• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

File Patch Code v3.5.3 PAL

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
File Patch Code v3.5.3 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
07360990 00000024
33FF596F 75722063
75727265 6E742073
656c6563 74656420
666F6C64 65722069
73202020 00000000
82200000 805A7B10
84200000 813609B4
82000000 805A7B14
84000000 813609B8
033609B9 00002020
013609BB 00000020
073609BC 00000014
20202020 20202020
20202020 20202020
20202020 00000000
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000

What's new?
The whole code works the exact same way like the NTSC version of this code.
The new code itself allows you to switch between 2 and more folders on your SD
card during the game! That means that you can multiple your Texture files, Music
files and and and...
It also shows you now which folder your're currently using at the Main Menu!

How does the switching work?
Well, it's a little bit weird but it works like this:
The last lines of this code are the Switching lines... These YYYY
means your buttons which you can use to cycle between the folders.
I'd recommend to use an unusally button combination.
The XX thing means the name of your second folder on the SD card (Example RSB4)... you can choose one of these ASCII
values and fill them in (for RSB4 it would be 342F7066).
Just do the same thing again at the XX line under it^^
So to switch between the folders you have to press your buttons TWICE! Otherwise
it won't work!
The best way and time to switch is at the Title screen of SSBB. But it also should
works while loading into a mode or whatever...

The Folder printing (screen)
http://imageshack.us/photo/my-images/801/rsbp01001.png/
Just look at the top :)

Here are the ASCII (XX) Values:

a = 61

b = 62

c = 63

d = 64

e = 65

f = 66

g = 67

h = 68

i = 69

j = 6A

K = 6B

l = 6c

m = 6D

n = 6E

o = 6F

p = 70

q = 71

r = 72

s = 73

t = 74

u = 75

v = 76

w = 77

x = 78

y = 79

z = 7A


0 = 30

1 = 31

2 = 32

3 = 33

4 = 34

5 = 35

6 = 36

7 = 37

8 = 38

9 = 39


If you have any questions or wishes for future functions... just let me know and post it here..

Have fun! ^^ :cool:
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
How are there not posts in this thread yet?

Good work, man.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
wut o_o

Does this mean that the PAL code is now more advanced than the NTSC code? (I know about that old 4.0, but 3.5.1 was better IIRC)

...Any chance of a port? >_>
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
Yeah I'm a PAL coder and included some advanced feature stuff in the File Patch Code PAL.
Of course I can port it to NTSC... that's not a problem at all^^

BTW again... I'm still looking for more future features/functions... So please just post your idea here :)
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
brsar is not possible yet... Not as long as I get in contact with Phantom Wings... Sorry!
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
Isn't it already possible to replace the fighter.pac file? I'm not sure :/
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
In my experience it's not.

But then again, it also refuses to load common2 for some odd reason.
 

DWOLF

Smash Cadet
Joined
Apr 24, 2009
Messages
72
Location
Brazil
Actually... such things are almost impossible for me to fix... I don't have any source of Phantom Wings ASM instructions... I just ported them to PAL... I'm still waiting for Phantom Wings reaction because of his File Patch Code which has been ported after YEARS xD
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
just write fighter.pac injections... we don't even have anything to write/rebuild fighter.pac do we?
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Not sure if this was already fixed before, but just in case, fix the pfmenu2 typo if you haven't already?
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
just write fighter.pac injections... we don't even have anything to write/rebuild fighter.pac do we?
I'd rather not have random value writes lying about in the codeset when it could really simply be done with a hex edit and file replacement.

Regardless it doesn't much matter.
 
Top Bottom