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Fox Question

th3kuzinator

Smash Master
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Hey Guys.
Silly question perhaps, but how does one effectively jab walk when play on a keyboard. Until yesterday I though players using a kb would be forever hindered from the ability of continuing combos by walking forward small amounts and tilting (or jabbing in this case). However I was playing this good fox over kaillera who claimed he was using a kb and besides the humiliation that come with being destroyed, I noticed he was able to jab walk into up smashes very well. A keyboard player myself I feel I just dont understand how he did it and would benefit greatly from the answer. If anyone has the solution, it would be much appreciated.
-Kuz
 

The Star King

Smash Hero
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Are you talking about repeatedly doing jabs while walling forward? If so, then just hold forward before the jab ends so that you walk, let go and press A to jab, repeat.
 

Mahie

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You can also use that technique to buffer utilts while you walk, good luck for learning the timing. ;)
 

Blue Yoshi

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Jake is definitely dropping Yoshi
As a keyboard user myself, here's what I do for stuff that you "can't" do on keyboard easily:

for walking, tilts, and anything that pressing one direction won't let you do, what I do is jab, then press the desired direction (e.g. jab then press up while jabbing to up-tilt, jab then press forward to walk or side-tilt). Short-hops are done with c-buttons... (but I don't use C-buttons... so my method of short-hopping involves pressing side-ways and then up (resulting in a smaller-full-hop). For easy rising pounds without the risk of singing, what I do is press side-B in the direction I want to pound, then after pressing B, I press side-up. Otherwise, pressing side-up before pressing B results in singing. Down tilt, you don't need to buffer (just crouch, then press A).

Hope this helps.
 

Mahie

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As Fox you can just use shine cancels to start walking from a dash/run, it's fast and looks good.
 

Dr_Strangelove

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This is actually really useful, I didn't even know it was possible on keyboard.
I'll get practising it asap.

Just one thing though, do you hold up constantly for the utilt walk? As I understand it you hold up all the way through but just press a direction during the utilt animation.
 

dandan

Smash Lord
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Messages
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yep, for utilt hold up the entire time and start walking before the utilt finishes
for jab walk you have to jab, walk before it finishes and release the direction before the jab.
 

NixxxoN

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Are you talking about repeatedly doing jabs while walling forward? If so, then just hold forward before the jab ends so that you walk, let go and press A to jab, repeat.
Thats very hard to do repeatedly or maybe thats just me. jab lasts like half a second. I think Fox is way easier on controller.

Btw lots of flashy stuff are made for people with a lot of time on their hands. Like learning how to do the scorpion kick on football. Nice to watch yet useless.
 

dandan

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Thats very hard to do repeatedly or maybe thats just me. jab lasts like half a second. I think Fox is way easier on controller.

Btw lots of flashy stuff are made for people with a lot of time on their hands. Like learning how to do the scorpion kick on football. Nice to watch yet useless.
it actually is pretty easy, once you learn the timing, there are no problems with doing it repeatedly.
 

Blue Yoshi

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Jake is definitely dropping Yoshi
Fox is much better on controller than keyboard (no buffering for tilts needed), but... well, once you learn the timing, walk-tilting or walk-jabbing is actually not that hard. Takes a while to learn the timing... but like everything, practice makes perfect.
 

NixxxoN

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Yeah its just fancy stuff that you dont expect because its usually not so efficient or has easier alternatives. The keeper did what he could have done by grabbing and shooting back tho.
Federer also could've done an easier alternative move.
 

th3kuzinator

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Thanks for the replies everyone. I must say that from the time span of discovering it on sunday and practicing it for almost a week I have pretty much got it down and can effectively do sh'd down airs into utilt walk (at 0-70% ish) or jab walks (100-200% ish). It can be learned effectively on a keyboard. Now if only someone could find a way to angle fox's up-b, then I would b set ;)
-Kuz
 

ballin4life

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Yeah its just fancy stuff that you dont expect because its usually not so efficient or has easier alternatives. The keeper did what he could have done by grabbing and shooting back tho.
Federer also could've done an easier alternative move.
I don't know what else federer could have done. Sometimes the only shot you can reach is the between the legs shot
 

NixxxoN

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^
I dont see how reverse cant work. Federer didnt run like crazy and had time to prepare that
 

asianaussie

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In that instance, Federer could have dodged around and hit a forehand. The problem was he was tired (third set).

Between the legs is for when you're too tired to sprint, then maneuver around the long shot. Otherwise, it's almost always better to just run around and get some actual direction or a lob.
 

The Star King

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^
I dont see how reverse cant work. Federer didnt run like crazy and had time to prepare that
That's the only way you can actually hit a decently direct shot (Djokovic was at the net, so any weak shot or lob would be crushed), except possibly a over-the-shoulder forehand or backhand, which takes much more sprinting and is also very akward. The flashiness factor can't hurt, either.

