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every move in brawl should serve a purpose...

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
i think this is the best way to make brawl better than melee. in melee, there are a bunch of moves that are not very useful in competitive play. this is usually due to the lag before or after or both, their inability to combo with, their hitbox, or something stupid like that.

example of this are falcon's ridiculously long punch that only dumb people would run into, mario's d tilt which is completely useless, stupid roll attacks like yoshi's egg roll or jigglypuff's thing, ganon's up tilt, and sheik's down b.

i think the developers have done some stuff with this already. such as mario's down b which is viable as a combo ender now. just hope it can ko at a decent percent though

they said the game would be more aerial based, but really, i want fighting with grond moves to be more fleshed out. i want all ground moves to have much better asa frames. pros should have an advantage with timing if they know the exact frames they can do stuff out of with tilts and stuff.

i think the developers may have thought of this too. if anyone has seen the 3 hit combo snake performed in the trailer. it was all ground based.

just gonna throw this out there, if the moves really do get superpowered like this, there should also be defensive options. i think the tech should receive more invincibility frames and also you should be able to jump out of a tech by holding up on the control stick. that's just one more option added to tech to stand or tech rolling.
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
The developers were trying to aim more for balancing the characters in Melee, I think. Although I admit that they didn't do such a good job. They made certain moves more or less laggy to even out that character's certain attributes, which I think they will still keep at for Brawl. (only hoping they do a better job)

Each move really does serve a purpose in Melee, not just the way that everyone wants it to. For instance, Bowser's forward smash. Some people could think that move is perfect for ending a combo, when really it's too slow and laggy. But the power of that certain move evens out the pros and cons. Find another purpose for the move: Bowser's forward smash is used to dodge an attack, and deliver one right back at the opponent (or at least, that's the only way I use it).

Other moves that don't go well with combos can be used for edgegaurding, keeping opponents up in the air, etc. It all just comes down to how you put that certain move to use. Hopefully in Brawl the team does a good job on balancing things out, and from the little information we get from the DOJO, it seems that they're well on their way to doing that.
 

Skivich

Smash Cadet
Joined
Aug 9, 2007
Messages
25
man its just a game sit back and relax let them make the game and just have some fun.Who cares about pros they all complain about "unfair" advantages. If anyone is a true smash player you learn to love any and all levels and the obstacles the provide u use them to dis-advantage ur opponet on puropose and u become one with all around you. Aerial or ground attacks who cares its all about a badass fighitng game.
 

Pluvia's other account

Smash Master
Joined
Jul 30, 2007
Messages
3,174
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No Internet?!?
Like Mewtwo's Confusion!

They could make that move so kick ***!

Imagine you're Mario, you run at Mewtwo and he uses Confusion. You spin around and land on the ground (as usual). But then, you push right, and Mario jumps. You push left, and Mario shoots a fireball.

That would be such an annoying move! But, heck, I would use it all the time!

It only needs to last for about 3 secs or something, and the controls are messed up in a completely random way.
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
i think this is the best way to make brawl better than melee. in melee, there are a bunch of moves that are not very useful in competitive play. this is usually due to the lag before or after or both, their inability to combo with, their hitbox, or something stupid like that.

example of this are falcon's ridiculously long punch that only dumb people would run into, mario's d tilt which is completely useless, stupid roll attacks like yoshi's egg roll or jigglypuff's thing, ganon's up tilt, and sheik's down b.

i think the developers have done some stuff with this already. such as mario's down b which is viable as a combo ender now. just hope it can ko at a decent percent though

they said the game would be more aerial based, but really, i want fighting with grond moves to be more fleshed out. i want all ground moves to have much better asa frames. pros should have an advantage with timing if they know the exact frames they can do stuff out of with tilts and stuff.

i think the developers may have thought of this too. if anyone has seen the 3 hit combo snake performed in the trailer. it was all ground based.

just gonna throw this out there, if the moves really do get superpowered like this, there should also be defensive options. i think the tech should receive more invincibility frames and also you should be able to jump out of a tech by holding up on the control stick. that's just one more option added to tech to stand or tech rolling.



here's the thing that I've been seeing alot, Complaints about alot of moves not serving a purpose in COMPETITIVE PLAY. Competitive being the key word, here. I really doubt that the game designers had tournament play in mind when creating any of the games and rather, oh I don't know, HAD MAKING THE GAME FUN AND PLAYABLE FOR ALL.


sorry if it seems like im putting you down stone, but keep in mind, the creators weren't just keeping pro players in mind for this game. They kept EVERYONE in mind. So like I said, deal with the issues and if you're bad *** enough, none of that should matter.



