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FinalRound XII: "The HYPE Continues!" - Atlanta, Ga - Mar 13-15, 09

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
(FINAL ROUND)XII "The HYPE Continues!"

Right now (FINAL ROUND) is "Sponsered by ShinBlanka, and all of his friends around the ATL South community"

Date: March 13-15 ,2009

Location: Same location as the past 3 years. I was going to change venues, but I decided to add an extra day to help with the crowding by spreading out the games over 3 days!

Holiday Inn - Atlanta
Northeast/Doraville
2001 Clearview Avenue
Atlanta, Ga. 30340

Phone: (770)455-3700

This is a EMS/DigitalFrontier Phat Production

Small disclaimer just like last year:
"OK PEOPLE I MADE THIS THREAD 10 MONTHS BEFORE THE TOURNAMENT IS SUPPOSE TO BE THROWN! I HOPE THIS IS ENOUGH WARNING NOT TO PUT ANOTHER MAJOR TOURNAMENT DURING OR AROUND THE SAME DATE AS (FRXI)!"

Anyone that wants to pre-reg PLEASE USE THE FOLLOW EXAMPLE:

Real Name "Tag name" : city, state= games playing at final round

ex.

Larry S. Dixon Jr. "ShinBlanka" : Tha "A"= 3s, st, sf4

Also directions from the airport

Get on the public train system from the airport. The public train system is called "MARTA"! You will take the "DORAVILLE" train to the "DORAVILLE" station! Call the hotel so they can pick you up with the shuttle. If you want you can walk to the hotel also. Get off the train and walk down to the road outside of the doraville train station. Cross over the road and head down hill towards buford hwy. You should see the doraville police station as you walk down the hill on the right hand side. When you get to "buford hwy" turn left. Then go until you get to a WAFFLE HOUSE ON THE RIGHT HAND SIDE OF THE ROAD. You turn right at the waffle house. and you should see the Holiday inn in the cut! Easy if you want to walk from the station.;)


1st of all, I would like to thank all of the people that support the FR tournaments for the past 12 years and support the ATL South scene before if was even call the ATL South division when you attend FR3-FR5. I've met so many people over the past 12 years of running FR. My dreams of having a major tournament in the southeast region has come true and it couldn't have happend without you guy's supporting the FR tournaments back in the day.

Alot of people in the ATL South don't get the chance to travel around the nation to play against top players, so FR is an outlet for them to play the best in the southeast and hopefully other regions top players will come down to the dirty south. With the help of the community supporting (Final Round) every year it has grown into one of the best tournaments in the usa! The history of FINAL ROUND is based on the"Console Warriors" style tournament.

But with me growing up learning to play fighters in the arcades. I've always want to keep that old school tournament feeling with FR tournaments. That's why we have some old school capcom games that will be played only on an arcade cabinet at Final Round. We can't forget our roots and I won't let people forget how we use to get down and dirty! We will have atleast 3-4 arcade cabinets on games that the console version are truly not worth playing on a tournament level.

Games like ST, A2, and A3 will be in arcade cabinets some having Perfect 360's joysticks, Sanwa's japanese sticks, and other's having 8 way standard switch joysticks. The arcade cabinets are donated by different players in the southeastern community. I really appreciate all of the support from those that always help out me and the southeast scene. I will put a star(*) by the games that will be on the cabinet's and the rest will be on console.

There is a entry fee that is separate from the entry fee to each tournament. FRXII entry fee is "$30". (This fee is to pay for the VENUE fee, BADGES, NEW JOYSTICKS AND BUTTONS FOR ARCADE MACHINES, and FRXII PIMP CUPS) Like always say I need FRXII to pay for itself.

OFFICIAL SIGN UP'S FOR BADGES START AT 9:30AM ON MARCH 13, 2009!

unofficial sign up's will be on Thursday March 12, 2009 around 9pm like we did for frxi the day before the event.

The extra day was added to FR because people wanted to run team tournaments during main tournament times. This held up some of the tournaments due to people playing in multiple single and team tournaments! Adding the extra day will solve a lot of tournament conflicts imo.

The games, how much, and the days that will be played are as followed:

Friday March 13, 2009
Starting time 1pm

Team tournaments:

3S team=$5 per player, 3v3 round robin team tournament 70/20/10
GGXX(AC) team=$5 per player, 3v3 round robin team tournament 70/20/10
SSBM Team=$5 per player, 3v3 round robin team tournament 70/20/10

$5 **Special Event** HD remix tournament to qualify for the SE 5 man HD remix team at EVO2k9!!
CvS2=$10 1st-70%, 2nd-20%, 3rd-10%
Super Smash Brothers Melee(Teams)= $5 per team mate! 1st-70%, 2nd-20%, 3rd-10%
Super Smash Brothers Melee= $10 1st-70%, 2nd-20%, 3rd-10%
A2(*)=$5 1st 70%, 2nd-20%, 3rd-10%
KOF98UM =$10 1st-70% 2nd-20% 3rd-10%
TvC=$10 1st-70%, 2nd-20%, 3rd-10%

Saturday March 14, 2009
1pm

SuperSmash Brothers Brawl "Regular Brawl"= $20 Top 5 1st-65%, 2nd-15%, 3rd-10%, 4th-5%, 5th splits 2.5%(unless they want to fight it out)!
Street Fighter Four=$10 1st-70%, 2nd-20%, 3rd-10%
GGXX(AC)=$10 1st-70%, 2nd-20%, 3rd-10%
SC4=$10 1st-70%, 2nd-20%, 3rd-10%
A3=$5 1st 70%, 2nd-20%, 3rd-10%
Mark Of The Wolves=$5 1st-70%, 2nd-20%, 3rd-10%

Sunday March 15, 2009
2pm

Tekken5DR=$20 Top 5 1st-65%, 2nd-15%, 3rd-10%, 4th-5%, 5th splits 2.5% (unless they want to fight it out)!
3S= $10 1st-70%, 2nd-20%, 3rd-10%
ST(*)=$10 1st-70%, 2nd-20%, 3rd-10%
AHF= $10 1st 70%, 2nd-20%, 3rd-10%
SS2=$5 1st 70%, 2nd-20%, 3rd-10%
MvC2=$10 1st-70%, 2nd-20%, 3rd-10%


Rules
All CAPCOM and SNK games are Double Elim.--Best 2 out of 3

CONDUCT
Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion. Any sign of cheating will also result in forfeit of the game. Any intentional forfeiting or conspiring to manipulate the brackets will result in ejection and possible suspension from future tournaments.

On all console tournament games:

This is a (B.Y.O.C. = Bring Your Own Controller/converter or Joystick) tournament for all of the console games being played at FRXI. You are responsible for your equipment and we will not supply anyone with a controller or converter at this tournament for any console tournament. I won't supply anymore converter's for finalround. I'm tired of getting my stuff stolen by some people that don't have any home trainning.:lame:

If you hit the start button or a malfunction in your equipment happens during a
match that makes the game pauses or resets during a tournament match get the head judge in charge of running that tournament to decide what will happen next for that match. Replays are automatic if it's at the beginning of the match and you have played 5-10 seconds in the game with no one having an advantage in the match. It's not my problem if "YOUR STICK" malfunction's during a tournament. I WILL BE THE FINAL SAY ON ANY PROBLEMS THAT MY TOURNAMENT JUDGES CAN'T RESOLVE!

I have had alot of email's about "button shouldering/mapping" in certain genre of games. I don't believe in them due to me growing up playing 2d fighters in the arcade's. I want to keep FinalRound as close to arcade perfect as I can, but this isn't the way that most namco 3d players view button shouldering gameplay. So I came up with this solution:

"Button shouldering" will "NOT" be allowed at FRX in the following games:

All capcom 2d fighters, Tekken5dr, and all snk fighters

(THAT MEANS IF YOU RESET YOUR BUTTONS YOU MUST PUT THE DEFAULT MULTI-BUTTONS ON BLANK!!!) So that mean you won't have your 3xkick button, or 3xpunch button. This applies to snk games also. Any default presets that are NOT like the arcade set up are not allowed. If you don't have a 3x punch or kick button in the arcade then you won't use it at FRX! We are trying to make it as close to arcade type tournament as possible and NO button mapping the traditional way to play capcom and snk games IMO. I don't care where you put them on your controler/joystick but you should only have the following buttons input's for the following games:

Capcom games that are on consoles will have only 6 button inputs allowed on your controller/joystick and they are:

1. Jab punch=light punch
2. Strong punch=medium punch
3. Fierce punch=hard punch
4. Short kick=light kick
5. forward kick=medium kick
6. roundhouse kick=hard punch


This goes for the following games:
Street Fighter Four
Capcom vs SNK
HD remix
Street Fighter III 3rd strike
Street Fighter Alpha 2 *If we don't play on arcade cab*
Street Fighter Alpha 3 *If we don't play on arcade cab*
Street Fighter 2 Super turbo *If we don't play on arcade cab*

SNK-Playmore games on console inputs that are allowed:

1. Light punch
2. Heavy punch
3. Light kick
4. Heavy kick


This goes for the following games:
SS2 *If we don't play on arcade equipment*
MOTW *If we don't play on arcade equipment*
KOF98UM

"Button Shouldering/mapping" "Will" be allowed for SC4.


Tournament game list:

STREETFIGHTER FOUR

PS3

Winner keeps the same character. The loser can choose a new character.

All console characters are tournament legal.

***Capcom vs SNK 2***

Version: PS2

Roll Cancelling is allowed.
No EX Grooves allowed.
You may not use the same character twice on one team.
Ultimate Rugal, Super Akuma, Evil Ryu, and Evil Iori are not allowed in tournament play.
Switching the order of your characters during the loading screen is only allowed on your first match.
After winning, you must pick the same characters, same order.

***Marvel vs Capcom 2***

Game version: US Dreamcast
You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
Button switching during the loading screen is allowed (e.g. Holding ASSIST 1 to switch your first assist with the point).
You may not use the same character twice on one team.
Winner keeps the same team, while the loser can switch teams.

***Tekken 5DR***
PS3

If the players do not agree on a stage within 15 seconds the match judge will enforce blind random stage select.


***Street Fighter III: 3rd Strike***
Ps2 English version

Winning player must keep the same character, but can change super art's. The losing player can choose a new character.
Gill is banned in tournament play shawty!
The in-game judgment feature "WILL NOT" determine the outcome of draw games. You will have to play another 2/3 match to determine a "TRUE" winner!

***Guilty Gear AC Singles***
PS2 - American GGXX:AC copy (All bugs removed)

No ex, gold, shadow, or any other alternate characters allowed.
Button mapping for RC, Burst etc allowed.
Winner keeps the same character and the losers can change characters.

***Super Street Fighter II Turbo***(*)
Arcade Cab Japanese board
Turbo speed 3!

Winner keeps the same character. The loser can choose a new character. "Akuma" is not allowed in tournament play.


***Super Smash Brothers Brawl "Regular brawl"***

***Super Smash Brothers Brawl "Regular Brawl"***
Nintindo Wii

General Tournament Rules

Double Elimination Bracket Best 2 out of 3 matches
Winners Finals= 3/5 matches
Losers Final= 3/5
Grand Finals=3/5, the player from the losers must win 2 sets of 3/5

3 Stock, 6 MINUTE TIME LIMIT for singles

All items OFF (including Smash Balls)

Doubles Team Attack is ON, LIFE stealing is allowed.

BYOC: (BRING. YOUR. OWN. CONTROLLER.) NO WIIMOTES OR CLASSIC CONTROLLERS!!! Gamecube controllers only!!!

All decisions made by tournament officials are final.

Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.

Stage List:
Starter
Battlefield, Final Destination, Smashville, Yoshi's Island

Counter
Brinstar, Castle Siege, Delfino, Frigate Orpheon, Lylat Cruise, Halberd, Pokémon Stadium 1

Banned STAGES
75m, Big Blue, Bridge of Eldin, Corneria, Distant Planet, Flat Zone 2, Green Hill Zone, Hanenbow, Hyrule Temple, Jungle Japes, Luigi's Mansion, Mario Bros., Mushroomy Kingdom I, Mushroomy Kingdom II, New Pork City, Norfair, Pictochat, Pirate Ship, Rainbow Cruise, Rumble Falls, Shadow Moses, Spear Pillar, The Summit, Wario Ware, Green Greens, Mario Circuit, Onett, Pokémon Stadium 2, Port Town Aero Dive, Skyworld, Yoshi's Island (Pipes)

- At the beginning of a set, each player may strike 2 stages from the available 11. Of these, only 1 can be from the 4 Neutrals listed above. You may however choose to strike 2 counterpick stages.

- 1st match, characters are chosen with double blind picks. After that, advanced slob picks- Loser of 1st match pick stages, the winner of the 1st match picks character, then loser of 1st match picks character. Continue this as necessary until the set reaches completion. Standard sets are best of 3, finals or semi-fianls are left to the discretion of the tournament host, although best of 5 is recommended for time constraints.

- All forms of stalling are banned. Stalling- The act of deliberately avoiding any and all conflict so that one may make the game unplayable. This includes MK infinite cape, excessive edge stalling, or any form of stalling under the stage (DK spin, sonic charge B, snake infinite down B teching, etc).

- Any suicide KOs on the final stock resulting in sudden death will result in a loss for the user of this tactic. If it would be a suicide KO and the match screen shows a decisive winner, go with that instead. A Bowsercide final KO results in a win for the Bowser player.

- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.

- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.


Super Smash Brothers Melee

Wii

Rules:

•4 stock
•2/3 sets
•3/5 finals
•8 minute time limit
•Items off
•Ties broken by lives, then %
•First stage agreed upon or random
•Dave’s Stupid Rule (DSR): No stage may be used twice in a single set if the counter-picking player has already won on that stage.
•Double Blind character pick can be called at anytime.
•Stage Knock Out: Each person may choose one stage to be disabled for the entire set, it must be chosen at the beginning of the set, after initial characters are chosen.
•Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
•Bring your own controller
•Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
•Team Attack will be ON
•Life stealing allowed
• Wobbling is BANNED

The Mages DQ Rule is applicable when a player is late for a match and it goes as follows:
2 Minutes Late – Warning
4 Minutes Late – Loss of first match of set
6 Minutes Late – Loss of set



- Singles Stages on random – Final Destination, Dream Land 64, Fountain of Dreams, Battlefield, Yoshi’s Story And Pokemon Stadium.
- Singles Stages Banned - Hyrule Temple, Yoshi 64, Fourside, Icicle Mountain, Flatzone, Venom, Brinstar Depths, Big Blue, Great Bay, Onnett, Princess Peach's Castle, Great bay, Yoshi's island (pipes), Mushroom Kingdom 1/2

All other levels open for counter picks.


***Soul Calibur 4***
PS3
Standard Tournament Rules
US Version

NO Bonus Chars Allowed
No Custom Chars
Random Stage Select ONLY
Winner keeps the same character. The loser can choose a new character.
Default Damage
Default Time
Buttom Mapping Allowed
Camera altering glitches banned
AGOL IS BANNED!!

StreetFighter Alpha2
Arcade cabinet

Winner keeps the same character. The loser can choose a new character. Evil ryu is playable.

***StreetFighter Alpha3***(*):
Aracde Cab

M-ism and L-Ism are banned from tournament play.
Classic Mode is allowed.
Winner keeps the same character. The loser can choose a new character.



