Mahie
Smash Lord
Introducing E64
Europe has always been a crownless kingdom. While people can easily identify the top 5, it's been hard to break it any further, and this league aims to change that fact, while providing a challenge for players of any level.
The League will run on a GSL-inspired format, and one season should only take a couple months at most.
The goal is to qualify for the Class S tournament, to remain in it, and eventually, to win it.
Nota Bene : This League will also serve as a Power Ranking tool for the European region, thus the thread fitting more in general discussion. If mods think it should still be in the Online Events section, feel free to move it.
In a nutshell
The league is composed of two divisions. Players in the Class S tournament play for the Championship. If they are to lose, they fall down to Class A.
Class A players duke it out for a spot in the Class S tournament through succesive rounds. In each round, losers from Class S will be injected, increasing the skill level required to advance.
Tournament Rules
[COLLAPSE="Display"]Game Settings
Mode: STOCK
Stocks: 5
Handicap: OFF
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
Stages
The Stage List consists of
Characters
All characters are legal.
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player may reset the game without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right.
Set Procedure
[/COLLAPSE]
Format
[COLLAPSE="Display"]Class S
[Collapse="Display"]Round of 8
[Collapse="Rules"]- Players will be divided into groups of 4 using RNG.
- Top 2 advances.
- All matches are best of 5.
- The first match of each group will be determined using RNG.
- The winners of both matches will meet in the Winner's match. The result of this match determines the winner of the group, who will advance with the best seed for the Round of 4.
- The losers of the first match will meet in the Loser's match
- The loser of the Winner's match and the winner of the Loser's match will play in the Tiebreaker for the remaining qualification spot, and will receive a low seed for the Round of 4.
- The two players who failed to qualify will fall to Class A Round 2. [/collapse]
Round of 4
[COLLAPSE="Rules"]- The winner of each group will play the runner up of the other group in a direct elimination match.
- Matches will be played in a best of 7 format.
- Winners will qualify for the Season Finals.
- Losers will fall to Class A Round 3.[/COLLAPSE]
Season Finals
[COLLAPSE="Rules"]- The remaining two players will play in a best of 9 in order to determine the Season winner.
- Regardless of the result, both players will be reconducted in Class S the following Season.[/COLLAPSE][/collapse]
Class A
[COLLAPSE="Display"]Round 1
[Collapse="Rules"]- Players will be divided into groups of 4 using RNG.
- Top 2 advances.
- All matches are best of 3.
- The first match of each group will be determined using RNG.
- The winners of both matches will meet in the Winner's match. The result of this match determines the winner of the group, who will advance with Seed #2 for Round 2.
- The losers of the first match will meet in the Loser's match.
- The loser of the Winner's match and the winner of the Loser's match will play in the Tiebreaker for the remaining qualification spot, and will receive Seed #4
for Round 2.
- Players who failed to qualify will see their E64 Season end. [/collapse]
Round 2
[COLLAPSE="Rules"]- Losers from the Class S Ro8 start in Round 2.
- The player who lost in the Tiebreaker of the Class S Ro8 will receive Seed #1.
- The player who lost in the Loser's match of the Class S Ro8 will receive Seed #3.
- Two groups of four will be made respecting the seeding. (e.g., not both #1 Seeds in the same group, not #2 Seeds in the same group.
- An effort will be made to separate players who were in the same group in their previous round.
- The format will be the same as in Round 1.
- All matches are best of 3.
- The first match of each group will be as follows : Seed #1 vs Seed #4 ; Seed #2 vs Seed #3
- Top 3 makes it out. The Tiebreaker will not be played, and players who should have played it both receive Seed #3 for the next round.
- The winner of the Winner's match qualifies with Seed #2.
- Players who failed to qualify will see their E64 season end.
[/collapse]
Round 3
[COLLAPSE="Rules"]- Losers from the Class S Ro4 start in Round 3.
- Both will receive Seed # 1 for the Round.
- Groups are made in the same fashion as Round 2. An effort to separate the players will be made.
- All matches are best of 3.
- The Winner's match will not be played. Players who win their first match are automatically qualified for the following season's Class S.
- The losers of the Loser's match will see their E64 season end.
[/COLLAPSE][/COLLAPSE]
[/COLLAPSE]
[COLLAPSE="Points Breakdown"]
Achievement | Points awarded
Class A
Qualification | 10
Class A Round 2 |20
Class A Round 3 |50
Class S Qualification |100
Class S Semi-Finalist | 250
Class S Runner-up|500
Class S Champion|1000-It is only possible to claim one achievement per Season. In the case of multiple achievements, only the most rewarding will be taken into account.
