NGUY (guitarstage)
Smash Journeyman
Hell yeah i hate playing on 3ds cause that
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I got to 222%(lol triple 2) and still cannot KO themThe only thing I can do with smash attacks on my 3DS is Up-smash with the C-stick. All the other smashes are too slow, since the stick is so stiff.
And even now, my c-stick is starting to peel from under.
Smash attacking on 3DS is so unreliable that I can rack up damage super easily, but never kill. I've gotten people up to 200% before being able to kill.
I dunno...The circle pad problem for 3DS is probably another reason why people would use the GameCube Controller.I mean,I don't have the problem but people are complaining about itAbsolutely not. I would even say that it's one of the best control options for Smash. A lot of people tend to diss it because of the existence of the gamecube controllers but they just haven't been trying hard enough to get used to it.
But as others pointed out, it depends on the model as well, I don't recommend using a regular 3DS or a 2DS at all. To me the New 3DS XL is the way to go thanks to it's size and the C-stick. I use it for both casual and competitive play.
Running fireball=next to impossible.On regular 3DS XL? Kinda.
I wanted to do an F-smash. I get an F-tilt.
I wanted to do a running Fireball. I get a uncharged Green Missile.
I wanted to do HooHahNado. I get Green Missile and getting ****ed up because of it.
I get a read. I throw out different moves thus getting punished.
Using the D-pad is even worse.To me,there's more friction and less control of the speed(it matters if your character is just suddenly too fast and you can't control it)Trying to maintain the Circle Pad's longevity can be troubling, since Smash 3DS does not let you use the directional pad to move your fighter around.
Is that about the frailty of the circle pad and how its prone to breaking?The circle pad problem
Tell that to the guy I saw today using a sideways wiimote in a tourney matchUsing the D-pad is even worse.To me,there's more friction and less control of the speed(it matters if your character is just suddenly too fast and you can't control it)
True, the circle pad is less flexible to the control stick and you will do some mistakes at first like using Side B instead of Up B while recovering. But that is just a temporary inconvenience that can eventually be surpassed with enough practice. Over time if you dedicate yourself you start working on your finesse and eventually you'll succeed at playing the game perfectly, even at high level play.I dunno...The circle pad problem for 3DS is probably another reason why people would use the GameCube Controller.I mean,I don't have the problem but people are complaining about it
Actually. It's VERY possible. You just gotta work on the timing. However, when under the pressure of opponents... THAT's when the Green Missile comes in in a fart-ish opening that sends you at 2cm per hour and Luigi stays like that for another year.Running fireball=next to impossible.
I meant it coming out...True, the circle pad is less flexible to the control stick and you will do some mistakes at first like using Side B instead of Up B while recovering. But that is just a temporary inconvenience that can eventually be surpassed with enough practice. Over time if you dedicate yourself you start working on your finesse and eventually you'll succeed at playing the game perfectly, even at high level play.
I don't think there is a true disadvantage when comparing a 3DS controller to a GC controller but the 3DS demands a higher learning curve. After a while you will have mastered the game and the controller itself; I've been using my New 3DS for almost a year now and the Circle Pad is still in very good state, haven't broke one before, then again I make sure to take a lot of care of my handhelds.
And running Fire Ball, very possible to do. B reversing as well.
I feel confident in using it as a controller and I've encountered my fair share of great players online using the 3DS version; even one time I fought this high level Ryu who managed to perform all of his commands perfectly.
That is a bit selfish, the 3DS version is a great asset for a lot of people being portable and stuff. Compared to that, the Ice Climbers was a very small price to pay.I sort of wish there'd never been a 3ds version. It lost us Ice Climbers :/ I actually found the game easier on the 3ds, I think they made the wiiu version a little harder so that people who bought both wouldn't just sail through after playing 3ds
I just don't think it's a good fit for the console. I'd much rather have had Smash Run on Wii U than Smash Tour, and I think it's a shame that the restrictions of the 3DS have held back the other version. They aren't the same game, after all, so I don't see why it should have happened that wayThat is a bit selfish, the 3DS version is a great asset for a lot of people. Compared to that, the Ice Climbers was a very small price to pay.
I disagree, the game plays absolutely fine on the handheld. And Smash Run was built so that players would have their own screen; it wouldn't work well in the Wii U considering that they would have to resort to split screen.I just don't think it's a good fit for the console. I'd much rather have had Smash Run on Wii U than Smash Tour, and I think it's a shame that the restrictions of the 3DS have held back the other version. They aren't the same game, after all, so I don't see why it should have happened that way