***KOF98 UM***
PS2

Winner keep the same team and order. Loser can change everything. More rules will be posted later. No Non-arcade characters are allowed in tournament play!

Sam Showdown 2
MVS supergun

Winner keeps the same character. The loser can choose a new character.

Mark Of The Wolves
Neo Geo MVS supergun

Winner keeps the same character. The loser can choose a new character.

TvC

Wii

Winner keeps the same character's team/order. The loser can choose a new character's/teams.
Ratio will be set to 16:9.

**Special Event** HD remix tournament to qualify for the SE 5 man HD remix team at EVO2k9!! Only players between Md/Virgina-Florida and as far as Louisiana can compete in this event to earn a spot on the SE team! As stated by INKBLOT each team has a team leader and the SE team leader is Jason Wilson "Dreamtr" : Nashville, Tn. The rest of the spots are up for grabs! Akuma is allowed since he will be allowed at EVO2k9. Winner keeps the same character. The loser can choose a new character.
------------------------------------------------------------------------------------------------------


If you are playing in multiple games you need to notify a organizer when you are about to play in another game, so they can skip your match on the brackets and come back to you after you completed the other tournament match.

Also once the tournament starts you are responsible for knowing when your next match will come up. If you have to go for a food or bathroom break, then "PLEASE" notify the judge at your station or "me" that you will be gone for a few minutes. The judge should beable to tell you when your next game will be and how long you have before your next match up. Just act like you have been to a tournament before people and everything will run smoothly.

Anyone that get's out of line inside or outside of the hotel will force me to call the police on you. Keep that "B.S." online or at home. I don't care where you keep it just don't bring that drama to FRXII. Act like you have some home training people. I don't want to break up any more arguements over dumb stuff!

New update on rooms at the tournament venue

I have 60 rooms reserved for people/groups that are attending FRXII. We need these rooms sold for that weekend since the hotel was nice enough to hold those rooms at a reduced rate for everyone attending FRXII. So if you are reserving a ROOM at the hotel for FINAL ROUND, MAKE SURE YOU TELL THE HOTEL STAFF YOU ARE WITH THE FINAL ROUND GROUP We have a discounted rate set up for you guys, just like we did last year. When you call up the hotel, don't just say you want to reserve a room, say you want to reserve a room for FINAL ROUND. The 2 queen size beds in 1 room are $69.00 when you tell them your with the Finalround group. If you have 3 people that would be only $23.00 each day for the hotel room.

I'm working on a tv sponsership, but if anyone is willing to bring a tv+system I WILL PAY for your badge! You can never have too many tv's+systems imo at a console tournament! Make sure they aren't TV's with lag. You maybe use to playing on them, but if they have lag I can't use them due to everyone will complain playing on them! We will test them out before we give you the badge.

I can't wait to see you guy's again. I'm already hyped!:woot::nunchuck::cool: Better practice up and tighten up your skills because FRXII will be here before you know it shawty.:china:



Anyone that plans on entering the SSBM and SSBB "regular" tournament needs to make sure they sign up no later than Friday morning. I'm trying to start SSBM tournament at 1pm sharpe on Friday march 14, 2009 if everyone is sign up on thursday night! I want to make the brackets on thursday night. That's why I need the Melee and regular brawl players to sign up on thursday night or friday morning.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Here's the list updated after only 4 days of being up on srk.com:

SF4
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
3. Neidel Crisan "Haunts" : NorCal/ATL
4. James Cardoni "Humbag" : Champaign, IL
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Michael Apoyan "Master Chibi" : Hackensack, NJ
8. Tahir Alaka "TarkanX" : Minneapolis, MN
9. Chase LaCas "Zinac" : Lexington, KY
10. John Blount, "Sazae" : Pensacola, FL
11. Mike G : Atlanta GA
12. Ric Taylor "Mavrick" : Florida
13. Aaron Pena "DarkZero" : Lubbock TX
14. Brandon "Havoc" : Bowie MD/New York, NY
15. Corey Lanier "Missing Person" : Harrisburg, IL
16. Allen "Epidemic" : Queens/ATL
17. Bryan Ford "!(•_•)!" : Charlotte, NC
18. Adam Heart "Keits" : Green Bay, WI
19. Alex Roski "Cajunstrike" : Kernersville, NC
20. Johnathon Braxton "DevilJin01" : Germantown, MD USA
21. Thomas Chadwick "Knuckledust" : Fayetteville, NC
22. Brandon Clements "ace_uno" : ATL
23. Rafael "DS" Arias : Bronx, New York
24. ken sk "Henaki" : Bloomfield NJ
25. Ray Riticher "Kajoq" : Lexington, KY
26. Colin Higgins "Shodokan123" : Rhode Island

3S
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Neidel Crisan "Haunts" : NorCal/ATL
3. James Cardoni "Humbag" : Champaign, IL
4. June Ro "dooboy" : Tha "A"
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Tahir Alaka "TarkanX" : Minneapolis, MN
8. Aaron Pena "DarkZero" : Lubbock TX
9. Allen "Epidemic" : Queens/ATL
10. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
11. Bryan Ford "!(•_•)!" : Charlotte, NC
12. Adam Heart "Keits" : Green Bay, WI
13. Alex Roski "Cajunstrike" : Kernersville, NC
14. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
15. Johnathon Braxton "DevilJin01" : Germantown, MD USA
16. Thomas Chadwick "Knuckledust" : Fayetteville, NC
17. Brandon Clements "ace_uno" : ATL
18. Colin Higgins "Shodokan123" : Rhode Island
19. ken sk "Henaki" : Bloomfield NJ
20. Anthony Stith "TornadoFlame" : Petersburg, VA
21. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
22. Corey Lanier "Missing Person" : Harrisburg, IL

T6
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
3. Colin Higgins "Shodokan123" : Rhode Island
4. Anthony Stith "TornadoFlame" : Petersburg, VA

GGXX(AC)
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. James Cardoni "Humbag" : Champaign, IL
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Mike G : Atlanta GA
7. AJ Hodges "Alternate275" : Columbus, GA
8. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
9. Rafael "DS" Arias : Bronx, New York
10. ken sk "Henaki" : Bloomfield NJ

AH2
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Adam Heart "Keits" : Green Bay, WI
3. Rafael "DS" Arias : Bronx, New York

MB
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Kayin Wolf "Wolfstar" : New London, CT
3. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX

SSBB
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI

MvC2
1. Mike G : Atlanta GA
2. Corey Lanier "Missing Person" : Harrisburg, IL
3. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA

CvS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. David-Paul Mattock "JiBbo" : Fayetteville NC
3. Michael Apoyan "Master Chibi" : Hackensack, NJ
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Ric Taylor "Mavrick" : Florida
6. Brandon "Havoc" : Bowie MD/New York, NY
7. Adam Heart "Keits" : Green Bay, WI

ST
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Ric Taylor "Mavrick" : Florida
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Ray Riticher "Kajoq" : Lexington, KY
11. Anthony Stith "TornadoFlame" : Petersburg, VA

A2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. James Cardoni "Humbag" : Champaign, IL
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. Corey Lanier "Missing Person" : Harrisburg, IL
7. Adam Heart "Keits" : Green Bay, WI

A3
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Michael Apoyan "Master Chibi" : Hackensack, NJ
5. Tahir Alaka "TarkanX" : Minneapolis, MN
6. John Blount, "Sazae" : Pensacola, FL
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Anthony Stith "TornadoFlame" : Petersburg, VA

KOF98UM
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. AJ Hodges "Alternate275" : Columbus, GA
7. Adam Heart "Keits" : Green Bay, WI
8. Matt Oconner "NinjaMatt" : Tha, "A"
9. Anthony Stith "TornadoFlame" : Petersburg, VA

SS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. John Blount, "Sazae" : Pensacola, FL
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"

RBS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Brandon Clements "ace_uno" : ATL
6. Matt Oconner "NinjaMatt" : Tha, "A"

RB2
1. Lukus Allen "Dark Geese" : Denton, Texas
2. James Cardoni "Humbag" : Champaign, IL
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
5. Adam Heart "Keits" : Green Bay, WI
6. Brandon Clements "ace_uno" : ATL
7. Rafael "DS" Arias : Bronx, New York

WHP
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Ric Taylor "Mavrick" : Florida
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"

NGBC
1. Alex Roski "Cajunstrike" : Kernersville, NC
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Anthony Stith "TornadoFlame" : Petersburg, VA

MOTW
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Adam Heart "Keits" : Green Bay, WI
3. Brandon Clements "ace_uno" : ATL
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Anthony Stith "TornadoFlame" : Petersburg, VA

VS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Chase LaCas "Zinac" : Lexington, KY
6. Ray Riticher "Kajoq" : Lexington, KY

SC4
1. Tahir Alaka "TarkanX" : Minneapolis, MN
2. Ric Taylor "Mavrick" : Florida
3. Aaron Pena "DarkZero" : Lubbock TX
4. Adam Heart "Keits" : Green Bay, WI
5. Alex Roski "Cajunstrike" : Kernersville, NC
6. Phil Haith "P-Soul" : Greensboro, NC
7. Anthony Stith "TornadoFlame" : Petersburg, VA
 

Tom

Bulletproof Doublevoter
BRoomer
Joined
Apr 11, 2006
Messages
15,019
Location
Nashville, TN
whats a "Gerbil?" <3

im so hype about this because i had to drop out last year, like too many tournaments, because of family troubles. Im so pumped for SSBB/GGAC.

Thank so YOU MUCH for posting this so early so I'm able to clear my schedule.

oh yeah, GET HYPE!! Theres no reason this can't be a NATIONAL SCALE BRAWL TOURNAMENT like NONE OTHER.

shin you can put Tom "Yang" McIntire (Memphis, TN) down for SSBB and GGAC

Will there be Brawl DOUBLES?

edit: in light of -chad-'s post under me, yes, i would also enter Melee singles and doubles.
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,651
Location
Columbus, GA
Wait wha.... I could've SWORN I made a first post in the FR12 thread...........

*is so confused*

EDIT: I DID!!! See!? There are 2 FR threads... in the same place... NO FAIR TOM!

*goes to get mod to move me to first post* o.o
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
March 13-15.... '09?! Well, seeing as it is sooooo far in the future, I have no idea what I will be doing. I want to go, but can make no promises now.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
March 13-15.... '09?! Well, seeing as it is sooooo far in the future, I have no idea what I will be doing. I want to go, but can make no promises now.
Well that's why I made this thread so early, so people can plan and start saving now.;)
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Melee przzzz
It's hard to run 2 smash events if they are huge events. I had to pay out of my pocket an extra $300 because we didn't get out of the ballroom until 2am due to ssbb going over the time limit. You guy's want to play on 7 minutes, but it will be at 5 minutes no F88KING QUESTIONS THIS TIME! I felt that it was very disrespectful to me to just add time to each match when NO ONE asked me if that would be cool. That costed me more than I originally figured I was going to pay for ssbb. I felt like the ssbb tournament could and would have been over faster if the time limit wasn't raised. I didn't get to sleep until 8am monday morning due to all of the moving I had to do and waiting on ssbb to end mess up my whole night. Do you think I wanted to be up all day and night and some of monday loading and unloading This is more fair than what EVO is doing for ssbb with the rules! If people are going to complain about the 5 minute rule then i'll just take smash out of Final Round.



I can't have justin wong holding up my entire tournament because he is winning in every tournament. But his smash matches take the longest out of any game. Even longer than cvs2. He was gone 30 minutes for 1 match in ssbb. In that time he could have played in 3 different tournaments. I simple don't have the time to run 2 different smash tournaments with all of the different games I will have at FRXII. Maybe I need to just run a smash only tournament seperate from FR. Then I could run multiple smash events and everyone would be happy. The thing is I increased the days for frxii to 3 days but I also increased the games played during those 3 days. Maybe we can do it, but I must get more TV's! People will have to get there on late thursday night TO SIGN UP, and start the smash tournament on friday. The bad thing about that idea is that frxii is held during the school year, so that would be hard for younger players to attend.
 

-Chad-

Slackerator
Joined
Nov 10, 2005
Messages
2,718
Location
Southaven, Mississippi
Melee doesn't take as long as Brawl to finish =o matches rarely go past the 3-4 minutes mark (depending on the matchup). I could even help you run it and keep it moving if you wanted.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Most of the tournaments Ive been to end up almost running themselves because people like to get there matches done.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Melee doesn't take as long as Brawl to finish =o matches rarely go past the 3-4 minutes mark (depending on the matchup). I could even help you run it and keep it moving if you wanted.

Maybe we can do it on friday chadd.:ohwell: I'll think about it man.
 

Pyronic_Star

Smash Champion
Joined
Mar 5, 2008
Messages
2,549
Location
maryland
i was going to come, but i use the wii-mote/nun-chuck..... and for some reason yall are biased agaisnt it and they can't be used, so i can't play
 

-Chad-

Slackerator
Joined
Nov 10, 2005
Messages
2,718
Location
Southaven, Mississippi
Maybe we can do it on friday chadd.:ohwell: I'll think about it man.
Please do, I know my crew would come for sure if there was melee, and I know there's others who would be more willing to come were there melee.

: )

For the record I'm not saying kill brawl for melee, I just want meleeeeeeeeeeeeeeeee
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Please do, I know my crew would come for sure if there was melee, and I know there's others who would be more willing to come were there melee.

: )

For the record I'm not saying kill brawl for melee, I just want meleeeeeeeeeeeeeeeee

We'll see chadd.;)
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,651
Location
Columbus, GA
My friend was the one who brought the 4th, and last TV to be used for Smash. We had 4 setups, and a paper bracket. Both are signs of a slow tournament in the making.

So here's where I come in with my suggestions. :)

More setups are a must. We saw what happened when we had only 4. >.< That's not cool lol. 20 would be ideal for such a large event, and of course more than that would be evn better. I understand the whole space issues and whatever other concerns you may have. But even a 5th TV would've made a small difference.

Also, Smash should be in the same room as the other tournies. I did notice it took forever getting people to their other respected events because of people running back and forth between the two rooms, and noone knowing where anyone was. It'd be easier (and more than likely more fun as well) if Smash was put in with the other events.

Get a PC and run TIO. TIO has a ton of functions that can make your tournaments run smoothly. It's even got options to set station numbers, so you can call out matches and tell them what station they play at, and at the same time TIO keeps track of what TVs are and are not in use.

Unfortunately for us, Brawl IS a slow paced game in comparison to many other fighters, and this is even more obvious when camping ensues. However, I don't find 7 minutes unreasonable if we were to have many more setups.

JW wouldn't take so long if he would just learn to suck at fighting games lol. He also wouldn't take so long if we were in the same room as the other games (more emphasis on the sharing room thing).

Also, I am in full support of a Melee tournament. I too am not saying kill Brawl for Melee, but you can bet I'd be a ton more excited for Melee. As Chad already said, matches rarely go beyond the 4 minute mark depending on the matchup (and unless you are Iori and DogySamich going at it on Corneria >.> ). I also can probably vouche for more Columbus players to be up for Melee as well.

You could also enlist SWF members to help you out. Chad already stated he could help you keep it running if you wanted, and there are several dozen of us who have hosting experience, and tons of dozens more who've been to so many tournaments and already know the routine. A few more good helpers = faster tournaments.

That's just my 2 cents though. :)
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
My friend was the one who brought the 4th, and last TV to be used for Smash. We had 4 setups, and a paper bracket. Both are signs of a slow tournament in the making.