So basically, stop complaining and better yourself at the game if you can't handle it
 

Skivich

Smash Cadet
Joined
Aug 9, 2007
Messages
25
Pros don't complain. People who wish they were pros complain.
all i know is if u wanted a "TRUE" smash match me and cygnus would tear u appart because your afraid to take the challenge at big blue or hyrule i mean come on limited stage selection? WTF is that!

i dont mean to be rude its just odd that no one plays for fun anymore it has to me a competition and to me thats just odd...
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
all i know is if u wanted a "TRUE" smash match me and cygnus would tear u appart because your afraid to take the challenge at big blue or hyrule i mean come on limited stage selection? WTF is that!



yeah, and no Items?


that's where all those other "Useless" moves come in, which proves that the designers were taking into account the fact that they kept everyone in mind when designing the game.
 

OnyxVulpine

Smash Champion
Joined
Jul 12, 2007
Messages
2,920
Location
Hawaii
Every move.. serves a purpose. But I can see what your getting at, it is a pretty difficult thing to pull off with the number of characters and moves that are in the game.

Regardless though, I think every move can be used in some way, you just have to find out how.

-Onyx
 

SenorPresidente

Smash Ace
Joined
Feb 11, 2007
Messages
615
Location
Des Moines, IA
all i know is if u wanted a "TRUE" smash match me and cygnus would tear u appart because your afraid to take the challenge at big blue or hyrule i mean come on limited stage selection? WTF is that!

i dont mean to be rude its just odd that no one plays for fun anymore it has to me a competition and to me thats just odd...
Do you seriously think no one has fun in competitive. You may not enjoy it but a lot of us do. And there is no golden rule that determines what a "true" smash match is. people play differently.
 
Joined
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man its just a game sit back and relax let them make the game and just have some fun.Who cares about pros they all complain about "unfair" advantages. If anyone is a true smash player you learn to love any and all levels and the obstacles the provide u use them to dis-advantage ur opponet on puropose and u become one with all around you. Aerial or ground attacks who cares its all about a badass fighitng game.
That's an utter contradiction.

Pro players don't complain about unfair advantages in the game, they boast for organization. These "obstacles" don't actually dictate your skill. The items and stage hazords only provide a random variable in gameplay. Playing on even grounds such as a 1 v1 fight w/o items eliminates the random variable in smash bros.

In my experiance, the only people who complain are those who are inexperianced player ; the one that has never played a tournament or looked beyond the advanced techniques in the game.

There is more to tournament play than what you see on youtube.

all i know is if u wanted a "TRUE" smash match me and cygnus would tear u appart because your afraid to take the challenge at big blue or hyrule i mean come on limited stage selection? WTF is that!

i dont mean to be rude its just odd that no one plays for fun anymore it has to me a competition and to me thats just odd...
Actually, you wouldn't. For one, the average low leveled player on these forums can possibly eliminate both of you without even L-canceling. Quit feeding your ego.

Another thing, how does Hyrule provide a challange? You can live at extremely high percentages and you can camp all day. How does that show skill? Big Blue...ok, it is hard to play on, but you can't gauge your skill on the stage considering that you will spend more time trying to find solid ground rather than actually playing like a tactician.

Finally, the last thing. How do you define "fun"? Do you actually find it impossible for us to have our own definition of fun? To some, fun in smash may be having an FFA on hyrule with items.To others, fun may be playing in a well organized fashion in a test of skill. We find it fun to exceed our limits and capabilities, and play our best as good sportsman. The definition of fun is biased on so many levels, so I suggest you not assume that your methods are inevitably fun to everyone.