The two-legged Scorpion Kick is fairly useless though, it has much less power and control than using just one leg, and you can obviously remain standing if you use one leg. The goalkeeper only did it because it was offsides anyway, so he was just showing off =P
 

mr yo

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HEY you should all know that there is a more easy way than buffering or laguin to walk or do that kindo of thing that are not posible with keyboard

open the project...settings---plugins----input controller pluguin and select the usually third option: "N-Rage`s Direct-Input8 1.61"...aply

then you will have to input your controllers again, the places are diferent but you will get use to it.

here is the thing: you will found that you cand ad modifiers: movement, macros or configuration modifiers.

you just have to selec movement modifier put it at 66% in X and Y...and select the key you want...so everytime you press that key you will walk, you wont fast fall if you press down being aible to do a dair without fastfalling and you wont jum or double being able to do a uair or uptilt without jumping

all these just by pressin that key; you dont have to keep pressin all the time up tu optilt or lag to walk

also you can use macros to make a no contest just do a macro to pres A, B, R, Z with just one key
and you can also use macros for punching faster or to do a beter comeback with mario an luigi with fast fire...but that would be cheating, so dont do it.

im sorry for all my mistakes i havent practice my english in a very long time.
 

dandan

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HEY you should all know that there is a more easy way than buffering or laguin to walk or do that kindo of thing that are not posible with keyboard

open the project...settings---plugins----input controller pluguin and select the usually third option: "N-Rage`s Direct-Input8 1.61"...aply

then you will have to input your controllers again, the places are diferent but you will get use to it.

here is the thing: you will found that you cand ad modifiers: movement, macros or configuration modifiers.

you just have to selec movement modifier put it at 66% in X and Y...and select the key you want...so everytime you press that key you will walk, you wont fast fall if you press down being aible to do a dair without fastfalling and you wont jum or double being able to do a uair or uptilt without jumping

all these just by pressin that key; you dont have to keep pressin all the time up tu optilt or lag to walk



also you can use macros to make a no contest just do a macro to pres A, B, R, Z with just one key
and you can also use macros for punching faster or to do a beter comeback with mario an luigi with fast fire...but that would be cheating, so dont do it.

im sorry for all my mistakes i havent practice my english in a very long time.
i am sorry, but i view this as cheating.
i can also make a macro that does 15 perfect shines in a row, so i would always break a shield, does not mean i should do it
 

mr yo

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i am sorry, but i view this as cheating.
i can also make a macro that does 15 perfect shines in a row, so i would always break a shield, does not mean i should do it
you should understand that it is not the same...using a movement modifier to do something that you would be able to do with joystick is not cheating...is not cheating because it doesnt make anything easier ...it makes it possible....

with joystick you would press slightly de analog stick to walk or tu uptilt or to dair without fastfalling...whith keyboard you need one more button....you need skills to do that

its not a macro its not the same that perfect shines or perfect djc...
 

asianaussie

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I sorta agree with him...it would make everything on controller possible on keyboard. I set the movement modifier to 21% and now I don't have to bother getting frame-perfect drop u-airs.
 

th3kuzinator

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So let me get this straight you can use a third party plugin to modify the magnitude of the x and y directions. That sounds sick, but if you set the x one to a small percent then you would be able to walk but not full dash right? so whats the point of that?
 

asianaussie

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No, no, you have to hold a certain button to walk. It's basically like running in an RPG (eg. later games of Pokemon), hold a button and you dash, don't hold and you walk (except the situation is reversed here).
 

dandan

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i think i am way too used to buffering and the such, adding other things can only hurt my game i feel.
 

asianaussie

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I'm trying to learn how to insert this into my game, even though I've got a fixed reflex to buffer (Link U-Air and U-Tilt in particular). It won't be easy.
 

Blue Yoshi

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Jake is definitely dropping Yoshi
i think i am way too used to buffering and the such, adding other things can only hurt my game i feel.
I'm trying to learn how to insert this into my game, even though I've got a fixed reflex to buffer (Link U-Air and U-Tilt in particular). It won't be easy.
Now you know why I have insane difficulty adding c-buttons to my config. I'm way too used to the 'up' key to jump. Simply trying to change my controls makes me mess up... even after having tried for 5 hours straight (ok, it wasn't 5 hours, but you get the point).
 

dandan

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Now you know why I have insane difficulty adding c-buttons to my config. I'm way too used to the 'up' key to jump. Simply trying to change my controls makes me mess up... even after having tried for 5 hours straight (ok, it wasn't 5 hours, but you get the point).
i do not agree with this, furthermore, adding short hops will allow you to do things you cannot do now, adding walk buttons will just allow me to avoid buffering, you cannot compare their importance.
 
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