• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Essential Falco technical skill

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
I am trying to solidify my Falco's technical skill after missing a lot of essential **** at some recent tournaments/smashfests in my area, and wanna make sure I have all of the falco technical essentials down.

So here is a list of everything I think is important, can you guys add to it? Also tell me if anything isn't QUITE as important & why.

*SHL
*Waveshine
*Pillar/nair/bair ->shine on shields
*Shinebair/nair/dair/uair/fair(LOL)@any(reasonable) percent
*Shine waveland
*Shine OOS/waveshine OOS (but not everytime yet)
*Double shine (I recently met DEHF he came to Hawaii, and said this was a pretty essential technique)
*shine turnaround -> aerial/lasers, ledgedrop shine turnaround ->aerial/lasers (di'ing back on stage of course)
*LHDL with the lasers
*Waveland onto any platform ->aerial/grab/tilt
*move aerial any direction to space/zone/avoid getting shieldgrabbed etc

Miss anything?
 

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
Thanks much! Gustav, I can shinegrab, but I don't do it often.

On shields yes? Like aerial/laser -> shinegrab on shield?
If they jump out or something how would you punish?

I do gotta learn shortened illusion, I can get it by mashing, but I don't think that's the best.

Isai drop lasers? I'm on the thread, but can you give me an example of utility?
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
shinegrab is a mixup for shield pressure; you can't be too predictable with using it, or using your laser approaches in general. They can buffer a roll/or spotdodge if it's expected, but since it's not your default shield pressure option it usually hits, and forces them to vary their responses to shield pressure.

Isai drop lasers are used so you can do instant double jump -> shoot 2 lasers -> land on a platform -> drop through the platform quickly and laser again. It lets you shoot lasers quickly at various heights on platform stages.

I forgot to mention instant double jump fastfall lasers, those are pretty good too. It's the most efficient way to do one high laser and one short laser without platforms.
 

trahhSTEEZY

Smash Champion
Joined
Jul 24, 2007
Messages
2,287
Location
vegas baby
the isai drop laser is essential in falco game, along with learning how to maximize all laser action. watch some chops if your short on that
 

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
thanks! Yeah my lasers are pretty weak, watching some chops will be good for ideas.

Isai drop lasers are kinda difficult for me for some reason, but I'll practice that more.

Most of my techskill is pretty sound, but I have a problem of overdoing the new stuff in friendlies before I am sound, thus ****** my ability to read/execute on reads. So I guess I just wanna be super solid before I can dedicate myself to the reading rainbow :p
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
Zhu and Wobbles actually recommend doing exactly that in friendlies, that is, forcing situations where the tactic/maneuver you're trying to learn is applicable so you can integrate it into your game. Friendlies are for experimentation and learning after all.

As long as the stuff you already know i still solid for tournament matches =)
 

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
perfect then! I'll continue to do just that :D, I suppose its like a big trial and error sesh huh?

Yeah, in tourney I try and work with what I know I can do 100%. I've only been to 3 so far, but I'm gonna more to cali and get wrecked.

Also for the list (I can do these, but just in case another nooby falco comes in :p)
*ledgehop waveland onto stage (can shine first, makes the waveland easier, but I like doing it without)
*shine->up b to renew invincibility

Is that the fastest/best way to regain invincibility? Cause I usually do that/ledgehop waveland backoff, or just jump

but those are mostly to be flashy lol
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
I am trying to solidify my Falco's technical skill after missing a lot of essential **** at some recent tournaments/smashfests in my area, and wanna make sure I have all of the falco technical essentials down.

So here is a list of everything I think is important, can you guys add to it? Also tell me if anything isn't QUITE as important & why.

*SHL
*Waveshine
*Pillar/nair/bair ->shine on shields
this is not good. pillaring gets you grabbed. if all you mean is a single shffl'd aerial into a shine, then this is indeed essential
*Shinebair/nair/dair/uair/fair(LOL)@any(reasonable) percent
*Shine waveland
*Shine OOS/waveshine OOS (but not everytime yet)
shining OoS is very important. waveshine OoS is less important. it maximizes your combo-starting potential, but shine OoS is more important as a way to get your opponent off your back. it's better to err on the side of shining in the air and having to DJ than to err on the side of not getting your shine out at all, is what i mean. if you can waveshine OoS perfectly that's great, but it's not crucial, and until oyu can be careful with trying.

