Faithkeeper
Smash Lord
Note:
I realize this is situational, but with luigi's momentum and crawl walking, it should be semi-useful. (additional testing needs to be done to see just how strong of a spike it is and how much priority it has. [it didn't KO the Kirby i tested it on, but the strength of the spike might change with the percentage. {like falco's side b} Also, it might KO a char with recovery that is not as good as Kirby's.] Feel free to test any of this and post the results so we can see just how useful this is.)
When to use:
Whenever a character is coming up from underneath a stage like Delfino Plaza or Distant Planet.
The hitbox:
it is in his front foot.
(facing > before the kick)
_l _ l
_l _ l
_D_D
___^
This one.
It doesn't seem to reach too far under the stage, but i haven't tested just how far it reaches.
Ending Remarks:
Not sure how useful this will be until more testing has been done, especially on it's priority and range. (it may be able to hit some characters out of their vertical recoveries) I will edit this post as the possibilities and usefulness of this move become more clear.
I realize this is situational, but with luigi's momentum and crawl walking, it should be semi-useful. (additional testing needs to be done to see just how strong of a spike it is and how much priority it has. [it didn't KO the Kirby i tested it on, but the strength of the spike might change with the percentage. {like falco's side b} Also, it might KO a char with recovery that is not as good as Kirby's.] Feel free to test any of this and post the results so we can see just how useful this is.)
When to use:
Whenever a character is coming up from underneath a stage like Delfino Plaza or Distant Planet.
The hitbox:
it is in his front foot.
(facing > before the kick)
_l _ l
_l _ l
_D_D
___^
This one.
It doesn't seem to reach too far under the stage, but i haven't tested just how far it reaches.
Ending Remarks:
Not sure how useful this will be until more testing has been done, especially on it's priority and range. (it may be able to hit some characters out of their vertical recoveries) I will edit this post as the possibilities and usefulness of this move become more clear.