• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Farore's Wind Mechanics

FinalKai

Smash Apprentice
Joined
Feb 19, 2008
Messages
84
Location
Home: New Jersey, College: USC (Los Angeles)
I've noticed that Farore's Wind does some fire damage and some knock back to anyone who is within or near the radius of reappearance. Has anyone tried playing around with this as a better means of safe recovery onto the stage instead of having to sweet spot back on? Or perhaps as a teleport into battle?
 

Wildfire393

Smash Journeyman
Joined
May 12, 2007
Messages
335
I've noticed that Farore's Wind does some fire damage and some knock back to anyone who is within or near the radius of reappearance. Has anyone tried playing around with this as a better means of safe recovery onto the stage instead of having to sweet spot back on? Or perhaps as a teleport into battle?
The problem is, there is still a fair bit of landing lag, and there is still a pause between appearing and falling to ground (and while falling you are helpless). Yes, you might be able to knock the opponent away, but it probably won't knock them enough away to make up for this lag. It's still probably safest to try to sweetspot, or to airdodge through the edgeguard attack (is her airdodge still amazing?), or to teleport across the stage from them.
 

NeoZ

Smash Ace
Joined
Jan 5, 2008
Messages
955
Actually teleporting just past the edgeguarder will push him off the stage or onto the edge, making this perfectly safe if you do right.
To FinalKai: Zelda is awesome now, but she plays differently(harder sweetspots on fair and bair make you use other attacks) so you might come up with a lot of new things just by messing around with her attacks(din's fire, uair, dsmash, dtilt) also Upsmash and Fsmash were made a lot harder to escape.
And to wildfire393: air dodges are no longer directional, so it would be just like ledgehopping onto the stage without attacking.
 

darkatma

Smash Hero
Joined
Dec 10, 2005
Messages
5,747
Location
St Louis, Missouri/Fremont, CA
Actually Farore's is also nerfed.
Apparently you can't grab the ledge in the middle of the animation anymore, meaning it is much harder/impossible to sweetspot the ledge (someone prove me wrong, i'll be very happy), but from what i've seen and tried, she can't sweetspot with farore's.
 
Top Bottom