Go find your own definition of fun.
 

Problem2

Smash Champion
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Problem0
Some moves become more useful depending on how you are playing. Standard 1vs1 tournament rules make fast moves more dominant, but moves like Link's Up-B actually serve a better purpose in 3-4 player free for alls. There are a few truly useless moves like Ganondorf's u-tilt and Fox and Falco's F-air, but everything else has a purpose.
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
Do you seriously think no one has fun in competitive. You may not enjoy it but a lot of us do. And there is no golden rule that determines what a "true" smash match is. people play differently.



I'm pretty sure it's fun to play competively, but c'mon, banning levels and items and characters because of unfair advantages? How about we just create a tournament edition of every smash brothers game where there's no items, one stage that's completely flat and devoid of any kind of flash or additions ( hazards and such...) and make it so that you can play that version.



Honestly, I've been beating this point to death, but if you're good enough to handle any situation in the game (items, hazards, etc.) then it shouldn't matter what unfair advantage is thrown at you.
 

SenorPresidente

Smash Ace
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Feb 11, 2007
Messages
615
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Des Moines, IA
I'm pretty sure it's fun to play competively, but c'mon, banning levels and items and characters because of unfair advantages? How about we just create a tournament edition of every smash brothers game where there's no items, one stage that's completely flat and devoid of any kind of flash or additions ( hazards and such...) and make it so that you can play that version.



Honestly, I've been beating this point to death, but if you're good enough to handle any situation in the game (items, hazards, etc.) then it shouldn't matter what unfair advantage is thrown at you.
Anything that has to be said about this topic has been said in Eternal phoenix Fire post.
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
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How about we just create a tournament edition of every smash brothers game where there's no items, one stage that's completely flat and devoid of any kind of flash or additions ( hazards and such...) and make it so that you can play that version.
What the hell? Why do you think that Final Destination is the most played stage, both tournament and non-tournament wise, without any items? Testing skill with another player can be most of the time fun, and I'm sure it is to a lot of people here. As EPF said, we all have different definitions of fun, so don't speak for another person.
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
What the hell? Why do you think that Final Destination is the most played stage, both tournament and non-tournament wise, without any items? Testing skill with another player can be most of the time fun, and I'm sure it is to a lot of people here. As EPF said, we all have different definitions of fun, so don't speak for another person.




that's great and all, but I'd imagine if I told you guys to throw in a Mr. Saturn, you would probably flip your lid and complain about "unfair advantages". Is that not another way to test someone's skill by seeing if they can succesfully counter an item? Is it really that difficult for you guys to counter items that you have to ban them completely from play?



I'm all for it. If you're gonna use an item on me then thats awesome, but if you eff it up, I WILL come back 10 fold and make sure you get destroyed.



sorry if it sounds harsh, but seriously, man up and explore all possibilities of the game instead of just sticking to the "tourney play" set of mind, I can guarantee that in the worst case scenario, you may have some fun...
 

IllidR

Smash Champion
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"Pikmen" Forever!
that's great and all, but I'd imagine if I told you guys to throw in a Mr. Saturn, you would probably flip your lid and complain about "unfair advantages". Is that not another way to test someone's skill by seeing if they can succesfully counter an item? Is it really that difficult for you guys to counter items that you have to ban them completely from play?



I'm all for it. If you're gonna use an item on me then thats awesome, but if you eff it up, I WILL come back 10 fold and make sure you get destroyed.



sorry if it sounds harsh, but seriously, man up and explore all possibilities of the game instead of just sticking to the "tourney play" set of mind, I can guarantee that in the worst case scenario, you may have some fun...
Do you even know why items are banned? Not because of the items themselves, but because crates, barrels, and capsules can explode randomly. There's that random factor again that no one wants. Items might be incorporated if you could turn these off because there's always that chance that you're about to KO you're enem,y and a crate appears and explodes on you.
 

