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Does the game seem to be getting faster?

Sarki Soliloquy

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Is it just me, or does the new footage in the Little Mac reveal trailer show some of the physics changing? Is this perhaps for the better? Is Sakurai and his team tweaking the game for the final product? Let's analyze!


1:16 - 1:19: The hitstun seems to be faster as seen when Little Mac volleys King Dedede. Also, while this may be character determined, Little Mac's running speed seems faster than most characters of his weight class in Brawl. King Dedede's movement speed and attack speed seem a little bit faster too, namely his Forward Smash.
1:23-1:25: Hmmm? Is this just an effect with one of Little Mac's normals or can you launch a character at relatively low damage? Is it easier to knockback characters at lower damages? (Or were you always able to do this?)
1:36: Is this a clip... clipped for video editing? Or is that a Melee style airdodge? Wii Fit Trainer seems to be transitioning into freefall for the remainder of the clip.
 

The Real Gamer

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If this is what the final product is going to look like It's pretty much confirmed that this game is much, much faster than Brawl.

The speed at which Mac moves in particular is pretty insane.



Gonna be a nightmare for Megaman lol.
 

andalsoandy

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If this is what the final product is going to look like It's pretty much confirmed that this game is much, much faster than Brawl.

The speed at which Mac moves in particular is pretty insane.



Gonna be a nightmare for Megaman lol.
That is terrifying.
 

Sehnsucht

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If this is what the final product is going to look like It's pretty much confirmed that this game is much, much faster than Brawl.

The speed at which Mac moves in particular is pretty insane.



Gonna be a nightmare for Megaman lol.
I could watch that for days. :eek:

Also, I'd like to take a moment to point out that Little Mac is pounding Mega Man on Skyloft. XD
 

PadWarrior

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Well Sakurai said he wanted the speed to be somewhere between Melee and Brawl.
 

Blaziken

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A lot of his moves seemed faster than almost all of Brawl's characters. This could be since the game has been longer in development than before, and they had more time to speed up the game.
If this is what the final product is going to look like It's pretty much confirmed that this game is much, much faster than Brawl.

The speed at which Mac moves in particular is pretty insane.



Gonna be a nightmare for Megaman lol.
The fact that the move has super armor makes it even more ridiculous.
 

The Real Gamer

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The fact that the move has super armor makes it even more ridiculous.
I seriously have no idea how Megaman's supposed to deal with that since it looks like Mac can easily avoid pretty much any projectile he throws at him and be in his face in a split second. >.>
 

Xermo

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Judging by mac's shadow when he's airborn, I'd have to guess that his z-positioning shifts similar to that of an airdodge/spotdodge, which is why he avoids the mega buster. I don't think that move has armor as there's no indication that he's actually been hit. (Lighter graphical effect, static sparks, etc.)
 

pitthekit

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I just hope hitstun cancelling never returns... No matter how much hitstun you give an attack they can always cancel it frame 13+
 

Fuqua

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Its really hard to say, we would need some megaman or mario gameplay and compare that to the match sakurai played at e3. All i can say is that it does look like a lot of little macs combos in this gameplay are actually combos, unlike the ones in the rosalina and sonic trailers which seemed DIable. Therefore it is possible that maybe they increased the hitstun? could also be character specific. i really don’t know
 

Dott

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If this is what the final product is going to look like It's pretty much confirmed that this game is much, much faster than Brawl.

The speed at which Mac moves in particular is pretty insane.



Gonna be a nightmare for Megaman lol.
The Megaman's face like "oh crap..." and then Mac hits
 
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Superyoshiom

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You have a point here, but I feel that much of that speed is due to the actual attacks having much less lag.
 

JamesDNaux

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Little Mac confirmed for Sonic the Hedgehog.

Seriously though, he looks like he might be as fast as Captain Falcon, if not faster. I wonder what this means for the good captain.
 

D-idara

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I love how fast like Melee, yet fluid like Brawl this game looks, it's like a perfect balance.
 

Mysteltainn

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That Power Meter is actually a little unsettling, but I guess we'll have to see the game to really know what it'll mean, it will probably deteriorate over time if Mac doesn't get combos in perhaps. Little Mac himself looks fast, but I see what you mean, it also just looks to be a faster game in general, which I welcome with open arms.
 

