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Does Smash Bros. need a new director?

Should sakurai let someone else take over?

  • Yes

    Votes: 13 12.4%
  • No

    Votes: 72 68.6%
  • Indifferent

    Votes: 20 19.0%

  • Total voters
    105
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Not open for further replies.

D-idara

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Any developer wouldn't work, of course...but I voted a 100% sure YES. Sakurai has proven that he's forgetting what Smash is about with this new game, he's taking a "...true fans of the game want to go right, I go left..." direction in his actions and developing. He just outright said he doesn't just want to surprise people with Newcomers, he decided againist the cutscenes which made Brawl's Single-Player extremely epic and memorable (Anyone who hated SSE's a wimp)...how are we supposed to have character interaction in a CROSSOVER without cutscenes? He's also crossing the line from tease/funny to outright MORON with the teasing of ALL OF THE RIDLEY FANS. I want a serious developer who knows how to build hype for such an important game and who listens to the fans more than he listens to his inflated Japanese ego.

Sakurai seriously needs to leave this to someone who knows what they're doing.
 

WaltzForVenus

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Sakurai seems like hes passionate about the smash series, but in all honesty i feel like he is replaceable. I believe he should have a fresh new co-director in the development of the game. I saw the article of him saying its stressful and ''To the brink of death'' also the ''players don't know how hard we work'' article...it feels like hes getting old and its kind of lack-luster reading things like that; Im not saying making a sm4sh game(or any game for that matter) is easy but i dont have to keep on hearing how hard it is.
 

KingofPhantoms

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Any developer wouldn't work, of course...but I voted a 100% sure YES. Sakurai has proven that he's forgetting what Smash is about with this new game, he's taking a "...true fans of the game want to go right, I go left..." direction in his actions and developing. He just outright said he doesn't just want to surprise people with Newcomers, he decided againist the cutscenes which made Brawl's Single-Player extremely epic and memorable (Anyone who hated SSE's a wimp)...how are we supposed to have character interaction in a CROSSOVER without cutscenes? He's also crossing the line from tease/funny to outright MORON with the teasing of ALL OF THE RIDLEY FANS. I want a serious developer who knows how to build hype for such an important game and who listens to the fans more than he listens to his inflated Japanese ego.

Sakurai seriously needs to leave this to someone who knows what they're doing.
This post is painful.

Sakurai is most certainly NOT forgetting what Smash is about. Smash isn't about epic cutscenes in Adventure Mode (while I enjoyed them, I can live without them) And character interaction is maintained in the form of scenes such as what was shown the trailer footage, along with the characters fighting eachother.

If Sakurai didn't know what he was doing, he wouldn't have removed the random tripping, nor would he have given Bowser and Pit their well deserved revamps. You're leaving out game mechanics and gameplay outside of Adventure mode, and primarily complaining about things outside of the game itself. I admit it's difficult to comprehend why Sakurai has released so many images of the Pyrosphere, some of which, along with his comment on the first image of that stage have caused a good amount of needless speculation, but hey, for all we know, he might just be having a bit of trouble deciding how and when to reveal Ridley as whatever he is in the 4th Smash, which may very well be stress related. He's spending 100% of his time developing this game, in spite of the condition his arm and shoulder is in. This is very likely stress related, not everyone would know about the condition his arm is in, and he would certainly be concerned for the high expectations of the Smash community, which is probably why he is working on developing the game so much when his arm is in pain. In such a situation it would be hard to properly focus on some things.

In the end, hype for one character isn't as big of a deal as the final product of the game itself.
 

Vkrm

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The critics, vast majority of people, and sales figures disagree. If Brawl was really that broken, it shouldn't have been reviewed well or been a top seller.
I'm sorry but I'm not the type to base my opinion on what other people say. Not to mention there's no shortage of awful games that achieve some success. COD, gears of war, re6. Ect.


I don't think Sakurai made tripping just to screw the competitive players as opposed to just adding another random factor.
Honestly there's really no way to know. I feel pretty comfortable saying he dislikes the competitive scene based on the feel I get from his interviews. I'm 100% aware that he acknowledges the pleasure people feel from challenge, and we all know about his victory in a 100 man st tourney. The problem here is that he is very clear in stating that he doesn't want smash to be that type of game.

