
-1: A couple of reasons. Firstly is that the lag in FG makes spacing with this guy significantly more difficult. Secondly, the Omega stages give him little to work with against projectile characters.

+1: FG is good to this guy. Input lag makes his projectile game more potent, and also messes with the more technical characters who can combo him from 0-60%. Moreover, he is not a combo oriented character and is hurt less by the lag himself.
Then, he has his U-Throw. Despite its nerf it still kills at reasonable percentages especially with rage, and having a comparatively easy kill option such as a throw is massive in FG.