Smur

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Just because a character moves fast doesn't mean the game will be fast. Sonic is faster than anyone in Melee yet it's still the fastest game. It's a different kind of "fast" we're talking about. The gameplay from past videos including this one don't even seem that much faster than brawl IMO.
And I didn't say that it was a bad thing so don't give me a lecture :p...even though melee speed would be nice
 

Muster

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That Power Meter is actually a little unsettling, but I guess we'll have to see the game to really know what it'll mean, it will probably deteriorate over time if Mac doesn't get combos in perhaps. Little Mac himself looks fast, but I see what you mean, it also just looks to be a faster game in general, which I welcome with open arms.
The fast charging power meter in the trailer was a speed up effect, hence why bowser was at 231% when it was full. It seems that If little mac has a charging attack, it will take about 5 seconds to fully charge, but around 200% damage worth of attacks will probably actually be what charges it. A 2 for one deal for kills.

Also, little mac is in the top 3 for speed, close to captain falcon in speed. Further notes here
 
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Shorts

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I just hope Namco keeps their eye on balance. Mac looks real deadly.
 

Ulti-Bman

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Just because a character moves fast doesn't mean the game will be fast. Sonic is faster than anyone in Melee yet it's still the fastest game. It's a different kind of "fast" we're talking about. The gameplay from past videos including this one don't even seem that much faster than brawl IMO.
And I didn't say that it was a bad thing so don't give me a lecture :p...even though melee speed would be nice
Looks right in the middle if you ask me. Which is nice. Melee felt unnaturally fast and heavy, while Brawl felt unnaturally slow and light. Here it looks great. Sonic may have moved fast, but his attacks weren't as fluid and vicious as Mac's are when coming out of rolls and dodges. I think it's safe to assume that the game got a decent speed bump at least.
 

DaDavid

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I think it's pretty undeniable that the game is faster than Brawl, but the speed isn't necessarily just a product of literally faster characters. One of the biggest things in my opinion is the speed out of which you can act out of rolls now. If you ask me, THAT is going to be one of the things that is most noticeable once we get our hands on it.
 

Chiroz

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Just because a character moves fast doesn't mean the game will be fast. Sonic is faster than anyone in Melee yet it's still the fastest game. It's a different kind of "fast" we're talking about. The gameplay from past videos including this one don't even seem that much faster than brawl IMO.
And I didn't say that it was a bad thing so don't give me a lecture :p...even though melee speed would be nice

Even though I agree with your statement, your example is all wrong. Sonic might run faster than anyone on Melee but he isn't faster than most Melee top tiers (Sheik, Falco, Fox, Falcon). "Fast" isn't only movespeed. Try jumping with Sonic in Brawl, he slows down to almost a stop (when compared to his run speed) and his aerial speed is incredibly slow (while in Melee you retain your momentum when you jump, allowing for fast approaches with more than only 2 options (grabbing and dash attacking)). Also the windup and cooldowns on most of Sonic attacks are not fast at all, the only one comparable to Melee in that sense is MK.

Now Little Mac... He looks like a beast, he covers ground incredibly fast, his windups are incredibly fast and his hitlag is so low he actually combos moves into other moves a la Project M Lucario. That is speed!
 

Renji64

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It does seem alot faster but i don't know looks can be deceiving i learned that lesson with brawl. I need to get my hands on it. If it is fast and offensive based with combos i'll be happy with the final product this is a nice balance then for both crowds even melee/P:M fans like myself.
 

Thunderfang747

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I just hope Namco keeps their eye on balance. Mac looks real deadly.
I think we can expect Mac to be a type of high risk, high reward character. His ground game does look dominating. That said he canonically is a light weight which will probably carry over, his recovery looks awful only giving him a slight upward boost with no horizontal movement at all, and you can hear Doc say "You're no air fighter Mac, quit fooling around up there" which suggests he has a poor air game. If you can find a way to pop him off the ground, you will likely be at the advantage and he shouldn't be hard to gimp after that. He could end up pretty good, but with big weaknesses like those, I can't imagine him being broken.
 
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Pacack

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I'm almost positive that Mac is a Glass Cannon. Meant to be powerful, but easy to beat in return. Should be interesting.

And the speed is most definitely looking amazing. I could never get hardcore into Melee because it was too fast, but Brawl felt like a snail. This is looking right up my alley. I'm betting on it being the best one yet for semi-competitive players like myself (though Melee will always be the best for ultra-ultra competitive smashing).
 

KingKirb

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I dont want to speak too fast, but this looks like it may be the greatest smash game yet. From a competitive standpoint even, it may surpass Melee.

I'm almost positive that Mac is a Glass Cannon. Meant to be powerful, but easy to beat in return. Should be interesting.

And the speed is most definitely looking amazing. I could never get hardcore into Melee because it was too fast, but Brawl felt like a snail. This is looking right up my alley. I'm betting on it being the best one yet for semi-competitive players like myself (though Melee will always be the best for ultra-ultra competitive smashing).
It looks like Little Mac is easy to gimp his recovery, and is also lightweight. I am definitely going to use him as one of my mains.
 