And to say Sakurai shouldn't get praise because of the mechanical flaws is out of line IMO. Yes, we'd all love to have those things gone, but they aren't tell tale signs of a failure and incompetent designer.
Okay, you actually made a mistake here. I said he shouldn't be praised for making a game with a lot of content since literally any game dev can go that route assuming they have the resources.





Otherwise Nintendo would've just scrapped him by now.
Nintendo isnt infallible, and technically he doesn't work for Nintendo. He's independent, only brought in to handle smash. Yoshio sakamoto is still employed even though he ruined the metroid franchise.


And those flaws are easily overlooked by the casual community, only the competitive community (whom have never been the focus of Smash, and didn't really exist until Melee) even notices the input lag, ledge abuse, buffer, etc. after detailing the game's mechanics. The only thing that could be said to be noticeable for casuals are stale moves and balancing, the latter a much smaller issue among casuals that competitives and the former up to personal opinion. I mean, how flashy do their moves have to be?
This isn't about how smash fans received brawl. This is about whether or not sakurai is the best person to be directing, I don't think so because brawl lacks polish. Also I don't expect things to improve much because of what you brought up about smash being aimed at the lowest common denominator. Casuals don't care. If it has link and Mario it'll sell.
 

D-idara

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This post is painful.

Sakurai is most certainly NOT forgetting what Smash is about. Smash isn't about epic cutscenes in Adventure Mode (while I enjoyed them, I can live without them) And character interaction is maintained in the form of scenes such as what was shown the trailer footage, along with the characters fighting eachother.

If Sakurai didn't know what he was doing, he wouldn't have removed the random tripping, nor would he have given Bowser and Pit their well deserved revamps. You're leaving out game mechanics and gameplay outside of Adventure mode, and primarily complaining about things outside of the game itself. I admit it's difficult to comprehend why Sakurai has released so many images of the Pyrosphere, some of which, along with his comment on the first image of that stage have caused a good amount of needless speculation, but hey, for all we know, he might just be having a bit of trouble deciding how and when to reveal Ridley as whatever he is in the 4th Smash, which may very well be stress related. He's spending 100% of his time developing this game, in spite of the condition his arm and shoulder is in. This is very likely stress related, not everyone would know about the condition his arm is in, and he would certainly be concerned for the high expectations of the Smash community, which is probably why he is working on developing the game so much when his arm is in pain. In such a situation it would be hard to properly focus on some things.

In the end, hype for one character isn't as big of a deal as the final product of the game itself.

While it's true that I'm overblowing his faults, Smash IS supposed to be epic, spectacular and mind-blowing, and cutscenes certainly did that job pretty well...to think that there isn't gonna be a scene like the airship battle one on Brawl (The one where Kirby goes up to eleven in the scale of badass) makes me sad...

Also, Sakurai has spent WAY more time focusing on showing stupid little things than promoting the good things he's doing for the game, we don't see any screenshots of the revamped Bowser's FS, or more animations, or maybe more new moves from him...he barely appears on the screenshots, running or jumping or doing something generic. Sakurai should just guess that the Ridley reveal is a no-brainer now and reveal him tomorrow, but we all know this man doesn't think like someone who wants to keep people interested.

I'm looking forward to the faster style, because it seems quicker than Brawl without being the overcomplicated, annoying techfest that Melee was...but that's with friends...what am I supposed to do alone? Go through Classic 40+ times? The only thing that could make me forgive Sakurai for the no-story mistake would be exclusive adventure modes for each character with locations from other games (Mario in Green Hill Zone would be a dream come true) but he isn't gonna do it because it would take long to program and he's too busy BALLANCEENG!!!!1!11! to actually care about what makes Smash great: CONTENT!
 

stan423321

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I have to confess I don't have a good idea what director does do and what he doesn't (directly) do in case of game as huge as Smash currently is. So let's assume that Sakurai does the following:
  • Roster selection
  • Character movesets
  • Global mechanic selection
  • Stage selection
  • Modes selection
If you see some kind of huge error there, then go tell me. (I guess that he creates some items etc., but not all of them, so they don't count.) Here's my personal thoughts on this stuff.

