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Extra grab option

bluebomber22

Smash Champion
Joined
Sep 23, 2006
Messages
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Riverside, CA
If any any of you have ever played Streets of Rage for Sega Genesis you will know what i'm talking about. If you haven't i'll try my best to describe it.

In streets of Rage you can grapple an opponent and then you have the option of hitting them, throwing them forward, and throwing them backward just like SSBM. but you can also jump over them to switch sides and then carry out any of the other 3 options.

I think it would be cool if in brawl you coul jump over a grabbed opponent by pushing the jump button once you have grabbed them. this has many uses. for example, lets say your character's back throw is more powerful than your forward throw. you then grab an opponent and you want to throw him off the edge as far as possible, but when you grab him you are facing forward towards the edge. The only way for you to throw him off the edge is to throw him forward. But if you jump over him then your back will be faced toward the edge and you can do your back throw to get him off.

Also, during the whole time youre jumping over your opponent he can't move, unless he breaks out of it. it has the advantage of lettin you set people up, but its also a risk because you are giving more time for your opponent to break out of the grab or for someone/something to interfere.

I will try to find a video of this to illustrate it better if its still a little cloudy

give me your thoughts !

Edit*- here's the vid, axel does it at 1:35

http://www.youtube.com/watch?v=zjSjwj6Lgkw
 

Justin

Smash Apprentice
Joined
Feb 18, 2007
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Sexico
Nah, I wouldn't really care if they added that feature to the game or not. I personally wouldn't use it much, but it could be useful for some people.
 

bluebomber22

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Look out man, a bunch of people are gonna flame u for editing Smash bros in the absolute slightest way. I think it could work easily. But with Bowser it would be kinda awkward.
haha bowser would look funny as hell jumpin over somebody! but i dont care if i get flamed, some people take it too seriously, its just a suggestion

now time to get that vid
 

Classic-Black

Smash Journeyman
Joined
Feb 23, 2007
Messages
310
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Somewhere on the ast Coast
It's an interesting Idea, but i'm not too keen on Bowser or Gannondorf flipping over a character like metaknight...or for that matter Kirby flipping over someone like snake, but being able to switch from a front grab to a rear one would be pretty nifty
 

M

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It's an interesting Idea, but i'm not too keen on Bowser or Gannondorf flipping over a character like metaknight...or for that matter Kirby flipping over someone like snake, but being able to switch from a front grab to a rear one would be pretty nifty
I suppose characters like Bowser and Ganondorf wouldn't get it, but overall it is a neat idea, people might neglect the other throws though...
 

mario-man

Smash Lord
Joined
Feb 6, 2007
Messages
1,840
It's an interesting thought, but I don't think that it needs to be changed. So.... No.....Just no.
 

Infil

Smash Journeyman
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Mar 28, 2004
Messages
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Calgary
I also agree that the suggestion is intriguing, but I think it would be not in the same spirit of the Smash metagame as we know it. Part of the security of fighting certain characters on certain sides is the assurance that you can't be thrown with their most powerful throw. Saying "you can break out of it" is no help at 80% or higher for almost all cases, unless the flip over move is egregiously laggy. Also, saying "just don't get thrown" is also of no real help, and is really no argument towards the inclusion of the move.

Requiring reliance on both forward AND backward throws is part of what makes Smash interesting to me. Your combos are different depending on your relation to an edge of the stage, even at low percentages. I think it would be a bad thing to remove this element from the game; it would decrease the skill required to win.
 

fr0st2k

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Messages
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Guys, you dont HAVE to flip over them .. every character could do it a different way.

Aka : Ganondorf would teleport or phase through the guy.

Bowser would just do a juke and a spin move (like a linebacker) and get to the other side.
 

fr0st2k

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PA - Philly - North East
I also agree that the suggestion is intriguing, but I think it would be not in the same spirit of the Smash metagame as we know it. Part of the security of fighting certain characters on certain sides is the assurance that you can't be thrown with their most powerful throw. Saying "you can break out of it" is no help at 80% or higher for almost all cases, unless the flip over move is egregiously laggy. Also, saying "just don't get thrown" is also of no real help, and is really no argument towards the inclusion of the move.

Requiring reliance on both forward AND backward throws is part of what makes Smash interesting to me. Your combos are different depending on your relation to an edge of the stage, even at low percentages. I think it would be a bad thing to remove this element from the game; it would decrease the skill required to win.
Learn to play a new game in my opinion
 

mario-man

Smash Lord
Joined
Feb 6, 2007
Messages
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I also agree that the suggestion is intriguing, but I think it would be not in the same spirit of the Smash metagame as we know it. Part of the security of fighting certain characters on certain sides is the assurance that you can't be thrown with their most powerful throw. Saying "you can break out of it" is no help at 80% or higher for almost all cases, unless the flip over move is egregiously laggy. Also, saying "just don't get thrown" is also of no real help, and is really no argument towards the inclusion of the move.

