag: 15. frames
 

Phantomwake

Smash Journeyman
Joined
Mar 22, 2008
Messages
227
Location
Boston
This is a great start but there is still a lot of information missing,

like Fsmash, When does it stop hitting

Multiple jabs?

Mostly hitbox duration time in frames
 
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