I'm completely satisfied with Sakurai's rosters so far. Not that I wouldn't swap some characters in and out, but I wouldn't expect anybody to perfectly satisfy everyone. Moreover, I think many people wouldn't include unexpected contestants (like WFT, not necessarily WFT per se). However I think it wouldn't be hard to find someone else that would make a great roster. I'm a little less satisfied with stages, but given that your usual franchise has loads of locations available, it's not that surprising that it's very hard to manage them all; again, I think it wouldn't be hard to find someone else selecting stages well.

In case of game modes, Brawl wasn't exactly perfect, being overfocused on story mode and specifically not so wonderful story of story mode. However, given other games with Sakurai's influence, I think this was an incident that won't happen again. I suspect he simply wanted to make a game with good story playing a major role and he failed with the "good story" part, but then he tried a different type of story in KI:U... and I guess he succeeded? Comparing the two gets surprising. Both follow rather serious line of major events, when you think about it, and both try to keep it lighthearted somehow. KI:U uses lighthearted dialogs, SSBB uses no text and thus has to resort to lighthearted minor events. Maybe this has some deeper effects. I don't know.

Character movesets are the point which I would like to change quite a lot. Sakurai as of SSBB liked to ignore some part of a character and at the same time to make up some ridicoulus moves. We'll see with SSB4 will it change. If it doesn't, a change would be very welcome.

What's left is global mechanic selection. This is the point that has greates potential to get @#$%^& up by a new director. And this is a very important point unfortunately. SSBB did not include major new mechanics except for Final Smashes, it even cut on some. However SSB should not transform into some hardcore-only fighting game in which the player has 1300 possible moves and 20 gauges to evaluate at any moment. Lack of this is part of its uniqueness. This does not mean all new mechanics are bad, mind you. But it's very easy to overblow that, and Sakurai did keep this aspect of the game well.

I guess I'm indifferent overall.
 

Orngeblu

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Well, from what I read, I don't think I'd mind someone else taking over, as long as they don't **** it up. =) Maybe then we'd get some new features.
 

Frostwraith

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What it needs is a new fanbase.
This. Nothing else should be said.

Sure, the series could and may eventually continue without Sakurai, but that doesn't imply there's a NEED to replace Sakurai, when he's passionate about his own series and always comes with new ideas with each installment.

There are a lot of people complaining because they expect too much from the series and when something is off and not suited to their liking. Sure, Sakurai made some mistakes with Brawl, but it still ended up being as a critically acclaimed title. I'm pretty sure that other series and other creators also had up and downs, that's how life is: we all make mistakes.

I think Sakurai has learned from some mistakes he made during Brawl. After all, he already confirmed that tripping would be removed and would leave the balancing of the game to a larger team, among other things he stated in several interviews made during E3.

So what if the game isn't like Melee? Would you rather have every game released to keep the exact same gameplay only with new characters and stages? If that's what some people want, it's no wonder that some companies keep rehashing the same game over and over. At least Sakurai wants to avoid that by bringing a new experience with every installment released and, naturally, such will lead to ups and downs in different aspects, but so far, all three Smash Bros. games have received positive critics and, unless Sakurai goes insane and screws big time with this game, this one will be positively received too.
 

Renji64

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I like how sakurai gets props for removing a terrible mechanic he put in the game lmao. Of course brawl would be critcally acclaimed it is for casuals only i'm not gonna ignore he made a game for only one audience and just left anyone who isn't Items on mii character super battles hanging.
 

nat pagle

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I like how sakurai gets props for removing a terrible mechanic he put in the game lmao. Of course brawl would be critcally acclaimed it is for casuals only i'm not gonna ignore he made a game for only one audience and just left anyone who isn't Items on mii character super battles hanging.

1.) Item switch has existed since 64.

2.) Did you expect him to give any thought to the competitive community? This is a Nintendo game after all, how many other Nintendo exclusives are favorable to the competitive players? Not many.

3.) We have no idea if Miis are going to be used.

4.) You can't leave a group hanging that you never included. It's been pretty clear throughout every release. People just argue Melee was competitive because Sakurai had the air dodge physics the way they were and brought back L-cancelling.
 

Renji64

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1.) Item switch has existed since 64.

2.) Did you expect him to give any thought to the competitive community? This is a Nintendo game after all, how many other Nintendo exclusives are favorable to the competitive players? Not many.

