Well as we all know, if you hold down A Falcon will repeatedly jab, which can cancel many projectiles (such as Pit's arrows). This can be a useful tool for approaching. So here are all the projectiles that can be cancelled:
Samus' Missiles (regular and super) and charge shot (not after it's over half charged, though)
Pit's arrows (these are fast enough that they sometimes slip between your punches, though)
Peach's turnips
ROB's disks (this is useful because they won't hurt you anymore and you can walk right up to them and pick them up)
Charizard's fire (this is useless, however)
Ivysaur's razorleaf
Snake's grenades (they don't explode) and nikita (it gets misdirected)
Link's/Toon Link's boomerang and arrows (under half charged). Bombs just blow you up.
Mario/Luigi's fireballs
Lucas+Ness' PKfire
Diddy's peanuts (unless fully charged). Punching his bananas just makes you slip.
Olimar's Pikmin (it hurts the pikmin too. Don't think this works on purple dudes though)
Zelda's Din's Fire (but only when you're close to her. If you're farther, you can use Falcon kick.)
Zamus' stun gun
Pikachu's thingy
These things I haven't tested:
Lucario's aura balls? Maybe? I don't remember.
Iceclimber's ice-triangles?
Yoshi's eggs?
Game&Watch's bacon?
Another fairly high-priority approach move is Falcon kick (it has more priority than the jabs at least). And maybe raptor boost...I know it will hit certain projectiles in the air and make Falcon get his mini-jump off them. Too bad turbo-jabs can't cancel any Space animal lazers. D:
Anyways, what are some other good moves that can cancel out projectiles and approach campers?
Samus' Missiles (regular and super) and charge shot (not after it's over half charged, though)
Pit's arrows (these are fast enough that they sometimes slip between your punches, though)
Peach's turnips
ROB's disks (this is useful because they won't hurt you anymore and you can walk right up to them and pick them up)
Charizard's fire (this is useless, however)
Ivysaur's razorleaf
Snake's grenades (they don't explode) and nikita (it gets misdirected)
Link's/Toon Link's boomerang and arrows (under half charged). Bombs just blow you up.
Mario/Luigi's fireballs
Lucas+Ness' PKfire
Diddy's peanuts (unless fully charged). Punching his bananas just makes you slip.
Olimar's Pikmin (it hurts the pikmin too. Don't think this works on purple dudes though)
Zelda's Din's Fire (but only when you're close to her. If you're farther, you can use Falcon kick.)
Zamus' stun gun
Pikachu's thingy
These things I haven't tested:
Lucario's aura balls? Maybe? I don't remember.
Iceclimber's ice-triangles?
Yoshi's eggs?
Game&Watch's bacon?
Another fairly high-priority approach move is Falcon kick (it has more priority than the jabs at least). And maybe raptor boost...I know it will hit certain projectiles in the air and make Falcon get his mini-jump off them. Too bad turbo-jabs can't cancel any Space animal lazers. D:
Anyways, what are some other good moves that can cancel out projectiles and approach campers?