SILENTWALL
Smash Rookie
- Joined
- Apr 16, 2008
- Messages
- 24
Attention: If you haven't updated to 1.0.6, please backup your 1.0.2 update file (Wii U). Probably it will help you to compare the different between these two versions in the future.
Hi I'm a newcomer here. It seems there is no a thread talking about 1.0.6 changes on Donkey Kong. Let's make one.
Maybe I post somethings wrong, but I will edit it and show all the accurate changes later. Free feel to point out my mistake and post some accurate information here. Thank you.
The changes I see:
Jab's middle (elbow) hitboxes can pull opponent in by hit. Now like the pulling hit by tip hitboxes. CONFIRMED!
Neutral B charged faster. (According to what itsaxelol said) CONFIRMED!
Ledge Roll has 10 less frames of endlag. CONFIRMED by Big O!
Ledge Atk has 5 less frames of endlag. CONFIRMED by Big O!
Fsmash and Ftilt have hitboxes that extend closer to his body than before. (According to what Big O said)
Someone said that, but not sure:
FSmash, Neutral Bs and SideB can push opponent farther when they use normal shield to guard?
FSmash's hit box is extended forward slightly? (I don't think so)
Bair has less landing lag? (I don't think so.)
Uthrow>Uair or Cargo Uthrow>Uair or Cargo Jump>Uthrow>Uair seems easier to hit? (I don't think so)
Jab is faster? (I don't think so.)
Fair is faster? (I don't think so.)
Dair is faster and less landing lag? (I don't think so.)
Hi I'm a newcomer here. It seems there is no a thread talking about 1.0.6 changes on Donkey Kong. Let's make one.
Maybe I post somethings wrong, but I will edit it and show all the accurate changes later. Free feel to point out my mistake and post some accurate information here. Thank you.
The changes I see:
Jab's middle (elbow) hitboxes can pull opponent in by hit. Now like the pulling hit by tip hitboxes. CONFIRMED!
Neutral B charged faster. (According to what itsaxelol said) CONFIRMED!
Ledge Roll has 10 less frames of endlag. CONFIRMED by Big O!
Ledge Atk has 5 less frames of endlag. CONFIRMED by Big O!
Fsmash and Ftilt have hitboxes that extend closer to his body than before. (According to what Big O said)
Someone said that, but not sure:
FSmash, Neutral Bs and SideB can push opponent farther when they use normal shield to guard?
FSmash's hit box is extended forward slightly? (I don't think so)
Bair has less landing lag? (I don't think so.)
Uthrow>Uair or Cargo Uthrow>Uair or Cargo Jump>Uthrow>Uair seems easier to hit? (I don't think so)
Jab is faster? (I don't think so.)
Fair is faster? (I don't think so.)
Dair is faster and less landing lag? (I don't think so.)
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