SeanTurner_26
Smash Rookie
- Joined
- Mar 6, 2007
- Messages
- 19
I am aware that I am new here (lol) but I got the cube the Christmas it came out, and have been playing smash off and on for these odd 5 or 6 years, with more serious playing as of recent.
1. I honestly wouldn't mind seeing the X button as normal jump and the Y button as a short hop. (Or vise versa), I think that this would make it easier for novice players to get up to speed, so to speak.
2. No more clones, this in my opinion, shows laziness on the developers part. with characters such as Dr. Mario, in comparison to Mario, I see no issues, however Pikachu and Pichu was just a waste of time and effort. Think luige, (SP?) anyways, he had everyone of Mario and Dr's moves, but he had the green missile instead of super sheet. Green Missile only cause the computer controlled characters to SD.
3. Lower item spawn rates. I messed around with the items a month or two ago, put on some hearts and tomatoes, to make fights last longer, but they lasted a little bit longer then I wanted them to. On the very low setting, I saw capsules and boxes in like 30 seconds.
4. Make computers less repetitive on the most difficult level. I can't always play SSBM and soon to be SSBB with friends all of the time. It isn't possible. It is pretty much the same thing against a level nine computer. I got pissed a year or two ago because I was having trouble taking down two level nines teamed up against me, and the Fox kept FSmashing me, and I admit it; it got me quite annoyed.
And finally number five.
5. The moving wall courses while interesting at first, became pretty much forgotten, I know by me at least. I know everyone does FD, myself included, but is kind of nice to see a change in scenery every now and then.
Well here are my five thoughts on how to improve the game. I know items don't really apply to most of you, but if items were set on an even lower spawn rate, it could potentially bring some value to the system.
So give me your thoughts : -)
--- Sean
1. I honestly wouldn't mind seeing the X button as normal jump and the Y button as a short hop. (Or vise versa), I think that this would make it easier for novice players to get up to speed, so to speak.
2. No more clones, this in my opinion, shows laziness on the developers part. with characters such as Dr. Mario, in comparison to Mario, I see no issues, however Pikachu and Pichu was just a waste of time and effort. Think luige, (SP?) anyways, he had everyone of Mario and Dr's moves, but he had the green missile instead of super sheet. Green Missile only cause the computer controlled characters to SD.
3. Lower item spawn rates. I messed around with the items a month or two ago, put on some hearts and tomatoes, to make fights last longer, but they lasted a little bit longer then I wanted them to. On the very low setting, I saw capsules and boxes in like 30 seconds.
4. Make computers less repetitive on the most difficult level. I can't always play SSBM and soon to be SSBB with friends all of the time. It isn't possible. It is pretty much the same thing against a level nine computer. I got pissed a year or two ago because I was having trouble taking down two level nines teamed up against me, and the Fox kept FSmashing me, and I admit it; it got me quite annoyed.
And finally number five.
5. The moving wall courses while interesting at first, became pretty much forgotten, I know by me at least. I know everyone does FD, myself included, but is kind of nice to see a change in scenery every now and then.
Well here are my five thoughts on how to improve the game. I know items don't really apply to most of you, but if items were set on an even lower spawn rate, it could potentially bring some value to the system.
So give me your thoughts : -)
--- Sean