Paquito
Smash Journeyman
- Joined
- Sep 25, 2004
- Messages
- 235
It's about time Project M fully embraced Wave-Dashing, and simplified the control scheme for it. Pressing the control stick forward or back within X milliseconds of initiating a short-hop should trigger a wave-dash, with the angle of the control stick allowing for short vs long wave-dashes.
Wave-Dashing was an unintended physics quirk from Melee that the creator decided to keep in the game, thinking it wouldn't have a significant impact on the game. He was wrong, it made a huge, positive, impact on the game. He got irrationally upset that it raised the skill ceiling of the game so high, and removed it from subsequent releases.
If Project M recognizes it as a legitimate movement option, why are we maintaining the awkward way of triggering it from Melee?
Wave-Dashing was an unintended physics quirk from Melee that the creator decided to keep in the game, thinking it wouldn't have a significant impact on the game. He was wrong, it made a huge, positive, impact on the game. He got irrationally upset that it raised the skill ceiling of the game so high, and removed it from subsequent releases.
If Project M recognizes it as a legitimate movement option, why are we maintaining the awkward way of triggering it from Melee?
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