Requiring reliance on both forward AND backward throws is part of what makes Smash interesting to me. Your combos are different depending on your relation to an edge of the stage, even at low percentages. I think it would be a bad thing to remove this element from the game; it would decrease the skill required to win.
I completely agree with you Infil. I think that it should stay just like it is. Part of the skill of throwing, is the part about which side of them you should be on to get a weaker or stronger throw. I would not like this in Brawl.

Frost2K, no double posting, remember??
 

JoinHIMinDeath

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Feb 28, 2007
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The thing is Super Smash Bros. is already good, in fact if they just added more characters from the original i'm sure people to this day would say, "I heart Super Smash". Super Smash Bros. Melee they took the extreme of upgrading by a HUGE margin besides the graphics notice, they changed/added moves, characters, stages, mini-games, &etc. The next installment of the Super Smash Bros. Franchise would be all in all fantastic, not only is enviorments gonna change before your very eyes, but they are destructable which shows that Nintendo is thinking outside the box in realism. Not too mention the characters will have their in-game graphics for example. Mario [Super Mario Galaxies] & Link [LoZ: Twilight Princess]. There is also rumors that the gameplay will feature online capabilities, it hasn't been proven and it seems doubtful. Ninetndo is pulling all the stops and came up with the concepts of having special moves for your designated characters that you choose. Hence Link traps oppnonent in Triforce dungeon & uses the Omnislash or Mario who consumes the entire stage of fireballs.

It's a good idea, however it's better off leaving it the same. One change is enough.
 

RVD_fan

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^^^see? I think too many people are against the slightest change. But look at the update from the original to melee. A whole bunch of new stuff was added. Many think Melee was the perfect game, and it was close. But there are things that could make the fighting in Brawl better, and evolve from Melee. If the series only consists of update version with nothing but new chars, stages, trophies, etc, people will get bored.
 

mario-man

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Messages
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Now, I'm not against change. I actually want it to change some. It's just that that is not what needs to be changed.
 

Dylan_Tnga

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Feb 19, 2007
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Look out man, a bunch of people are gonna flame u for editing Smash bros in the absolute slightest way. I think it could work easily. But with Bowser it would be kinda awkward.
Oh shut up. :p

And yeah,, I don't like it in the least. UNLESS the person could wiggle the control stick and break out of it while you were jumping over him at lower %. Then I like the idea, because then at a higher percentage you could jump over him and do said backthrow off the ledge + edgeguard for the kill. If there was no way to get out of the ''jumping over the guy'' animation, then no.

Still though, changing the grab system is a bad idea, I hope they dont.

BTW Im probably going to get more insults for this post than the thread starter, thats always how it works out

''Hey, I have an idea to implement in brawl that would make the game suck''

''No that would make the game suck''

*100 replies of* : ''OMG CALM DOWN WHY ARE U SO CLOSED MINDED TO CHANGE, UR AN ARROGANT JERK, U INSULT EVERYONE U ***, IM NOT CLEARLY INSULTING YOU RIGHT NOW AND THEREFORE BEING A HYPOCRITE''
 

Peeze

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I think a form of that could work but not the way they show it in the video, it would make smash like other games and that would anger people.
 

RVD_fan

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Oh shut up. :p

And yeah,, I don't like it in the least. UNLESS the person could wiggle the control stick and break out of it while you were jumping over him at lower %. Then I like the idea, because then at a higher percentage you could jump over him and do said backthrow off the ledge + edgeguard for the kill. If there was no way to get out of the ''jumping over the guy'' animation, then no.

Still though, changing the grab system is a bad idea, I hope they dont.

BTW Im probably going to get more insults for this post than the thread starter, thats always how it works out

''Hey, I have an idea to implement in brawl that would make the game suck''

''No that would make the game suck''

*100 replies of* : ''OMG CALM DOWN WHY ARE U SO CLOSED MINDED TO CHANGE, UR AN ARROGANT JERK, U INSULT EVERYONE U ***, IM NOT CLEARLY INSULTING YOU RIGHT NOW AND THEREFORE BEING A HYPOCRITE''
If your directing this towards me, then I have to say this: If your so angry about it, why don't u explain why your so close-minded to change, then people wouldn't insult you that much.
 