3.) We have no idea if Miis are going to be used.

4.) You can't leave a group hanging that you never included. It's been pretty clear throughout every release. People just argue Melee was competitive because Sakurai had the air dodge physics the way they were and brought back L-cancelling.
Go read his interview Melee was for hardcore brawl was for casuals he did set out to please the hardcore back then. Mii's seem highly likely considering they are requested over and over and casuals control smash. I just want a decent smash game i couldn't play brawl competively due it was so bad.
 

nat pagle

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Go read his interview Melee was for hardcore brawl was for casuals he did set out to please the hardcore back then. Mii's seem highly likely considering they are requested over and over and casuals control smash. I just want a decent smash game i couldn't play brawl competively due it was so bad.

I don't feel like scouring the internet for his Melee interview, if you can link it I'll take it.

And no, casuals don't "control" smash, they're just the main audience Sakurai is considering. Also, Brawl wasn't THAT bad competitively. It was just a different style of play.
 

KingofPhantoms

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Go read his interview Melee was for hardcore brawl was for casuals he did set out to please the hardcore back then. Mii's seem highly likely considering they are requested over and over and casuals control smash. I just want a decent smash game i couldn't play brawl competively due it was so bad.
Compared to Melee it was bad. At least for some people.

Some competitive players still found Brawl's playstyle enjoyable and adaptable. Brawl's playstyle may be different from Melee, but that doesn't make it bad. There are even competitive players who prefer Brawl's playstyle over Melee's.
 

Renji64

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I don't feel like scouring the internet for his Melee interview, if you can link it I'll take it.

And no, casuals don't "control" smash, they're just the main audience Sakurai is considering. Also, Brawl wasn't THAT bad competitively. It was just a different style of play.
http://www.1up.com/news/masahiro-sakurai-reflects-super-smash
Compared to Melee it was bad. At least for some people.

Some competitive players still found Brawl's playstyle enjoyable and adaptable. Brawl's playstyle may be different from Melee, but that doesn't make it bad. There are even competitive players who prefer Brawl's playstyle over Melee's.
That saddens me people are happy with mediocrity. But it is their choice it is fun to a extent and some people like defensive games i guess.
 

DraginHikari

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There's a certain point where Quality becomes subjective to ones viewpoints and experiences. It's not being happy with mediocrity as you put it, it's simply a difference in perspective.
 

nat pagle

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However, he has one particularly deep regret: the game's accessibility level. "I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years," Sakurai said. "But why did I target it so squarely toward people well-versed in videogames, then? That's why I tried to aim for more of a happy medium with Brawl's play balance. There are three Smash Bros. games out now, but even if I ever had a chance at another one, I doubt we'll ever see one that's as geared toward hardcore gamers as Melee was. Melee fans who played deep into the game without any problems might have trouble understanding this, but Melee was just too difficult."
Sakurai said it himself, Melee was too difficult and he's always wanted to not go towards the fighting game's hardcore focus. You're never going to get another Melee. And he's never going to focus on the competitive community, especially after 10+ years of experience and his clear statement.
 

Pacack

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I only voted indifferent because, as much as I love the man and consider him a genius, he's destroying his body and needs to slow down before he loses an arm. At this point, it would be better for Sakurai's health if he stepped down. I don't like the fact, but it's true.
 

Renji64

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Sakurai said it himself, Melee was too difficult and he's always wanted to not go towards the fighting game's hardcore focus. You're never going to get another Melee. And he's never going to focus on the competitive community, especially after 10+ years of experience and his clear statement.
So i will have to keep playing some type of subpar smash brothers forever or older titles to get a great experince.
 

Vkrm

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Sakurai said it himself, Melee was too difficult and he's always wanted to not go towards the fighting game's hardcore focus. You're never going to get another Melee. And he's never going to focus on the competitive community, especially after 10+ years of experience and his clear statement.
This has nothing to do with renji's post. You were wrong about sakurai never thinking about the hardcore smash fans.
 

