• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Enhance the special moves of a character

Michele

Smash Lord
Joined
Aug 24, 2017
Messages
1,877
Location
Super Smash Bros. Online
Switch FC
SW-4494-7438-0796
Ok, so this is the idea I had in mind suddenly while we were talking about custom moves and the inclusion in Smash 4. So, the point here is that you can pick a character, and enhance the special moves of a character. Oh, and you can enhance the Final Smash if you'd like. For example, here is Mario's special move and FS, enhanced to be slightly more powerful. Mine is nothing too OP though, but the imagination is up to you whenever to make it overpowered or not. Since I lack much creativity, I'll just add EX before the special moves.

:ultmario:'s enhanced moveset

EX Fireball: Fireball now bounces faster and longer, is overall faster to throw, and can hit you multiple times.
EX Cape: The cape now deals actual knockback and KO, can push back enemies, and is actually a recovery. When used to recover, Mario will be pushed.
EX Super Jump Punch: Recovery is longer, starts up at frame 1, hits multiple times, deals more damage and Mario will not fall helpless.
EX F.L.U.D.D.: Water now recharges gradually, and even faster if you charge it yourself. Can recover efficiently. Can deal water damage and knockback enemies.
EX Final Smash: Mario Finale: Fireballs are now larger at the beginning, pushes back enemies farther, will reach longer, and when it reaches the distance limit it will merge into one and explode, dealing high knockback comparable to Link's FS.


What about you? Do you have a character whose moveset you want to enhance?
 

Vermilion

Smash Cadet
Joined
Sep 4, 2018
Messages
52
:ulticeclimbers:'s enhanced moveset

EX Ice Shot: The direction of this attack can now be changed (horizontal, diagonal, up, or down), and the ice briefly freezes the opponent on contact.
EX Squall Hammer: This move creates a tornado effect around Popo and Nana (similar to Meta Knight's tornado), but instead it is a blizzard that sucks in foes and slows them down for effective multi-hits.
EX Belay: Popo and Nana each have their own rope and do not need to be together to have solid recovery. This move functions similar to a tether recovery when they are separated, but they are pulled to the ledge instantly.
EX Blizzard: The blizzard AOE is now moderately larger and freezes the opponent for an even longer period of time.
EX Final Smash: Iceberg: Once the Ice Climbers have summoned the iceberg, polar bears and pterodactyls will pursue the opponent, dealing significant damage upon contact.


This was fun... I might make another soon.
 
Last edited:

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,052
For :ultzelda:;

EX Nayru's Love: Lasts longer, makes Zelda drift in the air further, deals damage and reflects projectiles always when it's active
EX Din's Fire: Easier to navigate, deals more damage and stopping the input makes it explode anyway, even without hitting an enemy, albeit with lower damage
EX Farore's Wind: Less lag, more damage. Not sure what more can be done, it's a pretty good move already.
EX Phantom Slash: Storable like Shadow Ball

EX Triforce of Wisdom: The move pulls the opponents and gets larger as its used.
 

MalachitJR

Smash Cadet
Joined
Aug 17, 2018
Messages
71
Switch FC
SW-2092-6451-4829
:ultpichu:'s enhanced moveset
EX Thunder Jolt: Bigger than pikachu's and stuns the enemy for a few seconds
EX Skull Bash: Takes less time to charge compared to melee and has super armor.
Ex Thunder Bolt: Bigger hitbox and spikes no matter where they get hit.
Ex Quick Attack: Stuns the enemy when he zooms threw them.
Ex Final Smash: The ball of electricity now follows the opponents and traps them in until they're all caught and then explodes.
 

Luigifan18

Smash Master
Joined
Feb 19, 2015
Messages
3,134
Switch FC
SW-5577-0969-0868
:ultluigi:'s enhanced moveset
Ex Fireball: Travels further and faster.
Ex Green Missile: Travels further and faster for any given charge level.
Ex Super Jump Punch: Vertical height increased, can gain some horizontal distance in last several frames of jump; first several frames of jump outside of Fire Jump Punch sweetspot have increased horizontal knockback — not a KO move by any stretch, but knocks opponents far enough away that they cannot punish Luigi. (Really, what keeps me from playing as Luigi is that I can't get back onstage with him; restoring some horizontal distance to Super Jump Punch would help a lot.)
Ex Luigi Cyclone: Easier to mash to gain height.
Ex Poltergust 5000: Slightly increased suction range, slight damage & knockback increase.
 
