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Falcon on FD.

Justin Wiles

Smash Journeyman
Joined
May 15, 2007
Messages
304
Location
Halifax, NS
So I went to a tournament and got my *** handed to me. Until I get the videos up so you can all laugh, I wanted to ask a quick question that hopefully won't require a video to answer:

Final Destination. I fought a number of matches there, and it's not my favourite stage at all, and I ended up having alot of trouble on it. Especially VS Samus, Falco, even Mario. Their projectile game kept me from getting inside and doing any significant damage to them. For the most part I had to jump over their projectiles, and I couldn't get an ariel in because they'd shield. If I could come in on the ground I could have grabbed, but the projectiles wouldn't let me.

So do I take the lose and counter-pick a stage I'm more comfortable with? Do I just need to practice some more?

I also had trouble KOing Samus and Mario at higher percents because of their floatiness. I'm used to ending a combo with the knee to KO, but I'd hit them once and they'd fly out of my range and recover. It's way to hard to hit a good player with a surprise knee. What's the best set-up for a KO against floaties?

Thanks for your time.
 

GildedPunch

Smash Ace
Joined
Oct 29, 2006
Messages
562
Location
Acworth Georgia
My bro mains falcon and someone else gave me advice for him.
They said that I should just wait for the opponent to act first while im dashdancing and everything.
And once they miss (hopefully) go in for the kill.

I guess in your case since apparently projectiles are killin' ya, you should stay at one side of the stage and just dodge their annoyances until they actually come for you.

hope I helped.
 

jmic

Smash Ace
Joined
Jan 4, 2007
Messages
731
Location
San Bruno, CA
Remember that a Nair cancels out missiles. Don't let them projectile spam, always be in their face putting pressure on them.

And if you're in the middle of a combo and they just fly out of range for a knee, 85% of the time you can hit them with an Uair. You'd be surprised at the strength of the Uair. At higher percentages, it'll do the job and KO them.

Uair is your friend against floaties. You can usually chain 2 or 3 of them to combo into a knee from lower to middle percentages. Otherwise, Dthrow to knee is usually the win. When you're setting up for the throw to knee combos, make sure you throw the INSTANT you grab them, to minimize the possibility of them DIing and therefore maximizing your chances for a knee.

Hope this helps.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
Down throw to knee
Wont work on samus if the Samus DI's correctly

On FD Specificly you have to learn to cut through projectiles with Nair
Samuses missles and Mario's Fireballs can be cut through with the nair
if you are fast enough projectiles shouldnt be a problem

Exept Falco's Laser.
but Falcons short hop can still go over it most the time

to kill a mario D-throw Knee is good
to Kill a samus is a bit harder, I would try U-air a lot
Falco is Dair to knee
best combo ever
 

JonaDiaper

Smash Champion
Joined
Jun 8, 2007
Messages
2,138
Location
Port Chester, New York
you should take advantage of falcons great jump, the full jump.. i like to jump right past them and do an L-canceld Bair which nobody hardly ever expects. the go into a chain of Bairs, it works sometimes, might be useful
 

ZoSo

Smash Champion
Joined
Jul 7, 2003
Messages
2,885
Location
Melee
My bro mains falcon and someone else gave me advice for him.
They said that I should just wait for the opponent to act first while im dashdancing and everything.
And once they miss (hopefully) go in for the kill.
I think you'll find that dashdancing becomes less effective at higher levels of play. I'm not saying nobody does it, but you can't exactly win matches by just running back and forth and punishing. The main thing to remember is that there is a very specific distance from your opponent that you need to maintain. Basically, you want to be far enough away that you're safe from their attacks, but close enough that they feel pressured. Also, some players will try to lure you in with deceptively slow moves. A good example of this (and one for which DireVulcan is known) is G&W's usmash. It has a lot of wind-up time, but can be interrupted almost immediately after the hitbox starts, which leaves you safe from your opponent's attempts to punish. You should learn to recognize this and other such tricks.