Dylan_Tnga

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No I'm not directing it towards you, but rather the trends I've noticed among the scrubs of this forum who envy the advanced players in melee. Anytime I say I hope wavedashing isn't removed from brawl, and that brawl would suck without it (and it would) I get attacked, it's great.

Brawl should closely imitate melee's combat system because : Look at the competitive ssbm scene. Melee balanced a HUGE multiplayer game better than I could have ever imagined. Its nowhere near ''balanced'' but its nowhere near ''broken'' either, hence the competitive scene.

Im afraid taking too much of melees finer aspects out of brawl would destroy the awesome game we already have.

I AM open to change, I want to see new things implemented, but I am nervous that they are going to take things OUT, like air dodging, wavedashing, etc.
 

Problem2

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I suppose characters like Bowser and Ganondorf wouldn't get it, but overall it is a neat idea, people might neglect the other throws though...
Exactly, then almost every character would have a useless throw, now It might be cool if one of the character's forward/back throw didn't actually throw them but did this instead, then that would be cool.. (but still kinda pointless).
 

Wrath`

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Your favorite person is back:flame: Any way it would be cool,but kind of complicated and i agree with dilyn(how did that happen)that they should keep mostly to melee moves and glitches like waveDing and l cnacleling
 

JoinHIMinDeath

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I don't mind change and i acknowledge it. In fact, change occurs everyday life. It's evolution. some things shouldn't be changed because it would ruin the concept. A perfect exmaple is Movies, Hollywood would constantly change the plot or the character in the sequel and would ruin the movie's value from the prequel. I could go on and on, but i would only be ranting. I don't mind if there's an extra grab or whatev. I just hope that there isn't a drastic change from Melee & Brawl. Other than that, i could care less what options is in the game.
 

Pure of Heart

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Aug 11, 2006
Messages
386
It's an interesting idea, but I don't know... It would seem to lose the whole 'Super Smash Brothers' feel if they made it like that.. Mybae it's just me, but it would seem like SSB was becoming the next Tekken.. or Street Fighter.. ugh I don't want that to happen.. EVER..

/Agree The Wrath of Koarin, they should bring Wavedashing and L-Canceling back, but those were glitches, so im not sure HOW they would bring them back. XD
 

JoinHIMinDeath

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It's an interesting idea, but I don't know... It would seem to lose the whole 'Super Smash Brothers' feel if they made it like that.. Mybae it's just me, but it would seem like SSB was becoming the next Tekken.. or Street Fighter.. ugh I don't want that to happen.. EVER..

/Agree The Wrath of Koarin, they should bring Wavedashing and L-Canceling back, but those were glitches, so im not sure HOW they would bring them back. XD
That's exactly what i'm talking about. It wouldn't have that same feeling that you're playing Super Smash Bros. Not to mention since it's a HUGE game, when you add something you have to take away something. I'm not stating a lie, ask anyone who has seen sequels and played franchise games. The graphics for SSBB is going to be enormous with the stages, enviornmental damage, graphic change, & etc. It'll be depressing if they add a new move, only to take away another. Again, i don't mind change. Who does? I'm just hoping it doesn't fxck things up.
 

Infil

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Messages
357
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Calgary
See, I'm not so against this idea that I would not invest lots of time into Brawl if it included this. I'm giving you my opinion, is all. I'm sure if the designers decided to implement such a decision, they'd do a great job with it.

I'm most definitely not against change, and I actually hope Brawl feels as different from Melee as Melee felt from SSB64. In my opinion, though, this would be a change that would eliminate some skill and variety from the game, not add more options for a skilled player to use. That's why I'd disagree with the inclusion of this idea, in theory.

And Dylan_Tnga, I don't think I've read a post of yours that hasn't mentioned scrubs, n00bs, and how much better you are than them since you've joined these forums. Discuss your ideas civilly and you'll get a lot more respect. Personally, I think you should get used to the idea that all your Melee skill will not automatically transfer to Brawl. The game will be vastly different, I believe, but it won't be less competitive, even if it's difficult for you (and others) to see that now. You should have a little faith in the guy responsible for Melee's greatness, hmm?

EDIT - Pure of Heart, L-Canceling is most certainly not a glitch. A system as deep as L-Canceling does not happen without the designers' express intent. Wavedashing is not a glitch, either. It is an unintentional abuse of an intended design decision. That is, if you showed the development team a wavedashing player, they would understand immediately how the game allows that to happen, yet would be amazed at its usefulness. They wouldn't need to go searching through their code. This is the difference.
 
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