Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
This may evolve into a general edgeguarding topic at some point but for now it's about edgeguarding Fox.
I chose Fox to start with because
a) he's the most popular character
b) there are hella ways to do it and people do stupid stuff all the time
(Rough ... for now) Table of contents (CNTL+F for sections)
Intro
Random terminology / abbreviations
Edgeguarding close to the stage
Firefox general information
Illusion general information
Intro
A skillful Fox is one of the hardest characters to edgeguard; varying Firefox angles and illusion lengths give Fox options above, below, and level to the stage and he doesn't suffer from having a short recovery like Falco. Successfully edgeguarding Fox isn't nearly as linear as edgeguarding a character like Sheik, but hopefully this outline introduces good ways to cover multiple options or ways to cover options while remaining relatively uncommitted / safe
Note: although I try to break this into separate zones based on distance from the ledge and height relvative to stage level, Fox accelerates from his double jump / falling speed fast enough that he can travel between zones very quickly - it’s very important to keep this bit in mind, especially when Fox still has his double jump
Random terminology / abbreviations
Shorten - shortened illusion
UAFT / DAFT - upward / downward angled forward tilt
Firefox general information
The chargeup time is slow, but it can be sweetspotted from below on stages that don’t have Battlefield edges.
Can grab ledge backward - important to note (mainly) on Battlefield
Startup will burn you
Can grab ledge during Fire animation (Frame 16)
Very little landing lag
Goes in all directions (16 distinct directions? more?)
Illusion general information
Fairly fast startup (movement on 21st frame), linear path
No hitbox in front
Can stop momentum by pressing B on frames where you’re moving (20-24)
Sweetspot depends on height and distance
Shortened illusion is very difficult to hit unless you aim at the start
Fairly laggy if Fox is not out of the animation before touching the ground
Edgeguarding close to the stage
[COLLAPSE="Refer to picture for some clarification"]
[/COLLAPSE]
Important: this section does not include double jump sweetspots or how to cover shine stalls / Firegrabs - that will probably get its own section or subsection in this later. Assume for simplicity that Fox cannot make it back using only his double jump.
Summary - Illusion is the strongest option in this zone while Firefox is laugably easy to edgeguard: any Firefoxes done within standing shorthop range can and should be immediately be hit with an aerial, even with a slightly late reaction time. However, also the easiest zone to get out of for Fox (double jump, dropping lower)
Firefoxes done below the stage in the light blue area should be tapped with weak knee to set up further edgeguarding of Firefox. Can also use stomp, Bair, or Uair tipper depending on distance from stage and the direction you’re facing, but be wary of anything that won’t let you grab the ledge before their Firefox starts moving.
Illusions are harder due to edgeguard the fast startup and the possibility of a shorten. Properly done shortens are almost impossible to hit with a move from the ledge; in this zone, grabbing the ledge and reacting to illusions with getup attack is fairly effective at hitting full length illusions slightly above stage height and edgehogging shortens, although the most effective method is calling a shorten with an aerial at the starting point.
Illusions done too high to be hit with getup attack can be punished by hanging long enough to confirm a shorten, then doing a fast ledgedash -> running SH stomp where Fox lands.
Do not, however, assume your opponent can shorten until he/she demonstrates otherwise.
If your opponent does not demonstrate such ability but still chooses to illusion in this area, react with DAFT or mirror Fox’s height and SH Bair.
Since the Fox usually has his/her double jump in this area, jumping back or falling down into a more midrange area is a common response - this means Firefox is out of standing SH aerial range while illusion can still reach deep enough into the stage to be out of range of ledgehop knee. Transition into covering midrange options here.
I chose Fox to start with because
a) he's the most popular character
b) there are hella ways to do it and people do stupid stuff all the time
(Rough ... for now) Table of contents (CNTL+F for sections)
Intro
Random terminology / abbreviations
Edgeguarding close to the stage
Firefox general information
Illusion general information
Intro
A skillful Fox is one of the hardest characters to edgeguard; varying Firefox angles and illusion lengths give Fox options above, below, and level to the stage and he doesn't suffer from having a short recovery like Falco. Successfully edgeguarding Fox isn't nearly as linear as edgeguarding a character like Sheik, but hopefully this outline introduces good ways to cover multiple options or ways to cover options while remaining relatively uncommitted / safe
Note: although I try to break this into separate zones based on distance from the ledge and height relvative to stage level, Fox accelerates from his double jump / falling speed fast enough that he can travel between zones very quickly - it’s very important to keep this bit in mind, especially when Fox still has his double jump
Random terminology / abbreviations
Shorten - shortened illusion
UAFT / DAFT - upward / downward angled forward tilt
Firefox general information
The chargeup time is slow, but it can be sweetspotted from below on stages that don’t have Battlefield edges.
Can grab ledge backward - important to note (mainly) on Battlefield
Startup will burn you
Can grab ledge during Fire animation (Frame 16)
Very little landing lag
Goes in all directions (16 distinct directions? more?)
Illusion general information
Fairly fast startup (movement on 21st frame), linear path
No hitbox in front
Can stop momentum by pressing B on frames where you’re moving (20-24)
Sweetspot depends on height and distance
Shortened illusion is very difficult to hit unless you aim at the start
Fairly laggy if Fox is not out of the animation before touching the ground
Edgeguarding close to the stage
[COLLAPSE="Refer to picture for some clarification"]
Important: this section does not include double jump sweetspots or how to cover shine stalls / Firegrabs - that will probably get its own section or subsection in this later. Assume for simplicity that Fox cannot make it back using only his double jump.
Summary - Illusion is the strongest option in this zone while Firefox is laugably easy to edgeguard: any Firefoxes done within standing shorthop range can and should be immediately be hit with an aerial, even with a slightly late reaction time. However, also the easiest zone to get out of for Fox (double jump, dropping lower)
Firefoxes done below the stage in the light blue area should be tapped with weak knee to set up further edgeguarding of Firefox. Can also use stomp, Bair, or Uair tipper depending on distance from stage and the direction you’re facing, but be wary of anything that won’t let you grab the ledge before their Firefox starts moving.
Illusions are harder due to edgeguard the fast startup and the possibility of a shorten. Properly done shortens are almost impossible to hit with a move from the ledge; in this zone, grabbing the ledge and reacting to illusions with getup attack is fairly effective at hitting full length illusions slightly above stage height and edgehogging shortens, although the most effective method is calling a shorten with an aerial at the starting point.
Illusions done too high to be hit with getup attack can be punished by hanging long enough to confirm a shorten, then doing a fast ledgedash -> running SH stomp where Fox lands.
Do not, however, assume your opponent can shorten until he/she demonstrates otherwise.
If your opponent does not demonstrate such ability but still chooses to illusion in this area, react with DAFT or mirror Fox’s height and SH Bair.
Since the Fox usually has his/her double jump in this area, jumping back or falling down into a more midrange area is a common response - this means Firefox is out of standing SH aerial range while illusion can still reach deep enough into the stage to be out of range of ledgehop knee. Transition into covering midrange options here.