saintrage
Smash Cadet
*Edit* i edited my post after Hylian posted to clarify my ideas. If you have any Other questions just ask.
I have found an easy desync that makes only Nana attack first with blizzard, and only blizzard. that is pivot and dash so that Nana is slightly behind Popo, then doing blizzard slow enough that Popo has to crouch, but Nana does it like it was done quickly and performs blizzard.
How to Perform
1.When standing still tap <-- on the control stick and then quickly tap -->
This will cause the normal desync for a Popo ice block if you let go of the control stick. However if you hold the control stick, Popo will keep dashing forward, leaving Nana behind. (this is what you want)
2. After about half a second press down and then B. If you do it to fast then both Nana and Popo will do Blizzard.
*EDIT* The timing on this, is rather hard to explain. Whenever i actually think about doing it, i can't do it. When i let muscle memory take hold, i can. The timing for pressing down b seems to be fractionally slower that if you were dashing and you wanted to Blizzard right there. It really just takes practice, and after that its rather easy to do.
3. What should happen is that Popo should crouch, and not do blizzard, while Nana comes running behind and does blizzard.
The reason this is a variation of the initial dash desync is because that particular desync is the only desync that can be done quickly where only Nana attacks, and is done after dashing forward, and ending the dash. The Reason only Nana attacks is because there is a split second, maybe 3 or 4 frames where it is possible for Nana to do an attack while Popo does his crouching animation. Obviously this is a very small window, and hard to perform consistently.
What Leaving Nana behind you does is greatly expands this window of opportunity, making it much easier to perform.
The point if this technique is that Nana does a Blizzard while Popo is free to do absolutely anything. It can fake out your opponent and is much less predictable than any of the other desyncs. Plus, just randomly throwing a Nana Blizzard out there, while the person who really matters stays free, isn't something the other desyncs that require you to hit your opponent first offer.
I'm not even sure of all the possibilities for this, but here are a few i can think of:
1. Free Grabs: If spaced properly, its like a free grab on your opponent. If they shield, you grab. If they don't shield, depending on the range it which Nana is hitting them and their damage, its another free grab. Blizzard is freaking awesome ^^
*note* If blizzard is spaced so that only the very end of it is hitting your opponent, they won't turn into ice until about 80 - 90%. Meaning that is a free grab on ever character at all the Non killable percents.
2. Edge guard: If your opponent likes to hang on the edge and wait for you, throw out a Nana blizzard and cause them to either fall down below the stage, or do any of the other recovery's.
-If they fall, follow them with a Bair and stage spike them. (Nana will finish in time for you to belay to the edge if necessary), or chase with ice blocks and gimp their recovery.
-If they roll, just grab with them they come up
-If they jump, follow them with an Uair or blizzard of your own, or w/e else you want.
-If they attack, Blizzard with popo and Grab with Nana; or, walk backwards a little and Fsmash them; or, you can...well you get the idea.
-If they just stand up, then punish them for making the second worst choice.
3. Approach: Its nice how when you walk with Nana blizzard, sheslide with you... makes for a nice little shield, however imperfect it maybe verse Characters with range.
Other things
To Avoid this your opponent may jump. Well now he's in the air, you're desynced and still on the ground. Who has more options?
Or they will run away. Luckily ice blocks make for great chasers when desynced.
This move can be performed well out of almost all characters range, and with the range of Blizzard (it is longer than Marths Fsmash) you are nearly always safe during the Blizzard.
You can use this technique to dash towards or away from your opponent. If you dash away you can also reverse the Blizzard (this takes a little practice).
Obviously this trick is situational and you wouldn't want to rely on it solely, but it is another tool under your belt.
Any comments? Flames? i can take it, i'm tough
I have found an easy desync that makes only Nana attack first with blizzard, and only blizzard. that is pivot and dash so that Nana is slightly behind Popo, then doing blizzard slow enough that Popo has to crouch, but Nana does it like it was done quickly and performs blizzard.
How to Perform
1.When standing still tap <-- on the control stick and then quickly tap -->
This will cause the normal desync for a Popo ice block if you let go of the control stick. However if you hold the control stick, Popo will keep dashing forward, leaving Nana behind. (this is what you want)
2. After about half a second press down and then B. If you do it to fast then both Nana and Popo will do Blizzard.
*EDIT* The timing on this, is rather hard to explain. Whenever i actually think about doing it, i can't do it. When i let muscle memory take hold, i can. The timing for pressing down b seems to be fractionally slower that if you were dashing and you wanted to Blizzard right there. It really just takes practice, and after that its rather easy to do.
3. What should happen is that Popo should crouch, and not do blizzard, while Nana comes running behind and does blizzard.
The reason this is a variation of the initial dash desync is because that particular desync is the only desync that can be done quickly where only Nana attacks, and is done after dashing forward, and ending the dash. The Reason only Nana attacks is because there is a split second, maybe 3 or 4 frames where it is possible for Nana to do an attack while Popo does his crouching animation. Obviously this is a very small window, and hard to perform consistently.
What Leaving Nana behind you does is greatly expands this window of opportunity, making it much easier to perform.
The point if this technique is that Nana does a Blizzard while Popo is free to do absolutely anything. It can fake out your opponent and is much less predictable than any of the other desyncs. Plus, just randomly throwing a Nana Blizzard out there, while the person who really matters stays free, isn't something the other desyncs that require you to hit your opponent first offer.
I'm not even sure of all the possibilities for this, but here are a few i can think of:
1. Free Grabs: If spaced properly, its like a free grab on your opponent. If they shield, you grab. If they don't shield, depending on the range it which Nana is hitting them and their damage, its another free grab. Blizzard is freaking awesome ^^
*note* If blizzard is spaced so that only the very end of it is hitting your opponent, they won't turn into ice until about 80 - 90%. Meaning that is a free grab on ever character at all the Non killable percents.
2. Edge guard: If your opponent likes to hang on the edge and wait for you, throw out a Nana blizzard and cause them to either fall down below the stage, or do any of the other recovery's.
-If they fall, follow them with a Bair and stage spike them. (Nana will finish in time for you to belay to the edge if necessary), or chase with ice blocks and gimp their recovery.
-If they roll, just grab with them they come up
-If they jump, follow them with an Uair or blizzard of your own, or w/e else you want.
-If they attack, Blizzard with popo and Grab with Nana; or, walk backwards a little and Fsmash them; or, you can...well you get the idea.
-If they just stand up, then punish them for making the second worst choice.
3. Approach: Its nice how when you walk with Nana blizzard, sheslide with you... makes for a nice little shield, however imperfect it maybe verse Characters with range.
Other things
To Avoid this your opponent may jump. Well now he's in the air, you're desynced and still on the ground. Who has more options?
Or they will run away. Luckily ice blocks make for great chasers when desynced.
This move can be performed well out of almost all characters range, and with the range of Blizzard (it is longer than Marths Fsmash) you are nearly always safe during the Blizzard.
You can use this technique to dash towards or away from your opponent. If you dash away you can also reverse the Blizzard (this takes a little practice).
Obviously this trick is situational and you wouldn't want to rely on it solely, but it is another tool under your belt.
Any comments? Flames? i can take it, i'm tough