Quez256
Smash Journeyman
After brawling on Wi-fi for a while, I've noticed that the side-b seems to have a use aside from it's insane vertical recovery. Chasing an opponent off the edge with a drill rush can usually provide enough knockback to KO off the last hit. This is, of course, keeping close enough to edgegrab from the resulting "hop".
Just looking for any constructive feedback on whether this could be useful. Personally, I'd stick to chaining d-airs, wall of pain, D-smash, etc. But I'm considering the possibilities of throwing this out on occasion to keep people off balance, or if this is just a waste of time.
Thanks ^_^
Just looking for any constructive feedback on whether this could be useful. Personally, I'd stick to chaining d-airs, wall of pain, D-smash, etc. But I'm considering the possibilities of throwing this out on occasion to keep people off balance, or if this is just a waste of time.
Thanks ^_^