Tumultus
Smash Apprentice
I was messing around on the lab against Capt. Falcon, and when he's at 83% and up, if you short hop, and fastfall through a fair so that only the initial (weak) kick hits, he is placed in a tech chase situation... I'm finding it's possible to do this sourspot fair, then assuming the tech is missed, you can foxtrot towards him into up-b and it seems like a pretty tight frametrap. Has anyone played around with the weak hit of f-air to any success?