So here's where I come in with my suggestions. :)

More setups are a must. We saw what happened when we had only 4. >.< That's not cool lol. 20 would be ideal for such a large event, and of course more than that would be evn better. I understand the whole space issues and whatever other concerns you may have. But even a 5th TV would've made a small difference.

Also, Smash should be in the same room as the other tournies. I did notice it took forever getting people to their other respected events because of people running back and forth between the two rooms, and noone knowing where anyone was. It'd be easier (and more than likely more fun as well) if Smash was put in with the other events.

Get a PC and run TIO. TIO has a ton of functions that can make your tournaments run smoothly. It's even got options to set station numbers, so you can call out matches and tell them what station they play at, and at the same time TIO keeps track of what TVs are and are not in use.

Unfortunately for us, Brawl IS a slow paced game in comparison to many other fighters, and this is even more obvious when camping ensues. However, I don't find 7 minutes unreasonable if we were to have many more setups.

JW wouldn't take so long if he would just learn to suck at fighting games lol. He also wouldn't take so long if we were in the same room as the other games (more emphasis on the sharing room thing).

Also, I am in full support of a Melee tournament. I too am not saying kill Brawl for Melee, but you can bet I'd be a ton more excited for Melee. As Chad already said, matches rarely go beyond the 4 minute mark depending on the matchup (and unless you are Iori and DogySamich going at it on Corneria >.> ). I also can probably vouche for more Columbus players to be up for Melee as well.

You could also enlist SWF members to help you out. Chad already stated he could help you keep it running if you wanted, and there are several dozen of us who have hosting experience, and tons of dozens more who've been to so many tournaments and already know the routine. A few more good helpers = faster tournaments.

That's just my 2 cents though. :)

Great points sir. I'm working on the tv problem, but I can only work with what I have. I have more people donating this year, but one of my personally tv's was broken at frxii and NO ONE TOLD ME ABOUT IT UNTIL THE TOURNAMENT WAS OVER AND I UNLOADED IT FROM THE TRUCK AT 5AM! I will try to have atleast 7-10 stations for smash next year! But I need help with that. Somepeople that said they were going to bring tv's didn't so we were short. I had 7 people say they would bring tv's and wii's and only 2 I remember brought them.:ohwell::confused: There isn't any space in the main room for ssbb and the good thing is most of the smash players are only playing in smash. Just the random jw beasting in smash was not counted on. lol

Maybe we can do the melee on friday and after the melee tournament is complete we can start the brawl tournament! That would mean everyone would have to be there on friday for that plan to work. i'm sorry about the low # of stations for smash. I didn't realize how many tv's I needed to make ssbb run faster! I won't make that mistake again;):)
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,651
Location
Columbus, GA
I think pools would slow it down to be honest.

I'm personally all for pool play (I like having a bunch of matches to play instead of just 4 or 5 then get eliminated lol... of course, it could still be 4 or 5 if I don't make it out of pools lol, but that's besides the point). It gives alot of people to get their monies wroth too, this way noone is going in and getting destroyed in 2 rounds and then are out. *shrugs*

*looks around at others for suggestions*

:)
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
I think pools would slow it down to be honest.

I'm personally all for pool play (I like having a bunch of matches to play instead of just 4 or 5 then get eliminated lol... of course, it could still be 4 or 5 if I don't make it out of pools lol, but that's besides the point). It gives alot of people to get their monies wroth too, this way noone is going in and getting destroyed in 2 rounds and then are out. *shrugs*

*looks around at others for suggestions*

:)
Well I don't want to make the tournament longer.:dizzy::ohwell:

here's an updated list

SF4
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
3. Neidel Crisan "Haunts" : NorCal/ATL
4. James Cardoni "Humbag" : Champaign, IL
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Michael Apoyan "Master Chibi" : Hackensack, NJ
8. Tahir Alaka "TarkanX" : Minneapolis, MN
9. Chase LaCas "Zinac" : Lexington, KY
10. John Blount, "Sazae" : Pensacola, FL
11. Mike G : Atlanta GA
12. Ric Taylor "Mavrick" : Florida
13. Aaron Pena "DarkZero" : Lubbock TX
14. Brandon "Havoc" : Bowie MD/New York, NY
15. Corey Lanier "Missing Person" : Harrisburg, IL
16. Allen "Epidemic" : Queens/ATL
17. Bryan Ford "!(•_•)!" : Charlotte, NC
18. Adam Heart "Keits" : Green Bay, WI
19. Alex Roski "Cajunstrike" : Kernersville, NC
20. Johnathon Braxton "DevilJin01" : Germantown, MD USA
21. Thomas Chadwick "Knuckledust" : Fayetteville, NC
22. Brandon Clements "ace_uno" : ATL
23. Rafael "DS" Arias : Bronx, New York
24. ken sk "Henaki" : Bloomfield NJ
25. Ray Riticher "Kajoq" : Lexington, KY
26. Colin Higgins "Shodokan123" : Rhode Island
26. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
27. Robert Rivers "fatherbrain" : Hinesville Ga.
28. Eric Williams "Earwig" : Ellijay, Ga.
29. Michael Utt "Halfro" : Aurora, Colorado
30. Jermaine Jacob "S.M.P" : Charleston, SC
31. Joel Siler "JDash247" : Atlanta, Ga.
32. Brandon Simmons "Slayer X4" : Atlanta, GA
33. John Shelby "Uncle Buck" : Anderson SC
34. Dustin Walker "KOH" : Michigan
35.

3S
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Neidel Crisan "Haunts" : NorCal/ATL
3. James Cardoni "Humbag" : Champaign, IL
4. June Ro "dooboy" : Tha "A"
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Tahir Alaka "TarkanX" : Minneapolis, MN
8. Aaron Pena "DarkZero" : Lubbock TX
9. Allen "Epidemic" : Queens/ATL
10. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
11. Bryan Ford "!(•_•)!" : Charlotte, NC
12. Adam Heart "Keits" : Green Bay, WI
13. Alex Roski "Cajunstrike" : Kernersville, NC
14. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
15. Johnathon Braxton "DevilJin01" : Germantown, MD USA
16. Thomas Chadwick "Knuckledust" : Fayetteville, NC
17. Brandon Clements "ace_uno" : ATL
18. Colin Higgins "Shodokan123" : Rhode Island
19. ken sk "Henaki" : Bloomfield NJ
20. Anthony Stith "TornadoFlame" : Petersburg, VA
21. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
22. Corey Lanier "Missing Person" : Harrisburg, IL
23. Eric Williams "Earwig" : Ellijay, Ga.
24. Michael Utt "Halfro" : Aurora, Colorado
25. George D. "GREEK" : Brooklyn, NY
26. Joel Siler "JDash247" : Atlanta, Ga.
27. John Shelby "Uncle Buck" : Anderson SC
28. Dustin Walker "KOH" : Michigan

T6
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
3. Colin Higgins "Shodokan123" : Rhode Island
4. Anthony Stith "TornadoFlame" : Petersburg, VA
5. Ricky Walker "Pokchop" : Atlanta, Ga.
6. J.E. Smith "torn" : Denver, CO
7. Justin Elkins "9thPixel" : Dalton, Ga.
8. Hoa "Anakin" : Atlanta,Georgia
9. Charlie "CodEZ" : Nashville, TN
10. Steve V. "UnDeRoAtH" : Augusta, GA
11. Spero Gineros "Spero Gin" : Long Island, New York
12. Fernando Febles "The Game" : Bronx, NY
13. Jermaine Jacob "S.M.P" : Charleston, SC
14. Ian Davis "WoTmanX" : Nashville, TN
15. Will "Will's Julia" : Mobile, AL
16. Gary Santiago "liquid" : Queens, NY
17. ariel capellan "FightingGM" : Bronx, New York

GGXX(AC)
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. James Cardoni "Humbag" : Champaign, IL
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Mike G : Atlanta GA
7. AJ Hodges "Alternate275" : Columbus, GA
8. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
9. Rafael "DS" Arias : Bronx, New York
10. ken sk "Henaki" : Bloomfield NJ
11. George D. "GREEK" : Brooklyn, NY
12. Brandon Simmons "Slayer X4" : Atlanta, GA
13. Alex T (Senkei) : o-town, FL

AH2
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Adam Heart "Keits" : Green Bay, WI
3. Rafael "DS" Arias : Bronx, New York
4. J.E. Smith "torn" : Denver, CO

MB
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Kayin Wolf "Wolfstar" : New London, CT
3. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX

SSBB
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Charlie "CodEZ" : Nashville, TN
6. Steve V. "UnDeRoAtH" : Augusta, GA
7. Ian Davis "WoTmanX" : Nashville, TN

MvC2
1. Mike G : Atlanta GA
2. Corey Lanier "Missing Person" : Harrisburg, IL
3. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
4. Ricky Walker "Pokchop" : Atlanta, Ga.
5. Michael Utt "Halfro" : Aurora, Colorado
6. Fernando Febles "The Game" Bronx, NY
7. Jermaine Jacob "S.M.P" : Charleston, SC
8. Cheryl Ritchson "Qu33n Hon3y" : Miami, FL
9. Amir Arabi "SNAKESHOTPEOPLE" : Bronx, NY
10. Joshua Aponte "J360 " : Bronx NY

CvS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. David-Paul Mattock "JiBbo" : Fayetteville NC
3. Michael Apoyan "Master Chibi" : Hackensack, NJ
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Ric Taylor "Mavrick" : Florida
6. Brandon "Havoc" : Bowie MD/New York, NY
7. Adam Heart "Keits" : Green Bay, WI
8. Michael Utt "Halfro" : Aurora, Colorado
9. Jermaine Jacob "S.M.P" : Charleston, SC

ST
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Ric Taylor "Mavrick" : Florida
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Ray Riticher "Kajoq" : Lexington, KY
11. Anthony Stith "TornadoFlame" : Petersburg, VA
12. Robert Rivers "fatherbrain" : Hinesville Ga.
13. Eric Williams "Earwig" : Ellijay, Ga.
14. Michael Utt "Halfro" : Aurora, Colorado
15. J.E. Smith "torn" : Denver, CO
16. Joel Siler "JDash247" : Atlanta, GA
17. Brandon Simmons "Slayer X4" : Atlanta, GA
18. John Shelby "Uncle Buck" : Anderson SC

A2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. James Cardoni "Humbag" : Champaign, IL
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. Corey Lanier "Missing Person" : Harrisburg, IL
7. Adam Heart "Keits" : Green Bay, WI
8. Eric Williams "Earwig" : Ellijay, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA

A3
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Michael Apoyan "Master Chibi" : Hackensack, NJ
5. Tahir Alaka "TarkanX" : Minneapolis, MN
6. John Blount, "Sazae" : Pensacola, FL
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Anthony Stith "TornadoFlame" : Petersburg, VA

KOF98UM
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. AJ Hodges "Alternate275" : Columbus, GA
7. Adam Heart "Keits" : Green Bay, WI
8. Matt Oconner "NinjaMatt" : Tha, "A"
9. Anthony Stith "TornadoFlame" : Petersburg, VA
10. Phil Haith "P-Soul" : Greensboro, NC
11. Eric Williams "Earwig" : Ellijay, Ga.
12. Joel Siler "JDash247" : Atlanta, Ga.

SS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. John Blount, "Sazae" : Pensacola, FL
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.

SST
1. Lukus Allen "Dark Geese" : Denton, Texas

RBS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Brandon Clements "ace_uno" : ATL
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Brandon Simmons "Slayer X4" : Atlanta, GA

RB2
1. Lukus Allen "Dark Geese" : Denton, Texas
2. James Cardoni "Humbag" : Champaign, IL
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
5. Adam Heart "Keits" : Green Bay, WI
6. Brandon Clements "ace_uno" : ATL
7. Rafael "DS" Arias : Bronx, New York
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA

WHP
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Ric Taylor "Mavrick" : Florida
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Michael Bacarella "metalmike31216" : Atlanta, Ga.

NGBC
1. Alex Roski "Cajunstrike" : Kernersville, NC
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Anthony Stith "TornadoFlame" : Petersburg, VA

MOTW
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Adam Heart "Keits" : Green Bay, WI
3. Brandon Clements "ace_uno" : ATL
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Anthony Stith "TornadoFlame" : Petersburg, VA
6. James Cardoni "Humbag" : Champaign, IL
7. Joel Siler "JDash247" : Atlanta, Ga.
8. Fernando Febles "The Game" : Bronx, NY

VS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Chase LaCas "Zinac" : Lexington, KY
6. Ray Riticher "Kajoq" : Lexington, KY
7. Michael Utt "Halfro" : Aurora, Colorado
8. J.E. Smith "torn" : Denver, CO
9. Dustin Walker "KOH" : Michigan

SC4
1. Tahir Alaka "TarkanX" : Minneapolis, MN
2. Ric Taylor "Mavrick" : Florida
3. Aaron Pena "DarkZero" : Lubbock TX
4. Adam Heart "Keits" : Green Bay, WI
5. Alex Roski "Cajunstrike" : Kernersville, NC
6. Phil Haith "P-Soul" : Greensboro, NC
7. Anthony Stith "TornadoFlame" : Petersburg, VA
8. Jermaine Jacob "S.M.P" : Charleston, SC
9. Ian Davis "WoTmanX" : Nashville, TN
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Well I guess the hype died down about frxii. :(

Here's the list updated:

SF4
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
3. Neidel Crisan "Haunts" : NorCal/ATL
4. James Cardoni "Humbag" : Champaign, IL
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Michael Apoyan "Master Chibi" : Hackensack, NJ
8. Tahir Alaka "TarkanX" : Minneapolis, MN
9. Chase LaCas "Zinac" : Lexington, KY
10. John Blount, "Sazae" : Pensacola, FL
11. Mike G : Atlanta GA
12. Ric Taylor "Mavrick" : Florida
13. Aaron Pena "DarkZero" : Lubbock TX
14. Brandon "Havoc" : Bowie MD/New York, NY
15. Corey Lanier "Missing Person" : Harrisburg, IL
16. Allen "Epidemic" : Queens/ATL
17. Bryan Ford "!(•_•)!" : Charlotte, NC
18. Adam Heart "Keits" : Green Bay, WI
19. Alex Roski "Cajunstrike" : Kernersville, NC
20. Johnathon Braxton "DevilJin01" : Germantown, MD USA
21. Thomas Chadwick "Knuckledust" : Fayetteville, NC
22. Brandon Clements "ace_uno" : ATL
23. Rafael "DS" Arias : Bronx, New York
24. ken sk "Henaki" : Bloomfield NJ
25. Ray Riticher "Kajoq" : Lexington, KY
26. Colin Higgins "Shodokan123" : Rhode Island
26. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
27. Robert Rivers "fatherbrain" : Hinesville Ga.
28. Eric Williams "Earwig" : Ellijay, Ga.
29. Michael Utt "Halfro" : Aurora, Colorado
30. Jermaine Jacob "S.M.P" : Charleston, SC
31. Joel Siler "JDash247" : Atlanta, Ga.
32. Brandon Simmons "Slayer X4" : Atlanta, GA
33. John Shelby "Uncle Buck" : Anderson SC
34. Dustin Walker "KOH" : Michigan
35. Austin LaMarche : Omaha, NE
36. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
37. Luis Padilla Jr "merdoc" : Bronx,NY
38. Damian "jinogre" : Douglasville, GA

