Justin Wiles
Smash Journeyman
So I went to a tournament and got my *** handed to me. Until I get the videos up so you can all laugh, I wanted to ask a quick question that hopefully won't require a video to answer:
Final Destination. I fought a number of matches there, and it's not my favourite stage at all, and I ended up having alot of trouble on it. Especially VS Samus, Falco, even Mario. Their projectile game kept me from getting inside and doing any significant damage to them. For the most part I had to jump over their projectiles, and I couldn't get an ariel in because they'd shield. If I could come in on the ground I could have grabbed, but the projectiles wouldn't let me.
So do I take the lose and counter-pick a stage I'm more comfortable with? Do I just need to practice some more?
I also had trouble KOing Samus and Mario at higher percents because of their floatiness. I'm used to ending a combo with the knee to KO, but I'd hit them once and they'd fly out of my range and recover. It's way to hard to hit a good player with a surprise knee. What's the best set-up for a KO against floaties?
Thanks for your time.
Final Destination. I fought a number of matches there, and it's not my favourite stage at all, and I ended up having alot of trouble on it. Especially VS Samus, Falco, even Mario. Their projectile game kept me from getting inside and doing any significant damage to them. For the most part I had to jump over their projectiles, and I couldn't get an ariel in because they'd shield. If I could come in on the ground I could have grabbed, but the projectiles wouldn't let me.
So do I take the lose and counter-pick a stage I'm more comfortable with? Do I just need to practice some more?
I also had trouble KOing Samus and Mario at higher percents because of their floatiness. I'm used to ending a combo with the knee to KO, but I'd hit them once and they'd fly out of my range and recover. It's way to hard to hit a good player with a surprise knee. What's the best set-up for a KO against floaties?
Thanks for your time.