FlanWielder
Smash Rookie
- Joined
- Aug 31, 2006
- Messages
- 16
does he have an advantage to these characters? my friend said that he's a counter, but im not so sure...
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See, that's the problem. CapFal CAN afford to get hit. I mean what's doc gunna do? Cause as soon as he starts tryin to combo - RANDOM KNEE -> GRAB -> THROW -> TECHCHASE STOMP -> U.AIR -> U.AIR -> U.AIR -> TIGER KNEEEEEEEEEEEEdogy..u know every body doesn't play good cfalcon's thats probably y they have a problem with littel old doc...lol...there's got to be a noob falcon if he has problems...tell them what gawes told u don't get hit...ur to funny dogy
^ that puts you in prime edgeguarding position for doc^ you can tech off the stage when he goes for up b spike
^ edgehog timing doesnt need perfect, just hit r when you hear/see the upstart for up b
^ right b's to enlongate away/down di's
ya whats your point? everything leads to somethin, somethin never leads to nothin. u just gotta do the shiz to get results, nothing ever works 100%, but if it works enuff then do wit it.I like how Marth101 makes the only intelligent post in the thread and it gets ripped apart.
^ that puts you in prime edgeguarding position for doc
^ in all but the furthest recovery situations, Doc's pills or tornado stall makes basic edgehogging in no way as simple as you describe
^ missing a raptor boost = grab = HUGE punishment
Captain Falcon can not afford to be grabbed!
Okay, let me rephrase that. Doc has very little in terms of aerial range/approach on Falcon. All Doc really has is wall of bairs (which Falcon can just wait and then punish) or sex kick, which can't really be used to approach so much as disrupt.Gea, that's actually backwards, Falcon has no aerial priority whatsoever except for in his upair, though most of his aerials can effectively eat pills. CF has to be very wary when approaching doc with anything but a back-air, because the N-air is so much faster, also pills and getting shielded or whatnot. CF's best opportunities come from spotting attacks while Doc is airborne, or from shielding an approach at the right time, so the best strategy for Doc is aggressive pill camping, to cramp Falcon's space and elicit mistakes, while for Doc, patience and anti-pills are the name of the game, and edge guarding is clutch (just steal his jump, or at least make him tech)