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Falcon's future - What falcon kneeds.

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
I've been trollin' this place for the past six months or so (and received the deserved infractions, dont worryz) But imma step it up now. ..for this once..

Introductionz:

Its been quite a while since brawls release. So no johns anymore, guysz.

What falcon kneeds

Index:

1. You must know your moves, before you can show your moves.

2. A teaspoon-o-melee

3. Knowledge/experience


These three simple points are what falcon kneeds.

Now, for the 'essence' of the thread:

1. You must know your moves, before you can show your moves.

I'll divide this in simple pointers, which'll say enoughz:

~ Know your enemy. (See part three of this thread 'knowledge/experience'.)
http://www.youtube.com/watch?v=1JbrWWFtim4

Answer that with 'yes' and you're set. ..

~ Know your moves' lag.
Always, at all cost, avoid lag. (Dair/Fair cause lag to avoid at all cost).

When using Dair and Fair. Use them so they dont cause lag. (Jump+said attack immediatly).

Or use them when you are 100% certain they'll connect. (which is practically never.)

As your enemy feasts on your lag. And he/she is hungy.

But when you have to be stubborn, resort to knowing your IASA frames.
Mah thread about IASA frames: http://www.smashboards.com/showthread.php?t=215391

Also, building your game around safer moves is bliss. (Bair, jab, Ftilt, Utilt, Uair.)

~Falcon's game isnt foul proof. Even when played perfectly.
So, this might help, too:
Tying knots: http://www.smashboards.com/showthread.php?t=215597

~Mindgame. As falcon's flaws are very visable, mindgaming is essential. (lolobvious.)

~Know your frames.

~Anticipate logically. Dont guess. (lolfalcon punch could work now = no.)

2. A teaspoon-o-melee

~First hit Nair.
Preferably First hit Nair->up b. as it is inescapable and builds damage beastly. (most damaging First hit Nair combo, thus, almost always the best, as falcon has trouble building damage.)

~Fhanfus loop
I tried to tell you guys months ago, but this doesnt only work on ROB.

Fhanfhus loop vids: (thanks 2 Wogrim.)

Vid 1: http://www.youtube.com/watch?v=EEDzEkUf3Zo&feature=related
Vid 2: http://www.youtube.com/watch?v=6HsDrAZj0bQ&feature=related

Fhanfhus loop instruction vid:
http://www.youtube.com/watch?v=Lkv6zazgGH4&feature=related

~The Goodness combo
(I also tried to tell you guys this months ago, but this also doesnt only work on ROB)

The Goodness combo tutorial vid:
http://www.youtube.com/watch?v=nqEduIbMebE

~The beast combo
Works on other characters than bowser, too.

The beast combo tutorial vid:
http://www.youtube.com/watch?v=XUpm7gDOQOM

~Know the falcon kick->ledge cancel positioning.
Using falcon kick->ledge cancel when the opponent is offstage, sets up for mindgaming of a whole new level.

~Anticipate the possibility of making the opponent trip. (With Fair, for example.)

~Know the existence of, and abuse Bair/Uair/Ftilt locks.
Uair/Fair lock can even combo into a falcon punch.

Vid: http://www.youtube.com/watch?v=cjX1Iq3e5BM
(Same with the Uair lock, which was discovered by Z1GMA, if my memory serves me right.)

When anticipated, it can net you a falcon punch. Which is srs buisnez.

3. Knowledge/Experience.

When taking the knowledge written in part one of this post (among other facts you already know, offcourse.) into consideration, plus you play against as many good players as possible, against, preferably, as many different chars as possible, you'll gain something which is very important in this game: Experience.

Words cant help ya with that, so, the more experience the better. (lolobviousbutnescissary.)

:pimp:
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
Thank you, I can replace a lot of your old threads with this one now xD

Can you please link all your other combo threads into this one? It'd be great to cut out the 20 combo threads of yours.

(Check the compendium for all the links)
 

Darxmarth23

Smash Champion
Joined
Jul 6, 2008
Messages
2,976
Location
Dead. *****es.
I approve of this message.

As always.
This is a nice sum up of what you should and shouldn't use as falcon, both in terms of his moves and in terms of human tactics.

I'm gonna miss ya knee
Peace
 

bigbucks

Smash Journeyman
Joined
Jun 26, 2009
Messages
328
Location
Puerto Rico
are you sure that thing on rob is an infinite? me and my friend just tried it, and he could di out very easily.
You must fast fall first hit nair the ROB when he is on the GROUND, then footstool, repeat process, end with knee
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
are you sure that thing on rob is an infinite? me and my friend just tried it, and he could di out very easily.
Yes. 100% sure.

You (the falcon player) are versatile enough to compensate possible DI on the ROB part either during fastfalling after the First hit Nair, or during jumping while aiming for/after the footstool, without having to 'guess' in which direction your opponent DI's.

But in short, yes, 100% sure.

You must fast fall first hit nair the ROB when he is on the GROUND, then footstool, repeat process, end with knee
And ending with the knee is recommended when the opponent has 'the desired' percentage. (2 finish him/her, offc. :cool:)

Thank you, I can replace a lot of your old threads with this one now xD

Can you please link all your other combo threads into this one? It'd be great to cut out the 20 combo threads of yours.

(Check the compendium for all the links)
Uhmzz..

http://www.smashboards.com/showthread.php?t=210288

That covers quite some, I guessz. :cool:
 

teluoborg

Smash Otter
Premium
Joined
Mar 12, 2008
Messages
4,060
Location
Paris, France
NNID
teloutre
Hey I don't wanna sound like the bad guy with all the negative feelings and stuff, but you know FHNair > up B isn't a true combo, right ?
 

LuLLo

Smash Ace
Joined
Nov 27, 2006
Messages
765
Location
Netherlands, NB
Knee, is it really a combo on everyone, or do chars with 1-frame attacks like Marth and Mario escape it? (and the rest just get's ***** by it)
 

Zeallyx

Fox mains get all the girlz
Joined
Jul 13, 2008
Messages
5,575
Location
Europe
Knee, is it really a combo on everyone, or do chars with 1-frame attacks like Marth and Mario escape it? (and the rest just get's ***** by it)
Its a real combo.

No exceptions.
 
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