TheRobotDevil
Smash Rookie
- Joined
- Apr 19, 2013
- Messages
- 2
Don't get me wrong, Brawl is a great game and the Emissary is awesome and fun to play...
But it doesn't seem much of a platformer... It seems more like a hack and slash game. Sure there are some small platforming challenges but they hardly compare to any of the previous' games.
Let's take 64. SSB64 had a customized platform challenge for every character. The platform challenge required quite some mastering of the character and their abilities (well, some of them anyway), like the Link's Hit the Targets that required you to spin to damage a target through walls, or Samus' Board the Platforms which required mastering the character. I'm not talking only about Land the Platforms, but also Hit the Targets.
Melee kept up with this tradition and took it a little further. They added challenges for every character in the game. Hit the Target were bonus levels specially designed for every character. Aside from that they added extra levels in the Adventure Mode which were quite tricky to navigate.
However, this tradition seems to have disappeared in Brawl. Stages are more about battling enemies than navigating complex puzzles. Sure there are some average platform puzzles, but the focus is mainly on defeating enemies (and bosses who's arenas are rather flat and easy to navigate, and hardly have any platforms at all).
I would really like some more advanced levels on the Adventure Mode on SSB4, Brawl feels like a constant battle; like a fighting game. There would be nice to have platform challenges like for example in Megaman and Mario. Some battles should happen on these stages, whereas other puzzles could be between stages. Some harder puzzles should only be accessible on harder difficulties (making playing on Hard Mode worth it). Also I think some bosses could be 'platform challenges', for example there could be a huge boss who can only be damaged by striking a thing on top of him, and after he takes some damage, all platforms hide. I liked the Porky level, but it wasn't enough, the boss wasn't firing any projectiles and it felt more like a hazard (not to mention it had no weakness). Maybe if it shot some projectiles the player can deflect at him... And the bosses could make use of the Zoom camera; the player should fight a boss on a large level, the camera should zoom in, and the player should have to avoid the obstacles until the boss reveals his weak point.
I'd really like that Nintendo would make use of their amazing platforming skills to make a good adventure mode. Sure it's fun to battle endless waves of enemies, but you could do that in the Classic mode as well. What do you say?
But it doesn't seem much of a platformer... It seems more like a hack and slash game. Sure there are some small platforming challenges but they hardly compare to any of the previous' games.
Let's take 64. SSB64 had a customized platform challenge for every character. The platform challenge required quite some mastering of the character and their abilities (well, some of them anyway), like the Link's Hit the Targets that required you to spin to damage a target through walls, or Samus' Board the Platforms which required mastering the character. I'm not talking only about Land the Platforms, but also Hit the Targets.
Melee kept up with this tradition and took it a little further. They added challenges for every character in the game. Hit the Target were bonus levels specially designed for every character. Aside from that they added extra levels in the Adventure Mode which were quite tricky to navigate.
However, this tradition seems to have disappeared in Brawl. Stages are more about battling enemies than navigating complex puzzles. Sure there are some average platform puzzles, but the focus is mainly on defeating enemies (and bosses who's arenas are rather flat and easy to navigate, and hardly have any platforms at all).
I would really like some more advanced levels on the Adventure Mode on SSB4, Brawl feels like a constant battle; like a fighting game. There would be nice to have platform challenges like for example in Megaman and Mario. Some battles should happen on these stages, whereas other puzzles could be between stages. Some harder puzzles should only be accessible on harder difficulties (making playing on Hard Mode worth it). Also I think some bosses could be 'platform challenges', for example there could be a huge boss who can only be damaged by striking a thing on top of him, and after he takes some damage, all platforms hide. I liked the Porky level, but it wasn't enough, the boss wasn't firing any projectiles and it felt more like a hazard (not to mention it had no weakness). Maybe if it shot some projectiles the player can deflect at him... And the bosses could make use of the Zoom camera; the player should fight a boss on a large level, the camera should zoom in, and the player should have to avoid the obstacles until the boss reveals his weak point.
I'd really like that Nintendo would make use of their amazing platforming skills to make a good adventure mode. Sure it's fun to battle endless waves of enemies, but you could do that in the Classic mode as well. What do you say?