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Muster

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I dont want to speak too fast, but this looks like it may be the greatest smash game yet. From a competitive standpoint even, it may surpass Melee.
Hold your horses there buddy. Everyone knows that melee is the best because wavedashing and l cancelling pichu and young link, they added so much to the metagame that Sakurai had to remove them both in the next game :troll:
 

MasterOfKnees

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I think that's just Little Mac who's a fast character. It's a bit hard to judge since we've only really seen gameplay of a floaty character (Rosalina) and a speeding character (Little Mac.) I think that the Mario vs Mega Man match is still the best way to judge it, but it's probably been changed up a bit since then, just like Brawl was from E For All.
 

Sonicthesneak

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This is a good thread. The games does look a bit faster but maybe that's because Mac is just faster then all the other newcomers we've seen so far.

Megaman isn't fast like that, Rosalina is a heavy character in most Mario games... Villager's speed looks on par with Mario's... and I can't even speak about WFT. I don't think there was an emphasis on speed with her though.

Little Mac's gameplay is like that of an actual boxer: hit, stick and move... wait for the right time to strike... but you got to keep moving or keep your defenses up. So with that said, Little Mac will probably be that high risk guy. Mess up even a little and you're dead.

Also, Mac's charge punch (the OHKO move) looks highly nonviable for 1 v 1 fights. Like a full charge attack from Marth/Roy/Ike. You'd have to get in massive set up to pull it off.

In terms of speed, this game is totally faster looking then Brawl from that last trailer. I hope it's the whole game and not just Mac's moveset. :D Also, as a fan of Melee's speed... it felt close enough to me so that's good I hope.

Let's hope this game does an Anakin Skywalker and unites the Smash fans... wait, bad analogy. He went to the dark side and destroyed the Force as it was known at the time...

Here's hoping that we only get better news about Smash 4, yes? :roll:
 

Ulti-Bman

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I'm almost positive that Mac is a Glass Cannon. Meant to be powerful, but easy to beat in return. Should be interesting.

And the speed is most definitely looking amazing. I could never get hardcore into Melee because it was too fast, but Brawl felt like a snail. This is looking right up my alley. I'm betting on it being the best one yet for semi-competitive players like myself (though Melee will always be the best for ultra-ultra competitive smashing).
If we're using TV Tropes language, then I'd say he's more of a Lightning Bruiser. He seems fast and powerful with great defense. His Super Armor skills seem off the charts. It looks like it'll be a hassle to get him in the air in the first place.
 

¿shwa?

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From what I could tell, doesn't look like Wii Fit Trainer becomes helpless after the air dodge or that her momentum stopped/shifted. Sakurai ain't about that wave dashing life, clearly.
 

DaDavid

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And the speed is most definitely looking amazing. I could never get hardcore into Melee because it was too fast, but Brawl felt like a snail. This is looking right up my alley. I'm betting on it being the best one yet for semi-competitive players like myself (though Melee will always be the best for ultra-ultra competitive smashing).
This is exactly how I feel about it. Obviously people will miss that ultra fast style of play, but this game still seems like it's doing enough to make it's own thing. Faster speed with Brawl's air dodges, faster acting out of rolls, hopefully more significant hit-stun, and (though this might just be for trailer/promotional purposes) in general killing seems easier so matches won't drag on. Not to mention the tweaked edge-game.

I'm excited.
 

Superyoshiom

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If we're using TV Tropes language, then I'd say he's more of a Lightning Bruiser. He seems fast and powerful with great defense. His Super Armor skills seem off the charts. It looks like it'll be a hassle to get him in the air in the first place.
About that... What is Super Armor, I've heard that word thrown around a lot since Mac's reveal.
 

Waite

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From what I could tell, doesn't look like Wii Fit Trainer becomes helpless after the air dodge or that her momentum stopped/shifted. Sakurai ain't about that wave dashing life, clearly.
Now, this is coming from a Smash noob, so take it with a grain of salt (and tell me if I'm way off base, here).

If the speed still feels right and the character balance is good, is wavedashing necessary for a good metagame? I come from the Halo community, where button glitches ruled the first two games, but Halo 3 came along and had nothing of the sort. Was Halo 3 as competitive as the first two? I guess that's technically up to personal opinion, but in my experience, it kept the core gameplay from 1+2 intact and it was an amazing amount of fun that led to a very competitive experience in the end.

So it'd be nice if wavedashing made a return and added to to the speed of Smash 4, but as long as the core gameplay is solid and there's opportunity for a deep, complex meta like Melee, I'll be happy.
 
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DaDavid

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About that... What is Super Armor, I've heard that word thrown around a lot since Mac's reveal.
It's basically when a character begins an attack and has frames during which he won't flinch, but he still receives damage.
 
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