KingofPhantoms

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I'm looking forward to the faster style, because it seems quicker than Brawl without being the overcomplicated, annoying techfest that Melee was...but that's with friends...what am I supposed to do alone? Go through Classic 40+ times? The only thing that could make me forgive Sakurai for the no-story mistake would be exclusive adventure modes for each character with locations from other games (Mario in Green Hill Zone would be a dream come true) but he isn't gonna do it because it would take long to program and he's too busy BALLANCEENG!!!!1!11! to actually care about what makes Smash great: CONTENT!
Pretty sure different people would be working on the cutscenes, Sakurai would not be fully working on the cutscenes or adventure mode himself.

And balancing is a good thing. He's trying to make the characters as balanced as possible, which greatly matters to several fans. Though I do understand that you are upset about the lack of cutscenes and adventure mode and I can respect that.
 

D-idara

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Man, it really is annoying how some people in this forum talk about casual gamers like they're some kind of plague. They're gamers too, and I know it makes you feel better about yourself when you insult them, but just STOP!

Wii Sports/Resort were great games, and not understanding the fact that Miis are extremely important parts of Nintendo's history makes you a total moron.
 

nat pagle

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This has nothing to do with renji's post. You were wrong about sakurai never thinking about the hardcore smash fans.

He blatantly stated Smash was supposed to be his answer to the hardcore fighting games. It has everything to do with it. And it still doesn't change the fact of what Sakurai wants out of Smash.

So i will have to keep playing some type of subpar smash brothers forever or older titles to get a great experince.

If that's how you see it, yes. Sakurai's always wanted an alternative to the hyper hardcore fighting games. And one guy crying on Smashboards about how wavedashing, L-Cancelling, and hitstun aren't how he says they should be isn't going to change that. Even 50k wouldn't change that.

Because all in all, being angry and telling other people how much Smash sux does absolutely nothing. You may as well just live in the Melee forums and never play the new game.
 

KingofPhantoms

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Man, it really is annoying how some people in this forum talk about casual gamers like they're some kind of plague. They're gamers too, and I know it makes you feel better about yourself when you insult them, but just STOP!

Wii Sports/Resort were great games, and not understanding the fact that Miis are extremely important parts of Nintendo's history makes you a total moron.
I do hope you're not referring to me here. How did I insult you?

And most people around do understand Miis are important to Nintendo, but there are other reasons why many are opposed to them and/or have doubts of their inclusion in Smash.
 
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I only voted indifferent because, as much as I love the man and consider him a genius, he's destroying his body and needs to slow down before he loses an arm. At this point, it would be better for Sakurai's health if he stepped down. I don't like the fact, but it's true.
This.
Really, this is the only reason why Sakurai "should" step down; because he's going to end up working himself to an early grave.

Has he made his mistakes? Hell yes. But then again, who hasn't? Nobody's perfect.
But those mistakes are not at all reason for him to be replaced; his replacement may make even WORSE mistakes!
 

Oddyesy

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I don't know why Renji bothers being here. Yes, you can have favorites, but if you're gonna bash the rest of the series, why are you ruining an experience that people are excited for? And also, I don't want him to step down. I know that he has medical problems, but perhaps he could get some kind of helper that'll do the heavy work for him.
 

Pacack

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This.
Really, this is the only reason why Sakurai "should" step down; because he's going to end up working himself to an early grave.

Has he made his mistakes? Hell yes. But then again, who hasn't? Nobody's perfect.
But those mistakes are not at all reason for him to be replaced; his replacement may make even WORSE mistakes!
Good to know that I'm not the only one who cares for the man's welfare.
 

KingofPhantoms

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I care greatly for his health, but I doubt he would ever step down for this game unless his arm issues get very serious. He would still be concerned for the high expectations of the Smash community, as I said before. He might not want to risk the game straying too far from what he thinks it should be.
 

Pacack

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I care greatly for his health, but I doubt he would ever step down for this game unless his arm issues get very serious. He would still be concerned for the high expectations of the Smash community, as I said before. He might not want to risk the game straying too far from what he thinks it should be.
Unfortunately, I think that's very true. Sakurai is too hard on himself and will likely work on another series resurrection or two AND the next Smash despite his condition. While it would be best for him, he likely won't be stepping down soon (and, if he does, it won't be happily).
 