Pyroloserkid

Smash Master
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About the "Every Move Should Serve A Purpose" thing:

I made a thread in Melee discussion called "Melee's WORST Move" . You should check it out. =]
 

Florida

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Messages
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that's great and all, but I'd imagine if I told you guys to throw in a Mr. Saturn, you would probably flip your lid and complain about "unfair advantages". Is that not another way to test someone's skill by seeing if they can succesfully counter an item? Is it really that difficult for you guys to counter items that you have to ban them completely from play?

I'm all for it. If you're gonna use an item on me then thats awesome, but if you eff it up, I WILL come back 10 fold and make sure you get destroyed.

sorry if it sounds harsh, but seriously, man up and explore all possibilities of the game instead of just sticking to the "tourney play" set of mind, I can guarantee that in the worst case scenario, you may have some fun...
It seems like you completely ignored the main point of my previous post, people play the "brainwashed tournament play" because it is fun to them, not because they're trying to be like the rest of the community, or any other overestimated reason such as that.

It is true that playing with items takes a different type of skill, but some people don't find playing items as being fun. A tournament director can ban anything in a game that he wants, since he is afterall, the director. If they want to ban items because they figure that it's "gay" or "stupid", then they can. I'm sure that people take off items in matches because they see them as being cheap, it all comes down to points of views.

Edit:
But now I am getting somewhat off topic, and I really hate to do that ;)
I'll just go ahead and drop this discussion, unless you want to continue via PM.
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
Do you even know why items are banned? Not because of the items themselves, but because crates, barrels, and capsules can explode randomly. There's that random factor again that no one wants. Items might be incorporated if you could turn these off because there's always that chance that you're about to KO you're enem,y and a crate appears and explodes on you.


I'm very well aware of why they were banned in the first place but once again, that all goes back to skill, ( and to an extent, common sense...) If you know a box could very well explode and end a match for you, then don't disturb it in anyway and if you can avoid it, then what's the problem? Call it a minefield match if you want, but that just goes to show how awesome and unpredictable this game is and how any match can turn quickly and still incorporate skill and the like.
 

SenorPresidente

Smash Ace
Joined
Feb 11, 2007
Messages
615
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Des Moines, IA
that's great and all, but I'd imagine if I told you guys to throw in a Mr. Saturn, you would probably flip your lid and complain about "unfair advantages". Is that not another way to test someone's skill by seeing if they can succesfully counter an item? Is it really that difficult for you guys to counter items that you have to ban them completely from play?
I play to test my skills using characters. if i wanted to test my skills at "countering items" i would dedicate my self to that. i find more fun doing that instead of the item thing. i just have more fun that way.


sorry if it sounds harsh, but seriously, man up and explore all possibilities of the game instead of just sticking to the "tourney play" set of mind, I can guarantee that in the worst case scenario, you may have some fun...
I play with items with some friends who don't play competitively. Why is it so hard to understand that some of us just have fun playing a different way. its not that hard of a concept.
 

IllidR

Smash Champion
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and if you can avoid it, then what's the problem? Call it a minefield match if you want
Yes, that's called luck. And people don't like luck when they have money riding on a match. But in the end it always comes down to i play how i like, and you play how you like.

And back to useful ness of moves. Seriously, why does Marth's foward-smash suck so bad. I mean.. come on. If only this were overpowered.
 

Cygnus V Arcana

Smash Apprentice
Joined
Jul 29, 2007
Messages
159
It seems like you completely ignored the main point of my previous post, people play the "brainwashed tournament play" because it is fun to them, not because they're trying to be like the rest of the community, or any other overestimated reason such as that.

It is true that playing with items takes a different type of skill, but some people don't find playing items as being fun. A tournament director can ban anything in a game that he wants, since he is afterall, the director. If they want to ban items because they figure that it's "gay" or "stupid", then they can. I'm sure that people take off items in matches because they see them as being cheap, it all comes down to points of views.

