theeboredone
Smash Legend
Way too early to determine anything.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It'll be too weak when uncharged and too predictable charged.Samus' f-smash never had explosions to begin with.
What do you guys' think of Megaman's f-smash. I believe this is the first f-smash that acts as a projectile. It's range seems huge, even compared to other characters' disjointed f-smashes.
Oh god... "Metroid"... What am I doing... I.. I... I'm just so embarrassed....I'll gloss over 'metroid' but what do you think DK's right hand is doing? It's clearly his up-b.
Right now I don't like what I'm seeing with the Brawl air dodge and the hitlag.I actually just pray that Sakurai might give us the option to alter the gameplay so much that we can change it to Melee physics. Imagine if you could completely change the physics and mechanics, everyone would be happy then.
I don't understand that question. The tournament obviously needs to clarify which changes are going to be applied. Then you do this in your version so you can train for it.Thaaat, just would not work. What if you and I go to a tournament and I play on Melee Physics while you play on Brawls? Do we have to decide on just one or do we each play with our own? If we each choose our own then one of them would have an advantage over the other. I'm not going to get into which would beat which because it's been done a thousand times over which game would beat which and that'll just start **** and we don't want that.
What I mean is what would be the point of having two sets of different mechanics when all it will do is create a separation of players? There will be players who play on one set of mechanics while the other group plays on another. By separating them you're effectively shrinking the people you can play against competitively.I don't understand that question. The tournament obviously needs to clarify which changes are going to be applied. Then you do this in your version so you can train for it.
Well, you are going to have this seperation anyway. If the game turns out to be like Brawl, all the Brawl players will adapt Smash 4, while the Melee community still plays Melee and PM. If you could change the mechanics, at least the Smash community can find an agreement on what are the most balanced mechanics for competitive play.What I mean is what would be the point of having two sets of different mechanics when all it will do is create a separation of players? There will be players who play on one set of mechanics while the other group plays on another. By separating them you're effectively shrinking the people you can play against competitively.
I mean, I get why having both would be fun for casual play but it just doesn't make sense in my head.
The thing is that the meta changes a lot over time, and personally I wouldn't want to have to switch between two different games all the time I'd rather become good at one. That being the reason I quit going to Brawl tournaments because it was messing up my Melee game. Don't get me wrong though, I'm all for customization. It would be nice if the whole community would be able to all play the same game, not only would the meta evolve quicker but there would be a lot more people to play against.Well, you are going to have this seperation anyway. If the game turns out to be like Brawl, all the Brawl players will adapt Smash 4, while the Melee community still plays Melee and PM. If you could change the mechanics, at least the Smash community can find an agreement on what are the most balanced mechanics for competitive play.
That's at least what I'm thinking since the Smash games in the past allowed a lot of Gameplay customization, maybe Sakurai takes it a step further.
Changing the mechanics like that would be a ridiculous amount of work for the dev team. It will never happen.Well, you are going to have this seperation anyway. If the game turns out to be like Brawl, all the Brawl players will adapt Smash 4, while the Melee community still plays Melee and PM. If you could change the mechanics, at least the Smash community can find an agreement on what are the most balanced mechanics for competitive play.
That's at least what I'm thinking since the Smash games in the past allowed a lot of Gameplay customization, maybe Sakurai takes it a step further.
I can see that being a problem. But it's still the only solution I see for a good competitive game since I don't really think Sakurai aims to have the game competitively viable.The thing is that the meta changes a lot over time, and personally I wouldn't want to have to switch between two different games all the time I'd rather become good at one. That being the reason I quit going to Brawl tournaments because it was messing up my Melee game. Don't get me wrong though, I'm all for customization. It would be nice if the whole community would be able to all play the same game, not only would the meta evolve quicker but there would be a lot more people to play against.
To reiterate, what would happen if the community decided to switch to different mechanics after a couple months or years? All the practice lost. It's not like just changing stock amount, time limit or items it's literal mechanics we're talking about.
As far as I know Sakurai hasn't stated where he wants the game to be aimed at competitive or casual wise. I could be wrong though, I don't know. And since he hasn't stated that he wants it to be more casualized like he did with Brawl it's a safe bet he's trying to cater to both Melee and Brawl players. Plus we've got the Tekken team working on balance so we know they're aiming at making the game balanced and thus more competitive.I can see that being a problem. But it's still the only solution I see for a good competitive game since I don't really think Sakurai aims to have the game competitively viable.
Maybe Sakurai could give us at least the option to play in "Brawl-Mode" and "Melee-Mode". I would love to have that.
That and it looks like ledge canceling is back because the character seem to slide quite a bit when landing at an angle.If you think they changed the ledges, watch Mario v Megaman closely where MM recovers from Mario's Dsmash. He makes a ledge snap from pretty far away.
Well, he did bring in the Tekken guys for a reason. Sweeping engine changes like that just aren't feasible.I can see that being a problem. But it's still the only solution I see for a good competitive game since I don't really think Sakurai aims to have the game competitively viable.
Maybe Sakurai could give us at least the option to play in "Brawl-Mode" and "Melee-Mode". I would love to have that.
He.. He has to know about Evo.. Right?.. Right??I hope Sakurai knows about Evo. And when the stream is happening we should tweet him the link. He should see how many people are still having fun with Melee after such a long time.
I don't really think anyone was expecting it, just wishing and hoping mostly.LOL @ anyone who thought wave dashing was going to return.
That being said, the game doesn't really look like Brawl.
Anyone know when to expect this happening?I can't wait for M2K to report back.
He didn't know about Apex - some Japanese media personality tweeted him with congratulations and he said he didn't even know that there was a tournament going on.He.. He has to know about Evo.. Right?.. Right??
im analyzing the Mario vs. mega man video to get info on Mario's and the blue bomber's moveset.
I uh...did noticed something in particular.. that may appeal to MELEE FANS!
so while watching the match I was taking notes. and I noticed mega mans fire sword did 11% damage.
sakurai playing as maga man used this move twice in a row, he missed the first time, and used it again. it hit the 2nd time doing, again, 11%. (5:03 in the video)
so did we just see the REMOVAL OF STALE MOVES?
You do realize that moves stale only when they connect, right? Have you ever seen a professional Brawl match?
That's not how it was in melee. And is there any confirmation that they stale when they connect?
are you sure?You do realize that moves stale only when they connect, right? Have you ever seen a professional Brawl match?
I know the feeling. I am excited, but my thrill is tempered. I'm resisting thoughts of a "new era of tournament play", but I am excited just because it's smash. It'll be nice to have an HD smash purged of at least a few of Brawl's idiosyncrasies.As a competitive Melee player that was extremely disappointed in Brawl (despite trying for a long time to get into it), I had already decided to write off Smash 4...until this article and the removal of tripping before it. Can it be? Is it safe to actually get excited about Smash again? I'm still pretty doubtful but...wow, after Sakurai's earlier interviews and indications of disliking competitive play, this is pretty significant. Perhaps the Namco team helped shift his point of view?
are you sure?
also, theres no need for the harsh reply.
also that wasn't my WHOLE quote. I specifically noted that the game is still in development.
apology accepted in advanced
This was one of the most thread breaking comments I've saw on thisIIRC there were no items in the video, possibly suggesting that items are not central to Smash 4's gameplay?