Last edited:

MrPowerfulJeans

Smash Cadet
Joined
Jun 23, 2018
Messages
46
Yeah, I can do this...

:ultbowser:'s Enhanced Moveset!

EX Fire Breath: The flames Bowser shoots out is further and has more range. Coupled with this, any part of the fire will cause flinching.
EX Flying Slam: The startup lag is similar to Smash Ultimate and the endlag is similar to Smash 4. You can also autocancel with it, like in Smash 4, and 99% of the time it's a good way to Bowsercide with it.
EX Whirling Fortress: The move will have knockback in the air, like it does in Ultimate, and does not require multiple button presses to further increase your recovery.
EX Bowser Bomb: The move is generally faster & stronger, and the ground pound has the potential to spike.
EX Giga Bowser: Giga Bowser will instead be a flashy finisher move, like Mega Man's or Captain Falcon's, where Giga Bowser pummels you with everything he's got and finishes with an explosive fire blast.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
I had an EX concept a while back, but it required a particular button that could replace one of the two jump buttons. It would be charged up so you could activate the rage mechanic for a period of time. That way, the rage mechanic wouldn't interrupt your ability to combo. Anyway.

:ultsamus:
  1. EX Charge Shot: Charge Shot charges faster (140 frames → 100 frames), travels faster, and deals more damage (25% → 30%) and more knock-back (BKB: 30 → 40; KBG: 62 → 72).
  2. EX Screw Attack: There's a wind effect that pulls the opponent into Samus' attack, providing slightly more range and preventing the opponent from falling out. The height of Screw Attack is slightly increased, allowing for additional damage. Once it reaches its peak, Samus will drop, but while she's in her helpless falling animation, Screw Attack will still be active.
  3. EX Homing/Super Missile: Homing Missile has better accuracy and maneuverability. Its damage is increased (5% → 6%). Super Missile travels slightly faster, deals additional damage (10% → 12%), and can kill.
  4. EX Bomb: The proximity is slightly increased, making it so that direct contact isn't required to set it off. Its blast radius is slightly increased as well and deals more damage. (4-5% → 7-8%)
  5. EX Zero Laser: The width of the laser is slightly increased. It's easier to angle as well. Damage is also increased (40-78% → 60-98%), as well as knock-back, ensuring a KO for anyone who is hit.
 

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
816
Location
Mystery
:ultkirby:'s Enhanced Moveset

EX Inhale
- When Kirby inhales a character and eats them for copy abilities, he gets all Special Moves that fighter had instead of just their Neutral Special, but he also retains his own special moves in a way. He can swap his Side, Up, and Down specials between his moves and the moves he got from inhale at will by pressing the grab button in midair. He can also input a direction to only swap one special move giving him full versatility with his specials.

EX Hammer Flip
- Kirby now spins the hammer around constantly. The hit boxes and attack animation function similar to the Ice Climber's Squall Hammer. It leaves Kirby in free fall if used in the air. It deals the same damage as Smash 4's Hammer Flip and launches opponents when it connects.

EX Final Cutter
- Kirby begins his ascent swiftly with hit boxes coming out frame three. Hit boxes while moving upwards have fixed knock back properties designed for them to not be launched very far. The hit boxes when Kirby begins descending is very lethal. Upon connecting with anyone, he will terminate his descent early, slash down below him spiking anyone who was hit, launch himself upwards a bit, and go into free fall. If he lands on the ground, the shock wave travels much further and deals more damage, but weakens the further it travels.

EX Stone
- Buries opponents on the ground, and spikes airborne opponents. Holding down can force Kirby through any platform.

EX Final Smashes
- Unchanged with no active set of copy abilities. With an active set copy abilities, he copies the Final Smash of that character.
 
Last edited:

FirestormNeos

Smash Lord
Joined
Apr 4, 2013
Messages
1,646
Location
Location Machine Broke
NNID
FirestormNeos
:ultganondorf:
EX Warlock Punch- Is just the regular Warlock Punch, just faster.
EX Flame Choke- Can be angled and doesn't cause Ganondorf to enter freefall when used in the air. Can be combo'd into D-tilt and D-smash when used on the ground.
EX Dark Dive- Increased Height, enemies it grabs are flung straight downward instead of flung forward from Ganondorf
EX Wizard's Foot- Hitting an enemy with this in the air causes Ganondorf to bounce off of them, and can be used to spike the foe.