3S
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Neidel Crisan "Haunts" : NorCal/ATL
3. James Cardoni "Humbag" : Champaign, IL
4. June Ro "dooboy" : Tha "A"
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Tahir Alaka "TarkanX" : Minneapolis, MN
8. Aaron Pena "DarkZero" : Lubbock TX
9. Allen "Epidemic" : Queens/ATL
10. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
11. Bryan Ford "!(•_•)!" : Charlotte, NC
12. Adam Heart "Keits" : Green Bay, WI
13. Alex Roski "Cajunstrike" : Kernersville, NC
14. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
15. Johnathon Braxton "DevilJin01" : Germantown, MD USA
16. Thomas Chadwick "Knuckledust" : Fayetteville, NC
17. Brandon Clements "ace_uno" : ATL
18. Colin Higgins "Shodokan123" : Rhode Island
19. ken sk "Henaki" : Bloomfield NJ
20. Anthony Stith "TornadoFlame" : Petersburg, VA
21. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
22. Corey Lanier "Missing Person" : Harrisburg, IL
23. Eric Williams "Earwig" : Ellijay, Ga.
24. Michael Utt "Halfro" : Aurora, Colorado
25. George D. "GREEK" : Brooklyn, NY
26. Joel Siler "JDash247" : Atlanta, Ga.
27. John Shelby "Uncle Buck" : Anderson SC
28. Dustin Walker "KOH" : Michigan
29. Austin LaMarche : Omaha, NE
30. Matt Amacker "Silentness" : Soul, Korea
31. Henry Funny, "TruTH101", Greensboro,NC
32. Marques Brooks "CoosCoos" : Augusta, Georgia

T6
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
3. Colin Higgins "Shodokan123" : Rhode Island
4. Anthony Stith "TornadoFlame" : Petersburg, VA
5. Ricky Walker "Pokchop" : Atlanta, Ga.
6. J.E. Smith "torn" : Denver, CO
7. Justin Elkins "9thPixel" : Dalton, Ga.
8. Hoa "Anakin" : Atlanta,Georgia
9. Charlie "CodEZ" : Nashville, TN
10. Steve V. "UnDeRoAtH" : Augusta, GA
11. Spero Gineros "Spero Gin" : Long Island, New York
12. Fernando Febles "The Game" : Bronx, NY
13. Jermaine Jacob "S.M.P" : Charleston, SC
14. Ian Davis "WoTmanX" : Nashville, TN
15. Will "Will's Julia" : Mobile, AL
16. Gary Santiago "liquid" : Queens, NY
17. ariel capellan "FightingGM" : Bronx, New York
18. Damian "jinogre" : Douglasville, GA
19. Jeffrey B. Wynn II "JuS J3F" : La Plata,MD
20. Ray Aviles "kPc" : Dover, DE

GGXX(AC)
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. James Cardoni "Humbag" : Champaign, IL
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Mike G : Atlanta GA
7. AJ Hodges "Alternate275" : Columbus, GA
8. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
9. Rafael "DS" Arias : Bronx, New York
10. ken sk "Henaki" : Bloomfield NJ
11. George D. "GREEK" : Brooklyn, NY
12. Brandon Simmons "Slayer X4" : Atlanta, GA
13. Alex T (Senkei) : o-town, FL
14. Austin LaMarche : Omaha, NE
15. Matt Amacker "Silentness" : Soul, Korea
16. Philip Shin "krazykorean" : Murfreesboro TN
17. Eric Cox "R.D.K." : ATL!!!
18. Ben Robinson "Silent Shinobi" : B'ham, Al

AH2
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Adam Heart "Keits" : Green Bay, WI
3. Rafael "DS" Arias : Bronx, New York
4. J.E. Smith "torn" : Denver, CO

MB
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Kayin Wolf "Wolfstar" : New London, CT
3. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
4. Matt Amacker "Silentness" : Soul, Korea
5. Ben Robinson "Silent Shinobi" : B'ham, Al

SSBB
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Charlie "CodEZ" : Nashville, TN
6. Steve V. "UnDeRoAtH" : Augusta, GA
7. Ian Davis "WoTmanX" : Nashville, TN
8. Austin LaMarche : Omaha, NE

MvC2
1. Mike G : Atlanta GA
2. Corey Lanier "Missing Person" : Harrisburg, IL
3. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
4. Ricky Walker "Pokchop" : Atlanta, Ga.
5. Michael Utt "Halfro" : Aurora, Colorado
6. Fernando Febles "The Game" Bronx, NY
7. Jermaine Jacob "S.M.P" : Charleston, SC
8. Cheryl Ritchson "Qu33n Hon3y" : Miami, FL
9. Amir Arabi "SNAKESHOTPEOPLE" : Bronx, NY
10. Joshua Aponte "J360 " : Bronx NY
11. Matt Amacker "Silentness" : Soul, Korea
12. Max Moore "50moReceNts" : The "A"
13. Marques Brooks "CoosCoos" : Augusta, Georgia
14. Luis Padilla Jr "merdoc" : Bronx,NY
15. Damian "jinogre" : Douglasville, GA
16. Jeffrey B. Wynn II "JuS J3F" : La Plata,MD

CvS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. David-Paul Mattock "JiBbo" : Fayetteville NC
3. Michael Apoyan "Master Chibi" : Hackensack, NJ
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Ric Taylor "Mavrick" : Florida
6. Brandon "Havoc" : Bowie MD/New York, NY
7. Adam Heart "Keits" : Green Bay, WI
8. Michael Utt "Halfro" : Aurora, Colorado
9. Jermaine Jacob "S.M.P" : Charleston, SC
10. Matt Amacker "Silentness" : Soul, Korea
11. Henry Funny, "TruTH101", Greensboro,NC
12. Max Moore "50moReceNts" : The "A"
13. Marques Brooks "CoosCoos" : Augusta, Georgia

ST
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Ric Taylor "Mavrick" : Florida
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Ray Riticher "Kajoq" : Lexington, KY
11. Anthony Stith "TornadoFlame" : Petersburg, VA
12. Robert Rivers "fatherbrain" : Hinesville Ga.
13. Eric Williams "Earwig" : Ellijay, Ga.
14. Michael Utt "Halfro" : Aurora, Colorado
15. J.E. Smith "torn" : Denver, CO
16. Joel Siler "JDash247" : Atlanta, GA
17. Brandon Simmons "Slayer X4" : Atlanta, GA
18. John Shelby "Uncle Buck" : Anderson SC
19. Austin LaMarche : Omaha, NE
20. Max Moore "50moReceNts" : The "A"
21. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

A2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. James Cardoni "Humbag" : Champaign, IL
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. Corey Lanier "Missing Person" : Harrisburg, IL
7. Adam Heart "Keits" : Green Bay, WI
8. Eric Williams "Earwig" : Ellijay, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA
10. Rafael Arias "DS" : Bronx, New York

A3
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Michael Apoyan "Master Chibi" : Hackensack, NJ
5. Tahir Alaka "TarkanX" : Minneapolis, MN
6. John Blount, "Sazae" : Pensacola, FL
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Anthony Stith "TornadoFlame" : Petersburg, VA
11. Henry Funny, "TruTH101", Greensboro,NC

KOF98UM
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. AJ Hodges "Alternate275" : Columbus, GA
7. Adam Heart "Keits" : Green Bay, WI
8. Matt Oconner "NinjaMatt" : Tha, "A"
9. Anthony Stith "TornadoFlame" : Petersburg, VA
10. Phil Haith "P-Soul" : Greensboro, NC
11. Eric Williams "Earwig" : Ellijay, Ga.
12. Joel Siler "JDash247" : Atlanta, Ga.
13. Marques Brooks "CoosCoos" : Augusta, Georgia
14. Ben Robinson "Silent Shinobi" : B'ham, Al
15. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

SS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. John Blount, "Sazae" : Pensacola, FL
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

SST
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

RBS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Brandon Clements "ace_uno" : ATL
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Brandon Simmons "Slayer X4" : Atlanta, GA
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

RB2
1. Lukus Allen "Dark Geese" : Denton, Texas
2. James Cardoni "Humbag" : Champaign, IL
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
5. Adam Heart "Keits" : Green Bay, WI
6. Brandon Clements "ace_uno" : ATL
7. Rafael "DS" Arias : Bronx, New York
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA
10. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

WHP
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Ric Taylor "Mavrick" : Florida
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Michael Bacarella "metalmike31216" : Atlanta, Ga.
8. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

NGBC
1. Alex Roski "Cajunstrike" : Kernersville, NC
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Anthony Stith "TornadoFlame" : Petersburg, VA

MOTW
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Adam Heart "Keits" : Green Bay, WI
3. Brandon Clements "ace_uno" : ATL
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Anthony Stith "TornadoFlame" : Petersburg, VA
6. James Cardoni "Humbag" : Champaign, IL
7. Joel Siler "JDash247" : Atlanta, Ga.
8. Fernando Febles "The Game" : Bronx, NY
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
10. Luis Padilla Jr "merdoc" : Bronx,NY

VS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Chase LaCas "Zinac" : Lexington, KY
6. Ray Riticher "Kajoq" : Lexington, KY
7. Michael Utt "Halfro" : Aurora, Colorado
8. J.E. Smith "torn" : Denver, CO
9. Dustin Walker "KOH" : Michigan

SC4
1. Tahir Alaka "TarkanX" : Minneapolis, MN
2. Ric Taylor "Mavrick" : Florida
3. Aaron Pena "DarkZero" : Lubbock TX
4. Adam Heart "Keits" : Green Bay, WI
5. Alex Roski "Cajunstrike" : Kernersville, NC
6. Phil Haith "P-Soul" : Greensboro, NC
7. Anthony Stith "TornadoFlame" : Petersburg, VA
8. Jermaine Jacob "S.M.P" : Charleston, SC
9. Ian Davis "WoTmanX" : Nashville, TN
10. Damian "jinogre" : Douglasville, GA
11. Ray Aviles "kPc" : Dover, DE
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
I might up the time to 7 minutes if people get to the hotel on time so we can start early. I just don't want to go over the time limit next year!
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
It really doesnt matter what the time limit is because all the matches dont go to 6-8min long. The last time I saw that happen was when I was a noob at Inn2 fighting another noob on rainbow cruise.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
It really doesnt matter what the time limit is because all the matches dont go to 6-8min long. The last time I saw that happen was when I was a noob at Inn2 fighting another noob on rainbow cruise.

Well alot of matches at Final Round 11 went the entire 6 minutes. Time was changed without my blessing to 7 minutes and the tournament went didn't finish until 12:45am monday morning.:dizzy: This is what I want to avoid sir! I have a lot of people sending me messages about allowing ALL items! They said it worked out great at EVO worlds! What do you guy's think. Maybe melee is better than brawl because melee is fun without items while brawl is BORING without items imo! Should I allow the items or not? It may add some depth to brawl.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Here's the list updated:

SF4
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
3. Neidel Crisan "Haunts" : NorCal/ATL
4. James Cardoni "Humbag" : Champaign, IL
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Michael Apoyan "Master Chibi" : Hackensack, NJ
8. Tahir Alaka "TarkanX" : Minneapolis, MN
9. Chase LaCas "Zinac" : Lexington, KY
10. John Blount, "Sazae" : Pensacola, FL
11. Mike G : Atlanta GA
12. Ric Taylor "Mavrick" : Florida
13. Aaron Pena "DarkZero" : Lubbock TX
14. Brandon "Havoc" : Bowie MD/New York, NY
15. Corey Lanier "Missing Person" : Harrisburg, IL
16. Allen "Epidemic" : Queens/ATL
17. Bryan Ford "!(•_•)!" : Charlotte, NC
18. Adam Heart "Keits" : Green Bay, WI
19. Alex Roski "Cajunstrike" : Kernersville, NC
20. Johnathon Braxton "DevilJin01" : Germantown, MD USA
21. Thomas Chadwick "Knuckledust" : Fayetteville, NC
22. Brandon Clements "ace_uno" : ATL
23. Rafael "DS" Arias : Bronx, New York
24. ken sk "Henaki" : Bloomfield NJ
25. Ray Riticher "Kajoq" : Lexington, KY
26. Colin Higgins "Shodokan123" : Rhode Island
26. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
27. Robert Rivers "fatherbrain" : Hinesville Ga.
28. Eric Williams "Earwig" : Ellijay, Ga.
29. Michael Utt "Halfro" : Aurora, Colorado
30. Jermaine Jacob "S.M.P" : Charleston, SC
31. Joel Siler "JDash247" : Atlanta, Ga.
32. Brandon Simmons "Slayer X4" : Atlanta, GA
33. John Shelby "Uncle Buck" : Anderson SC
34. Dustin Walker "KOH" : Michigan
35. Austin LaMarche : Omaha, NE
36. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
37. Luis Padilla Jr "merdoc" : Bronx,NY
38. Damian "jinogre" : Douglasville, GA
39. Lester Green "Professor" : Greenville SC
40. James Lee "Divine Tenken" : Orlando FL
41. Kevin Ao "Strongy" : Atlanta, GA
42. Edric Chen "namikaze4minato" : Atlanta, GA
43. Victor Yang "Vyang" : Altanta, GA
45. Vincent Yang "phoojYwg" : Atlanta, GA
46. Jason Kim, "Subaru_WRX", Atlanta GA
47. jose santiago "lord jas" : memphis tn
48. Jonathan Wooden "Xero15" : Tha "A"

3S
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Neidel Crisan "Haunts" : NorCal/ATL
3. James Cardoni "Humbag" : Champaign, IL
4. June Ro "dooboy" : Tha "A"
5. Michael Bacarella "metalmike31216" : Atlanta, Ga.
6. David-Paul Mattock "JiBbo" : Fayetteville NC
7. Tahir Alaka "TarkanX" : Minneapolis, MN
8. Aaron Pena "DarkZero" : Lubbock TX
9. Allen "Epidemic" : Queens/ATL
10. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
11. Bryan Ford "!(•_•)!" : Charlotte, NC
12. Adam Heart "Keits" : Green Bay, WI
13. Alex Roski "Cajunstrike" : Kernersville, NC
14. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
15. Johnathon Braxton "DevilJin01" : Germantown, MD USA
16. Thomas Chadwick "Knuckledust" : Fayetteville, NC
17. Brandon Clements "ace_uno" : ATL
18. Colin Higgins "Shodokan123" : Rhode Island
19. ken sk "Henaki" : Bloomfield NJ
20. Anthony Stith "TornadoFlame" : Petersburg, VA
21. Jamall Hughes "R.P.D. rookie" : Jacksonville, Florida
22. Corey Lanier "Missing Person" : Harrisburg, IL
23. Eric Williams "Earwig" : Ellijay, Ga.
24. Michael Utt "Halfro" : Aurora, Colorado
25. George D. "GREEK" : Brooklyn, NY
26. Joel Siler "JDash247" : Atlanta, Ga.
27. John Shelby "Uncle Buck" : Anderson SC
28. Dustin Walker "KOH" : Michigan
29. Austin LaMarche : Omaha, NE
30. Matt Amacker "Silentness" : Soul, Korea
31. Henry Funny, "TruTH101", Greensboro,NC
32. Marques Brooks "CoosCoos" : Augusta, Georgia
33. Lester Green "Professor" : Greenville SC
34. Kevin Ao "Strongy" : Atlanta, GA
35. Edric Chen "namikaze4minato" : Atlanta, GA
36. Victor Yang "Vyang" : Altanta, GA
37. Vincent Yang "phoojYwg" : Atlanta, GA
38. Daniel Lower "Lastblade" : Houston, TX
39. Jason Kim, "Subaru_WRX", Atlanta GA
40. jose santiago "lord jas" : memphis tn

