• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

For those who don't know it yet, Zelda is probably the most immune to grab tricks.

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
Messages
3,672
Location
Alexandria, VA
NNID
Brinzy
I don't think this deserves its own thread (lol screw that.), but Zelda is really a blessed character in one aspect:

She has the fewest grab-release issues in the game.

No kidding. Falco cannot chaingrab her (as in, if you do something after he uses a d-throw, you can hit him before he can do anything to you, notably fair him for an EASY lightning kick... that is, if he tried to follow you for another grab or whatever). DDD cannot chaingrab her. Bowser can only ftilt her after a grab-release. Be thankful because, other than DK, he has something on every other character, yet the only thing he has on Zelda is ftilt. (DK also gets wrecked DDD because of an infinite.) Check each of those boards for more information. ICs have their own chaingrab abilities on everyone, I believe, but this doesn't specifically hurt Zelda.

I'll have to look up other characters, but I'm pretty sure that Zelda has the least problems overall with grab-release issues. If you happen to use a character that has grab-release issues (like me and Ness -_-), counterpicking Zelda for hoping for dealing with the grabs is pretty much ALWAYS a good idea.


To some of you, you might think, "Big deal, grab releases aren't an issue to me."

Believe me, however - this is a big thing that I think wasn't even taken into consideration as far as Zelda's strengths go, when compared to the rest of the cast. By being immune to grab-release issues, you are limiting your opponent's options as to what they can do to you and you (might) force them to play in a way that they're not good at or in a way that might suit your Zelda.

If anyone thinks that this ISN'T a blessed thing, go play a character who gets destroyed by it (Ness, Wario, etc) and come back to me. Seriously, this makes me love Zelda even more than I already do.
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
I actually hadn't considered this, but being able to avoid D3's chainthrows and the like is a fantastic ability.

Quite correct.
 

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
Messages
3,672
Location
Alexandria, VA
NNID
Brinzy
I can't really put up videos of this. Well, I COULD, but the idea is that being immune to a lot of grab-release things = you might still get regrabbed, but Zelda should ALWAYS have a chance at avoiding it. The best example I have demonstrating how she can be regrabbed (but only if you let her) is this video. At 0:44, I get grabbed twice, but I allowed him to get the regrab. You can see that it's not a true chaingrab on Zelda because I was able to stop him completely.


I'm basically saying that the only type of grab-release that is known as of now that affects Zelda that doesn't affect others is Bowser with grab-release -> ftilt, and only DK and Yoshi aren't affected by that. Everyone else either has nothing on her or they have it on everyone. Depending on the situation, you should be able to airdodge, spotdodge, Nayru's, or even attack out of some type of grab-release. A lot of characters can't do anything against certain grabs. Fortunately for us, Zelda can pretty much do anything.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
not ONLY is zelda affected by very few grab related strategies... she's aslo DANG HARD to grab in the first place with her range being so large and Dsmash and Nayru's just beating off opponents that do manage to get within grab range.
 

Ztarfish

Smash Journeyman
Joined
Nov 23, 2007
Messages
484
Location
B-Town Colorado
Good info, the only thing is that Zelda being unchaingrabbable by D3 is not that much of an issue, since there are only about three things you can do after being Dthrown, that is roll forwards, backwards, or attack in place, making it pretty easy to be regrabbed. Plus D3's grab game is so intensely good, it's not likely for him to stop grabbing you just cause you're not chaingrabbable.

The Falco thing, however, is way cool.

And videos aren't really needed, I mean I could show a video of me failing to Chaingrab Bowser, it wouldn't really mean much.

And i'm gonna disagree with Zelda being hard to grab. It might just be me playing D3 who's grab range is half of FD, but I honestly have no troubles grabbing Zelda than any other character I've fought.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
And i'm gonna disagree with Zelda being hard to grab. It might just be me playing D3 who's grab range is half of FD, but I honestly have no troubles grabbing Zelda than any other character I've fought.
Raph? after playing your ness vs. any other character and your ness vs. Zelda..... what do you think? is Zelda hard to grab?
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Lol I play Ness too.

