shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
Code:
JC Grabs [Shanus]
065860F0 00000068
00000000 00000034
00000006 00000030
00000000 00000003
00000006 00000030
00000000 00000000
00000006 00000003
00000002 80FC1818
00000002 60586130
07010000 00000000
02010300 605860F0
02040200 60586108
02040100 60586118
00090100 60586120
06FC1810 00000008
00090100 60586128
PS Reflect [Shanus]
06586160 00000048
00000000 00000003
00000000 00000000
00000000 00000002
00000000 000000D9
00000002 80FB1244
00000002 60586190
06170300 60586160
0A000100 60586178
00090100 60586180
06FB123C 00000008
00090100 60586188
Code:
Fighter.pac Offset: 80F9FC20
Relative offset to overwrite: 21BF0
Relative Offset to return on: 21BF8
Absolute offset to overwrite: 80FC1810
Absolute offset to return to: 80FC1818
Change Action 034, req = Button Press 3
Additional Requirement: Button Press 0
Additional Requirement: On Ground
07010000
-----------------------------------------
[code]
070XXXXXX 00000078
Data:
00000000 00000034
00000006 00000030
00000000 00000003
00000006 00000030
00000000 00000000
00000006 00000003
00000002 80FC1818
00000002 80FC1810
Actions:
02010300 GGXXXX00
02040200 GGXXXX18
02040100 GGXXXX20
07010000 00000000
00090100 GGXXXX28
06FC1810 00000008
00090100 GGXXXX30
Powershield reflect:
Fighter.pac Offset: 80F9FC20
Relative offset to overwrite: 1161C
Relative Offset to return on: 11624
Absolute offset to overwrite: 80FB123C
Absolute offset to return to: 80FB1244
06170300 0-3, 0-0, 0-2 [Reflect]
0A000100 0-D9
-----------------------------------------------------------
070XXXXXX 00000058
Data:
00000000 00000003
00000000 00000000
00000000 00000002
00000000 000000D9
00000002 80FB1244
00000002 80FB123C
Actions:
06170300 HHYYYY00
0A000100 HHYYYY18
00090100 HHYYYY20
06FB123C 00000008
00090100 HHYYYY28
[/code]
Additional code looking to write [waiting on camelot for part of it]:
Moonwalking:
[Waiting on syntax from camelot]
Code to go with it:
Allow taunting or dashing to slide off of the edge:
08000100: 0-1 in action 10C,3, and 4
Other [non-necessary] codes:
I've added sound effect 16 (10 in hex) to the "rebound" subaction on the characters I've done, so that it makes a sound when attacks clash, but I think it would save time to make a fighter.pac injection code to make that sound for all characters without having to individually edit each one.
-22 is the moment right when attacks clash, and 23 is the rebound animation. So it'd actually make more sense to put the sound effect on action 22.