T6
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
3. Colin Higgins "Shodokan123" : Rhode Island
4. Anthony Stith "TornadoFlame" : Petersburg, VA
5. Ricky Walker "Pokchop" : Atlanta, Ga.
6. J.E. Smith "torn" : Denver, CO
7. Justin Elkins "9thPixel" : Dalton, Ga.
8. Hoa "Anakin" : Atlanta,Georgia
9. Charlie "CodEZ" : Nashville, TN
10. Steve V. "UnDeRoAtH" : Augusta, GA
11. Spero Gineros "Spero Gin" : Long Island, New York
12. Fernando Febles "The Game" : Bronx, NY
13. Jermaine Jacob "S.M.P" : Charleston, SC
14. Ian Davis "WoTmanX" : Nashville, TN
15. Will "Will's Julia" : Mobile, AL
16. Gary Santiago "liquid" : Queens, NY
17. ariel capellan "FightingGM" : Bronx, New York
18. Damian "jinogre" : Douglasville, GA
19. Jeffrey B. Wynn II "JuS J3F" : La Plata,MD
20. Ray Aviles "kPc" : Dover, DE

GGXX(AC)
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. James Cardoni "Humbag" : Champaign, IL
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Mike G : Atlanta GA
7. AJ Hodges "Alternate275" : Columbus, GA
8. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
9. Rafael "DS" Arias : Bronx, New York
10. ken sk "Henaki" : Bloomfield NJ
11. George D. "GREEK" : Brooklyn, NY
12. Brandon Simmons "Slayer X4" : Atlanta, GA
13. Alex T (Senkei) : o-town, FL
14. Austin LaMarche : Omaha, NE
15. Matt Amacker "Silentness" : Soul, Korea
16. Philip Shin "krazykorean" : Murfreesboro TN
17. Eric Cox "R.D.K." : ATL!!!
18. Ben Robinson "Silent Shinobi" : B'ham, Al
19. Lester Green "Professor" : Greenville SC
20. Daniel Lower "Lastblade" : Houston, TX
21. Jason Kim, "Subaru_WRX", Atlanta GA
22. Vincent Yang, "PhoojYwg", Atlanta GA

AH2
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Adam Heart "Keits" : Green Bay, WI
3. Rafael "DS" Arias : Bronx, New York
4. J.E. Smith "torn" : Denver, CO
5. Daniel Lower "Lastblade" : Houston, TX

MB
1. Michael Apoyan "Master Chibi" : Hackensack, NJ
2. Kayin Wolf "Wolfstar" : New London, CT
3. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
4. Matt Amacker "Silentness" : Soul, Korea
5. Ben Robinson "Silent Shinobi" : B'ham, Al

SSBB
1. Isaac Nicholson "raekw0n187" : Ham Samitch, AL
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Charlie "CodEZ" : Nashville, TN
6. Steve V. "UnDeRoAtH" : Augusta, GA
7. Ian Davis "WoTmanX" : Nashville, TN
8. Austin LaMarche : Omaha, NE
9. Kevin Ao "Strongy" : Atlanta, GA

MvC2
1. Mike G : Atlanta GA
2. Corey Lanier "Missing Person" : Harrisburg, IL
3. Trayveon Maxwell III "Coolbreeze" : ATL GAWGA
4. Ricky Walker "Pokchop" : Atlanta, Ga.
5. Michael Utt "Halfro" : Aurora, Colorado
6. Fernando Febles "The Game" Bronx, NY
7. Jermaine Jacob "S.M.P" : Charleston, SC
8. Cheryl Ritchson "Qu33n Hon3y" : Miami, FL
9. Amir Arabi "SNAKESHOTPEOPLE" : Bronx, NY
10. Joshua Aponte "J360 " : Bronx NY
11. Matt Amacker "Silentness" : Soul, Korea
12. Max Moore "50moReceNts" : The "A"
13. Marques Brooks "CoosCoos" : Augusta, Georgia
14. Luis Padilla Jr "merdoc" : Bronx,NY
15. Damian "jinogre" : Douglasville, GA
16. Jeffrey B. Wynn II "JuS J3F" : La Plata,MD
17. James Lee "Divine Tenken" : Orlando FL
18. Kevin Hicks "LordHollow" : Detroit, MI
19. jose santiago "lord jas" : memphis tn
20. Jonathan Wooden "Xero15" : Tha "A"

CvS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. David-Paul Mattock "JiBbo" : Fayetteville NC
3. Michael Apoyan "Master Chibi" : Hackensack, NJ
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Ric Taylor "Mavrick" : Florida
6. Brandon "Havoc" : Bowie MD/New York, NY
7. Adam Heart "Keits" : Green Bay, WI
8. Michael Utt "Halfro" : Aurora, Colorado
9. Jermaine Jacob "S.M.P" : Charleston, SC
10. Matt Amacker "Silentness" : Soul, Korea
11. Henry Funny, "TruTH101", Greensboro,NC
12. Max Moore "50moReceNts" : The "A"
13. Marques Brooks "CoosCoos" : Augusta, Georgia
14. James Lee "Divine Tenken" : Orlando FL
15. Corey Lanier : Harrisburg, IL
16. Jonathan Wooden "Xero15" : Tha "A"

ST
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Chase LaCas "Zinac" : Lexington, KY
5. Kayin Wolf "Wolfstar" : New London, CT
6. Ric Taylor "Mavrick" : Florida
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Ray Riticher "Kajoq" : Lexington, KY
11. Anthony Stith "TornadoFlame" : Petersburg, VA
12. Robert Rivers "fatherbrain" : Hinesville Ga.
13. Eric Williams "Earwig" : Ellijay, Ga.
14. Michael Utt "Halfro" : Aurora, Colorado
15. J.E. Smith "torn" : Denver, CO
16. Joel Siler "JDash247" : Atlanta, GA
17. Brandon Simmons "Slayer X4" : Atlanta, GA
18. John Shelby "Uncle Buck" : Anderson SC
19. Austin LaMarche : Omaha, NE
20. Max Moore "50moReceNts" : The "A"
21. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
22. Jonathan Wooden "Xero15" : Tha "A"

A2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. James Cardoni "Humbag" : Champaign, IL
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. Corey Lanier "Missing Person" : Harrisburg, IL
7. Adam Heart "Keits" : Green Bay, WI
8. Eric Williams "Earwig" : Ellijay, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA
10. Rafael Arias "DS" : Bronx, New York

A3
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Bacarella "metalmike31216" : Atlanta, Ga.
3. David-Paul Mattock "JiBbo" : Fayetteville NC
4. Michael Apoyan "Master Chibi" : Hackensack, NJ
5. Tahir Alaka "TarkanX" : Minneapolis, MN
6. John Blount, "Sazae" : Pensacola, FL
7. Corey Lanier "Missing Person" : Harrisburg, IL
8. Adam Heart "Keits" : Green Bay, WI
9. Rafael "DS" Arias : Bronx, New York
10. Anthony Stith "TornadoFlame" : Petersburg, VA
11. Henry Funny, "TruTH101", Greensboro,NC
12. Kevin Hicks "LordHollow" : Detroit, MI
13. Jonathan Wooden "Xero15" : Tha "A"

KOF98UM
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Michael Bacarella "metalmike31216" : Atlanta, Ga.
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Aaron Pena "DarkZero" : Lubbock TX
6. AJ Hodges "Alternate275" : Columbus, GA
7. Adam Heart "Keits" : Green Bay, WI
8. Matt Oconner "NinjaMatt" : Tha, "A"
9. Anthony Stith "TornadoFlame" : Petersburg, VA
10. Phil Haith "P-Soul" : Greensboro, NC
11. Eric Williams "Earwig" : Ellijay, Ga.
12. Joel Siler "JDash247" : Atlanta, Ga.
13. Marques Brooks "CoosCoos" : Augusta, Georgia
14. Ben Robinson "Silent Shinobi" : B'ham, Al
15. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
16. Lester Green "Professor" : Greenville SC

SS2
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. John Blount, "Sazae" : Pensacola, FL
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

SST
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

RBS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Brandon Clements "ace_uno" : ATL
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Eric Williams "Earwig" : Ellijay, Ga.
8. Brandon Simmons "Slayer X4" : Atlanta, GA
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

RB2
1. Lukus Allen "Dark Geese" : Denton, Texas
2. James Cardoni "Humbag" : Champaign, IL
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Brandon Lee "Brandino" : Toledo, Oh/San Antonio, TX
5. Adam Heart "Keits" : Green Bay, WI
6. Brandon Clements "ace_uno" : ATL
7. Rafael "DS" Arias : Bronx, New York
8. Michael Bacarella "metalmike31216" : Atlanta, Ga.
9. Brandon Simmons "Slayer X4" : Atlanta, GA
10. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

WHP
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Ric Taylor "Mavrick" : Florida
5. Adam Heart "Keits" : Green Bay, WI
6. Matt Oconner "NinjaMatt" : Tha, "A"
7. Michael Bacarella "metalmike31216" : Atlanta, Ga.
8. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta

NGBC
1. Alex Roski "Cajunstrike" : Kernersville, NC
2. Lukus Allen "Dark Geese" : Denton, Texas
3. Anthony Stith "TornadoFlame" : Petersburg, VA

MOTW
1. Lukus Allen "Dark Geese" : Denton, Texas
2. Adam Heart "Keits" : Green Bay, WI
3. Brandon Clements "ace_uno" : ATL
4. Tahir Alaka "TarkanX" : Minneapolis, MN
5. Anthony Stith "TornadoFlame" : Petersburg, VA
6. James Cardoni "Humbag" : Champaign, IL
7. Joel Siler "JDash247" : Atlanta, Ga.
8. Fernando Febles "The Game" : Bronx, NY
9. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
10. Luis Padilla Jr "merdoc" : Bronx,NY
11. Vincent Yang, "PhoojYwg" : Atlanta GA

VS
1. Larry S. Dixon Jr. "ShinBlanka" : Tha "A"
2. Michael Apoyan "Master Chibi" : Hackensack, NJ
3. Tahir Alaka "TarkanX" : Minneapolis, MN
4. Adam Heart "Keits" : Green Bay, WI
5. Chase LaCas "Zinac" : Lexington, KY
6. Ray Riticher "Kajoq" : Lexington, KY
7. Michael Utt "Halfro" : Aurora, Colorado
8. J.E. Smith "torn" : Denver, CO
9. Dustin Walker "KOH" : Michigan

SC4
1. Tahir Alaka "TarkanX" : Minneapolis, MN
2. Ric Taylor "Mavrick" : Florida
3. Aaron Pena "DarkZero" : Lubbock TX
4. Adam Heart "Keits" : Green Bay, WI
5. Alex Roski "Cajunstrike" : Kernersville, NC
6. Phil Haith "P-Soul" : Greensboro, NC
7. Anthony Stith "TornadoFlame" : Petersburg, VA
8. Jermaine Jacob "S.M.P" : Charleston, SC
9. Ian Davis "WoTmanX" : Nashville, TN
10. Damian "jinogre" : Douglasville, GA
11. Ray Aviles "kPc" : Dover, DE
12. Lester Green "Professor" : Greenville SC
13. Kevin Ao "Strongy" : Atlanta, GA
14. Rorick Haynes "DeadlyRave-Neo" : New Orleans/Atlanta
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
I need some input from you guys. I know FRXII is months away, but I have a lot of pro-items players asking me to allow items and you guys need to step up and give me some good feedback. Not counting chadd and gerbil. They always have great points. Maybe I can do this to please BOTH players! I can have a melee tournament on friday with no items and have the brawl on sat with EVO rules! What do ya'll think about that idea?
 

-Chad-

Slackerator
Joined
Nov 10, 2005
Messages
2,718
Location
Southaven, Mississippi
Well alot of matches at Final Round 11 went the entire 6 minutes. Time was changed without my blessing to 7 minutes and the tournament went didn't finish until 12:45am monday morning.:dizzy: This is what I want to avoid sir! I have a lot of people sending me messages about allowing ALL items! They said it worked out great at EVO worlds! What do you guy's think. Maybe melee is better than brawl because melee is fun without items while brawl is BORING without items imo! Should I allow the items or not? It may add some depth to brawl.
I think he was talking about melee time limit.

I need some input from you guys. I know FRXII is months away, but I have a lot of pro-items players asking me to allow items and you guys need to step up and give me some good feedback. Not counting chadd and gerbil. They always have great points. Maybe I can do this to please BOTH players! I can have a melee tournament on friday with no items and have the brawl on sat with EVO rules! What do ya'll think about that idea?
EVO rules were garbage, and I'm sure most people here would agree with me.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
lol, either my post was deleted or it didnt get posted.

But I agree with Chad/hungrybox. Im not typing up my post again
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
I think he was talking about melee time limit.



EVO rules were garbage, and I'm sure most people here would agree with me.
Ok I understand you don't like the evo rules. I was looking on SB and found this section on what items are fair to play with! I don't know if you read it yet or not, so i'm going to paste it here because I think I want to use this ruleset for FRXII brawl. I'm also thinking strongly about throwing a melee tournament on friday, but i'll have to get rid of some other games to make it fit within the time limits.



These are the results of item testing that the 'Item Standard Play' project has been working on for the past two months. The goal of the project is to create standardized and accepted formats for item play in tournaments and in order to do this, certain criterion were established. For the sake of understanding, I will set out these criterions now:

Preservation of Risk/Reward: The basic concept of 'punishment' in a fighting game. Every move has a risk/reward value that affects its usefulness and effectiveness in any given situation, and acceptable items must preserve this vital relationship. If an item has too little risk for too much of a reward, then the item is to be deemed 'broken' and must be disabled from play; conversely, if an item has too much risk for a very small amount of reward, then the item shall be deemed 'redundant' and should be removed from play in an attempt to condense item listings (this is not as important as removing 'broken' items, however).

Acceptable Counter Systems in Place: Every move must have a counter; if there is no counter, than strategically there is no reason not to use it at all times. For an item to be considered 'balanced' it must always have at least one counter at all times. If an item does not have at least one global strategic counter, then it shall be deemed 'broken' and banned from play.

Acceptable Level of Effect on Match Outcome: Applicable to both items and stages. If an item has a dramatic effect on battle to the extent that an entire match can ride on the item's use, then the item should be considered 'broken' and banned from play. This criterion has the most grey area because items in and of themselves are designed to effect the outcome of a match. Thus, acceptable levels of interference must be maintained; small changes in match dynamics are acceptable, while items promoting 'spawn camping' and like strategies should be banned. As a corollary to this, we must also take into account if an item forces its effects on a player (for instance, by spawning on top of a player); items of lower effect can have more leeway on this rule, while items with vast effects must only be usable by player decision.
A recent addition to this list is the ‘counterpick’ list of items; previously, items were either deemed ‘approved’ or ‘banned’. This allows for a few very important changes to item play. Introductory matches in a set must maintain a certain level of integrity, and having an approved ‘neutral’ list of items, much like in the case of neutral stage picks and double-blind character selection, ensures that a significant advantage is not enjoyed by either competitor during the first match. This also allows for greater congruency with established tournament play, further bridging the divide between ‘casual’ players who are looking to enter the tournament scene and seasoned tournament players looking for new and fresh competition (both players and styles).