-To obtain Qualification points, one must start in the underneath division and work his way up. Starting in Class S and losing right away doesn't grant the 100 points reward.[/COLLAPSE]
Player ID | Record | Games
[glow]
Jam |
2-0
| 6-2[/glow]
[glow]
Mahie |
2-1
| 8-4[/glow]
Craiigg | 1-1 | 4-6
Squall | 0-2 | 0-6[COLLAPSE="Group A matches"]
Jam | 3 | 0 | Squall
Mahie | 3 | 1 | Craiigg
Mahie | 2 | 3 | Jam
Craiigg | W | 0 | Squall
Mahie | W | 0 | Craiigg
[/COLLAPSE]
Player ID | Record | Games
[glow]
Fays |
2-0
| 6-2[/glow]
[glow]
King Funk |
2-1
| 8-5[/glow]
Luigo | 1-2 | 5-7
Fuzzyness | 0-2 | 1-6[COLLAPSE="Group B matches"]
Fays | 3 | 0 | Fuzzyness
King Funk | 3 | 2 | Luigo
King Funk | 2 | 3 | Fays
Luigo | 3 | 1 | Fuzzyness
King Funk | 3 | 0 | Luigo
[/COLLAPSE]
Player ID | Record | Games
[glow]
Dark |
2-0
|4-0[/glow]
[glow]
Rocky |
2-1
| 4-3[/glow]
Pontus
|
1-2
| 2-5
$hEiCk^
|
0-2
| 2-4
[COLLAPSE="Group A matches"]
Dark | 2 | 0 | Pontus
Rocky | 2 | 1 | Sheick
Dark |2|0| Rocky
Pontus | 2 | 1 | Sheick
Pontus|0|2| Rocky[/COLLAPSE]
Player ID | Record | Games
[glow]
Fruity |
2-0
| 4-0[/glow]
[glow]
Rebaz |
2-1
| 4-2[/glow]
dandan | 1-2 | 2-4
Rich
|
0-2
| 0-4
[COLLAPSE="Group B matches"]
Fruity | 2 | 0 | Rebaz
dandan | 2 | 0 | Rich
dandan | 0 | W | Fruity
Rich | 0 | 2 | Rebaz
dandan | 0 | W | Rebaz
dandan quit the competition. W stands for Walkover victory.[/COLLAPSE]
Europe has always been a crownless kingdom. While people can easily identify the top 5, it's been hard to break it any further, and this league aims to change that fact, while providing a challenge for players of any level.
The League will run on a GSL-inspired format, and one season should only take a couple months at most.
The goal is to qualify for the Class S tournament, to remain in it, and eventually, to win it.
Nota Bene : This League will also serve as a Power Ranking tool for the European region, thus the thread fitting more in general discussion. If mods think it should still be in the Online Events section, feel free to move it.
In a nutshell
The league is composed of two divisions. Players in the Class S tournament play for the Championship. If they are to lose, they fall down to Class A.
Class A players duke it out for a spot in the Class S tournament through succesive rounds. In each round, losers from Class S will be injected, increasing the skill level required to advance.
Tournament Rules
[COLLAPSE="Display"]Game Settings
Mode: STOCK
Stocks: 5
Handicap: OFF
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
Stages
The Stage List consists of
- Congo Jungle
- Hyrule Castle
- Dream Land
Characters
All characters are legal.
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player may reset the game without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right.
Set Procedure
- Players select characters for first match. Double Blind Picks may be called.
- Either player calls head or tails.
- If he guessed correctly, that player will strike a stage from the 3 stage list. That stage will not be avalaible for first round. If he guessed wrong, his opponent will strike first.
- The player who hasn't striked yet will get to strike either of the two remaining stages.
- The first game is played on the remaining stage.
- The loser of the previous game selects the next match's stage from any of the 3 stages.
- The winner of the previous game selects their character.
- The loser of the previous game selects their character.
- The next game is played.
[/COLLAPSE]
Format
[COLLAPSE="Display"]Class S
[Collapse="Display"]Round of 8
[Collapse="Rules"]- Players will be divided into groups of 4 using RNG.
- Top 2 advances.
- All matches are best of 5.
- The first match of each group will be determined using RNG.
