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I like it! Good balance of rhythm elements and having a normal moveset that could work on any stage with any music playing.
Oh, geez, Impa and Monokuma would be great costume options. Maybe I'll go back and add them in.I like it! Good balance of rhythm elements and having a normal moveset that could work on any stage with any music playing.
I hadn't considered how they'd depict her proportions... She has been made quite a bit chibier in Cadence of Hyrule, but it's tough to say if that's just a GBA-era-Zelda inspiration or if it'll be a thing for future games in the franchise.
I really like the approach to her classic mode as well! Repping the zones is very clever.
I like the Mii Costumes and the dedication to rhythm games, though I do wonder if it'd be a good time to do Zelda and Danganronpa Mii Costumes as well, given their crossovers with Crypt of the Necrodancer? I don't think Impa has a costume, which could work well. For DR, they'd probably just do a Monokuma hat and Makoto or Hajime, but Ibuki would be amazing if they wanted to stay dedicated to a music theme.
I like the spirit battles a lot, though I do feel like they could rep more playable characters instead of that many enemies? Eli and Bolt strike me as logical choices.
I do like the rhythm game theming a lot, though I'd be kind of surprised if Cadence got into Smash without Spike Chunsoft getting some other content with her. They don't own the IP, but the fact they've acted as in-betweens for Cadence of Hyrule feels significant here.Oh, geez, Impa and Monokuma would be great costume options. Maybe I'll go back and add them in.
For the spirits, I wanted to keep the count low, since the biggest DLC Spirit Board(s) we've had only had 11, so I felt 8 was a safe number. I also had a bit of a formula: Novice was end-of-game minibosses, Advanced was (plot-relevant) player characters, Ace was effectively miscellaneous, and Legend was the Necrodancer himself. Like I said, though, I might go back and make changes/additions later. I do have a soft spot for Bolt (despite not even having unlocked them yet).
Honestly, I could add Eli and Bolt and it'd still be a reasonable spirit count. Especially if I removed Frankensteinway; he's not that important ultimately.I do like the rhythm game theming a lot, though I'd be kind of surprised if Cadence got into Smash without Spike Chunsoft getting some other content with her. They don't own the IP, but the fact they've acted as in-betweens for Cadence of Hyrule feels significant here.
That's a really cool approach and I think 8 is a reasonable number. I just feel like the playable characters probably would get first dibs, even if it means they'd be Novices and you don't have many evil characters... I guess they've been fairly inconsistent with that balance from board to board though, as Dragon Quest is almost all enemies while Persona doesn't even have Jack Frost as a spirit.
Knowing Brace Yourself Games, I do feel like representation may be important for them as well, which could boost the odds of Bolt in particular IMO, even if their role in the overall lore is largely unexplained thus far. Granted, I also imagine Brace Yourself Games would not be in the position of power negotiation-wise, so maybe they wouldn't be able to make that sort of request...
That's true as well! Frankensteinway is a super fun boss, but the Conductor is the real star of the show there anyway. 9 spirits feels reasonable enough.Honestly, I could add Eli and Bolt and it'd still be a reasonable spirit count. Especially if I removed Frankensteinway; he's not that important ultimately.
I'm not that familiar with Spike Chunsoft stuff, so I didn't even consider adding something of theirs. I'll look them up and see if I can find any good potential costumes.
That... is a big challenge, yeah. I hadn't considered the problem of repping a black character with a spear... Smash lacks both of those.Okay, I'm trying to pick out a base-roster fighter to represent Bolt (even if I don't end up adding them to the Board, this'll be fun, and I do have another doc for miscellaneous spirits), but I can't decide on one.
My best lead is Corrin for their Dragon Fang attacks being somewhat spear-like, but none of the color schemes seem to match up.
Diddy Kong has a costume that involves both purple and yellow, Bolt's most distinct colors, but Diddy as a whole doesn't seem to fit Bolt that well (and representing a black character with a monkey could potentially look very racist).
I think it's both easier and harder in some ways? There are more save-points, as it's about exploring one continued world as opposed to individual zones of a crypt. That said, the randomly-placed biomes also gives the player a bit less time to memorize enemy movement patterns, while the original game works very carefully to built more and more complicated enemies zone by zone.How accessible is Cadence of Hyrule? I tried Crypt of the NecroDancer on Steam, and I died on the first non-tutorial level. Not sure if that's a sign of the game's difficulty, or if there's something about the game that I'm missing, but I want to try the series/games out, at least.
Hmmm... My impulse is to make a pun off of "Beat," but Cadence's moves don't feel like they can fairly be characterized as bringing "Beat-Down" and such. It'd be funny to make a pun that uses the word cadence, but it's also an uncommon word and would look weird twice on the sign... "Explorer Cursed by a Lyre" could be funny, but is a bit a long...What do you think Cadence's Boxing Ring title would be? I went for "Heir of a Musical Curse" in my doc, but I've been trying to come up with something that's more of a pun if possible.
That's, uh, a challenging question. I guess it'd partly depend on licensing, but I also can't imagine any of the composers/arrangers rejecting having their work featured in Smash.If Cadence made it in, how do you think they would handle the music? Would they exclusively use the original Danny B soundtrack, would they borrow from a few of the other soundtracks, or would they take at least one song from all of the 7 official soundtracks?
I personally edited my Cadence doc earlier today to work in the "one song per soundtrack" thing, although I just went through the songs I had already picked and chose different OSTs for each. (And I had already picked two songs that would use the A_Rival and FamilyJules versions respectively, so I just left those as is.)That's, uh, a challenging question. I guess it'd partly depend on licensing, but I also can't imagine any of the composers/arrangers rejecting having their work featured in Smash.
I feel like the OC ReMix version would be the most obligatory of all the non-Danny-B-ones, as Nocturna is the DLC protagonist and therefore their version of the stage 5 themes feel like the "default" to me, but I don't know otherwise... I think you could justify including everyone, but I also don't think it's obligatory as most players won't unlock all of the characters needed to hear every unique soundtrack by default.
I'm unsure how much shopkeeper they would include in the various songs either... Plus, if they wanted to go completely nuts, then they could theoretically include Cadence of Hyrule songs?
That said, if we're picking one for each soundtrack and also trying to represent as many areas of the game, then here are my picks:
Danny B: Disco Descent (1-1)
Danny B: Grave Throbbing (2-2 with Shopkeeper)
A_Rival: Stone Cold (3-1)
FamilyJules: Pyrodancer (Death Metal)
virt: Knight to C-Sharp (Deep Blues)
Girlfriend Records: Styx and Stones (4-1)
OC Remix: Power Chords (5-2)
Chipzel: The Wight to Remain (4-3)
Danganronpa: Discussion -HEAT UP- (1-3)
Groove Coster: Rhythmortis (Lobby)
Then toss in the final boss themes and I'm a happy camper!