In regards to Mario and Samus, their projectiles are relatively slow-moving and predictable (and thus easy to avoid). Basically you want to think about the path of the projectile and route your approaches accordingly. Falcon's nair also beats most projectiles rather easily. Mario can usually be killed with a simple throw to Knee, but if there's one thing you'll learn about Samus, it's that she's not always going to die at a reasonable percent. As long as you realize this and avoid losing your cool when you're having trouble getting the kill, you should do fine. Falcon beats her rather badly. You'll want to edgeguard aggressively (not recklessly!) against both of them. Bear in mind that hitting Samus' bombs while she's recovering is almost as good as hitting her since they explode at the slightest touch, at which point she can obviously no longer get a boost from them.

Falco is more troublesome. His lasers cannot be cancelled out and are just much more annoying in general. Powershielding is helpful here. A very useful strategy against Falco is to run as close as you can to them as they're about to fire a laser. Shield just as they fire. The idea is to block the laser and be right up in their face with your shield up. Jump out of your shield and nair them as soon as possible. This is particularly effective if you powershield the laser.

I hope this post will be helpful to you.

Also, I don't consider FD to be one of Falcon's better stages. It's not bad for him, but I think he does much better on platforms.
 

ZoSo

Smash Champion
Joined
Jul 7, 2003
Messages
2,885
Location
Melee
At all the tournaments I've been to, each player is allowed to ban a stage for the set. Just ban FD; problem solved.
And what happens when he goes to a tournament that doesn't allow stage bans? Or a tournament that doesn't allow the banning of neutral stages? This doesn't solve the problem at all. It's a temporary fix at best.

He should learn to play on FD and save his ban for a stage that Falcon actually does poorly on.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
And what happens when he goes to a tournament that doesn't allow stage bans? Or a tournament that doesn't allow the banning of neutral stages? This doesn't solve the problem at all. It's a temporary fix at best.

He should learn to play on FD and save his ban for a stage that Falcon actually does poorly on.
I agree that he should learn to play FD
but if he does really terrible on the stage then why not use his ban
but I cant image someone being that bad at FD
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
I think FD is the worst neutral stage for CF, so I play friends there a lot. If you win there, you should win anywhere, especially against projectile users.
you have no idea what your talking about
Falcon is great on FD, the worst Neutral stage for CF is FoD
 

ZoSo

Smash Champion
Joined
Jul 7, 2003
Messages
2,885
Location
Melee
FoD isn't that bad if you learn to use the platforms to your advantage.
 

Chaotic Yoshi

Smash Lord
Joined
Nov 20, 2001
Messages
1,384
Location
canada
The platforms on FoD mess up your momentum and can screw up alot of combos and techchasing options. And you can only n-air from platforms because your other aerials are too slow to come out... but n-air to grab is awesome anyway.
 

inside

Smash Journeyman
Joined
Jul 16, 2006
Messages
226
Location
Mississauga, ON
You shouldn't have a problem with using falcon on FD because I certainly don't. When you send them flying and they are slowing coming back just learn how they try and come back and counter it.
 

Justin Wiles

Smash Journeyman
Joined
May 15, 2007
Messages
304
Location
Halifax, NS
Yeah I do all right on FD most of the time, but obviously I wasn't having too good of a time VS guys like Mario and Falco and Samus. I also don't particularly enjoy playing on FD, so I'm practically "mindgamez-ing" myself when it gets picked, hahah.

Personally, my favourite neutral stage with my Falcon is Yoshi's Story, followed by Pokemon Stadium. I've never minded FoD much... it messes up your techs and some of your SHs sometimes, but I like the varying platforms for juggling and the like. I don't mind DL64 too much either.

So yeah, FD is my least favourite neutral by far, even though i t's a good Falcon stage.

Besides the fact that I forgot about striking stages (most people did, ahaha), you couldn't strike in the first round, only 2nd and 3rd.

But yeah, I really appreciate all the attention this thread is getting... hopefully we'll be starting Bi-Weeklies soon, and I'll get the practice I need to at least place in the top 10 or 15.
 
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