- The winners of both matches will meet in the Winner's match. The result of this match determines the winner of the group, who will advance with the best seed for the Round of 4.
- The losers of the first match will meet in the Loser's match
- The loser of the Winner's match and the winner of the Loser's match will play in the Tiebreaker for the remaining qualification spot, and will receive a low seed for the Round of 4.
- The two players who failed to qualify will fall to Class A Round 2. [/collapse]
Round of 4
[COLLAPSE="Rules"]- The winner of each group will play the runner up of the other group in a direct elimination match.
- Matches will be played in a best of 7 format.
- Winners will qualify for the Season Finals.
- Losers will fall to Class A Round 3.[/COLLAPSE]
Season Finals
[COLLAPSE="Rules"]- The remaining two players will play in a best of 9 in order to determine the Season winner.
- Regardless of the result, both players will be reconducted in Class S the following Season.[/COLLAPSE][/collapse]
Class A
[COLLAPSE="Display"]Round 1
[Collapse="Rules"]- Players will be divided into groups of 4 using RNG.
- Top 2 advances.
- All matches are best of 3.
- The first match of each group will be determined using RNG.
- The winners of both matches will meet in the Winner's match. The result of this match determines the winner of the group, who will advance with Seed #2 for Round 2.
- The losers of the first match will meet in the Loser's match.
- The loser of the Winner's match and the winner of the Loser's match will play in the Tiebreaker for the remaining qualification spot, and will receive Seed #4
for Round 2.
- Players who failed to qualify will see their E64 Season end. [/collapse]
Round 2
[COLLAPSE="Rules"]- Losers from the Class S Ro8 start in Round 2.
- The player who lost in the Tiebreaker of the Class S Ro8 will receive Seed #1.
- The player who lost in the Loser's match of the Class S Ro8 will receive Seed #3.
- Two groups of four will be made respecting the seeding. (e.g., not both #1 Seeds in the same group, not #2 Seeds in the same group.
- An effort will be made to separate players who were in the same group in their previous round.
- The format will be the same as in Round 1.
- All matches are best of 3.
- The first match of each group will be as follows : Seed #1 vs Seed #4 ; Seed #2 vs Seed #3
- Top 3 makes it out. The Tiebreaker will not be played, and players who should have played it both receive Seed #3 for the next round.
- The winner of the Winner's match qualifies with Seed #2.
- Players who failed to qualify will see their E64 season end.
[/collapse]
Round 3
[COLLAPSE="Rules"]- Losers from the Class S Ro4 start in Round 3.
- Both will receive Seed # 1 for the Round.
- Groups are made in the same fashion as Round 2. An effort to separate the players will be made.
- All matches are best of 3.
- The Winner's match will not be played. Players who win their first match are automatically qualified for the following season's Class S.
- The losers of the Loser's match will see their E64 season end.
[/COLLAPSE][/COLLAPSE]
[/COLLAPSE]
[COLLAPSE="Points Breakdown"]
Class A Round 2 |20
Class A Round 3 |50
Class S Qualification |100
Class S Semi-Finalist | 250
Class S Runner-up|500
Class S Champion|1000
-To obtain Qualification points, one must start in the underneath division and work his way up. Starting in Class S and losing right away doesn't grant the 100 points reward.[/COLLAPSE]
Class S
Craiigg
Fays
Fuzzyness
Jam
King Funk
Luigo
Mahie
Squall
Round of 8
Round of 8
[glow]
[glow]
Mahie | 3 | 1 | Craiigg
Mahie | 2 | 3 | Jam
Craiigg | W | 0 | Squall
Mahie | W | 0 | Craiigg
[glow]
[glow]
King Funk | 3 | 2 | Luigo
King Funk | 2 | 3 | Fays
Luigo | 3 | 1 | Fuzzyness
King Funk | 3 | 0 | Luigo
Class A
dandan
Dark
Fruity
Pontus
Rebaz
Rich
Rocky
$hEiCk^
Round 1
Round 1
[glow]
[glow]
Rocky | 2 | 1 | Sheick
Dark |2|0| Rocky
Pontus | 2 | 1 | Sheick
Pontus|0|2| Rocky
[glow]
[glow]
dandan | 2 | 0 | Rich
dandan | 0 | W | Fruity
Rich | 0 | 2 | Rebaz
dandan | 0 | W | Rebaz
dandan quit the competition. W stands for Walkover victory.