One thing that has come into my mind recently is how people go about edgeguarding/gimping spacies
I realise there are tons of situations but in a lot of cases it should be quite flowchart no?
The interesting thing is i've seen a lot of different sheiks take different approaches with varying amounts of success/failure
Some sheiks will needle obsessively from the stage to get their opponent below the stage and then follow with a ??? follow up, and some sheiks are very "yolo" and will jump out and try to cover illusions/fire with dj nairs and well spaced bairs/slaps
Ive seen all sorts of stuff from the most common setup which is b-throw off the ledge where people do the drift down bairs to grabbing the ledge to needle spamming etc.etc.
However it seems there is no real "one way" of doing it and i'm very unsure as to what is good. Alot of the time i feel like i'm just throwing out/guessing and doing "one of" the common edgeguards and it may or may not work
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A few things that i've seen to really work a lot
vs falco - if you ever hit him with needle, falling onto his face with a nair and then trading works nearly 100% of the time
from b-throw - it seems very common for spacies to try a high firefox/bird from this setup if their DJ can't get them the ledge so i usually just hard read/yolo and go for the close slap. Vs falco you can djnair to cover some illusions and sometimes knock him out of his starting animation so that works too.
However i'm really not sure if trying to space bair's is ever good here
when sending them off stage high - generally this is where i find the "bair drift" works best but it's kind of hard to setup (RNC or otherwise). You can kind of follow their trajectory down and just put your legs in their way and if they angle high you usually have time to punish
vs people that like to shine stall their vertical momentum - needles work REALLY well here. SH needle almost always gets them because most spacies do it low
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A few things that catch me out a lot
commonly i get caught out by spacies that will firefox/bird just above paralell (away from paralell needle) and i havn't done the hard read yolo. They seem to have a good mixup going for high/ledge/stage here and im not sure what to do. I've had some limited success with double jump needle to knock them out first but usually they will just start up another one except just below the stage (but not close enough to jump out and fair safely)
I also have a lot of issues with spacies that mix up illusion heights all the time. I have no idea when it's safe to jump out and when it's not, and especially at low%s my punish game is not ideal even if i get a free hit on them in the middle of the stage i feel like they have improved their position
I never have an idea when it is good to grab the ledge or how to use it. I'm told that grab ledge bair is good vs very low recoveries. Obviously it's good vs sweetspot illusions and those tht try to mixup their firefox's to go for ledge/stage. I'm not really sure when it's appropriate (other than when their only option is to goto for the ledge)
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any advice appreciated. I wish there was a more comprehensive guide haha. Spacies edgeguarding seems to vary SO much between sheik videos and players i'm kind of confused as to whom to follow. Seems like there is a ton of variation based on their mixups and %'s and how much time you have to react etc and i feel like my punish game is suffering a lot from not getting gimps i should otherwise
I realise there are tons of situations but in a lot of cases it should be quite flowchart no?
The interesting thing is i've seen a lot of different sheiks take different approaches with varying amounts of success/failure
Some sheiks will needle obsessively from the stage to get their opponent below the stage and then follow with a ??? follow up, and some sheiks are very "yolo" and will jump out and try to cover illusions/fire with dj nairs and well spaced bairs/slaps
Ive seen all sorts of stuff from the most common setup which is b-throw off the ledge where people do the drift down bairs to grabbing the ledge to needle spamming etc.etc.
However it seems there is no real "one way" of doing it and i'm very unsure as to what is good. Alot of the time i feel like i'm just throwing out/guessing and doing "one of" the common edgeguards and it may or may not work
---
A few things that i've seen to really work a lot
vs falco - if you ever hit him with needle, falling onto his face with a nair and then trading works nearly 100% of the time
from b-throw - it seems very common for spacies to try a high firefox/bird from this setup if their DJ can't get them the ledge so i usually just hard read/yolo and go for the close slap. Vs falco you can djnair to cover some illusions and sometimes knock him out of his starting animation so that works too.
However i'm really not sure if trying to space bair's is ever good here
when sending them off stage high - generally this is where i find the "bair drift" works best but it's kind of hard to setup (RNC or otherwise). You can kind of follow their trajectory down and just put your legs in their way and if they angle high you usually have time to punish
vs people that like to shine stall their vertical momentum - needles work REALLY well here. SH needle almost always gets them because most spacies do it low
---
A few things that catch me out a lot
commonly i get caught out by spacies that will firefox/bird just above paralell (away from paralell needle) and i havn't done the hard read yolo. They seem to have a good mixup going for high/ledge/stage here and im not sure what to do. I've had some limited success with double jump needle to knock them out first but usually they will just start up another one except just below the stage (but not close enough to jump out and fair safely)
I also have a lot of issues with spacies that mix up illusion heights all the time. I have no idea when it's safe to jump out and when it's not, and especially at low%s my punish game is not ideal even if i get a free hit on them in the middle of the stage i feel like they have improved their position
I never have an idea when it is good to grab the ledge or how to use it. I'm told that grab ledge bair is good vs very low recoveries. Obviously it's good vs sweetspot illusions and those tht try to mixup their firefox's to go for ledge/stage. I'm not really sure when it's appropriate (other than when their only option is to goto for the ledge)
----
any advice appreciated. I wish there was a more comprehensive guide haha. Spacies edgeguarding seems to vary SO much between sheik videos and players i'm kind of confused as to whom to follow. Seems like there is a ton of variation based on their mixups and %'s and how much time you have to react etc and i feel like my punish game is suffering a lot from not getting gimps i should otherwise