Edit:
But now I am getting somewhat off topic, and I really hate to do that ;)
I'll just go ahead and drop this discussion, unless you want to continue via PM.


and that's true, but I'm saying this to the majority of the players that just complain about EVERYTHING, some of you guys seem to be the exception, so please, don't take my words as putting any of you down. Of course this is an opinion of mine and several others that I know that play frequently and at many different levels. It's just frustrating to see someone who obviously lacks a certain amount of skill and considers themselves "pro" and complain when they're bested by something that could easily be avoided had the skill level been there. If you can't do certain things, then by all means, get better and try again, why waste your energy complaining about something when you can actively pursue a solution to it.



that's all im saying.



also I love debating stuff until people get mad...



haha, but seriously guys, this isn't an attack on any of you who play this way.



it's just an attack on all the whiners... haha
 

greenblob

Smash Lord
Joined
May 17, 2006
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SF Bay Area
Well, one problem is that there are redundancies with attacks. For example, Link's uncharged arrows are like a bad version of Link's bombs and Link's charged arrows are like a bad version of Link's boomerang.
 

Skivich

Smash Cadet
Joined
Aug 9, 2007
Messages
25
I play with items with some friends who don't play competitively. Why is it so hard to understand that some of us just have fun playing a different way. its not that hard of a concept.[/QUOTE]

It inst a hard concept, but you seem to grasp every aspect of game play and therefore lose sight of the potential for the game itself with out having your "game"challenged. Sure WD and L-canceling is handy in tight situations but so are poke balls or a beam sword. With levels having obstacles it ads to the skill level of everyone i mean try wd your way out of an all poke ball battle? Or dodge cars or lasers i mean come on the random factor to the game and its MANY different aspects of game play add more to the whole picture of the game itself. Basically sticking to one type of play cant be that great it has to get old and how can you and many others improve their "game". Its easy expand your mind and expand the playing field!
 

Knifey McStab

Smash Cadet
Joined
Aug 24, 2007
Messages
64
Well, one problem is that there are redundancies with attacks. For example, Link's uncharged arrows are like a bad version of Link's bombs and Link's charged arrows are like a bad version of Link's boomerang.

you're sort of right there, i don't think anyone in their right mind would use mario's d-tilt over his d-smash in any situation ever
 

Florida

イーグランツ
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Jul 1, 2007
Messages
1,184
Well, one problem is that there are redundancies with attacks. For example, Link's uncharged arrows are like a bad version of Link's bombs and Link's charged arrows are like a bad version of Link's boomerang.
Bad version, in what way - damage wise? The range of the arrows, and the control on where and how far it can go is what makes up for the lack of damage. So really it's not a worse version of any other move, just an altered one.
 

Knifey McStab

Smash Cadet
Joined
Aug 24, 2007
Messages
64
if the time calls for it then yes you have to utilize all moves in any time of need
please tell me at what point, it would be good. mario d-smash comes out faster than his d-tilt, has a better hitbox, and causes more knockback and damage.

his d-tilt will give the opponent time to recover and you can't combo out of it. d-smash, jab, or anything else can take the place of d-tilt any day of the week
 

SenorPresidente

Smash Ace
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Feb 11, 2007
Messages
615
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Des Moines, IA
It inst a hard concept but you seem to grasp every aspect of game play and therefore lose sight of the potential for the game itself. Sure WD and L-canceling is handy in tight situations but so are poke balls or a beam sword.
Yes but like pokeballs they take close to no skil to use them. All you have to do is time when to throw it and hope you don't get a goldeen.

With levels having obstacles it ads to the skill level of everyone i mean try wd your way out of an all poke ball battle?
Again all the skill may amount to no help at all as your opponent may just get superior pokemons.


Or dodge cars or lasers i mean come on the random factor to the game and its MANY diffrent aspects of gameplay add more to the whole picture of the game itself.
Random = Luck
Whats the point of trying to improve your skills if it may not amount to nothing because you had bad luck.


Basicly sticking to one type of play cant be that great it has to get old
Not too me
and how can you and many others improve their "game". Its easy expand your mind and expand the playing field!
My "game" is not gonna improve by constantly playing a match that is heavily influence by luck.
 
Joined
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I play with items with some friends who don't play competitively. Why is it so hard to understand that some of us just have fun playing a different way. its not that hard of a concept.
That's exactly what I was talking about. We all have different opinions on what's fun

It inst a hard concept, but you seem to grasp every aspect of game play and therefore lose sight of the potential for the game itself with out having your "game"challenged.
What?? Seriously... what??

