Fireball lock (It does work!)
a further look into it's properties
a further look into it's properties
First of all let me apologize to everyone who has posted before on the subject and I have said that the speed of the fireball is to slow to lock. This is somewhat true if the opponent is far away but if your opponent is close or at a mid-distance to you it does work! Also, let me point out that I do not take credit for discovering the Fireball lock etc. I just did some testing to see if it was actually real.
It works as a regular lock would work or actually better, like Falco's laser lock would.
My testing was as follows:
Your opponent has to be in mid percentages 50% approximately to be able to successfully lock him. I might be wrong in this so I need more testers! You can help out go into training mode and see what happens.
Some characters you can't completely lock but others you can.
Also, please not that the lock stops working when the opponent gets at a larger distance.
I need to test this out more but I would like the community to know this. I apologize again to anyone who had posted that it could be a potential tech but I said that it would not work.
This was mostly because since I couldn't get it to work at low percentages I thought it was impossible.
So I hope you find uses for the fireball lock! And any questions you may have I will try to answer as accurately as I can.
First I would like to thank LilWeegi for all the testing! Read the next quote!
LilWeegi said:im about to confirm a sure way to do it in training some time soon but i usually hit them just as the smack the ground from a fall it can be timed fairly easily also id like to add i got 8 on yoshi just now untill he fell off
EDIT i just got 11 on yoshi, i use down throw shield roll away fireball away should be mid distance is very effective nice 66% off fireballs alone**that was my original thought it works for a good 6-15 shots but to get around 20 you grab down throw dash next to them when they hit the ground on there way up on the bounce fire ball your thumb off, very effective
For the below soon to be all characters, tests were done shortly and were my highest # i achieved playing of FD they may change in levels with slopes or walls to be much higher
Last edit! yay done all characters with a decent number, you can use this in the original thread post just credit LilWeegi :-) hope i finally contributed something to the luigi community, maybe a sticky if we get this thread on use in battle and set ups to it
20 vs Mario
8 vs Luigi
6 vs peach
16 vs bowser
11 vs donkey kong
18 vs diddy kong
12 vs yoshi
20 vs wario
15 vs link
6 vs zelda/shiek
22 vs ganon
10 vs toon link
16 vs samus
10 vs pit
14 vs 2 ice climbers/ 17 vs 1 ice climber
18 vs rob
15 vs Kirby
13 vs meta knight
17 vs DDD
12 vs olimar
17 vs Captain Falcon
26 vs wolf
20 vs falco
16 vs fox
16 vs pikachu
13 vs squirtle
17 vs ivysaur
15 vs charizard
20 vs lucario
22 vs jigglypuff
10 vs lucas
12 vs ness
8 vs Ike
10 vs marth
18 vs game n watch
17 vs snake
14 vs sonic
pre testing notes etc
vs the mother boys, they are very hard to get in it for what ever reason i don't recomend trying it on them due to this fact and the fact that they have a shield to absorb your fireballs and lower their %. Against ike it can be very effective but you will either get a 1-4 ish or the full 12, he is also hard to lock. Against both peach and Zelda/Shiek don't try it, it took me several times to even get 6 very low % chance of scoring this in a match
questions comments thoughts are appreciated, hope this helps a little?
and just now testing, i found in different levels the numbers can grow expodentially, i just tried out kirbys dream land melee stage and got 60 on bowser and he started bouncing so high a FB missed and hit a bomb and he died at 415%