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double shines and triple shines

user_65953

Smash Rookie
Joined
Jul 1, 2007
Messages
9
hey guys about falcos shines, can u help me and tell me how i can triple shine without doing a jump after my 2nd shine. thanks
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
double shine is not really that great (only good for a mindgame change in pillaring) so triple shine is even worse. to get the third shine you just follow the same process as the double; you should have two jumps even after every shine because the game treats you as though you were on teh ground.
 

Gnes

Smash Master
Joined
Aug 8, 2007
Messages
3,666
Location
In Another Dimension...
Yeah.....one shine is good enough....two maybe for someone those who shield grab after the first...two for mindgames i guess but 3...thats just pointless to me.....

Anywayz triple shining is the same as double shining in the method u do them ur just adding another shine after the 2nd shine....
 

Swiss Falco

Smash Apprentice
Joined
Feb 17, 2007
Messages
109
Location
Zurich
LOL dudes!

Smash - especially falco - is 10% skill and 90% STYLE! so I don't give a **** how important or necessairy multishines are. MAN! you killed your opponent and run under the place of his rebirth and multishine. Or you doubleshine pillar like shiz, MAN this tauntings are the sickest way to **** your opponent, SO DO IT! >_>

and do it with the stick! =D
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
i usually only hit singles and doubles
triples are pretty unnecessary but looks hella sexyy
press b y b y b
:)
takes alot of practice
 

TheKneeOfJustice

Smash Lord
Joined
Sep 26, 2006
Messages
1,307
Location
(KoJapes) Rochester, NY
Triple shines aren't really necessary: however, every good Falco should be able to double-shine at will. It's ability to punish crouch canceling is almost unparalleled in my experience. It's also good for punishing side stepping, and deterring people from shield grabbing. JC Shines are incredibly useful when implemented into your game.
 

captainlukey

Smash Ace
Joined
Feb 13, 2007
Messages
603
i made a thread ages ago with a complete listing of damages needed to pull of double and triple shinez... i figured id put it here seen as tho this is like the first thread i have seen about it other than mine so....
so without further adjue... i introduce to you..... the list:

Doc mario - Double shine - 0%--46%
Triple Shine - No triple


Mario- Double shine - 0%-42%
Triple shine - No Triple

Luigi - Double shine - 0%-26%
Triple shine - No Triple

Bowser - Double shine - 0%-63%
Triple shine - 0%-30%

Peach - Double shine - 0%-36%
Triple shine - No triple

Yoshi - double shine - 0%-59%
Triple shine - 0%-22%

DK - double shine - 0%-73%
Triple shine - 0%-33%

Captain falcon - Double shine - 0%-103%
Triple shine - 0%-74%

Ganondorf - Double shine- 0%-75%
Triple shine- 0%-40%

Falco- Double shine- 0%-112%
Triple shine- 0%-85% (note: lower damage is hard to get second\ third shine as falco falls to low for a full hop shine but too high for a short hop shine, try doubles\triples after 25% for best results, it is still possible to land it at lower %s but the timing is harder)

Fox- Double shine- 0%-104%
Triple shine - 0%- 85% (same problem as falco, try doubles\triples after 45% for best results)

Ness - Double shine - 0%-30%
Triple shine - 0%-8%

Ice Climbers - Double shine- 0%-27%
Triple shine- 0%-3% (results may vary depending on nanas damage)

