I've been trollin' this place for the past six months or so (and received the deserved infractions, dont worryz) But imma step it up now. ..for this once..
Introductionz:
Its been quite a while since brawls release. So no johns anymore, guysz.
What falcon kneeds
Index:
1. You must know your moves, before you can show your moves.
2. A teaspoon-o-melee
3. Knowledge/experience
These three simple points are what falcon kneeds.
Now, for the 'essence' of the thread:
1. You must know your moves, before you can show your moves.
I'll divide this in simple pointers, which'll say enoughz:
~ Know your enemy. (See part three of this thread 'knowledge/experience'.)
http://www.youtube.com/watch?v=1JbrWWFtim4
Answer that with 'yes' and you're set. ..
~ Know your moves' lag.
Always, at all cost, avoid lag. (Dair/Fair cause lag to avoid at all cost).
When using Dair and Fair. Use them so they dont cause lag. (Jump+said attack immediatly).
Or use them when you are 100% certain they'll connect. (which is practically never.)
As your enemy feasts on your lag. And he/she is hungy.
But when you have to be stubborn, resort to knowing your IASA frames.
Mah thread about IASA frames: http://www.smashboards.com/showthread.php?t=215391
Also, building your game around safer moves is bliss. (Bair, jab, Ftilt, Utilt, Uair.)
~Falcon's game isnt foul proof. Even when played perfectly.
So, this might help, too:
Tying knots: http://www.smashboards.com/showthread.php?t=215597
~Mindgame. As falcon's flaws are very visable, mindgaming is essential. (lolobvious.)
~Know your frames.
~Anticipate logically. Dont guess. (lolfalcon punch could work now = no.)
2. A teaspoon-o-melee
~First hit Nair.
Preferably First hit Nair->up b. as it is inescapable and builds damage beastly. (most damaging First hit Nair combo, thus, almost always the best, as falcon has trouble building damage.)
~Fhanfus loop
I tried to tell you guys months ago, but this doesnt only work on ROB.
Fhanfhus loop vids: (thanks 2 Wogrim.)
Vid 1: http://www.youtube.com/watch?v=EEDzEkUf3Zo&feature=related
Vid 2: http://www.youtube.com/watch?v=6HsDrAZj0bQ&feature=related
Fhanfhus loop instruction vid:
http://www.youtube.com/watch?v=Lkv6zazgGH4&feature=related
~The Goodness combo
(I also tried to tell you guys this months ago, but this also doesnt only work on ROB)
The Goodness combo tutorial vid:
http://www.youtube.com/watch?v=nqEduIbMebE
~The beast combo
Works on other characters than bowser, too.
The beast combo tutorial vid:
http://www.youtube.com/watch?v=XUpm7gDOQOM
~Know the falcon kick->ledge cancel positioning.
Using falcon kick->ledge cancel when the opponent is offstage, sets up for mindgaming of a whole new level.
~Anticipate the possibility of making the opponent trip. (With Fair, for example.)
~Know the existence of, and abuse Bair/Uair/Ftilt locks.
Uair/Fair lock can even combo into a falcon punch.
Vid: http://www.youtube.com/watch?v=cjX1Iq3e5BM
(Same with the Uair lock, which was discovered by Z1GMA, if my memory serves me right.)
When anticipated, it can net you a falcon punch. Which is srs buisnez.
3. Knowledge/Experience.
When taking the knowledge written in part one of this post (among other facts you already know, offcourse.) into consideration, plus you play against as many good players as possible, against, preferably, as many different chars as possible, you'll gain something which is very important in this game: Experience.
Words cant help ya with that, so, the more experience the better. (lolobviousbutnescissary.)
Introductionz:
Its been quite a while since brawls release. So no johns anymore, guysz.
What falcon kneeds
Index:
1. You must know your moves, before you can show your moves.
2. A teaspoon-o-melee
3. Knowledge/experience
These three simple points are what falcon kneeds.
Now, for the 'essence' of the thread:
1. You must know your moves, before you can show your moves.
I'll divide this in simple pointers, which'll say enoughz:
~ Know your enemy. (See part three of this thread 'knowledge/experience'.)
http://www.youtube.com/watch?v=1JbrWWFtim4
Answer that with 'yes' and you're set. ..
~ Know your moves' lag.
Always, at all cost, avoid lag. (Dair/Fair cause lag to avoid at all cost).
When using Dair and Fair. Use them so they dont cause lag. (Jump+said attack immediatly).
Or use them when you are 100% certain they'll connect. (which is practically never.)
As your enemy feasts on your lag. And he/she is hungy.
But when you have to be stubborn, resort to knowing your IASA frames.
Mah thread about IASA frames: http://www.smashboards.com/showthread.php?t=215391
Also, building your game around safer moves is bliss. (Bair, jab, Ftilt, Utilt, Uair.)
~Falcon's game isnt foul proof. Even when played perfectly.
So, this might help, too:
Tying knots: http://www.smashboards.com/showthread.php?t=215597
~Mindgame. As falcon's flaws are very visable, mindgaming is essential. (lolobvious.)
~Know your frames.
~Anticipate logically. Dont guess. (lolfalcon punch could work now = no.)
2. A teaspoon-o-melee
~First hit Nair.
Preferably First hit Nair->up b. as it is inescapable and builds damage beastly. (most damaging First hit Nair combo, thus, almost always the best, as falcon has trouble building damage.)
~Fhanfus loop
I tried to tell you guys months ago, but this doesnt only work on ROB.
Fhanfhus loop vids: (thanks 2 Wogrim.)
Vid 1: http://www.youtube.com/watch?v=EEDzEkUf3Zo&feature=related
Vid 2: http://www.youtube.com/watch?v=6HsDrAZj0bQ&feature=related
Fhanfhus loop instruction vid:
http://www.youtube.com/watch?v=Lkv6zazgGH4&feature=related
~The Goodness combo
(I also tried to tell you guys this months ago, but this also doesnt only work on ROB)
The Goodness combo tutorial vid:
http://www.youtube.com/watch?v=nqEduIbMebE
~The beast combo
Works on other characters than bowser, too.
The beast combo tutorial vid:
http://www.youtube.com/watch?v=XUpm7gDOQOM
~Know the falcon kick->ledge cancel positioning.
Using falcon kick->ledge cancel when the opponent is offstage, sets up for mindgaming of a whole new level.
~Anticipate the possibility of making the opponent trip. (With Fair, for example.)
~Know the existence of, and abuse Bair/Uair/Ftilt locks.
Uair/Fair lock can even combo into a falcon punch.
Vid: http://www.youtube.com/watch?v=cjX1Iq3e5BM
(Same with the Uair lock, which was discovered by Z1GMA, if my memory serves me right.)
When anticipated, it can net you a falcon punch. Which is srs buisnez.
3. Knowledge/Experience.
When taking the knowledge written in part one of this post (among other facts you already know, offcourse.) into consideration, plus you play against as many good players as possible, against, preferably, as many different chars as possible, you'll gain something which is very important in this game: Experience.
Words cant help ya with that, so, the more experience the better. (lolobviousbutnescissary.)