Gotta say, Bthrow is my main method of killing :p
are you playing Zeldas who know what they're doing? because she should be really hard fro you to be grabing unless she's inviting it of her own actions.
 

Ztarfish

Smash Journeyman
Joined
Nov 23, 2007
Messages
484
Location
B-Town Colorado
Yes, yes I am. Grab oppurtunities will arise and people will take advantage of them. Unless of course you have a crappy grab.

Ness and Dedede have far from crappy grabs.

Now for the record, it is POSSIBLE for Zelda to be really hard to grab, if she's paying conscious attention to it. But this is really very true for any character. I've played people who are very hard to grab, but Zelda herself is not especially difficult to grab.
 

Phat Yoshi

Smash Cadet
Joined
Feb 4, 2006
Messages
40
Location
Hannibal, Missouri
And videos aren't really needed, I mean I could show a video of me failing to Chaingrab Bowser, it wouldn't really mean much.
Yeah, your right. In hindsight asking for video evidence was kind of foolish. :laugh:

I'm just the kind of person who likes tangible evidence so I can point to it, in the event of any uncertainty.

Regardless, is it Zelda's exact floatlyness to weight ratio that grants her immunity to these grab releases? I'm not sure I understand how she and she alone can overcome them. Although that seems is the case.
 

Ztarfish

Smash Journeyman
Joined
Nov 23, 2007
Messages
484
Location
B-Town Colorado
Well with D3 it's her weight, she I think is the cutoff for who can and can't be chaingrabbed.
With Falco, I assume it's her floatyness, as Sheik is lighter and get CG'd, but she falls faster.

Oh that reminds me, is Zelda immune to Pika's Cg's as well? I assume she is.
 

Lingy

Smash Journeyman
Joined
Oct 23, 2006
Messages
274
Location
Austin, TX
What about Ike's up throw -> Aether? I don't know if it's just me but I get caught by that a lot .-.

and it seems like only my friend who plays Ike does that.
 

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
Messages
3,672
Location
Alexandria, VA
NNID
Brinzy
Good info, the only thing is that Zelda being unchaingrabbable by D3 is not that much of an issue, since there are only about three things you can do after being Dthrown, that is roll forwards, backwards, or attack in place, making it pretty easy to be regrabbed.
The point is, you're not getting chaingrabbed and you should be able to get away from a regrab each and every single time. I'll take only having a few options over no options any day of the week.

And i'm gonna disagree with Zelda being hard to grab. It might just be me playing D3 who's grab range is half of FD, but I honestly have no troubles grabbing Zelda than any other character I've fought.
As far as I'm concerned, unless WiFi interferes with the Zelda in question, Ness doesn't have an easy time grabbing Zelda in my opinion. Outranged, PK Fire gets stopped, and he's so easily telegraphed when he wants to grab you; his moves on the ground either put you airborne or they trip you, so by being able to reflect the PK Fire pillar, what's he gonna do to you? He can PK Fire -> grab many characters, but Zelda is not one of those.

Oh that reminds me, is Zelda immune to Pika's Cg's as well? I assume she is.
Yep.

What about Ike's up throw -> Aether? I don't know if it's just me but I get caught by that a lot .-.

and it seems like only my friend who plays Ike does that.
As soon as you get grabbed, hold the analog stick AWAY from Ike and airdodge. If he picks up on when you're airdodging, just hold in the other direction and airdodge or airdodge later. After you get a good amount of dodges against this Ike, he'll probably stop attempting it... and if he doesn't, then you can probably start punishing him.
 

RedSnowman

Smash Apprentice
Joined
Apr 15, 2008
Messages
154
I had never looked at that as an advantage. I can't tell you how many times others have attempted to cg me or just juggle me and I land an LK on them... I guess you're right. Zelda is hard to grab for multiple reasons and it helps her game.
 
Top Bottom