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Drill Rush: a different perspective

Quez256

Smash Journeyman
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Jul 24, 2007
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After brawling on Wi-fi for a while, I've noticed that the side-b seems to have a use aside from it's insane vertical recovery. Chasing an opponent off the edge with a drill rush can usually provide enough knockback to KO off the last hit. This is, of course, keeping close enough to edgegrab from the resulting "hop".

Just looking for any constructive feedback on whether this could be useful. Personally, I'd stick to chaining d-airs, wall of pain, D-smash, etc. But I'm considering the possibilities of throwing this out on occasion to keep people off balance, or if this is just a waste of time.

Thanks ^_^
 

Quez256

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Jul 24, 2007
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ive never thought of using it, but i guess it would work, however, if you miss and they grab the ledge, youre toast.
yeah, I wasn't suggesting a more effective edgeguard, just something that can be thrown out occasionally. Also, whenever i've used it, I wasn't exactly level with the stage, so I landed back on the stage rather than on the ledge.
Thanks for the comment ^_^

Edit: The one thing I have noticed is that drill rush has multiple chances to chain somone into the last hit over a relatively short distance when compared to shuttle loop, which has a 1-shot opportunity ( or 2 if you include the follow-up glide attack) to nail someone. I am not, however downgrading the effectiveness of up-b in this thread, so please don't get the wrong idea.
 

CaliburChamp

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It can probably only be used on certain stages. Like Green Greens or Corneria. Any place with small areas you can get back onto.
 

FissN

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Mar 25, 2008
Messages
6
I don't know if anyone else has noticed, but if you chase someone off an edge with it and direct it downwards, it's a meteor smash. I use it as often as I can because not many people know about it and can defend against it.(if anyone else has noticed I wasn't aware,) In addition, it is hard to punish and avoid. It prevents fox from lasering. I usually short hop before hand, because it provides more potential area of attack. If they jump you can almost allways follow them if you hopped first. If you aren't sure you'll hit with the last hit, go down to the ground to make a faster recovery( but not so much that you drill in one place, makes you an easy target.) Note that the direction you drill in effects the direction they fly away at. Almost never drill down when still in the air for the last hit because they will recover faster than you will (unless you will edge snap after). Don't use it for lower percentaged heavy chars on the ground unless you aim down so they trip after. Don't use it at close range almost ever, especially at lower percents, because you will just pass through them usually, giving them plenty of time to punish. This is possibly Meta's most underated move.
 

Quez256

Smash Journeyman
Joined
Jul 24, 2007
Messages
333
Location
Zacoalco, Mexico
I don't know if anyone else has noticed, but if you chase someone off an edge with it and direct it downwards, it's a meteor smash. I use it as often as I can because not many people know about it and can defend against it.(if anyone else has noticed I wasn't aware,) In addition, it is hard to punish and avoid. It prevents fox from lasering. I usually short hop before hand, because it provides more potential area of attack. If they jump you can almost allways follow them if you hopped first. If you aren't sure you'll hit with the last hit, go down to the ground to make a faster recovery( but not so much that you drill in one place, makes you an easy target.) Note that the direction you drill in effects the direction they fly away at. Almost never drill down when still in the air for the last hit because they will recover faster than you will (unless you will edge snap after). Don't use it for lower percentaged heavy chars on the ground unless you aim down so they trip after. Don't use it at close range almost ever, especially at lower percents, because you will just pass through them usually, giving them plenty of time to punish. This is possibly Meta's most underated move.
Congratulations, you now own this thread. Great info, and I was experimenting with that metepr smash effect, thanks for the details. It seems that it being underrated really affects it's value, nobody sees it coming ^_^
 

FissN

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Mar 25, 2008
Messages
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It appears at second glance I was slightly wrong about the meteor smash. THE FINAL HIT actually knocks them in the same direction no matter the damage or the direction. The couple times it happened was likely because of a stage bounce. It isn't really reliable enough to use unless you REALLY know the drill rush. It knocks them differently however depending on the direction for the other 9 hits. if you direct it downwards, they will go downwards until the last hit. I apologize: the final hit always knocks away about 35 degrees to the horizontal, not dependent on direction. I maintain therefore, that the shorthop drill rush is more effective against grounded opponents because you can direct it slightly downwards, pulling off more hits.
 

Quez256

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It appears at second glance I was slightly wrong about the meteor smash. THE FINAL HIT actually knocks them in the same direction no matter the damage or the direction. The couple times it happened was likely because of a stage bounce. It isn't really reliable enough to use unless you REALLY know the drill rush. It knocks them differently however depending on the direction for the other 9 hits. if you direct it downwards, they will go downwards until the last hit. I apologize: the final hit always knocks away about 35 degrees to the horizontal, not dependent on direction. I maintain therefore, that the shorthop drill rush is more effective against grounded opponents because you can direct it slightly downwards, pulling off more hits.
Meh, meteor smash or not, it still has killing potential.
 

