red stone
Smash Ace
i think this is the best way to make brawl better than melee. in melee, there are a bunch of moves that are not very useful in competitive play. this is usually due to the lag before or after or both, their inability to combo with, their hitbox, or something stupid like that.
example of this are falcon's ridiculously long punch that only dumb people would run into, mario's d tilt which is completely useless, stupid roll attacks like yoshi's egg roll or jigglypuff's thing, ganon's up tilt, and sheik's down b.
i think the developers have done some stuff with this already. such as mario's down b which is viable as a combo ender now. just hope it can ko at a decent percent though
they said the game would be more aerial based, but really, i want fighting with grond moves to be more fleshed out. i want all ground moves to have much better asa frames. pros should have an advantage with timing if they know the exact frames they can do stuff out of with tilts and stuff.
i think the developers may have thought of this too. if anyone has seen the 3 hit combo snake performed in the trailer. it was all ground based.
just gonna throw this out there, if the moves really do get superpowered like this, there should also be defensive options. i think the tech should receive more invincibility frames and also you should be able to jump out of a tech by holding up on the control stick. that's just one more option added to tech to stand or tech rolling.
example of this are falcon's ridiculously long punch that only dumb people would run into, mario's d tilt which is completely useless, stupid roll attacks like yoshi's egg roll or jigglypuff's thing, ganon's up tilt, and sheik's down b.
i think the developers have done some stuff with this already. such as mario's down b which is viable as a combo ender now. just hope it can ko at a decent percent though
they said the game would be more aerial based, but really, i want fighting with grond moves to be more fleshed out. i want all ground moves to have much better asa frames. pros should have an advantage with timing if they know the exact frames they can do stuff out of with tilts and stuff.
i think the developers may have thought of this too. if anyone has seen the 3 hit combo snake performed in the trailer. it was all ground based.
just gonna throw this out there, if the moves really do get superpowered like this, there should also be defensive options. i think the tech should receive more invincibility frames and also you should be able to jump out of a tech by holding up on the control stick. that's just one more option added to tech to stand or tech rolling.