W.C.N
Smash Lord
- Joined
- Jun 14, 2012
- Messages
- 1,120
![](http://i13.photobucket.com/albums/a294/Durdenisms/me/34E2FC54-1722-465B-9850-88CA4CC6FBB3_zpsy8dikrhn.png)
Host: DRDN
Conduct:
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
* Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
* I recommend players do not use intrusive texture and stage hacks.
* Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
Collusion Notice:
Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
Schedule & Payouts
10:00am ~~~Doors Open~~~(Please arrive asap if you bring a setup)
{Bringing a setup gives you a venue fee refund if we use it for the length of the event}
11:00am@@@Doubles & Singles Registration Begins@@@
(Each Event is $10.00 a person, $20.00 a team)
12:30pm Brawl Doubles Bracket
- ~~~!Under 16 Entrants!~~~
2nd 20%
3rd 10%
- ~~~!Above 16 Entrants!~~~
2nd 20%
3rd 15%
4th 10%
5th 5%
5th 5%
5:00pm Brawl Singles
7:30pm Mid Tier Doubles Registration Opens
7:45pm MTD Registration Closes
8:00pm Mid Tier Doubles Bracket
IF time permits Low Tier All Brawl
Opinion on payout and price dependant
General Gameplay:
1. 3 Stocks
2. 8 Minute Time Limit
3. All Items set to "On" and "None"
4. All infinites and chain grabs are legal.
5. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
6. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
7. In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
8. If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match
~{Set Procedure}~
1. Player Priority is determined by game and watch Hammers
2. Each player selects one character. A double blind pick may be called by any player.
3. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-1 (Team 1 strikes 1 stage, followed by Team 2 striking the last stage).
4. The first match is played.
5. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
6. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
7. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be played on more then once per set.
8. The Team that won the previous match chooses one character for each Player.
9. The Team that lost the previous match chooses one character for each Player.
10.The next match is played.
11.Repeat steps 5-10 for all proceeding matches.
Battlefield,Final Destination, Yoshis Island
Castle Siege,Smashville,Pokemon Stadium
General Gameplay:
1. 3 Stocks
2. 2/3 games
3. 8 Minute Time Limit
4. All Items set to "On" and "None"
5. All infinites and chain grabs are legal.
6. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
9. If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match
Doubles Specific:
1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game going to time and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
4. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
~{Set Procedure}~
1. Player Priority is determined by game and watch Hammers
2. Each Team selects one controller port to use for each Player.(1221 format)
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-1 (Team 1 strikes one stage, followed by Team 2 striking the last stage).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce 3 "Stage Bans" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be played on more then once per set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Battlefield, Final Destination, Yoshi's Island
Norfair, Frigate Orpheon, New Pork City,
Pictochat, Temple, Jungle Japes,
Rainbow Cruise, Brinstar, Pokemon Stadium,
Luigi's Mansion, Delphino Plaza, Battleship Halberd,
Pokemon Stadium 2, Castle Siege, Smashville
![](http://i13.photobucket.com/albums/a294/Durdenisms/MidTierDoubles001_zps4389ecdd.jpg)
~~Mid Tier Doubles~~
General Gameplay:
1. 3 Stocks
2. 2/3 games
3. 5 Minute Time Limit
4. All Items set to "On" and "None"
5. All infinites and chain grabs are legal.
6. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
9. If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match
10.Team Attack set to "On"
11.Life stealing is allowed.
12.In the event of a game going to time and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
13.If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Characters your able to use:
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
C+: Lucario, King Dedede, Toon Link
C: Wolf, Fox, Mr. Game & Watch, Pit
C-: R.O.B., Peach
D: Kirby, Donkey Kong, Sonic, Ike, Sheilda, Sheik, Ness, Yoshi
E: Luigi, Pokémon Trainer, Lucas
(While it is encouraged you use Mid Tier characters you may also use low tiers)
~{Set Procedure}~
1. Player Priority is determined by game and watch Hammers
2. Each Team selects one controller port to use for each Player.(1221 format)
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Neutral Stage, selected from the Starter Stage List either by mutual consent or the weaker port choosing(weakest port is 1st)
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce Five "Stage Bans" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be played on more then once per set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Battlefield, Final Destination
Mushroomy Kingdom, Mario Circuit, Rainbow Cruise,
Delphino Plaza, Luigi's Mansion, Yoshi's Island,
Yoshi's Island, Rumble Falls, Jungle Japes,
Norfair, Frigate Orpheon, Spear Pillar,
Pokemon Statium, Pokemon Stadium 2,
Bridge of Eldin, Temple, The Pirate Ship,
Port Town Aero Drive, Big Blue, Battleship Halberd,
Green Greens, Corneria, Castle Siege,
Shadow Moses Island, Green Hill Zone, PictoChat, Smashville
![](http://i13.photobucket.com/albums/a294/Durdenisms/LowTierAllBrawl_zpsdbaf6c7a.jpg)
~~Low tier All Brawl~~
Single Elimination
4 person Free for All
General Gameplay:
1. 2 Stocks
2. 5 Minute Time Limit
3. All Stages On Random(No Custom Stages)
4. All Items set to "On" and "Normal"
5. All infinites and chain grabs are legal.
6. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. In the event of a match going to time, the winner will be determined by the results screen (Sudden Death will be played out if needed)
9. 2 people advance after winning 2 games
10. Final Game is 1st to 3
Characters your able to use:
F: Mario, Samus, Bowser, Captain Falcon, Link, Jigglypuff, Zelda, Ganondorf
Things you should know:
This is a Bring your Own Controller event
Items are all turned ON but set their occurrence to None for all of the tournament except for All Brawl
All Infinites are Legal until stalling point
The Stage Lists for each event
No Stage may be played on more then once per set
All Glitches that can occur with your character
MetaKnight's IDC glitch is legal for movement purposes
Pages you should View:
http://www.smashboards.com/threads/the-stage-glitch-and-info-amazarium.214619/
More Info to Come
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