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Fox Uthrow on Jiggs

lain

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Quick question, but the Uthrow to Uair combo on Jiggs (provided they don't smash DI out of your Uair) works at like ~45% (I'm also referring to killing range) provided you're just fast enough to double jump, correct? :laugh: And chase them in the air I guess.

Sorry if this has been covered, the search function is broken right now for some reason. ;)
 

Hylian

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I'm pretty sure it does. And if you throw them fast, most people don't DI at all.
 

lain

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Sexy.

Also, sometimes a Jiggs can apparently Rest a Fox out of their Uair?? When can they do this? Are they smash di'ing out of the Uair and resting (which sounds a little hard, but obviously do-able) or is it just a percentage thing.
 

Hylian

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Sexy.

Also, sometimes a Jiggs can apparently Rest a Fox out of their Uair?? When can they do this? Are they smash di'ing out of the Uair and resting (which sounds a little hard, but obviously do-able) or is it just a percentage thing.
I have never seen this. I guess a puff could smash DI then rest...or rest in between the first and second hits of the uair >_>....

Never seen it though.
 

KevinM

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KoreanDJ lands u-throw u-airs at such ******** percentages

like 80-90 is still doable for him LOL <_<
 

Brookman

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KDJ is so good at up throw up airing jiggs because one time darc rested him out of his up throw.

That episode resulted in this: http://nz.youtube.com/watch?v=v5Le1QMXJUE


I don't know why people say it doesn't work at low percents, I'm pretty positive that ti combos (note: combo means COMBO)
 

GOTM

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yeah i think uthrow uair works at like every percent up until pretty high vs. jiggs.

i mean, it can kill low as hell so by pretty high i dont mean to high :)
 

Hylian

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Here

At about 5:30. At low percents (under about 30 percent) you can't uair jiggs after uthrow.
You can to uair jigs at low % >_>.

And that only worked because the fox double jumped. If the fox would have jump jumped and uair'ed then he wouldn't of gotten rested >_>. Or he could of even double jumped but he should of uaired immediatly after the DJ.
 

Witchking_of_Angmar

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You can to uair jigs at low % >_>.

And that only worked because the fox double jumped. If the fox would have jump jumped and uair'ed then he wouldn't of gotten rested >_>. Or he could of even double jumped but he should of uaired immediatly after the DJ.
No you can't. >_>

scotu said:
Jiggs isn't comboed by uthrow>uair until ~27%.
 

SCOTU

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you can't combo jiggs into a uthrow until after 27%. There's no SDI involved on the jiggs' part, just a well timed rest. The KDJ episode was more about Darc not knowing how to avoid that stuff, and KDJ beating the hell outta him for it.
 

Genesis FTW

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Jiggs can be uthrow - uaired at anywhere between 0-85ish...aside from SDI the first hit, in reference to what scotu is saying, its called spacing, it is possible for a jiggs to rest out of the combo at the low percents but fox's uair far outranges the hitbox of the jigglypuffs rest, it doesnt matter the her rest is 1 frame if she isnt in range.

My brother mains jiggs so this is by far my best matchup, and in terms of if the jiggs is at a low percent i wouldnt even go for an uair, i would go for a bair, same amout of damage and more potential to combo, even the you can't combo out if the jiggs is good, shes too high, but she will be lower after a back air then after an up air, therefore she has less time to re-space herself and gain her composure.

I would only start going for upairs at about 40 percent, stage depening, DI aside on yoshis if you get an uthrow at 45 the uair will kill...if its about 40 and the jiggs DI's up by accident you can get the kill that way too...i find the only reason a jigglypuff or any character will DI an upthrow uair up is because they go to jump out of the combo, and use up on the control stick to jump, ruining theyre DI.

Also on an unrelated note, i find instead of a shine immediately after a SHFFL nair approach, do a turn around utilt, into an uair.. 0-40 = better then 0-15 from a shine. If youre good you can have two combos and get a kill...nair-utilt-uair...space for a grab uthrow-uair.

Patient foxes win against jigglypuff....stay away from the edge and make her approach you and you will get way better in this match-up...theres a reason this is one of the top 3 worst match-ups for jigglypuff... you get used to DI the uthrows quickly and youre fine for the uthrow rest that everyone thinks is amazing.

Get setting the DI to being as quickly set as say a quick ground tech. And you will **** jiggypuffs....except mango/king...theyre good.
 

SCOTU

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Jiggs can be uthrow - uaired at anywhere between 0-85ish...aside from SDI the first hit, in reference to what scotu is saying, its called spacing, it is possible for a jiggs to rest out of the combo at the low percents but fox's uair far outranges the hitbox of the jigglypuffs rest, it doesnt matter the her rest is 1 frame if she isnt in range.
That is true. I guess i didn't say everything about it. If you aim basically to hit with a tipper, you're safe. You just have to be careful about the spacing.
 

Genesis FTW

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Yeah exactly man, and as i mentioned too since the spacing can be hard you may as well just go for a bair, it gives you more options, less risk, and also an easier time to hit if they DI.

gamerguitarist is my homie!!!
 
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