Dr. Tuen
Smash Lord
- Joined
- Apr 26, 2009
- Messages
- 1,396
- 3DS FC
- 0559-7294-8323
This thread has been updated as of 9/7/2015
I do not know when the paralyzer bullet expires for minimum and maximum charge. The work by @KuroganeHammer shows first actionable frames, but I have come to realize that I do not have a frame value for the last paralyzer bullet hitbox. If someone can find that and post it here, that would help a lot. If I find it at some point, I will update this work accordingly.
- Z air has the appropriate landing lag (thanks @Shadó Chimera / シャドーキメラ)
- Down Smash has been corrected to reflect its projectile property (thanks again @Shadó Chimera / シャドーキメラ)
- Neutral air has been corrected to reflect a patch change to its hitlag modifier
- Discussion surrounding these moves has been adjusted.
- Paralyzer charts are hidden, as the information is not accurate enough.
- This work has stressed the importance of investigating the existence of on-shield frame syncing.
I do not know when the paralyzer bullet expires for minimum and maximum charge. The work by @KuroganeHammer shows first actionable frames, but I have come to realize that I do not have a frame value for the last paralyzer bullet hitbox. If someone can find that and post it here, that would help a lot. If I find it at some point, I will update this work accordingly.