foxygrandpa
Smash Journeyman
I like the buffs that were made to his kick since melee but what bothers me is that it is now too long in the air. In melee, it was sometimes helpful for recovering in the air, because it gave him the extra jump, as did ganondorfs. I know that their recoveries are pretty good already, but I think shortening his and ganons kicks in the air would make them better overall.
Im not saying it should definitely should be implemented, I just wanted some feedback on this.
Im not saying it should definitely should be implemented, I just wanted some feedback on this.