Poel
Smash Cadet
This is absolutely true. We don't know everything -- playing is the only way to understand the nuance of that system.I guess, but a fresh match is "kind of" comeback. It's the opportunity to try again, at least. You're not totally locked out, even if the other side's reset too.
Oh, I hear ya.
See, I play WoW. I'll pause for a few moments to let the "OMFG NO WONDER YOU'RE SO DUMB KAISER, LOL" or "I feel sorry for you" in from whoever wants to. Done? K. Bear with me, this has a point.
Now, in being part of a hugely popular gaming community for several years, I've noticed something: every month when the new changes come in there's a massive ****storm and lots of little hearts are devoured by the faceless developers like little delicious candies.
And then about two weeks later everyone is either blissfully happy or at least satisfied and decent with life, the universe, and everything.
The purpose of this seemingly irrelevant anecdote is that I've learned gaming communities in just about any genre don't have the slightest effing clue what's good for them. Primarily because instead of the two years spent discussing, developing, and balancing a game isn't there for them that is for the devs. Instead, they've played for about a week and are already crying foul.
I hate being a bleeting lamb about social norms, so I am not saying "LOVE AND FEAR YOUR BRAWL, ALL WILL WORSHIP AND DESPAIR." Not at all. I 'm just saying "give it some time before you run out with a bunch of pitchforks and torches."
That is, don't fundamentally alter the game's options just to recreate a game you like better. Those options are to play around, period. Not to revert back to an old system. Now, theoretically you CAN, but that's your first idea, and you're not really giving it a chance.
Now, at the same time, I'm well aware and enthralled that you are allowed to play the game they way you want. I accept tournaments will limit certain things. As long as that's the will of the majority, I am cool with that.
However, it's instantly reverting the game's natural state that bugs me. 2 years of development went into more than just trophies, stickers, music, and a roster, it went into changing basic fundamentals that the developers thought were right that you're wholly ignoring. So in doing so, you trivialized all of the freaking delays in the first place. Yes, you. You did it. Every single last one of them. If they wanted to make Melee 2.0, we'd probably already have the **** game by now. The majority audience would be ****-pissed, but you guys would be in heaven.
That's why I'm peeved. This game took a long time because they were overhauling a new system that you haven't given a chance. Not because they wanted to stuff the last couple of characters in before putting it on shelves. I highly doubt that's why we waited extra months for this thing.
If you're still dissatisfied after a long, thorough, detailed playthrough, you're fully entitled to do that. But good lord, just WAIT before flipping out.
Not speaking directly to you in any of this, Superstarmario, since you already made it clear you're just playing for the sake of argument, and that's cool. I do that all the time. It's a wonderful way to learn things or just generally end up with an evolved perspective.
Only when we fully understand the normal mode can we then assess the full ramifications of damage/gravity/whatever adjustments on a match. You can't short circuit the hard work.