Shears

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disproving indeterminism
this has been known but i think you compiled all the facts about the drill rush into one post for the first time. btw it has the best vertical recovery out of all of MKs moves. and i use the drill rush quite a bit, i dont underate it at all and ive managed KOs with it on lighter opponents at high percents just from its knockback, not as an edgeguard though. and once i meant to use the tornado to catch an opponent and knock them over the top but accidentally did the drill rush so i decided id try and go for the hits anyway and managed to get the last one on them and it knocked them over the top. anyway the drill rush is a great move and has great priority.
 

HolyForce

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I've managed kills against Snake with the drill rush done correctly and the 'meteor' you speak of is indeed a stage-bounce that I also occasionaly like to use. Good lookin', tho.
 

giuocob

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What percentage are you doing this at? I don't think Drill Rush gets any real KO ability until around 120%. And Drill Rush is fairly easy to DI out of, so pushing them far enough off the stage to get the KO sounds difficult. But sounds like a good thing to keep in mind as a situational trick; the more mindgames with Meta, the better. Thanks for this!
 

munkus beaver

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I use drill rush all the time, it's one of the best moves to wear away at a shield with. With proper usage, you're not going to get punished.
 

Quez256

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What percentage are you doing this at? I don't think Drill Rush gets any real KO ability until around 120%. And Drill Rush is fairly easy to DI out of, so pushing them far enough off the stage to get the KO sounds difficult. But sounds like a good thing to keep in mind as a situational trick; the more mindgames with Meta, the better. Thanks for this!
I've noticed the % can't be too high for this to work, else they will be knocked too far away for the last hit to connect. Seems 75%-100% is ideally a good range to work from, but weight & DI can change that: how much, I don't know yet. Just glad to get this out in the open ^_^
 

ckm

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If you space it right, you can grab the edge right after, making it completely unpunishable.
 

Anthinus

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I use drill rush all the time, it's one of the best moves to wear away at a shield with. With proper usage, you're not going to get punished.
I agree. Use it and aim it diagonally down, the shield will get weak and you'll hit the feet of the opponent... I do it all the time. And I use it to edgeguard too... Just begin the move in the center (or so) of the stage, aim it down to the edge and if hits it send the enemy very far (depending on % he/she cannot recover), if he/she dont die you'll be near enough (over the stage or grabbing the edge) to finish him/her off.

GREAT move to use... but carefully and dont be too obvious!
 

Quez256

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If you space it right, you can grab the edge right after, making it completely unpunishable.
Bingo. This may have some edgeguarding potential as well. While doing some 1v2 fights against CPU's, I accidentally spiked one off an edgegrab somewhere along the middle of the move. Discuss ^_^
 

Quez256

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Bingo. This may have some edgeguarding potential as well. While doing some 1v2 fights against CPU's, I accidentally spiked one off an edgegrab somewhere along the middle of the move. Discuss ^_^
Shameless bump, gotta be something useful about this.
 

ckm

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Bingo. This may have some edgeguarding potential as well. While doing some 1v2 fights against CPU's, I accidentally spiked one off an edgegrab somewhere along the middle of the move. Discuss ^_^
im assuming you were aiming it down and hit with the tip? I wonder if you could practice using this from above, trying to hit recovering opponents, and still be able to fallspecial onto the stage after? might be impractical, but any type of non-stage spike would be more than welcome, IMO.
 

Quez256

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im assuming you were aiming it down and hit with the tip? I wonder if you could practice using this from above, trying to hit recovering opponents, and still be able to fallspecial onto the stage after? might be impractical, but any type of non-stage spike would be more than welcome, IMO.
Actually, what happened was slightly different; I was recovering, not for an edgegrab, but slightly over the stage. The drill was aimed straight, not up/down or whatever, and one of the hits, probably at the edge of the hitbox, spiked a CPU straight down, not a stage spike. I have a replay, but I'm working off my Wii atm, computer's missing a CPU.
 

Staco

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I maybe use side b, ebcause your opponent dont thinks that you use it (if you are a good player) and I often hit my opponent, if I only use it 1 or 2 times per match
 

davizinho

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Jun 23, 2008
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you could also use drill rush to stage spike someone if theyre chasing after you after they launched u off the stage by directing it downwards so the hop will let you grab the ledge when your opponent gets KO'd
 
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