Having your game challanged? Grasping concepts of the basic gameplay becomes second nature, so i'm pretty sure that a veteran player wouldn't lose sight of the basics, for they are important in both conventional and advanced play. Sure, playing one specific archtype of gameplay isn't good, but the advanced play is there for those who have evolved beyond conventional play to something more challanging.

You can only go to advanced if you mastered the basics. Doesn't that seem logical?

Sure WD and L-canceling is handy in tight situations but so are poke balls or a beam sword.
We aren't saying that they are not as useful. The thing is that it doesn't requier any skill at all. Ease of use is good, but how does it determin your mastery of the game? You can pull out a legendary pokemon then reverse the game.

With levels having obstacles it ads to the skill level of everyone i mean try wd your way out of an all poke ball battle? Or dodge cars or lasers i mean come on the random factor to the game and its MANY different aspects of game play add more to the whole picture of the game itself.
The games marketting demographic to the general public is just a "Fighting Mario Party". Random variables don't contribute to skill. Random=Spontaneous= Invariable victory.

Basically sticking to one type of play cant be that great it has to get old and how can you and many others improve their "game". Its easy expand your mind and expand the playing field!
Strange, a couple of years ago, I quit playing smash bros. because it was a boring Mario Party type party fighting game. I love Smash right now because of the competative scene. Some may love simplicity, but I believe in expanding my horizons. Wait... isn't that what you said we should be doing? You're not doing it yourself.
 

bluethree

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Joined
Mar 2, 2007
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Near Philly
all i know is if u wanted a "TRUE" smash match me and cygnus would tear u appart because your afraid to take the challenge at big blue or hyrule i mean come on limited stage selection? WTF is that!

i dont mean to be rude its just odd that no one plays for fun anymore it has to me a competition and to me thats just odd...
I'm sure you could. I'm not all that good at the game. Just making an observation :p

I personally hate Hyrule but play there anyway because my friends do. Big Blue isn't too bad.

Edit now that I have read the whole thing...

I hate all of this *****ing by "casual" players about how "competitive" players play the game. Sure, using items takes skill. Avoiding obstacles takes skill. But if I am playing a match in which I'm attempting to show that I am more skilled than my opponent, I'd want as little random factors as possible. I don't want an item spawning closer to my opponent than to me in a close match. I don't want an Arwing coming in randomly and shooting me mid-combo. I don't want anything that'll give my opponent and undeserved advantage.

It's not about "OMG one flat surface and WDing lulz". Pokefloats isn't a banned stage. Why is that? Because it's predictable. It does the same thing every time. If your opponent doesn't know the pattern then you deserve the advantage, unlike a beam sword spawning as you're recovering from being knocked off.

Yes, a more skilled player will win more often than not in a match with items and other random factors. When the skill level is close, however, any little random factor could be the cause of your loss. Nobody wants that, especially with money on the line.
 

Ess oh Aytch

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Joined
Jul 25, 2006
Messages
555
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Monmouth County, Central New Jersey
inst a hard concept, but you seem to grasp every aspect of game play and therefore lose sight of the potential for the game itself with out having your "game"challenged. Sure WD and L-canceling is handy in tight situations but so are poke balls or a beam sword. With levels having obstacles it ads to the skill level of everyone i mean try wd your way out of an all poke ball battle? Or dodge cars or lasers i mean come on the random factor to the game and its MANY different aspects of game play add more to the whole picture of the game itself. Basically sticking to one type of play cant be that great it has to get old and how can you and many others improve their "game". Its easy expand your mind and expand the playing field!
I swear, you're more suited for the SSBB board on GameFAQs.com. Take my advice. Some people, like myself, enjoy getting as good at the SSB series as I possibly can. I'm competitive. Items cannot - and I mean CANNOT AT ALL - be used in competitive play. THIS is not a hard concept. I don't see why it's hard to notice that items cause impromptu situations that you couldn't do anything about. Like attacking a spawning Bomb-Omb? Throwing the most useful Pokémon while your opponent gets Goldeen? There's no way to measure skill with items, and for a video game that is the sequel to a game that did great competitively, there is no reason for the programmers to make it all randomized and "only for fun."

