I am all for incorporating Brawl techniques and designs into PM. I think new mechanics are often beneficial, creating new options that did not exist in Melee. Two of the best Brawl input/mechanics present in PM (imo, ofc) are ledge jump and reverse aerials. Ledge jumps are only slightly overpowered with certain characters and with certain edge canceling properties on certain platforms. Otherwise, it really is just a nice buff from its previous form, an almost unusable option. Reverse aerials allow for a much wider variety of approaches without being on the same level as previous approaches. Reversing takes a deliberate moment to do, often a moment too long to perform on every approach. This makes it a deliberate decision, especially with spacing, when you reverse aerial. It even creates greater opportunities, like reverse upsmash.
Footstool is completely new and different from previous Smashes and is completely new in its form. There is absolutely no risk to performing the input and there is nothing but great reward. There is no precedent for this type of command nor is there any precedent for this kind of option select.
In essence, you should be rolling the D-Pad or spamming whatever custom control you have for Footstool at every frame of the game. There is absolutely 0 penalty for performing an incorrect Footstool input. (Please correct me if I'm wrong.)
So whether you are on the ground or in the air, your opponent should be mashing this command while performing combos that may or may not value the fact that you have been footstooled or not. When you footstool someone, you have enough time to stop spamming or completing the combo you were once performing and you get to watch your opponent's character squeal like a little ****ing ***** for being under you.
Brawl rewards you for being above players. If you were to be above a character in Melee, you are about to get *****. Why is this "option select" an air superiority? Why is the most efficient way to use footstool the abusive way? There are no strategies when optimization is not ambiguous.
Footstool is completely new and different from previous Smashes and is completely new in its form. There is absolutely no risk to performing the input and there is nothing but great reward. There is no precedent for this type of command nor is there any precedent for this kind of option select.
In essence, you should be rolling the D-Pad or spamming whatever custom control you have for Footstool at every frame of the game. There is absolutely 0 penalty for performing an incorrect Footstool input. (Please correct me if I'm wrong.)
So whether you are on the ground or in the air, your opponent should be mashing this command while performing combos that may or may not value the fact that you have been footstooled or not. When you footstool someone, you have enough time to stop spamming or completing the combo you were once performing and you get to watch your opponent's character squeal like a little ****ing ***** for being under you.
Brawl rewards you for being above players. If you were to be above a character in Melee, you are about to get *****. Why is this "option select" an air superiority? Why is the most efficient way to use footstool the abusive way? There are no strategies when optimization is not ambiguous.