*Double shine (I recently met DEHF he came to Hawaii, and said this was a pretty essential technique)
this is not essential. it's handy, but it's not essential.
*shine turnaround -> aerial/lasers, ledgedrop shine turnaround ->aerial/lasers (di'ing back on stage of course)
shine turnaround aerials are nice for edgeguarding sometimes. ledgedrop shien turnaround aerial is fancy and cute but rarely important or useful. you don't need to use a shine turnaround to laser either direction when recovering from the ledge.
*LHDL with the lasers
*Waveland onto any platform ->aerial/grab/tilt
*DI any aerial any direction to space/zone/avoid getting shieldgrabbed etc

Miss anything?
holding a direction while you're in the air to control where your character falls is not DIing, just fyi.everyone calls it that though.

that's a pretty good list. otherwise just practice comboing the various characters.
 

Moooose

Smash Champion
Joined
Oct 19, 2009
Messages
2,142
Location
Ann Arbor, MI
i dont know if this is on the list but that zhu trick wd off ledge fastball dj bair is a godsend and SHOULD be mastered by all falcos. you can mix it up with fastfalling off and regrabbing ledge, or jumping back on the stage and punishin recoveries.
 

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
@Foxlisk
a. I know, I recently got punished pretty bad for this habit, I usually just do one->shine on shield now, or do a third aerial but swing it bait their OOS option

b. Yeah I can shine OOS 100% of the time, without leaving the ground about 70%, so I figured I would try to wavedash after. I just use it to get them off my back like you say, but It'd be sweet to do it to maximize combo potential/minimize risk (no DJ!)

c. haha, **** larry. It's been sorta useful sometimes, starts combos with the 2nd shine :p, but I could see not using it

d. yeah, just so I can get a bair instead of a nair if I dont quite have time...Pivot bair works just as well though... the other crap should just be filed under "MAD CUTE TRIXIES" I thought the lasers might work for a recovering spacie behind you, but you might as well just edgeguard them normally instead of being a flashy douche LOL

e. Yeah, actually I used to just call it aerial movement, but my friends all say "DI" so it caught on. To discriminate I use the terms "combo di", "survival di" etc.

Thanks for the advice man, I'm taking it all in, and yea comboing diff chars that I am not used to yet (too good @ comboing falcon LOL).

@moose, ooo I've actually been trying to do that, but I always SD >.<, gotta go faster haha. I like your mixup ideas as well, I will definately experiment with those next time I get some friendlies in :D
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
i dont know if this is on the list but that zhu trick wd off ledge fastball dj bair is a godsend and SHOULD be mastered by all falcos. you can mix it up with fastfalling off and regrabbing ledge, or jumping back on the stage and punishin recoveries.
So you mean wavedash offstage or onto the ledge then let go of the ledge?
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
So you mean wavedash offstage or onto the ledge then let go of the ledge?
the way zhu usually does it is WDing off stage without ever grabbing the ledge, then jumping up and bairing. it ****s up people's recoveries something fierce.
 

MattDotZeb

Smash Hero
Joined
Jan 4, 2006
Messages
6,122
Location
Quincy, MA
i dont know if this is on the list but that zhu trick wd off ledge fastball dj bair is a godsend and SHOULD be mastered by all falcos. you can mix it up with fastfalling off and regrabbing ledge, or jumping back on the stage and punishin recoveries.
This.

It's really easy if you practice it step-by-step and it's ridiculously good.
 

Themi

Smash Rookie
Joined
Aug 15, 2010
Messages
1
Shine turn-around bairs are important though :3
Actually wizardty its not always recommended to shine OoS and stay on the ground, at least with falco.
If you mess it up, and are above ground you
1: won't risk getting shield grabbed.
2: can shine--> aerial them instantly. (wont work if you're on the ground at high %)
 

_wzrd

Smash Journeyman
Joined
Jan 19, 2009
Messages
438
Location
Waikoloa, Hawaii
Shine turn-around bairs are important though :3
Actually wizardty its not always recommended to shine OoS and stay on the ground, at least with falco.
If you mess it up, and are above ground you
1: won't risk getting shield grabbed.
2: can shine--> aerial them instantly. (wont work if you're on the ground at high %)
yes, I think shineturnaround bairs are very useful!.

ohh, that is good to consider. I wanted to learn how to do both, cause I actually did think about the inability to do a quick shine-aerial, since I noticed I had trouble doing it from the ground after a while (why is that?).

I wanna learn both though, I think I could do either grounded ->whatever and off the ground->whatever, seems like it could be useful to discriminate :D.
 
Top Bottom