Using these criterions, these are the 'ISP' project's impressions on each of the 49 items available for Brawl tournament play. These are, by no means, set in stone, at least for now; however, because I wished to make a decision on each of the items at least once, I have laid out our impressions below. There will be three possible outcomes for any given item: Neutral (and accepted for round 1 play), Counterpick (and thus only available in round 2 and onward) or Banned (unavailable for the entirety of the set).

As of 7/3, this list will apply to both 1v1 and 2v2 play. Many of the items function more or less the same, regardless of ruleset. There are, however, a few key items that have significant functional differences when used in 2v2 play. In these cases, I will have a supplementary paragraph following the standard 1v1 ruling for 2v2 play. For all 2v2 rulings, assume that Friendly Fire is active. If there is not a separate paragraph for any item, assume the ruling is the same for 2v2 as it is for 1v1.

Please feel free to contest any of the below impressions with solid data that does not contradict the above stated criterion:


Smash Ball [BANNED] - Unfortunately, there isn't much that can be said about Smash Balls in 1v1 play. With most items, regardless of the character you are using, the effect of the item remains the same; Smash Balls were not designed with this in mind, however, and as such are not balanced in such a way as to give each character an equally powerful or effective Final Smash. This, in combination with frames of varying invincibility, wildly differing ranges, and the ability to change the outcome of a match in a single fell swoop renders Smash Balls out of the question for 1v1 play.

Smash Ball 2v2 [COUNTERPICK] – Smash Balls actually function quite differently in 2v2 play than in 1v1, and the reason is that you are now able to hit your teammate. The biggest flaw with Smash Balls in 1v1 was that there is little to no downfall to activating a Final Smash at any time; if all else fails, one could simply activate the move to gain invincibility frames in order to dodge a hit, and even if the move misses, nothing is really lost. If a teammate and Friendly Fire is added in, things become more complicated. No Final Smash is unable to be dodged, but many of the more ‘overpowered’ Final Smashes are quite hard to dodge indeed; this, however, counts for both your enemies and your friends, meaning that if a team isn’t well coordinated a badly placed Final Smash can (and probably will) seriously injure a teammate (the Landmaster is an excellent example of this). As noted earlier, however, every Final Smash, be it DK’s or Marth’s, is able to be dodged, so a team that has practiced around each other’s Final Smashes is at a significant advantage; even Pit’s or Dedede’s Final Smashes (which now homes in on teammates due to Friendly Fire) can be easily dodged if one practices his timing enough. It is for these reasons that we move Smash Balls to the counterpick list for 2v2 play.

Assist Trophy/Pokeball [COUNTERPICK] - I wanted to keep these items separate in this assessment, but I just couldn't; they work the same, have the same faults, and affect the match in the same way. Assists and Pokeballs break all three of the criterion for a balanced item: there is no risk to using them (as all you have to do is pick them up and you gain their effects), the Assist/Pokemon summoned is invincible and in many cases can chase you down, and a single Assist/Pokemon can net even low % kills (especially in the case of the Legends and Isaac). It should be noted, however, that Assist Trophies and Pokeballs have a very distinct difference in activation methods, namely that Assists are activated upon acquisition (and thus have an accompanying animation), while Pokeballs double as a mid-strength projectile. Because of this difference, a player activating an Assist Trophy can be punished in a way that a player throwing a Pokeball cannot; this makes Assist Trophies a little less broken than Pokeballs. [As it stands, there are a few Pokemon and Assist Trophies that are vastly more powerful than the rest (the Legends and Issac come to mind), but as Keits demonstrates, even the more powerful Assists are able to be dodged. It should be noted that these overpowered Pokemon/Assists are very rare, indeed; this does not excuse them from our balance criterion, however, which is why we have decided to make them counterpick pending further tournament evidence; if it is demonstrated that uber Pokemon/Assists degenerate item play, they will be disabled. Current item players must remember that these items will not be active unless they are activated by a player, however, so whoever activates them takes these risks into account willingly.]

Containers [BANNED] - This refers to the Crate, Barrel, Capsule, and Party Ball items collectively. These items, on the surface, seem to be balanced. There is a large risk to using the Crate, Barrel, and Party Ball items because of the drastic movement reduction received while holding them, the only reward being another item (possibly a heavier hit on the opponent), each item has a basic counter (the large containers have abysmal range, while the capsule is easily air/spot dodged), and they usually only effect the match by releasing another item... but this isn't always the case. A rigged container will always do massive damage and knockback, and there is no way of telling which containers are rigged and which aren't. While this seems like it should be included with 'Risk/Reward', containers, by their very nature, have a higher probability than other items to spawn, and because of their bulk there is a decent chance that they can (and will) spawn in the range of an attack in progress; if this happens, a player may take damage through no fault of his/her own, damage that can and, in many cases, will kill in one shot. This happens frequently enough that these items break the third criterion by a large margin, and thus must be disabled.

Blast Box [BANNED] - This container-like item operates completely different than normal containers in that it always causes a massive explosion, but can only be triggered by a strong attack or anything with the fire/explosive property (for instance, Red Pikmin, Link's Bombs, and Din's Fire). This item shares the container's main fault, though, in that the explosion caused by it is relatively easy to set off (and can be done at a distance with many characters) and causes low % kills with ease (a dummy Mario was killed from the center of FD at ~50%). The effect that these boxes can have on a match is immense; enough to where it's risk of use cannot outweigh its effect. Blast Boxes, for this reason, must also be disabled.

Sandbag [NEUTRAL] - Sandbag is an interesting item in that, out of all of the items on this list, I would wager that it has the least impact on the outcome of a match; Sandbag’s only purpose is to be hit with attacks, and it cannot cause any direct harm to players. When hit, Sandbag has a chance to spawn a separate item randomly beneath it, but this happens rarely on the 'Low' spawn rate. The only other effect that Sandbag can directly have on a match is that the game considers Sandbag a character, and thus tries to keep any and all spawned Sandbags on screen at all times, sometimes causing the screen to rapidly change focus upon a spawning Sandbag. Sandbags have the very useful strategic purpose of being a wall to attacks, however, and this strategy lends itself to a great usefulness. Because of the strategic value and the fact that it does not violate any of our three criterions, Sandbags are balanced enough for item play.

Food [NEUTRAL] - Small items that replenish anywhere between 1-10% damage, food can have a drastic impact on matches... but only when used in conjunction with containers capable of spawning multiple food items at once. On a singular basis, food can, at most, recover a single hit's worth of health, and are usually not worth fighting over. These items inhabit a grey area in item play because they have such a small influence on battle in general, but influence the greatest part of a fight (amount of health). They have little risk to use, but also little reward. There is no 'counter' in the traditional sense, but a single hit can negate any advantage gained by using the item, which could be considered a counter. Single food items cannot have a drastic effect on battle simply by virtue of the small amount by which they heal. Items do, however, have two important uses outside of battle. Activating food for tournament play adds another item at which the game must use to calculate probability for spawning; effectively diluting the item pool and reducing the effect other items have on the outcome of a fight. Activating food also allows certain stage's background effects to be used in battle (Smashville's balloons and Yoshi's Island's Shy Guys, for example), allowing certain stages to operate at their fullest. I see no reason why food items should not be allowed for tournament play, but this may very well be an item left up to tournament director's discretion.

Maxim Tomato/Heart Container [BANNED] - These two items, much like Assists/Pokeballs, operate so similarly that it would not be prudent for me to make a distinction between the two. These items break all three of the established criterion of balance in very obvious ways. There is literally no viable risk/reward system in place, as the risk to use these items is very small, but the reward is very high (50% or 100% healed, respectively), and in a fight where every % counts, this is simply too much. There is no way to counter the use of these items, other than perhaps to prevent their usage, but this is not an acceptable counter by any means. The effect that these items can have on battle should be obvious; in many cases, each of these items could provide anywhere from a half to full heal, effectively giving a player an extra stock to work with, and this is unacceptable. These items must be banned.

Dragoon [COUNTERPICK] - This item is a tough one to nail down because it skirts the line with all three of the balance criterion. Risk/reward is in place, if only in the sense that you have to actively gather all three parts to use the Dragoon, and if the opponent happens to be holding one of the parts, you are forced to engage him/her in order to complete the Dragoon. Once the item is used, however, risk/reward breaks down, as there is no reason not to use it (and usage is automatic, so even if there was a risk, you'd have to use it anyway), and firing it launches a OHKO shot that you cannot be knocked out of. The Dragoon has many counters to its completion, but only one counter to its use: air/spot dodging and even this counter can be quite ineffective. Like any other move, prediction is key when dodging (and using) the Dragoon; any move with lag can be punished, but a smart player will refrain from this and stay mobile. The dominant strategy when using the Dragoon is to gather all three pieces (in some for) on the field, then KO the opponent without using the Dragoon, opting to KO him/her with the Dragoon after he/she re-spawns, gaining a 0% KO; this is a powerful strategy, but holds the same fault that a shot must be aimed properly and must connect. This is a good strategy, but diminishes in usefulness the better a player is a dodging and being mobile. This item will be allowed on the counterpick list to determine whether it is truly broken or if players simply haven’t learned how to dodge it effectively.

Super/Poison Mushroom [BANNED] - These items are the only two items that affect each other's viability as balanced items, which makes them unique. Alone, there is no risk/reward system in place; if only Super Mushrooms are on, there is no reason not to use them, as they give significant buffs, while if only Poison Mushrooms are activated, there is no reason to ever use them as they only give negative effects to the player. Together, however, a risk/reward system is evident. Because there is little graphical difference between them, even on a high-definition TV it is easy to mistake one for the other, and so there is a definite risk to using the mushrooms, as a player could easily be mistaken and get drastically reduced effectiveness in battle when he thought he would be getting improved effectiveness. Regardless of the mushroom, the effects are rather simply countered, as well. Poison Mushrooms may make someone easier to kill when hit, but it also makes them a harder target to hit and running away from your opponent is just as easy as it normally is; on the same token, an opponent in Super form is easy to combo due to their size and low knockback, so pressure is a very effective counter to use on a Super opponent. The main drawback of these mushrooms is that they activate on physical contact, which means that, more so than any other items (save Lightning), these items cause the most problems in terms of spawning on top of players. Both items interrupt all animations, meaning that a bad spawn can stop any attack (even a recovery attempt) dead in its tracks, which is, unfortunately, a very large problem. As it stands, both of these items have such an effect on battle that, as of now, they must be banned in tournament play.

Warp Star [NEUTRAL] - Simply put, a perfectly balanced item. The Warp Star has an interesting take on the risk/reward system, as it is a low-risk/high-reward item, but its inherent properties allow it to still maintain a semblance of R/R balance; this is due to the aiming mechanism providing a natural counter to the item's use at all times: ease of dodging. The Warp Star has a limited range of aiming, which means that many times a player can simply run out of range of the star, but even if this is not an option, all it takes is a simple well-timed air dodge for a player to completely negate the Warp Star. A great pressure item, the Warp Star is highly recommended for item play.

Starman [BANNED] - The Starman has been the subject of contention ever since the original Smash Bros. and this Starman is no different. Many view the Starman as broken because it is perceived to be a low-risk/high-reward item, but is it really? The only thing that a Starman guarantees is that the player using it becomes invincible for 10 seconds; it is still up to the player to make the most of this invincibility. If the player is unable to connect a hit within those 10 seconds, then the most that has been done is prolong the battle for 10 seconds, hardly a significant effect unless the player is purposefully trying to run down the clock. This is the inherent counter to the Starman; simply not getting hit, which is purely in the hands of the opposing player. A skilled player can easily dodge a non-invincible player for ten seconds, and should be able to do so to a player under the effect of the Starman. However, the Starman does have the disadvantage of activating upon contact, meaning that fast characters (ones that are inherently harder to dodge anyway) have the upper hand in reaching and activating the Starman first. Also of note is the fact that, because of gained invincibility, it is impossible to knock a Starman-effected player out of attack animations, thus creating another disadvantage for the opponent. As it stands, though runaway tactics are the norm now, this cannot be guaranteed in the future and seeing as this is the only counter to a Starman-effected opponent, the Starman must be banned in official play.

Metal Box [COUNTERPICK] - Causes the user to gain the 'metal' property, reducing knockback taken but also increasing fall speed and limiting the usefulness of jumps. The Metal Box puts its risk/reward right out there by giving obvious strengths and weaknesses to the user. Lateral movement properties (such as running speed) and general strength (and knockback given) are unaffected by the Metal transformation, which allows for a very balanced set of advantages and disadvantages. The Metal Box may be activated accidentally if it spawns on a player performing an attack, but this is most certainly an exception, not the rule, and thus does not affect the item's balancing very much. Does not break any of our tenants of balance, and is an overall average item. [Although this item does not break any of our criterions completely, the fact remains that this item may be activated by random spawn without the intent of either player. This property is common of the items that are on the Counterpick list.]

Bunny Hood [NEUTRAL] - The logical opposite of the Metal Box, the Bunny Hood increases lateral speed (while on the ground only) and a dramatic boost to jumping height. The Bunny Hood does not alter fall speed, character weight, or knockback given/taken, but does come with the obvious disadvantage of reduced character control due to the increased speed. For certain characters, the Bunny Ears can be a godsend while for others they can make a character nearly unplayable. A very situational item, yet the lack of character control can very visibly reduce the reward of speed, and rarely effects battle in a way that gives one player a dominant and uncounterable advantage over another. Approved for item play.

Superspicy Curry [BANNED] - Another point of contention in the Smash community, the Superspicy Curry ultimately cannot stand to the test of balance. There is no visible risk to using Curry, as the only effect on player control that it has is forcing a player to always run, which isn't enough of a disadvantage (if it can even be considered one at all) to outweigh the very great advantage of constant and hard-to-avoid damage given to the opponent. Incredible at accumulating damage, edge guarding, preventing combos and approaches, and creating a variety of setups, the Curry can be a fatal weapon even in the hands of a non-skilled player. The Curry does not provide invulnerability, however, which makes a Curry user just as susceptible to long range attacks and projectiles as ever; this one small weakness, however, does not outweigh the very powerful strengths of the item, and as such it has been deemed too 'broken' to be allowed in item play.

Superspicy Curry 2v2 [COUNTERPICK] – One of the greatest faults of the SSC was that, although Smash DI could help one escape from it, it was overpowered in the sense that its range and versatility allowed for edgeguards and setups without requiring an adequate amount of skill in return; much in the same way for Smash Balls, the inclusion of Friendly Fire changes things in 2v2. In 2v2, it is just as easy to catch a friend in your flames as it is a foe, especially if the opposing team is coordinated enough to keep close to your teammate. Great care has to be taken when using the SSC in 2v2, so we will move it to the counterpick list.

Timer [BANNED] - The Timer has the Super/Poison Mushroom's risk/reward system condensed into a single item, and as such creates its own inherent balance, but the effect of the Timer on the course of the battle outweighs that balance. The risk to using the Timer is that, on occasion, the Timer will slow all combatants down or slow only the user down, whereas the reward is the possibility of being able to drastically out speed the opponent; unfortunately, the rate of backfire is quite low, and there is no way to predict a backfire (it was once thought that the direction of the clock hand's movement hinted at the outcome of picking up a Timer, but that has since been disproven). Luckily, a player under the effect of the Timer gets the added bonus of increased air dodge length, meaning that skilled players will spend the majority of their time under the effect of the Timer spamming air dodges; even if hit one or two times, so much time is spent in air dodge invincibility animation that the user can only get a small number of hits in before the effect is over (it should be noted, however, that the length of cooldown time between air dodges is increased, as well, so strategy must be employed when dodging attacks in slowdown mode). A recent discovery, however, has yielded the finding that anyone possessing an 'electric' property attack can use the Timer to exploit the 'slowdown' effect (dramatic animation that freezes the target of an electrical attack in extra stun frames) of electrical attacks to freeze a target in place with no way for the target to move, racking up damage in a variety of ways. Because so many characters can exploit this technique, it falls out of the realm of balance and must be outright banned.