The fact that some people like playing competitively should have NO impact on casual players. It just makes no sense. You casual players could play against other casual players while we competitive players play against other competitive players. Just because you can't beat a competitive player doesn't mean you have to ***** about it. I'm not talking about you, mind you. I really just used your post to go on a hostile tirade. I'm sick of the way baseless arguments like this come floating around the illustrious "SmashBoards." "Oh my friends wavedash and I can't beat them they cheat!" STFU? Either learn the techniques, or shut up. The techniques are now the backbones of competitive play. Learn them, or don't play this game competitively.
 

Demon_machinE

Smash Journeyman
Joined
Oct 9, 2005
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314
here's the thing that I've been seeing alot, Complaints about alot of moves not serving a purpose in COMPETITIVE PLAY. Competitive being the key word, here. I really doubt that the game designers had tournament play in mind when creating any of the games and rather, oh I don't know, HAD MAKING THE GAME FUN AND PLAYABLE FOR ALL.
THANK YOu.

STOP. ****ing *****ing about every ****ing thing coming out for brawl and how it will affect competitive play. Obviously some moves are gonna suck, some characters are gonna be better than others

SO ****ING WHAT?

Heres a little hint : Sakurai does not give a **** about 1v1 tournament setting when it comes to smash. The competitive players create their own rules and PRIVATE TOURNAMENTS which you have to pay to enter.

heres a little idea thats never occured to the ****ing scrubs who ***** about tournament rules :

MAKE YOUR OWN ****ING TOURNMENT AND INVITE LIKEMINDED PEOPLE TO SMASH AT IT.

****. Its like competitive rules govern smash melee, they're just popular. And its as if melees competitive scene is giving some people this illusion that brawl will be ''balanced''

Melee is ****ing balanced you *****. Skill is waht matters, and the tier list DOESNT ****ING APPLY TO YOU UNLESS YOU PLAY AT THE TOP level of competitive play.

If you don't play at the top level, then sorry, but a well trained pichu will beat your crappy *** **** **** fox.

Brawl is a SMASh game. Its meant to please a large audience. Sakurai has no ****ing intention of balancing the characters / moves / whatever the **** else you wanna ***** about in a 1v1 or 2v2 setting, he meerly wants to create a fun game for everyone.

Where tournament players want to take the game is their own ****ing business, not sakurais. So stop making these stupid ****ing disucssions about how every move should work in a tournament setting, or how sakurai should balance bowser.

Its ****ing stupid. Melee wasnt desgined to be a tournament game and neither will brawl be. The competitive scene will find a way to make it a tournament game and make rules to go with it

Dont like the rules? MAKE YOUR OWN ****ING TOURNAMENT.

Christ. I hate this ****ing section of the forum. Yeah im drunk but **** off this is pissing me off too much at this point.

wahh! wahh! sakurai balance etc etc tournaments. **** it. Ok? Brawl is meant to appeal to a large audience and the tournament scene will do with it as it will.

end rant.

I play with items with some friends who don't play competitively. Why is it so hard to understand that some of us just have fun playing a different way. its not that hard of a concept.
Go cut your ****ing wrists. No one on this forum gives a **** whether you play giant melee, tiny melee, lightning melee, items on, off, very high, or very low.

You're just asking for attention. NO ONE CARES HOW YOU PLAY.

Tournament rules apply to TOURNAMENTS. not your friends

WHY is this still an issue? Why are you all so ****ing stupid?
 

Ess oh Aytch

Smash Ace
Joined
Jul 25, 2006
Messages
555
Location
Monmouth County, Central New Jersey
Holy ****. Stop using a plethora of curses to try to make your point more valid. All it does is make you look like an immature moron. SOMEONE MADE A TOPIC TO DISCUSS TOURNAMENT LEVEL PLAY. Oh, my lord, you don't like it?!?! No way! Then shut up, and get out of the thread. Don't act like some just elitist coming in here to quell the ideas of the morons. Some people like talking about competitive play, like me. You don't? Go away, along with all the other *******es who came in here rambling about items.
 
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