:ultmetaknight:
EX Mach Tornado- The original Tornado from Brawl, except it doesn't cause Meta Knight to enter freefall.
EX Drill Rush- Increased Damage, and doesn't cause Meta Knight to enter freefall.
EX Shuttle Loop- Increased Knockback, and causes Meta Knight to enter a glide after using it like in Brawl.
EX Dimensional Cape- Increased Damage and Knockback, and doesn't cause Meta Knight to enter freefall.

:ultbayonetta:
EX Bullet Climax- Bayonetta shoots in front of her instead of slightly above. Deals more damage
EX Heel Slide- Doesn't require fancy footwork to properly recover with
EX Witch Twist- Doesn't require fancy footwork to properly recover with
EX Witch Time- The fighter who triggered this counter is just straight-up instantly KO'd
 

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
816
Location
Mystery
:ultness:'s Enhanced Moveset

EX PK Flash
- Has significantly more mobility. Moves freely in the horizontal direction of the joystick as fast as Sonic's run speed. Besides the bottom blast line, there is no more limit of how far down it can travel before disappearing. A PK Flash that hasn't gone off yet also essentially functions as a black hole. You can use it to mess with fighters off stage.

EX PK Fire
- The fire rises much higher, and is wider than before. It works as a firewall. If the opponent is hit, the fire is inescapable until it goes away on its own, or Ness attacks you hard enough to get launched out of it.

EX PK Thunder
- Instead of launching a lightning orb, Ness will charge up some lightning and launch himself into any direction as if he was hit by his own orb from the previous games. No projectile to aim makes recovery easier. Compared to Smash 4, Ness will travel more distance but deal less damage. By pressing the special button again, he will launch the lightning orb instead of launching himself. If it hits him, he is launched. This launch however will make Ness travel less distance but deal more damage.

EX PSI Magnet
- Has zero start up or ending lag. Comes out first frame after button input, and goes away first frame of button release. Ness can follow up with anything he wants out of this move. When PSI Magnet is released, it has a hit box with low damage. It has low, fixed, and 360° knock back.

EX PK Starstorm
- Fall from the sky much faster and more come down in a single use. They will instantly KO fighters at or above 150%.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,368
Switch FC
SW-1597-979602774
:ultdiddy:

EX Peanut Popguns: Diddy shoots a second peanut from his second Peanut Popgun straight after the first shot. Pow pow. Can still be charged of course.

EX Monkey Flip: The kick becomes exactly like how powerful it was before the nerfs in Smash 4. The grab allows you to pummel enemies like with a regular grab.

EX Rocket Barrel Boost: Charges up wayyyy faster and also is less sensitive to crashing, if only slightly.

EX Banana Peel Toss: Can pull out two bananas yet again like in Brawl.

This would be a lot of fun >:D
 

Vanguard227

Smash Apprentice
Joined
Sep 11, 2014
Messages
127
Location
Canada
NNID
Vanguard227
Switch FC
SW 4222 8780 9424
This sounds like fun! Time to make my mains busted. XD

:ultike:
EX Eruption: Keep the charging the exact same, but change it so that Ike shoots out Ragnell's sword beam like in Path of Radiance and Radiant Dawn if you quickly press and release the B button.

EX Aether: Allow for the option of using the second follow-up slash after landing to make it the complete Aether from PoR and RD. (Like pressing UP-B again once Ike's on the ground.)

EX Counter: This move is already great, so I guess make the counter frames last longer? XD

EX Quick Draw: Changing it so that the move no longer puts you in the helpless state if you don't connect with anything. Would also make the non-charged version fly farther.

:ultmarth:

EX: Shield Breaker: Make the charge up quicker, and give the non charged version horizontal momentum in the air like the fully charged move does.

EX Dolphin Slash: Increase this move's launch power and range

EX Counter: same as Ike's

EX Dancing Blade: Give it the vertical boost in the air like in Melee and bring the meteor hitbox on the third downward swing back.

:ultganondorf:
EX Warlock Punch: Faster charge up and more super armor frames.

EX: Dark Dive: Longer Range and give the uppercut at the end of the move much more damage and increased launch power.

EX Wizard's Foot: Less end lag, longer lasting hitbox, and the move has a much longer meteor hitbox while used in the air.

