Jihnsius
Smash Lord
As a low gravity character I suggest you all practice Smash DIing out of Fox's up-air. Smash DI is, simply, pressing a direction during the hitlag of an attack to move in that direction. Hitlag results from being touched by any attack, it's the very short pause between when you're hit and when you're sent flying. There are two analog stick tricks to do this:
1. Circle SDI - rotate the analog stick in a circle when you see him approaching for an up-air. The main problem with this one is, though, that you can also smash DI up and down which may not move you out of the hitbox at all, depending on where you're at. This would be most useful for if you're unfamiliar with Smash DI timing.
2. Wiggle SDI - Tap the analog stick left and right quickly. This will guarantee you an escape so long as he doesn't have a lot of momentum in either direction that you're wiggling in. If he does, however, you can always modify it to quarter-circle SDI (move the analog stick between down and forward if he's moving towards you, back and forward if coming in from behind, etc.)
The overall goal (in simple terms) is to press a direction away from Fox within the first couple of frames that you are hit with the first hit of his up-air, which will move you out of the hitbox for the second hit.
Old news, maybe, but I still see Peach players getting ***** by the up-air.
1. Circle SDI - rotate the analog stick in a circle when you see him approaching for an up-air. The main problem with this one is, though, that you can also smash DI up and down which may not move you out of the hitbox at all, depending on where you're at. This would be most useful for if you're unfamiliar with Smash DI timing.
2. Wiggle SDI - Tap the analog stick left and right quickly. This will guarantee you an escape so long as he doesn't have a lot of momentum in either direction that you're wiggling in. If he does, however, you can always modify it to quarter-circle SDI (move the analog stick between down and forward if he's moving towards you, back and forward if coming in from behind, etc.)
The overall goal (in simple terms) is to press a direction away from Fox within the first couple of frames that you are hit with the first hit of his up-air, which will move you out of the hitbox for the second hit.
Old news, maybe, but I still see Peach players getting ***** by the up-air.