I am trying to test this thing I call "Skill of Items and Anticipation"
Basically I want to see how one could win with a match in which the player do not use ANY attacks (except for the Final Smash) but rely purely on spawned items.
Items can be seen as sign of inferiority by some but I like to see how well players use items to their advantage.
Basically I want to see how one could win with a match in which the player do not use ANY attacks (except for the Final Smash) but rely purely on spawned items.
Items can be seen as sign of inferiority by some but I like to see how well players use items to their advantage.