EX Flame Choke: Make the whole move faster

:ultlink: (Basing this off of Ultimate Link)
EX Bow: Drop the arrow closer to you so it's easier to pickup.

EX Spin Attack: give it that crazy second hitbox from Melee that would send opponents flying

EX: Remote Bomb: Remove the 30 second timer completely. Also make it so that you can detonate it even if someone else is carrying it.

EX Boomerang: Make it much faster on the way back, and have it keep its original stronger hitbox on the way back.

Btw, these aren't to be taken seriously. lol
 

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
816
Location
Mystery
:ultcorrin:‘s Enhanced Moveset

EX Dragon Fang Shot
- The ball takes half the time to charge up, moves twice as fast, and the stun lasts twice as long.

EX Dragon Lunge
- If Corrin’s arm doesn’t go into the ground, opponents hit will be launched at a very unforgivable angle especially if they are off stage. Down and away from her.

EX Draconic Ascent
- The wings have high launch power killing much earlier. It has extremely high horizontal mobility, and doesn’t send her into free fall. It does have enough end lag however to where you can’t spam it to get height.

EX Counter Surge
- Covers much more area when successful, and dishes back 70% of damage dealt to her. When used in the air, she leaps into the air right after allowing it to be used as a recovery too.

EX Torrential Roar
- Sucks opponents in with a water vortex before unleashing the powerful attack. Inescapable near the center, and also at the edges for most characters. The attack also sends opponents who are damaged enough flying towards the camera resulting in an instant Screen KO for opponents above 125%.
 
Last edited:

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,368
Switch FC
SW-1597-979602774
:ultdk:

EX Giant Punch: Charges far faster, and has full super armor on the fully charged punch

EX Headbut: Increased time the enemy stays in the ground

EX Spinning Kong: More vertical recovery when held B

EX Ground Slap: Becomes a charge up attack with full super armor that can potentially even KO. And up close even hits airbone enemies.

:ultmewtwo:

EX Shadow Ball: Charges faster and does increased damage. Uncharged Shadow Balls also are way stronger.

EX Confusion: More knockback and hitstun allowing for way more combos after using this move. Reflects projectiles faster.

EX Disable: Increased reach and longer stun animation.

EX Teleport: Mewtwo can act out of it.
 

Zinith

Yoshi is Thicc in S P I R I T
Joined
May 13, 2018
Messages
24,806
Location
All around you, awaiting to consume your soul
Switch FC
SW-4624-0132-9722
:ultyoshi:

EX Egg Lay: Be able to pick up the eggs you've lain and use it as a throwing item, and it's much harder for the opponent to mash out of the egg

EX Egg Roll: Harder to hit out of, and can be charged akin to Sonic's spindash

EX Egg Throw: Eggs now can KO at certain percentages

EX Yoshi Bomb: The move has armor, and the final hit has a wide area of effect that can KO even when not relatively near Yoshi

:yoshi:
 
Last edited:

DJ3DS

Smash Lord
Joined
Jul 3, 2014
Messages
1,705
3DS FC
0602-6256-9118
:ultrob:

EX Robo-Beam: Slight damage buff and increased shieldstun.

EX Rotor Arm: Pressing B once allows a single swing akin to Mario's Cape.

EX Gyro: longer active time. Can be thrown on the ground once without disappearing.

EX Robo Burner: faster horizontal aerial movement speed. Can be airdodged out of
 

Frizz

Will Thwack You At 0%
Joined
Mar 20, 2015
Messages
1,257
Location
Massachusetts
:ultrobin

EX Thunder - Robin's Thunder tome is now increased to 45 total durability points, and Thunder, Elthunder, Arcthunder, and Thoron are all much stronger and come out quicker.
EX Arcfire - Robin's Arcfire tome is now increased to 30 total durability points. Arcfire comes out quicker and has significantly less ending lag.
EX Elwind - Robin's Elwind tome is now increased to 35 total durability points. Robin's jab no longer drains it of its durability points. Elwind's meteor smash hitbox is now increased to all the time, rather than just meteor smashing at the beginning of his spell.
EX Nosferatu - Robin's Nosferatu tome is now increased to 20 total durability points. Nosferatu now locks on to the nearest opponent regardless of distance, but can be dodged out of.
EX Pair Up - Robin now summons his daughter Morgan to help assist him in battle. Instead of charging at an opponent and locking on to them, Morgan works similarly to Ditto—she acts as a second Robin, while also occasionally repairing Robin's broken weapons, as well as acting as a Counter if she is near him.
 
