Colonel_Panic
Smash Rookie
Okay, so I know my opponent's game down to a T, which *should* give me the advantage. But I often lose because of a lost Nana.
I often know
Here's how it goes:
- His close combat is terrible, but existant. I've practiced the d-throw d-air, so a grab for me usually means one less stock for him.
- To compensate for his lack of skills for close combat (he doesn't spot dodge or missle cancel or up-B out of shield... thank God he doesn't even know of these), he usually runs away spamming missles at me as he goes.
- When Nana's far away, he'll smash Popo away and spam missles to keep Nana at bay.
- This may make the solution easier when I say that his blasts tend to be spamming missles on top of an obstacle (like the top of Peach's Castle), leap back, and blast the charge shot. This results in it being difficult to follow him. Very predictable, but Nana's as dumb as a rock.
--> On FD, he tends to just fall from the sky and blast his shot. He never shoots the charge shot while standing unless I'm really close to him.
I've just learned from the forums to f-tilt the missles, ice block them, etc. What do I do vs the charge shot? Shield? Light shield? If I jump to dodge, he just gets under me and up-smashes or something similar. I'm not pro, but my wavedashing/landing is pretty good and I know how to pull off all the standard chainthrows (except the wobble ).
Also, I've noticed that my Popo and Nana tend to be desynched for most of the match where Nana would rather attack the opponent than come back to Popo. I know of WDing in place to resynch instantly, but she's always so far away! How can I change this?
I play FFAs a lot and I main ICs now since my Marth got me teamed, my Falco got me teamed, my Fox got me teamed, and even my Pikachu got me teamed! It's a rough world, but it let's me get better with new characters.
Let me know, guys. And thanks in advance!
I often know
Here's how it goes:
- His close combat is terrible, but existant. I've practiced the d-throw d-air, so a grab for me usually means one less stock for him.
- To compensate for his lack of skills for close combat (he doesn't spot dodge or missle cancel or up-B out of shield... thank God he doesn't even know of these), he usually runs away spamming missles at me as he goes.
- When Nana's far away, he'll smash Popo away and spam missles to keep Nana at bay.
- This may make the solution easier when I say that his blasts tend to be spamming missles on top of an obstacle (like the top of Peach's Castle), leap back, and blast the charge shot. This results in it being difficult to follow him. Very predictable, but Nana's as dumb as a rock.
--> On FD, he tends to just fall from the sky and blast his shot. He never shoots the charge shot while standing unless I'm really close to him.
I've just learned from the forums to f-tilt the missles, ice block them, etc. What do I do vs the charge shot? Shield? Light shield? If I jump to dodge, he just gets under me and up-smashes or something similar. I'm not pro, but my wavedashing/landing is pretty good and I know how to pull off all the standard chainthrows (except the wobble ).
Also, I've noticed that my Popo and Nana tend to be desynched for most of the match where Nana would rather attack the opponent than come back to Popo. I know of WDing in place to resynch instantly, but she's always so far away! How can I change this?
I play FFAs a lot and I main ICs now since my Marth got me teamed, my Falco got me teamed, my Fox got me teamed, and even my Pikachu got me teamed! It's a rough world, but it let's me get better with new characters.
Let me know, guys. And thanks in advance!