As much as I don't want to start another Brawl VS Melee debate, (which tend to get threads locked) I'll respond to that post. To any Mod who comes to this thread, please don't immediately lock it. Send a warning and I'll drop the subject without questioning, and I hope anyone else discussing this does as well.
Are you talking about my claim that melee is the better casual game? Even if you aren't I'll go over it so that people who want to participate in the discussion can see where I'm comming from. A lot of the items that gave casual smash that frantic feel are no longer affective in giving the player a sense of satisfaction for a number of reasons.
One of those being that items spawn significantly less often in brawl. I don't anyone's figured out why this is. I'd have to guess its just a performance issue and they had to cutback to maintain 60fps. I'd gladly trade the hyper detailed char models or the scrolling stages for more items. Final smashes hurt the core gameplay as well. The only way to disable pity final smashes is to shut off items all together. Smash balls and dragoon pieces break up the action since there so powerful you really can't ignore them.
Aside from the Pity Final Smashes, I wouldn't say they break up the action; most players will immediately try to attack the Smash Ball when it appears, and players often end up hurting their opponents during this time, not to mention it's possible to knock the Smash Ball out of player before the Final Smash is activated. The Dragoon pieces can cause great struggle as the players further compete in the battle by trying to steal the pieces from other players.
One reason I think the items may no longer be able to spawn as much as in Melee is that, aside from the prievously mentioned Smash Balls and Dragoon pieces, significantly more powerful items and ones with more drastic effects have been added, such as the Smart Bomb, Golden Hammer, Gooey Bomb, Timer, and Lightning among others. I wouldn't say these are too powerful to ignore, and players would likely have an easier time recovering from these and dealing with them overall compared to the Smash Ball and Dragoon. And don't forget there were other items in Melee that could break up the action fairly easily as well, such as the Red Shell, (on some stages) and even the normal Hammer could break up the action for a short time fairly easily.
Furthermore, the slower speed of Brawl makes it a bit easier to adapt to, and allows for more concentration, and the same can be said for the air-dodges in Brawl, being able to perform them multiple times so long as you are in the air makes it much easier for players to survive as well as recover, instead of getting only one slim chance to use an air dodge successfully when trying to recover.
Lastly there are tons of players out there who enjoy chaotic stages, and Brawl has several chaotic stages. The Special Mode has also greatly been improved from Melee, which is a mode, correct me if I'm wrong, that appeals to many casuals.