Last edited:

HeavenWolfHD

Smash Cadet
Joined
Aug 18, 2016
Messages
52
Location
France
NNID
HeavenWolfHD
3DS FC
5155-4164-9910
Mr. Game and Watch's Enhanced Moveset

EX Chef: Less endlag. The Mr.G&W's hitbox when he launch the projectile is now like the hitbox of Fox's shine.

EX Judge: - 1 do 1% damage to you and do a little hitstun to the opponent
- 2 make the opponent trip
- 3 launch the opponent backward
- 4 break all the shield
- 5 hit multiple time the opponent and stun him after
- 6 launch the opponent horizontally and do more knockback
- 7 heal you instantly by 12% even if you don't land the hit
- 8 freeze the opponent much longer and do more damage
- 9 now kill at 0%
The hitbox in general is larger and cover Mr.G&W

EX Fire: You can now jump after using it. Has a stronger windbox and has a better vertical recovery.

EX Bucket: You can now stock all type of projectiles. There is less endlag when you retrieve the bucket.

EX Octopus (New one): Mr.G&W don't go backward before going in front of him. His tentacles are longer and he travels faster.

R.O.B.'s Enhanced Moveset

EX Robo Beam: The beam is larger. The cooldown for recharging the beam is faster. R.O.B. can spam the small beam.

EX Arm Rotor: You can mash the B button to increase the duration of the attack. If you land most of the hit, it break all the shield. Has a sweetspot at the last hit a his hands.

EX Robo Burner: R.O.B. travel much faster, have more fuel and spin now his arm like his Side-B.

EX Gyro: The Gyro is always max charged. You can spawn 2 Gyro at the same time. And his active longer.

EX Super Diffusion Beam: R.O.B. take less time to launch his laser. The laser is bigger and have more knockback.
 
Last edited:

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
816
Location
Mystery
:ultcloud:‘s Enhanced Moveset
I would say this enhanced moveset is the most original one yet.

EX Blade Beam
- Always uses his Limit Charged version.

EX Cross Slash
- Always uses his Limit Charged version.

EX Climhazzard
- Always uses his Limit Charged version.

EX Finishing Touch
- Always uses this move. Limit Charge for down special is gone completely.

EX Omnislash
- Doesn’t take his opponent(s) to the position above the stage. Stays where he is when the move hits. The final hit launches opponents forward and at a 40° angle of depression without the possibility to tech.
 

nuclearneo577

Smash Journeyman
Joined
Jun 2, 2014
Messages
268
Location
Oregon
:ultsimon:and:ultrichter:'s enhanced moveset:

Ex Axe: The Axe becomes larger and does more damage, like the mastered version that Jonathan Morris can use in Portrait of Ruin.
Ex Cross: The Cross becomes larger and does more damage like the mastered version that Jonathan Morris can use in Portrait of Ruin.
Ex Holy Water: The Holy Water becomes larger and does more damage like the mastered version that Jonathan Morris can use in Portrait of Ruin.
I bet you can guess what my favorite Castlevania game is.
Ex Uppercut: The move can simply be used an unlimited number of times in the air and pretty quickly one after the other like how it works in most Castlevania games.
 
Last edited:

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
816
Location
Mystery
:ultlucario:‘s Enhanced Moveset

EX Aura Sphere
- As Lucario’s aura increases, the sphere will grow to gigantic sizes which caps at a radius three times bigger than before. It also travels faster.

EX Force Palm
- The got box size and grab range stays the same at 0%, but is increased significantly to where it covers the entire length of Final Destination at max aura, and has grab range equal to the length of a Battlefield platform. While launch power doesn’t scale with aura, damage does. It can deal up to 50% damage near the blast.

EX Extreme Speed
- If used on the ground, Lucario jets in whatever direction he wants with speeds increasing with aura and minimal start up frames. He can cancel the move at any point during flight to attack. It works as an insanely fast approach. If Lucario doesn’t reconnect with the ground, he can also use the air version after.

EX Double Team
- Attacks immediately after being struck. No delay means near guaranteed hit. The damage dealt back is also 50% more powerful than the original attack.

EX Aura Storm
- Lucario exerts so much force that the damage will increase by huge amounts, and it will kill instantly at max aura.
 
Top Bottom