Lightning [BANNED] - Lightning has many of the same problems that the Timer does, and as such share a lot of the same sentiment. The main difference (and the point that elevates Lightning above the Timer) is that the tiny status effect is not nearly as destructive as being slowed to a crawl; at least you still have full control of your character. All of the same theories that apply to Poison Mushrooms apply to Lightning, with the added bonus of having the Lightning able to backfire on its own (much like the Timer). The level of risk involved in using Lightning is roughly 50/50 (or more accurately, 33/33/33, as there seems to be a roughly even chance that the previously mentioned effects, as well as the effect of making every player on the field tiny, will occur), and you can't get more balanced than that. Unfortunately, the killing blow to the Lightning item is the fact that it is touch activated, and thus can affect play on spawn, potentially causing a player to activate it without wanting to. As such, the Lightning will have to be banned in tournament play.

Bludgeoning Items

Because most bludgeoning items operate in generally the same way, I am going to make a general statement about this type of item and cover the individual aspects in detail afterwards.

Bludgeons all share some common characteristics that make them ideally balanced items at their core. These items, more so than most others, require a level of skill to use above and beyond what most items call for in that these items have a very finite range (when not thrown, of course). Risk/reward is usually preserved well in bludgeons because a whiffed attack usually leave the user open enough for counterattack, and a single hit from one of these weapons is usually not powerful enough to kill, unless at very high percentages. Range is their primary counter, as are all of the usual conventions for dodging attacks (because bludgeons operate, at a basic level, just like any other physical attack). As most bludgeons change the available moveset of the operating character (altered nairs, F-Smash, and dashes), they are able to change the dynamic of a fight without being the primary cause for a win.

Beam Sword [NEUTRAL] - The Beam Sword is a very balanced item, weak in knockback while still providing advantages and incentives to the holder. The extension of the Beam Sword's range upon charging a Smash attack is very useful for faking out opponents, and gives the user enough room so that even if the attack whiffs, as long as the opponent is at maximum range there is little chance of punishment. This comes at the cost of power, as the Beam Sword takes large amounts of accumulated damage and full charges in order to really shine as a KO item; once a player reaches KO point with this item, it is much more efficient to just throw the sword than to try to land a final slash (or even better, use another move to KO). Weak without being useless, the Beam Sword is great for item play and is approved.

Home-Run Bat [COUNTERPICK] - Make no mistake: when used for its F-Smash, the Home-Run Bat is a very high-risk weapon. The conservation of risk/reward simply means that the higher reward something has, the higher risk it must have as well, and the Home-Run Bat delivers on this promise. As a projectile, it is much more efficient at causing damage and kills, but it is just as easy to dodge as any other thrown projectile, be it a boomerang or a turnip. [It must be noted and considered, however, that even when used as a simple thrown item, the Home-Run Bat has one of the highest amounts of knockback in the game, and can turn the tides very easily. To allow this in the first fight of a set, the match designed to be the most equal, could cause complications in the future. This item will be moved to the counterpick list.]

Fan [BANNED] - On the opposite side of the coin, the fan is a low-risk, high-reward nightmare. Not only does cut through shields like a hot knife through Kirby, but it also traps the opponent in a near-infinite of repeated jabs that is so difficult to DI out of, you might as well call it impossible. It is beyond easy to get someone over 200% with this item and as such has been banned from play.

Lip's Stick [NEUTRAL] - Arguably the most balanced bludgeoning item in the game (possibly tying the Beam Sword, if not outright beating it), Lip's Stick embodies all three of the balancing criterion established above. It is completely restricted by its range, having a smaller range than even some regular F-Smashes. The flower contact with this item causes may drain health, but the rate of drain is completely proportional to the strength of the connecting blow, which jives with risk/reward because the longer you charge the attack, the higher damage the flower will do at the price of having a greater chance of missing altogether (if the opponent can predict well). As a basic bludgeon, it is not powerful enough to KO at almost any decent percentage without being charged, and as such can hardly be blamed in many cases for the outcome of the match. An altogether great item, Lip's Stick is approved for play.

Star Rod [NEUTRAL] - A unique item in that it is the only item in the game capable of acting as both a projectile and a bludgeon (without having to be thrown), the Star Rod opens up a lot of interesting strategies. The fact that different characters act differently when shooting stars (some characters can fire two stars in quick succession, while most are restricted to firing off one star at a time), as well as how a star can be launched from both tilts and Smashes, lends itself to a level of strategic value that other bludgeons can't compare to. Add to that an average risk/reward, average strength, and average range and you have an item perfectly suited for tournament play. Accepted for play.

Hammer [COUNTERPICK] / Golden Hammer [BANNED] - Taking the concept of risk/reward and stretching it as thin as it can, these two items wildly fluctuate between 'balanced' and 'broken' depending on who you talk to. Both items can either be low- or high-risk items, only requiring that you pick them up to use, but also being two of the most easily gimpable items in the game (Golden less so, due to its floatation ability). They can either be very low- or very high-reward items in that one shot is usually all it takes to kill at higher percentages ('higher percentages' meaning the high 60-70's for the Golden Hammer); ledgestalling, thanks to the increased amount of invincibility frames, almost always causes even the Golden Hammer to fail to connect. Hammers of the normal variety have additional weaknesses, as well. Because of the nature of the weapon, disjointed hitboxes are very effective counters (if timed properly), and certain characters (such as Luigi, for example) can even break through the Hammer to hit its user. Other projectiles seriously impede a Hammer user, making it difficult to approach, in addition to Hammer users being completely vulnerable from underneath. Characters with counter moves also out-prioritize the Hammer's attack, and due to the item's predictability means that counter-wielding characters will rarely get hit by a Hammer swing. [Even though the Hammer skirts the line of what constitutes a ‘broken item’, the sheer power behind the item should not be allowed in the first fight of a match. Similar to the Home-Run Bat’s ruling, it would be irresponsible to allow the Hammer to be activated in a neutral match, so it will be moved to the counterpick list.]


Super Scope [NEUTRAL] - The Super Scope is a very basic projectile item with a lot of added versatility, thanks to the new ability to move while firing. The ammo for this gun goes fast, as it is very easy to simply go semi-auto with it and use up half of your clip in a matter of seconds (which is significant because not every shot registers as a hit; on average, one out of every two shots will register if rapid firing, and the average drops to one every three if you are moving towards the target while firing). The ability to charge a shot to varying levels of power can be downright deadly thanks to the new movement mechanic (allowing charging and aiming at the same time, whereas before you had to hope that the enemy would fall or walk into a charged shot). Charged shots are signified by a loud noise, however, and thanks to multiple air dodges, it really isn't that hard to dodge a charged shot. The charged firing speed is just slow enough to warrant such power behind a single shot, and so we have determined that this item is balanced enough for tournament play.

Ray Gun [COUNTERPICK] - The original Ray Gun had a fatal flaw: at almost any percentage, it was exceedingly easy to kill by carrying an opponent off the edge with a volley of shots. Thanks to altered timing, DI having more of an influence on physics, lowered hitstun, and Brawl's general floatiness, the Ray Gun can now only do this at low percentages, and even then it is very possible to break out of a Ray Gun volley. Ray Gun 'infinites' notwithstanding, however, the Ray Gun is actually a very underpowered item. The shots, even at higher percentages, have a relatively low amount of knockback, and unless playing at 200%+ levels, a Ray Gun shot probably won't KO. The shots are a little harder to dodge than most other projectile shots due to their elongated hitboxes, but they are still able to be circumvented by a skilled player (or one playing an agile character), although larger or heavier characters still have trouble. Unless used to carry the opponent off the stage or thrown at the enemy, the Ray Gun simply isn't powerful enough to pose a serious threat to a competitor. [Although it is harder to do and more situational in nature, Ray Gun gimp kills do still exist, however, so this must be taken into account; as member Yuna is quick to point out, ‘If something is possible to do, people will master it.’ As such, we will move the Ray Gun to the counterpick list.]

Fire Flower [NEUTRAL] - The runt of the projectile game, the Fire Flower is a low-risk/medium-reward item that has some strategic uses and can apply pressure well in some situations. The Fire Flower has roughly the range of most of the bludgeon items (that is to say, slightly longer than the reach of a Smash attack), and the flame that it spews does little damage, but at a constant rate, which is able to trap enemies against walls. The flame knocks the opponent just far enough back to where the flame can only hit once or twice if both combatants are standing completely still. This amount of knockback is just enough to where most characters can jump over the flame, even if actively taking damage from it, and escape with relative ease. In most cases, the loss of nair and ‘A’ attacks outweighs the benefit of a constant volley of flame, and so this is a very situational item, nowhere near the level of unfairness to warrant a verdict of 'broken'. The Fire Flower, thus, is approved for item play.

Cracker Launcher [COUNTERPICK] - Easily the most brutishly powerful of the projectile items, the Cracker Launcher only has one real strategy: land a shot and continue to try to juggle the opponent. The Cracker Launcher has a lot of strength behind its shots, but at a big price: it is notoriously difficult to aim, is slow, and forces the user to lose all other attacks for the duration of use, along with the loss of a second jump (while a second jump may be used after the Launcher has been discarded, the action of throwing the item takes time, precious time that may cause a death in certain situations). The Cracker Launcher's true power comes in off-the-top kills, which are actually quite easy once a single hit has been landed (assuming the user fires fast enough). Projectile knockback is good, but not enough to place the target out of range of follow-up shots afterward, making juggling pretty easy. In addition to this, the item itself is large, lending itself two important properties: while traveling a shorter distance when thrown, throw-knockback is very, very good, and due to traveling speed (coupled with size) it is possible to be hit even when attempting to dodge (as the item may still inhabit space with the target after dodging animation is completed). The final straw, however, comes in how the Cracker Launcher’s shots interact with the user or more accurately how they don't. With any other explosive-style attack, an object detonated at the user's feet will harm the user as well. In the case of the Cracker Launcher, a player could fire an entire clip at his feet and not take a single percent of damage. [The Cracker Launcher has been a point of contention for a while now; we had banned it simply because we thought it would be better to be overly stern than overly lenient, but with the inclusion of a counterpick list, hopefully both sides will be satisfied; they aren’t a neutral item, but can be activated in subsequent matches.]

Cracker Launcher 2v2 [NEUTRAL] – The main weakness of the Cracker Launcher in 1v1 play is how spammable the projectile can be; once grabbed, there is practically no reason to refrain from firing. This dynamic changes in 2v2 play because of, like many items, the inclusion of a teammate target. Mindlessly firing shots can very well get your teammate killed, and like many other items in 2v2, this is a natural counter to its use, as a foe can stick close to your teammate to prevent you from risking catching him in the crossfire. The Cracker Launcher will be moved to the neutral list pending relevant tournament data on its use; it is very possible that this item may need to remain on the counterpick list for 2v2.

Bob-Omb [BANNED] - The main offender of risk/reward imbalance, the Bomb-Omb has a terrible habit of spawning in inopportune times and in inopportune places. The most volatile item in the game, Bomb-Ombs take very little skill to use (just throw and forget), have immense power (causing 35% damage and KO'ing at ~65%), and reward the user for a very basic action (throwing an item) by giving out extreme damage and even more extreme knockback. The very semblance of imbalance, the Bomb-Omb is banned from item play.

Motion-Sensor Bomb [NEUTRAL] - The Motion-Sensor Bomb is the very semblance of strategic item usage. Incredibly simple to use, the MSB stays on the field for a preset amount of time; unlike in previous games, if a MSB has not been detonated after this period of time passes, then it simply disappears. The MSB has decent knockback (when detonated, not when thrown), and is usually considered a low-risk/medium-reward item; it is only low-risk if you remember where you placed it, and is usually not detonated in tournament play other than by extreme accident, as they are easy to spot and easy to fight around. If both combatants remember the position of the bomb, it more than likely will never be detonated, but it is very useful as an edgeguard when set on the side or edge of a stage. The MSB is also the only explosive item that cannot detonate until after it is thrown. Very balanced for a bomb item, the MSB is approved for item play.

Gooey Bomb [COUNTERPICK] - An altogether unique item, the Gooey Bomb can be unbalanced if two characters of greatly differing speeds are playing each other due to the 'sticky grenade' mechanic; luckily, the Gooey Bomb is a pretty weak item for a bomb, usually only threatening with a KO at ~85% on most characters and only causing 22% damage on detonation (the highest kill percentage and lowest damage percentage, respectively, out of all the traditional bomb-type items). Also able to act as a sort of impromptu timer bomb when thrown on the stage, the Gooey Bomb can be used to pressure an opponent into avoiding a certain part of the stage until the bomb detonates. [In all actuality, the real reason that the Gooey Bomb causes so many balance issues is because of how they can detonate on spawn, causing accidental kills. By moving this to the counterpick list, it ensures that the players have taken this possibility into consideration and places the responsibility for the outcome squarely on their shoulders. Time will tell whether people will use this responsibly.]

Smart Bomb [BANNED] - An item built off of the concept of chaos. The Smart Bomb is incredibly finicky, having marginal chance to either fail to detonate or to misfire. What truly unbalances this item is the Smart Bomb's blast radius; it is entirely possible to miss the target but still have him/her get caught in the resulting blast, and so this item frequently rewards players who lack the skill to properly aim the bomb. Though it is possible to tap DI to the side of the explosion to save oneself from the brunt of the knockback, this item will do at about 33% damage if a player is caught in the blast, and though it cannot kill until the ~140% range, it causes dramatic effects on the battle. Due to the extreme ease of use and the disproportional amount of damage and knockback, this item has been deemed too 'broken' for item play.

Deku Nut [BANNED] - Another bomb item of disproportional power, the Deku Nut packs a serious punch for such a small item. This item has the added benefit of providing the user with a contingency plan should the nut miss the target but land nearby: instant stun status for the target. This item rewards the user whether he hits or not, causing ridiculous knockback if it connects; it is fully possible to KO with a Deku Nut at lower percentages, even around the 65-75% mark. On the flip side, it is very easy to miss with this item because of its small size (easily the smallest item in the game that can be thrown). However, the fact that even a miss can result in a stunned opponent, along with the disproportional knockback and the fact that a mis-spawned Deku Nut can result in either a kill or a stun means that this item should be banned from tournament play.

Freezie [NEUTRAL] - The Freezie is a very simple item that, considering the effect it has on a target, really isn't very intrusive when observed closely. The Freezie is a (relatively) small projectile that is easily dodged, so careful aim is required to use properly. If it connects, the freezing effect doesn't last long enough to cause a major advantage to one player, and actually has certain properties that cause it to be less broken than one would assume, mainly the fact that frozen characters take little knockback (aside from the initial knockback the item itself causes), unlike, for instance, the 'buried' effect al la DK's side-B. At lower percentages, it is possible (by a small margin) to gimp KO an opponent by freezing him/her while recovering, but the more pressing question is how one would get someone so far off of the stage at low percentages. This item, while allowing a few free hits on an opponent, simply isn't invasive enough of an item to truly be considered 'broken', and thus is approved for item play.