Kirby- Double shine-0%-24%
Triple shine- no triple

Samus- Double shine- 0%-15%
Triple shine- no triple

Zelda - Double shine -0%-21%
Triple shine - no triple

Sheik - Double shine- 0%-70%
Triple shine- 0%-36%

Big link - Double shine- 0%-74%
Triple shine- 0%- 33%

Young link- Double shine- 0%-64%
Triple shine- 0%-28%

Pichu- Double shine- 0%-46%
triple shine - 0%-20%

Pikachu- Double shine- 0%-46%
Triple shine - 0% - 18%

Jigglypuff- Double shine- 0%-7%
Triple shine- No triple

Mewtwo- Double shine- 0%-14%
Triple shine- No triple

Game and watch - Double shine- 0%-47%
Triple shine - 0%-13%

Marth- Double shine- 0%-45%
Triple shine- 0%-15%

Roy- Double shine- 0%-65%
Triple shine- 0%-39%
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
Messages
3,370
Location
Dallas, Tx
Multishining with Falco can break shields. And the most important thing to remember when atteming multishines is that it's more important to be quick between the jump and the shine. Being quick after the shine is less important. Basically, some people find it easier to think of it as jump-shine jump-shine. And where the hyphen is, you have to be faster.
 

Grand Mango

Smash Journeyman
Joined
Feb 10, 2007
Messages
330
Location
Lexington, MA
i made a thread ages ago with a complete listing of damages needed to pull of double and triple shinez... i figured id put it here seen as tho this is like the first thread i have seen about it other than mine so....
so without further adjue... i introduce to you..... the list:

Doc mario - Double shine - 0%--46%
Triple Shine - No triple


Mario- Double shine - 0%-42%
Triple shine - No Triple

Luigi - Double shine - 0%-26%
Triple shine - No Triple

Bowser - Double shine - 0%-63%
Triple shine - 0%-30%

Peach - Double shine - 0%-36%
Triple shine - No triple

Yoshi - double shine - 0%-59%
Triple shine - 0%-22%

DK - double shine - 0%-73%
Triple shine - 0%-33%

Captain falcon - Double shine - 0%-103%
Triple shine - 0%-74%

Ganondorf - Double shine- 0%-75%
Triple shine- 0%-40%

Falco- Double shine- 0%-112%
Triple shine- 0%-85% (note: lower damage is hard to get second\ third shine as falco falls to low for a full hop shine but too high for a short hop shine, try doubles\triples after 25% for best results, it is still possible to land it at lower %s but the timing is harder)

Fox- Double shine- 0%-104%
Triple shine - 0%- 85% (same problem as falco, try doubles\triples after 45% for best results)

Ness - Double shine - 0%-30%
Triple shine - 0%-8%

Ice Climbers - Double shine- 0%-27%
Triple shine- 0%-3% (results may vary depending on nanas damage)

Kirby- Double shine-0%-24%
Triple shine- no triple

Samus- Double shine- 0%-15%
Triple shine- no triple

Zelda - Double shine -0%-21%
Triple shine - no triple

Sheik - Double shine- 0%-70%
Triple shine- 0%-36%

Big link - Double shine- 0%-74%
Triple shine- 0%- 33%

Young link- Double shine- 0%-64%
Triple shine- 0%-28%

Pichu- Double shine- 0%-46%
triple shine - 0%-20%

Pikachu- Double shine- 0%-46%
Triple shine - 0% - 18%

Jigglypuff- Double shine- 0%-7%
Triple shine- No triple

Mewtwo- Double shine- 0%-14%
Triple shine- No triple

Game and watch - Double shine- 0%-47%
Triple shine - 0%-13%

Marth- Double shine- 0%-45%
Triple shine- 0%-15%

Roy- Double shine- 0%-65%
Triple shine- 0%-39%
Your list is useless for this thread. They are talking about JC shines, not shine jump shine jump shine.
 

captainlukey

Smash Ace
Joined
Feb 13, 2007
Messages
603
captain lukey percentages dont mean anything for multishining, cos that just stays on the ground.
i think what you mean is for shine jump shine jump shine, which isnt what the OP is asking for
he said triple shinez...
not multi shinez....
 

captainlukey

Smash Ace
Joined
Feb 13, 2007
Messages
603
true i see... shineing WITHOUT jumping....
i get it now... jsut ignore that stuff... i just read the title and put that there cause i thought it was a thread aobut actuall triple shinez...
 
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