Brinzy
Godfather of the Crimean Mafia
I don't think this deserves its own thread (lol screw that.), but Zelda is really a blessed character in one aspect:
She has the fewest grab-release issues in the game.
No kidding. Falco cannot chaingrab her (as in, if you do something after he uses a d-throw, you can hit him before he can do anything to you, notably fair him for an EASY lightning kick... that is, if he tried to follow you for another grab or whatever). DDD cannot chaingrab her. Bowser can only ftilt her after a grab-release. Be thankful because, other than DK, he has something on every other character, yet the only thing he has on Zelda is ftilt. (DK also gets wrecked DDD because of an infinite.) Check each of those boards for more information. ICs have their own chaingrab abilities on everyone, I believe, but this doesn't specifically hurt Zelda.
I'll have to look up other characters, but I'm pretty sure that Zelda has the least problems overall with grab-release issues. If you happen to use a character that has grab-release issues (like me and Ness -_-), counterpicking Zelda for hoping for dealing with the grabs is pretty much ALWAYS a good idea.
To some of you, you might think, "Big deal, grab releases aren't an issue to me."
Believe me, however - this is a big thing that I think wasn't even taken into consideration as far as Zelda's strengths go, when compared to the rest of the cast. By being immune to grab-release issues, you are limiting your opponent's options as to what they can do to you and you (might) force them to play in a way that they're not good at or in a way that might suit your Zelda.
If anyone thinks that this ISN'T a blessed thing, go play a character who gets destroyed by it (Ness, Wario, etc) and come back to me. Seriously, this makes me love Zelda even more than I already do.