KingofPhantoms

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Unfortunately, I think that's very true. Sakurai is too hard on himself and will likely work on another series resurrection or two AND the next Smash despite his condition. While it would be best for him, he likely won't be stepping down soon (and, if he does, it won't be happily).
All we can do is hope Sakurai gives himself a long break and gets his arm checked out after Smash 4 is complete and released.
 

Frostwraith

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Even if he steps down as a director, he could still be a consultant or something. I don't think he would be the kind of person to do that, given his passion for the series, but it wouldn't be a bad idea...

I think he really should take a break once he's done with this game. He could start a new project still, as long as he knows his limits.
 

SmashChu

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I like how sakurai gets props for removing a terrible mechanic he put in the game lmao. Of course brawl would be critcally acclaimed it is for casuals only i'm not gonna ignore he made a game for only one audience and just left anyone who isn't Items on mii character super battles hanging.
It's probably not worth responding with how incoherent and nonsensical this post is.

One thing to point out is you say he made it for "one audience." All games are really made for one audience. You sit there and say who do you want to target with this game. As others have pointed out, Sakurai tried to make a game that was an antithesis to hardcore fighting games. He targeted gamers who were left behind with hardcore fighting games. This is why Brawl sold 11 million copies. This is why the series has gotten significant recognition and critical claim.

That saddens me people are happy with mediocrity. But it is their choice it is fun to a extent and some people like defensive games i guess.
That's your opinion. Many people will say Brawl is a better game than Melee. Also, mediocrity L O L
So i will have to keep playing some type of subpar smash brothers forever or older titles to get a great experince.
Pretty much.

BTW, these games are sequels. They are going to be different. If you want the exact same game, go play Melee (or Project M with the rest of the cult).
 

Jedisupersonic

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His passion for the series is certainly something to be admired though, but I agree the only reason he should ever step down is health reasons.

Everyone makes mistakes but you know what Sakurai has done? He admitted them and learned from them.

In the end people love 64, people love melee, people love brawl sometimes they like 1 sometimes 2 maybe all 3 for others, I'd say his track record is quite good ^^
 

Wario Bros.

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Even though he's made some mistakes (who hasn't?), he's still an amazing director and shows he can stay in that position for a long time. But like others posted, he's basically (and literally) working himself to death and that really worries me.

But that doesn't mean nobody else can take control Smash and still be good. Projects like Super Smash Flash 2, Super Smash Bros. Crusade, & Project M clearly tells me that they REALLY know what makes Super Smash Bros. great and memorable..
 

Renji64

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I don't know why Renji bothers being here. Yes, you can have favorites, but if you're gonna bash the rest of the series, why are you ruining an experience that people are excited for? And also, I don't want him to step down. I know that he has medical problems, but perhaps he could get some kind of helper that'll do the heavy work for him.
Because smash 4 is gonna have working online not matter how brawl 2.0 it is working online with friends can make it fun.
 

Renji64

Smash Lord
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Messages
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Jacksonville FL
I don't know why Renji bothers being here. Yes, you can have favorites, but if you're gonna bash the rest of the series, why are you ruining an experience that people are excited for? And also, I don't want him to step down. I know that he has medical problems, but perhaps he could get some kind of helper that'll do the heavy work for him.
Because smash 4 is gonna have working online not matter how brawl 2.0 it is working online with friends can make it fun.
It's probably not worth responding with how incoherent and nonsensical this post is.

One thing to point out is you say he made it for "one audience." All games are really made for one audience. You sit there and say who do you want to target with this game. As others have pointed out, Sakurai tried to make a game that was an antithesis to hardcore fighting games. He targeted gamers who were left behind with hardcore fighting games. This is why Brawl sold 11 million copies. This is why the series has gotten significant recognition and critical claim.


That's your opinion. Many people will say Brawl is a better game than Melee. Also, mediocrity L O L

Pretty much.

Clut? you mean people who enjoy good smash brothers yeah cool i'lll be apart of that i'm still gonna play smash 4 due to working online. Of course of you appeal to casuals only your gonna sell more hur hur. I wouldn't had mind if he attempted to please both with brawl now he is doing with smash 4 but there is no way he can sucessfully do that. I don't mind a new type of smash long as it is better than the older entries.

BTW, these games are sequels. They are going to be different. If you want the exact same game, go play Melee (or Project M with the rest of the cult).
 
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