Smoke Ball [NEUTRAL] - A great mindgaming item. The Smoke Ball's particle cloud is, most times, not thick enough to really hide the actions of a player unless the player(s)’ obstructed color is similar to the background color of the stage. The ability to 'stick' an opponent with this item is actually a bad thing for the player using the item, as only a strong blow will knock off an attached Smoke Ball and while covered by the cloud predicting the target player's actions will become more difficult. Both players stand to gain the same rewards and risks from using this item no matter who throws it, and so this item can be deemed low-risk/low-reward (or at most medium reward, but that's a stretch) and invades only a marginal amount on the battle. Recommended for item play.

Pitfall [NEUTRAL] - The Pitfall is an interesting item in that it is an extension of an already existing Smash Bros. move: DK's side-B. The Pitfall's effect of burying an opponent is very powerful, and as any Jigglypuff player can attest to, the reward of a free charged Smash attack is no laughing matter. However, because it is an extension of an approved Smash Bros. move, this on its own cannot be enough to consider the Pitfall broken. As far as the properties of the item itself, the Pitfall is invisible when set, but it is difficult, even on a large stage, to forget where a Pitfall has been placed. Pitfalls generally last in a set state for about the same amount of time as a Motion-Sensor Bomb before automatically disappearing from play, which can be useful as a pressure item to force a player away from a certain portion of the stage. It is also a useful gimp killing item, as the Pitfall has a Meteor Smash property when it connects with a mid-air target. All in all, the Pitfall is a borderline item but is easy to dodge and has varied strategic uses, and so this item is currently approved for tournament play.

Hothead [COUNTERPICK] - The Hothead is a largely situational item, but as a projectile it is pretty powerful. It is large, which makes it difficult (in proportion to most other projectiles) to dodge, but it does have flaws. The Hothead does terribly on stages with walk-off edges as it is unable to circle around the stage like it can do on floating levels, and even on some floating levels, the Hothead can be finicky and refuse to circle around the stage; this probably can be marked up to irregular level shapes confusing the item AI. If there are floating or secondary platforms on any level, the Hothead can be easily dodged by simply staying away from the main platform, rendering it useless (aside from a pressure item). Ultimately, though, the Hothead gives the player who deploys it the advantage; it can cover stages very quickly and efficiently, does decent knockback even at lower percentages, and can grow by touching it with anything possessing the fire, explosive, or electrical properties, in addition to the fact that the player that sets it is unaffected by it. It is, however, possible to reflect a deployed Hothead with certain moves (or by perfect shielding as it is thrown) and change its master. In addition to this, the Hothead gives any character with fire- or electric-based attacks a 'mini-buff' of sorts, as a Hothead's contact with any attack with these properties causes it to grow in size, speed, and power. I would be remiss if I didn't note, however, that there are many problems with reflected Hotheads, especially if they have already been fed Fire/Electrical/Explosive attacks in that glitches exist in a few situations with a few reflection moves (for instance, Pit's Side-B) that cause even a tiny Hothead to become a OHKO killing machine, impossible to stop or reflect. The causes of these situations are currently unknown, and thus cannot be accounted for mid-fight. We will approve the Hothead for tournament play pending further review and input from the community, however we will move it to the counterpick list to reduce its possible effect on battle.

Mr. Saturn [NEUTRAL] - A (very) basic projectile with, Mr. Saturn, at first glance, is nothing to be impressed by. He does menial damage, nearly no knockback, and doesn't have any discernable strategic uses besides possibly deterring an opponent from launching an attack; hardly a threatening item. Mr. Saturn does have one strength, though: he eats through shields like none other. This, however, is really his only real strength, completely negated by simply not shielding. Mr. Saturn would be great at pressuring an opponent, except for the fact that player's can't use any A moves while holding him (pressing A in combination with anything will result in him being thrown), and so he can't really be used to force an opponent to eat an attack because of the lack of attack options a player has while holding him. Totally average in every way, Mr. Saturn simply isn't a threat, and thus is approved for item play.

Green Shell [NEUTRAL] - A powerful one-hit item, the Green Shell is the definition of the basic projectile item. The only strategy in using a Green Shell is to aim and fire, and so there isn't much that can be said about it. In terms of risk/reward, the only real risk in using a Green Shell is that it may bounce off of a stage element and come careening back towards the thrower, but this is hardly a large threat, as it is restricted to ground movement (once it comes in contact with the ground once) until it is picked up again and is very easy to jump over, even for the heavier/larger members of the roster. This item relies solely on the thrower's ability to aim and the target's ability to dodge. It skirts the line of breaking the first rule of item balance, but it is easily countered and has only a decent amount of effect on the outcome of battle. The Green Shell is approved for item play.

Banana Peel [NEUTRAL] - Unlike the Pitfall (which was based around an existing move), the Banana Peel has been introduced alongside Diddy Kong's Down-B. Unlike the Pitfall, though, these operate in exactly the same way as Diddy's bananas, having no strategic or operative differences. The easiest call out of all 49 items, the Banana Peel is approved for item tournaments.

Bumper [BANNED] - The Bumper is a highly contested item, very powerful and with simple, yet deadly uses. In terms of risk/reward, the Bumper is pretty even. Although the setter has a situational advantage in that he/she gets to choose the placement of the Bumper itself, the item does not distinguish between players, and so the setter can just as easily knock someone into a Bumper as he can be knocked into a Bumper. As an edgeguarding item, there is no equal. If set right at the edge, its hitbox denies access to the ledge while sending a possible recovery attempt back off the stage. Of course as previously noted, this strategy can backfire if the Bumper is placed before an enemy is launched (either making it harder to KO off the sides of a stage or, in extreme cases, allowing the opponent to knock the player off the stage and having the Bumper edgeguard the player instead). There is a great amount of strategy involved in using (and abusing) the Bumper, but the fact is that, when used as an edgeguard, the Bumper has no real counter, which breaks our second criterion completely. The Bumper will be banned for item play.

Spring [COUNTERPICK] - A much more balanced version of the Bumper, the Spring has a variety of uses, but unlike the Bumper, all of these uses have effective counters. The primary use of the Spring is for a vertical boost, which can assist in evading an enemy (or approaching an enemy already sent skyward by another attack). The Spring has a small chance to fall on its side, in which case it acts as an impromptu Bumper, sending players who come in contact with it careening off to the side, though not as fast nor as far as the Bumper would have. When the Spring has fallen on its side, it can be used as an edgeguarding device for opponents who approach the ledge from medium angles (when recovering from a high angle, the Spring can usually be jumped/Up-B'ed over, while low-angle approaches simply grab the ledge; the Spring's hitbox is not large enough to cover the edge). As a thrown projectile, it has decent knockback, but is easily dodged; more interesting is the ability to KO off of the top by throwing upwards at a high enemy (in which case the Spring will cause the opponent to vault off the top of the screen). There is a problem with the Spring, though, in that some characters can use it to stall and/or spam attacks without punishment. This tactic only works as long as the Spring is out, though, and so it is not the end-all-be-all of tactics. This is a problem, however, and so we will place the Spring on the counterpick list to neutralize this risk from round 1 matches.

Unira [COUNTERPICK] - On the surface, the Unira seems like an average throwing item, but beneath the surface lies a lot of properties that give the user a stark advantage. The Unira is an item that 'sets' itself by ejecting spikes when thrown or hit by an attack (strike one, seeing as it can effect play on spawn without a player wanting to activate it), and is capable of (when thrown) killing a player at ~85-95%, a decent level indeed. When set, however, the Unira gains significant properties. After it has been set, the user is immune to damage by the Unira, meaning that he/she could conceivably stand on top of the Unira indefinitely without too much danger from retaliation outside of ranged or projectile attacks. A set Unira also possesses a 'vacuum effect', meaning that if a opposing player is simply standing near an Unira (but not close enough to take damage), the Unira will move the player into damage range itself. The Unira can be deactivated by striking it, retracting the spikes and readying it for another throw, but the vacuum effect makes this difficult for characters lacking disjointed hitboxes; it is, however, possible to deactivate a Unira with any character (even Jigglypuff, with the shortest arms in the game, can turn off a Unira with a well-timed Pound). Another strategy when dealing with activated Uniras is to simply hit them into the opponent, a la the Soccer Ball item. If hit by a strong enough attack, the Unira will fly off and the spikes will remain activated until the Unira comes in contact with the ground again. All in all, the Unira is a powerful item (about as powerful as a Gordo) that gives the user a small (yet noticeable) advantage, but can be countered by a smart player. Thus, for the sake of experimentation the Unira will be allowed, but we will move it to the counterpick list pending further review.

Soccer Ball [BANNED] - A unique item, the Soccer Ball cannot be picked up at all. To use this item, it must be hit with a strong attack, after which it will fly off in the trajectory that said strong attack would have sent a player. When the Soccer Ball does this, it gains a fire aura and does decent damage, but extreme knockback. If not hit, the item is completely useless and harmless. The Soccer Ball is very harm to aim due to its activation method, but a problem occurs when the Ball spawns in the vicinity of two players engaged in close-quarters combat; in this case, 9/10 times an attack will connect with the ball, sending it into the opponent without a player meaning to do so (many times causing a kill). While Soccer Balls have some strategic value (especially in terms of air-interception and edge-guarding), its power is simply too much to be ignored, especially when it can be activated upon spawn in such a random manner. Because of this, the Soccer Ball will be banned in tournament play.

Franklin Badge [NEUTRAL] - The Franklin Badge is a great item as far as balancing is concerned. There is no risk in terms of picking up or using the item, as its effect is automatic (reflection of any projectile as if a permanent Fox-style reflector is up), but its effect on battle is important: projectile camping is rendered useless by this item, effectively forcing close-quarters engagement. This is important, especially considering the current metagame. The Badge can also be knocked off of a player with a strong enough attack, allowing the opponent to pick it up instead. A very simple item with far reaching implications, the Franklin Badge will be allowed for tournament play.

Screw Attack [NEUTRAL] - Another very simple item, the Screw Attack shares a few important properties with the Franklin Badge. When picked up, effects are immediate and automatically activated, however in this case of the Screw Attack its effect (a spinning, lightly damaging, low-knockback attack) is only used when jumping. This allows for greater use of aerial approach and footstool jumping (as the attack keeps foes close until the last shot, it is easy to catch an opponent in the attack and spam 'jump' to activate a footstool jump as soon as the attack ends). The Screw Attack can also be knocked off of the user with a strong enough attack to be picked and used by the opponent. Overall, the Screw Attack does such small damage, has such little knockback, and has such low priority that it really isn't too impressive an item and it certainly doesn't seriously break any of our balance criterion. As such, the Screw Attack is approved for item play.

Team Healer (2v2 Only) [NEUTRAL] – (Thanks go out to Swordplay and MysticKenji for information regarding the Team Healer item) The Team Healer is the only item that has no effect in 1v1 play; as a matter of fact, it won’t even spawn unless Team Brawl is activated, regardless of item switch settings. Because of this, the Team Healer is arguably the least understood item out there, and as such there are some quirks to its use that must be understood. The Team Healer operates like most projectile items in that the item does not affect battle upon pickup; rather, the effects of the Team Healer are observed when it is thrown at another player. Unlike any other item, though, the Team Healer (as the name implies) heals whoever is hit by the thrown item… most of the time. Like many other items, there is inherent risk to using this item in that the effects it has on battle is randomized (in this case, between healing damage and causing damage). In normal team play, the Team Healer will always heal a partner, but will randomly heal or hurt if it contacts an enemy; due to Friendly Fire, this now applies to both friend and foe, and so the item will randomly either heal or hurt any player it contacts. Approved for 2v2 play, use caution with this item.


ITEMS APPROVED THUS FAR:

(Sandbag) (Food) (Warp Star) (Bunny Hood) (Beam Sword) (Lip’s Stick) (Star Rod) (Super Scope) (Fire Flower) (Motion Sensor Bomb) (Freezie) (Smoke Ball) (Pitfall) (Mr. Saturn) (Green Shell) (Banana Peel) (Franklin Badge) (Screw Attack)

COUNTERPICK ITEMS THUS FAR:

(Assist Trophy) (Pokeball) (Dragoon) (Metal Box) (Home-Run Bat) (Hammer) (Ray Gun) (Cracker Launcher) (Gooey Bomb) (Hothead) (Spring) (Unira)

BANNED ITEMS THUS FAR:

(Smash Ball) (Containers) (Blast Box) (Maxim Tomato) (Heart Container) (Super Mushroom) (Poison Mushroom) (Starman) (Superspicy Curry) (Lightning) (Fan) (Golden Hammer) (Bob-Omb) (Smart Bomb) (Deku Nut) (Bumper) (Soccer Ball)

CHANGES FOR 2v2 PLAY:

Item Spawn Rate – Changed to ‘Medium’
(Team Healer) - Neutral
(Smash Ball) – Moved to Counterpick
(Superspicy Curry) – Moved to Counterpick
(Cracker Launcher) – Moved to Neutral


Items Left to Update:

NONE![/QUOTE]

so what do you guy's think about this rule set? I think it may add some new flavor to a game that isn't as fun without items. It's not like melee imo. Feedback please!:confused::)
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
5 minute time limit is terrible

players these days have been easily timing out matches like homos on the 7 minute limit

5 minutes is a terrible idea
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
5 minute time limit is terrible

players these days have been easily timing out matches like homos on the 7 minute limit

5 minutes is a terrible idea
If you have items the matches will go faster imo. 7 minutes 3 stock is too long for one round in a best 2 out of 3 double elimination! Either the time needs to go down or the stock! The time isn't a problem with a tournament that only has smash, but when you have multiple tournaments with atleast 115-128 players in each game it makes it hard to complete the tournament within the time limit. I notice most smash players don't care about the rest of the tournaments and that's not cool. As an major fighting game organizer I have to try to fit things into a time slot so everything can run smoothly. I'm trying to find a solution to make both sides happy. I know hardcore smash players don't like items in tournament play, but it seems like brawl is suppose to be played with them since brawl is EXTRA BORING WITHOUT ITEMS! The 1st two smash games were much better fighters without the items, unlike brawl. How about I put the time limit on 6 with the items listed above as tournament legal? Will that work?:confused:
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Items would make it longer imo. Item camping ftl.

Also, the time you make it does NOT make the game any longer or shorter, it just puts a Max on it. Although I expect 99% of the matches wont have the problem, I dont want to break the normal and have people screwed over because of it.
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
Items would make it longer imo. Item camping ftl.

Also, the time you make it does NOT make the game any longer or shorter, it just puts a Max on it. Although I expect 99% of the matches wont have the problem, I dont want to break the normal and have people screwed over because of it.
I don't see how adding items can cause camping. You have more options with items. It just sounds like no one wants to try to make brawl a better game. It seems like alot of people are turning sour on brawl and want to play melee because brawl sucks without items, unlike ssb and ssbm. Too many campers tactics in brawl. The item list seems fair to me. It's a compermise people. There are people that want no items and there are those that want ALL items on. This is my compermise to please both sides imo!
 

ShinBlanka

Smash Journeyman
Joined
Sep 29, 2007
Messages
398
Location
Atlanta, Ga.
I guess the debate is having items on or have it items off on 6 minutes. I think it will work out if we get enough TV's! I'm just worried about staying in the ballroom to long.
 
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