Link to original post: [drupal=851]Frame Data seems rather useless.[/drupal]
I see "frame data" a lot on SmashBoards. I think it's rather useless at the moment.
I want to see (visual not textual) actual complete frame data of each character. That means going out, capturing the animations of moves and marking visually where a hitbox is (along with it's shape) and where the character's hitboxes is.
If you've ever made a character for the MUGEN fighting engine, then you would know what I mean. I would think Brawl would have some sort of debug feature that allows you to see hitboxes. Maybe someone could make a hack.
It'd also be nice if someone got actual game data measurements like "Pikachu's thunder hitbox is 100ft tall and 5ft wide"
I see "frame data" a lot on SmashBoards. I think it's rather useless at the moment.
I want to see (visual not textual) actual complete frame data of each character. That means going out, capturing the animations of moves and marking visually where a hitbox is (along with it's shape) and where the character's hitboxes is.
If you've ever made a character for the MUGEN fighting engine, then you would know what I mean. I would think Brawl would have some sort of debug feature that allows you to see hitboxes. Maybe someone could make a hack.
It'd also be nice if someone got actual game data measurements like "Pikachu's thunder hitbox is 100ft tall and 5ft wide"